mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
f5f0ff5641
RecordFrameMetrics gets called on a variety of layers. Previously it would incorrectly set mZoom for a number of these layers. For scrollable container layers inside the main document, it would set the mResolution from the presShell's resolution, thus compounding the painted resolution. Furthermore, for iframes inside the document, it would assign mZoom the value from TabChild's mLastMetrics, which is only meant to apply to the top-level document. Prior to multi-apzc work these values were never used so it didn't matter but now they are so they should be assigned correctly.
4573 lines
164 KiB
C++
4573 lines
164 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: set ts=2 sw=2 et tw=78:
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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/*
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* structures that represent things to be painted (ordered in z-order),
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* used during painting and hit testing
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*/
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#include "mozilla/dom/TabChild.h"
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#include "mozilla/layers/PLayerTransaction.h"
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#include "nsDisplayList.h"
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#include "nsCSSRendering.h"
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#include "nsRenderingContext.h"
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#include "nsISelectionController.h"
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#include "nsIPresShell.h"
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#include "nsRegion.h"
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#include "nsStyleStructInlines.h"
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#include "nsStyleTransformMatrix.h"
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#include "gfxMatrix.h"
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#include "nsSVGIntegrationUtils.h"
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#include "nsLayoutUtils.h"
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#include "nsIScrollableFrame.h"
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#include "nsThemeConstants.h"
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#include "LayerTreeInvalidation.h"
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#include "imgIContainer.h"
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#include "BasicLayers.h"
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#include "nsBoxFrame.h"
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#include "nsViewportFrame.h"
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#include "nsSubDocumentFrame.h"
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#include "nsSVGEffects.h"
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#include "nsSVGElement.h"
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#include "nsSVGClipPathFrame.h"
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#include "GeckoProfiler.h"
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#include "nsAnimationManager.h"
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#include "nsTransitionManager.h"
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#include "nsViewManager.h"
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#include "ImageLayers.h"
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#include "ImageContainer.h"
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#include "nsCanvasFrame.h"
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#include <stdint.h>
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#include <algorithm>
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using namespace mozilla;
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using namespace mozilla::css;
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using namespace mozilla::layers;
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using namespace mozilla::dom;
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typedef FrameMetrics::ViewID ViewID;
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static void AddTransformFunctions(nsCSSValueList* aList,
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nsStyleContext* aContext,
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nsPresContext* aPresContext,
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nsRect& aBounds,
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float aAppUnitsPerPixel,
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InfallibleTArray<TransformFunction>& aFunctions)
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{
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if (aList->mValue.GetUnit() == eCSSUnit_None) {
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return;
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}
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for (const nsCSSValueList* curr = aList; curr; curr = curr->mNext) {
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const nsCSSValue& currElem = curr->mValue;
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NS_ASSERTION(currElem.GetUnit() == eCSSUnit_Function,
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"Stream should consist solely of functions!");
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nsCSSValue::Array* array = currElem.GetArrayValue();
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bool canStoreInRuleTree = true;
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switch (nsStyleTransformMatrix::TransformFunctionOf(array)) {
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case eCSSKeyword_rotatex:
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{
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double theta = array->Item(1).GetAngleValueInRadians();
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aFunctions.AppendElement(RotationX(theta));
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break;
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}
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case eCSSKeyword_rotatey:
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{
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double theta = array->Item(1).GetAngleValueInRadians();
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aFunctions.AppendElement(RotationY(theta));
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break;
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}
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case eCSSKeyword_rotatez:
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{
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double theta = array->Item(1).GetAngleValueInRadians();
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aFunctions.AppendElement(RotationZ(theta));
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break;
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}
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case eCSSKeyword_rotate:
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{
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double theta = array->Item(1).GetAngleValueInRadians();
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aFunctions.AppendElement(Rotation(theta));
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break;
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}
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case eCSSKeyword_rotate3d:
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{
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double x = array->Item(1).GetFloatValue();
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double y = array->Item(2).GetFloatValue();
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double z = array->Item(3).GetFloatValue();
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double theta = array->Item(4).GetAngleValueInRadians();
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aFunctions.AppendElement(Rotation3D(x, y, z, theta));
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break;
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}
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case eCSSKeyword_scalex:
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{
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double x = array->Item(1).GetFloatValue();
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aFunctions.AppendElement(Scale(x, 1, 1));
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break;
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}
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case eCSSKeyword_scaley:
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{
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double y = array->Item(1).GetFloatValue();
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aFunctions.AppendElement(Scale(1, y, 1));
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break;
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}
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case eCSSKeyword_scalez:
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{
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double z = array->Item(1).GetFloatValue();
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aFunctions.AppendElement(Scale(1, 1, z));
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break;
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}
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case eCSSKeyword_scale:
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{
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double x = array->Item(1).GetFloatValue();
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// scale(x) is shorthand for scale(x, x);
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double y = array->Count() == 2 ? x : array->Item(2).GetFloatValue();
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aFunctions.AppendElement(Scale(x, y, 1));
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break;
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}
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case eCSSKeyword_scale3d:
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{
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double x = array->Item(1).GetFloatValue();
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double y = array->Item(2).GetFloatValue();
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double z = array->Item(3).GetFloatValue();
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aFunctions.AppendElement(Scale(x, y, z));
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break;
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}
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case eCSSKeyword_translatex:
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{
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double x = nsStyleTransformMatrix::ProcessTranslatePart(
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array->Item(1), aContext, aPresContext, canStoreInRuleTree,
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aBounds.Width(), aAppUnitsPerPixel);
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aFunctions.AppendElement(Translation(x, 0, 0));
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break;
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}
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case eCSSKeyword_translatey:
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{
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double y = nsStyleTransformMatrix::ProcessTranslatePart(
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array->Item(1), aContext, aPresContext, canStoreInRuleTree,
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aBounds.Height(), aAppUnitsPerPixel);
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aFunctions.AppendElement(Translation(0, y, 0));
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break;
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}
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case eCSSKeyword_translatez:
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{
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double z = nsStyleTransformMatrix::ProcessTranslatePart(
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array->Item(1), aContext, aPresContext, canStoreInRuleTree,
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0, aAppUnitsPerPixel);
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aFunctions.AppendElement(Translation(0, 0, z));
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break;
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}
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case eCSSKeyword_translate:
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{
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double x = nsStyleTransformMatrix::ProcessTranslatePart(
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array->Item(1), aContext, aPresContext, canStoreInRuleTree,
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aBounds.Width(), aAppUnitsPerPixel);
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// translate(x) is shorthand for translate(x, 0)
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double y = 0;
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if (array->Count() == 3) {
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y = nsStyleTransformMatrix::ProcessTranslatePart(
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array->Item(2), aContext, aPresContext, canStoreInRuleTree,
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aBounds.Height(), aAppUnitsPerPixel);
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}
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aFunctions.AppendElement(Translation(x, y, 0));
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break;
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}
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case eCSSKeyword_translate3d:
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{
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double x = nsStyleTransformMatrix::ProcessTranslatePart(
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array->Item(1), aContext, aPresContext, canStoreInRuleTree,
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aBounds.Width(), aAppUnitsPerPixel);
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double y = nsStyleTransformMatrix::ProcessTranslatePart(
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array->Item(2), aContext, aPresContext, canStoreInRuleTree,
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aBounds.Height(), aAppUnitsPerPixel);
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double z = nsStyleTransformMatrix::ProcessTranslatePart(
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array->Item(3), aContext, aPresContext, canStoreInRuleTree,
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0, aAppUnitsPerPixel);
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aFunctions.AppendElement(Translation(x, y, z));
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break;
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}
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case eCSSKeyword_skewx:
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{
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double x = array->Item(1).GetAngleValueInRadians();
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aFunctions.AppendElement(SkewX(x));
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break;
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}
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case eCSSKeyword_skewy:
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{
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double y = array->Item(1).GetAngleValueInRadians();
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aFunctions.AppendElement(SkewY(y));
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break;
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}
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case eCSSKeyword_skew:
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{
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double x = array->Item(1).GetAngleValueInRadians();
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// skew(x) is shorthand for skew(x, 0)
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double y = 0;
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if (array->Count() == 3) {
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y = array->Item(2).GetAngleValueInRadians();
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}
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aFunctions.AppendElement(Skew(x, y));
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break;
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}
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case eCSSKeyword_matrix:
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{
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gfx3DMatrix matrix;
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matrix._11 = array->Item(1).GetFloatValue();
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matrix._12 = array->Item(2).GetFloatValue();
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matrix._13 = 0;
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matrix._14 = 0;
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matrix._21 = array->Item(3).GetFloatValue();
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matrix._22 = array->Item(4).GetFloatValue();
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matrix._23 = 0;
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matrix._24 = 0;
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matrix._31 = 0;
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matrix._32 = 0;
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matrix._33 = 1;
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matrix._34 = 0;
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matrix._41 = array->Item(5).GetFloatValue();
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matrix._42 = array->Item(6).GetFloatValue();
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matrix._43 = 0;
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matrix._44 = 1;
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aFunctions.AppendElement(TransformMatrix(matrix));
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break;
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}
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case eCSSKeyword_matrix3d:
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{
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gfx3DMatrix matrix;
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matrix._11 = array->Item(1).GetFloatValue();
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matrix._12 = array->Item(2).GetFloatValue();
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matrix._13 = array->Item(3).GetFloatValue();
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matrix._14 = array->Item(4).GetFloatValue();
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matrix._21 = array->Item(5).GetFloatValue();
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matrix._22 = array->Item(6).GetFloatValue();
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matrix._23 = array->Item(7).GetFloatValue();
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matrix._24 = array->Item(8).GetFloatValue();
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matrix._31 = array->Item(9).GetFloatValue();
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matrix._32 = array->Item(10).GetFloatValue();
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matrix._33 = array->Item(11).GetFloatValue();
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matrix._34 = array->Item(12).GetFloatValue();
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matrix._41 = array->Item(13).GetFloatValue();
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matrix._42 = array->Item(14).GetFloatValue();
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matrix._43 = array->Item(15).GetFloatValue();
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matrix._44 = array->Item(16).GetFloatValue();
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aFunctions.AppendElement(TransformMatrix(matrix));
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break;
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}
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case eCSSKeyword_interpolatematrix:
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{
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gfx3DMatrix matrix;
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nsStyleTransformMatrix::ProcessInterpolateMatrix(matrix, array,
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aContext,
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aPresContext,
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canStoreInRuleTree,
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aBounds,
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aAppUnitsPerPixel);
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aFunctions.AppendElement(TransformMatrix(matrix));
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break;
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}
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case eCSSKeyword_perspective:
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{
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aFunctions.AppendElement(Perspective(array->Item(1).GetFloatValue()));
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break;
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}
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default:
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NS_ERROR("Function not handled yet!");
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}
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}
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}
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static TimingFunction
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ToTimingFunction(css::ComputedTimingFunction& aCTF)
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{
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if (aCTF.GetType() == nsTimingFunction::Function) {
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const nsSMILKeySpline* spline = aCTF.GetFunction();
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return TimingFunction(CubicBezierFunction(spline->X1(), spline->Y1(),
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spline->X2(), spline->Y2()));
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}
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uint32_t type = aCTF.GetType() == nsTimingFunction::StepStart ? 1 : 2;
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return TimingFunction(StepFunction(aCTF.GetSteps(), type));
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}
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static void
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AddAnimationsForProperty(nsIFrame* aFrame, nsCSSProperty aProperty,
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ElementAnimation* ea, Layer* aLayer,
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AnimationData& aData)
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{
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NS_ASSERTION(aLayer->AsContainerLayer(), "Should only animate ContainerLayer");
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nsStyleContext* styleContext = aFrame->StyleContext();
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nsPresContext* presContext = aFrame->PresContext();
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nsRect bounds = nsDisplayTransform::GetFrameBoundsForTransform(aFrame);
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// all data passed directly to the compositor should be in css pixels
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float scale = nsDeviceContext::AppUnitsPerCSSPixel();
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TimeStamp startTime = ea->mStartTime + ea->mDelay;
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TimeDuration duration = ea->mIterationDuration;
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float iterations = ea->mIterationCount != NS_IEEEPositiveInfinity()
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? ea->mIterationCount : -1;
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int direction = ea->mDirection;
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Animation* animation = aLayer->AddAnimation(startTime, duration,
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iterations, direction,
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aProperty, aData);
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for (uint32_t propIdx = 0; propIdx < ea->mProperties.Length(); propIdx++) {
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AnimationProperty* property = &ea->mProperties[propIdx];
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if (aProperty != property->mProperty) {
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continue;
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}
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for (uint32_t segIdx = 0; segIdx < property->mSegments.Length(); segIdx++) {
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AnimationPropertySegment* segment = &property->mSegments[segIdx];
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AnimationSegment* animSegment = animation->segments().AppendElement();
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if (aProperty == eCSSProperty_transform) {
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animSegment->startState() = InfallibleTArray<TransformFunction>();
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animSegment->endState() = InfallibleTArray<TransformFunction>();
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nsCSSValueList* list = segment->mFromValue.GetCSSValueListValue();
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AddTransformFunctions(list, styleContext, presContext, bounds, scale,
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animSegment->startState().get_ArrayOfTransformFunction());
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list = segment->mToValue.GetCSSValueListValue();
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AddTransformFunctions(list, styleContext, presContext, bounds, scale,
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animSegment->endState().get_ArrayOfTransformFunction());
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} else if (aProperty == eCSSProperty_opacity) {
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animSegment->startState() = segment->mFromValue.GetFloatValue();
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animSegment->endState() = segment->mToValue.GetFloatValue();
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}
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animSegment->startPortion() = segment->mFromKey;
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animSegment->endPortion() = segment->mToKey;
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animSegment->sampleFn() = ToTimingFunction(segment->mTimingFunction);
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}
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}
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}
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static void
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AddAnimationsAndTransitionsToLayer(Layer* aLayer, nsDisplayListBuilder* aBuilder,
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nsDisplayItem* aItem, nsCSSProperty aProperty)
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{
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aLayer->ClearAnimations();
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nsIFrame* frame = aItem->Frame();
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nsIContent* content = frame->GetContent();
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if (!content) {
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return;
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}
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ElementTransitions* et =
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nsTransitionManager::GetTransitionsForCompositor(content, aProperty);
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ElementAnimations* ea =
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nsAnimationManager::GetAnimationsForCompositor(content, aProperty);
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if (!ea && !et) {
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return;
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}
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// If the frame is not prerendered, bail out. Layout will still perform the
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// animation.
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if (!aItem->CanUseAsyncAnimations(aBuilder)) {
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return;
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}
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mozilla::TimeStamp currentTime =
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frame->PresContext()->RefreshDriver()->MostRecentRefresh();
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AnimationData data;
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if (aProperty == eCSSProperty_transform) {
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nsRect bounds = nsDisplayTransform::GetFrameBoundsForTransform(frame);
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// all data passed directly to the compositor should be in css pixels
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float scale = nsDeviceContext::AppUnitsPerCSSPixel();
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gfxPoint3D offsetToTransformOrigin =
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nsDisplayTransform::GetDeltaToMozTransformOrigin(frame, scale, &bounds);
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gfxPoint3D offsetToPerspectiveOrigin =
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nsDisplayTransform::GetDeltaToMozPerspectiveOrigin(frame, scale);
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nscoord perspective = 0.0;
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nsStyleContext* parentStyleContext = frame->StyleContext()->GetParent();
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if (parentStyleContext) {
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const nsStyleDisplay* disp = parentStyleContext->StyleDisplay();
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if (disp && disp->mChildPerspective.GetUnit() == eStyleUnit_Coord) {
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perspective = disp->mChildPerspective.GetCoordValue();
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}
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}
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nsPoint origin = aItem->ToReferenceFrame();
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data = TransformData(origin, offsetToTransformOrigin,
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offsetToPerspectiveOrigin, bounds, perspective,
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frame->PresContext()->AppUnitsPerDevPixel());
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} else if (aProperty == eCSSProperty_opacity) {
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data = null_t();
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}
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if (et) {
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for (uint32_t tranIdx = 0; tranIdx < et->mPropertyTransitions.Length(); tranIdx++) {
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ElementPropertyTransition* pt = &et->mPropertyTransitions[tranIdx];
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if (pt->mProperty != aProperty || !pt->IsRunningAt(currentTime)) {
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continue;
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}
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ElementAnimation anim;
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anim.mIterationCount = 1;
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anim.mDirection = NS_STYLE_ANIMATION_DIRECTION_NORMAL;
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anim.mFillMode = NS_STYLE_ANIMATION_FILL_MODE_NONE;
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// Transition mStartTime is end-of-delay; animation mStartTime
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// is start-of-delay, so set delay here to 0.
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anim.mStartTime = pt->mStartTime;
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anim.mDelay = TimeDuration::FromMilliseconds(0);
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anim.mIterationDuration = pt->mDuration;
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AnimationProperty& prop = *anim.mProperties.AppendElement();
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prop.mProperty = pt->mProperty;
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AnimationPropertySegment& segment = *prop.mSegments.AppendElement();
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segment.mFromKey = 0;
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segment.mToKey = 1;
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segment.mFromValue = pt->mStartValue;
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segment.mToValue = pt->mEndValue;
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segment.mTimingFunction = pt->mTimingFunction;
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AddAnimationsForProperty(frame, aProperty, &anim,
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aLayer, data);
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pt->mIsRunningOnCompositor = true;
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}
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aLayer->SetAnimationGeneration(et->mAnimationGeneration);
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}
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|
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if (ea) {
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for (uint32_t animIdx = 0; animIdx < ea->mAnimations.Length(); animIdx++) {
|
|
ElementAnimation* anim = &ea->mAnimations[animIdx];
|
|
if (!(anim->HasAnimationOfProperty(aProperty) &&
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anim->IsRunningAt(currentTime))) {
|
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continue;
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}
|
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AddAnimationsForProperty(frame, aProperty, anim,
|
|
aLayer, data);
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|
}
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|
aLayer->SetAnimationGeneration(ea->mAnimationGeneration);
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|
}
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}
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|
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nsDisplayListBuilder::nsDisplayListBuilder(nsIFrame* aReferenceFrame,
|
|
Mode aMode, bool aBuildCaret)
|
|
: mReferenceFrame(aReferenceFrame),
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|
mIgnoreScrollFrame(nullptr),
|
|
mCurrentTableItem(nullptr),
|
|
mFinalTransparentRegion(nullptr),
|
|
mCachedOffsetFrame(aReferenceFrame),
|
|
mCachedReferenceFrame(aReferenceFrame),
|
|
mCachedOffset(0, 0),
|
|
mGlassDisplayItem(nullptr),
|
|
mMode(aMode),
|
|
mBuildCaret(aBuildCaret),
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|
mIgnoreSuppression(false),
|
|
mHadToIgnoreSuppression(false),
|
|
mIsAtRootOfPseudoStackingContext(false),
|
|
mIncludeAllOutOfFlows(false),
|
|
mSelectedFramesOnly(false),
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|
mAccurateVisibleRegions(false),
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|
mAllowMergingAndFlattening(true),
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|
mWillComputePluginGeometry(false),
|
|
mInTransform(false),
|
|
mSyncDecodeImages(false),
|
|
mIsPaintingToWindow(false),
|
|
mHasDisplayPort(false),
|
|
mHasFixedItems(false),
|
|
mIsInFixedPosition(false),
|
|
mIsCompositingCheap(false),
|
|
mContainsPluginItem(false)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayListBuilder);
|
|
PL_InitArenaPool(&mPool, "displayListArena", 1024,
|
|
std::max(NS_ALIGNMENT_OF(void*),NS_ALIGNMENT_OF(double))-1);
|
|
|
|
nsPresContext* pc = aReferenceFrame->PresContext();
|
|
nsIPresShell *shell = pc->PresShell();
|
|
if (pc->IsRenderingOnlySelection()) {
|
|
nsCOMPtr<nsISelectionController> selcon(do_QueryInterface(shell));
|
|
if (selcon) {
|
|
selcon->GetSelection(nsISelectionController::SELECTION_NORMAL,
|
|
getter_AddRefs(mBoundingSelection));
|
|
}
|
|
}
|
|
|
|
if(mReferenceFrame->GetType() == nsGkAtoms::viewportFrame) {
|
|
ViewportFrame* viewportFrame = static_cast<ViewportFrame*>(mReferenceFrame);
|
|
if (!viewportFrame->GetChildList(nsIFrame::kFixedList).IsEmpty()) {
|
|
mHasFixedItems = true;
|
|
}
|
|
}
|
|
|
|
nsCSSRendering::BeginFrameTreesLocked();
|
|
PR_STATIC_ASSERT(nsDisplayItem::TYPE_MAX < (1 << nsDisplayItem::TYPE_BITS));
|
|
}
|
|
|
|
static void MarkFrameForDisplay(nsIFrame* aFrame, nsIFrame* aStopAtFrame) {
|
|
for (nsIFrame* f = aFrame; f;
|
|
f = nsLayoutUtils::GetParentOrPlaceholderFor(f)) {
|
|
if (f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)
|
|
return;
|
|
f->AddStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
|
|
if (f == aStopAtFrame) {
|
|
// we've reached a frame that we know will be painted, so we can stop.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool IsFixedFrame(nsIFrame* aFrame)
|
|
{
|
|
return aFrame && aFrame->GetParent() && !aFrame->GetParent()->GetParent();
|
|
}
|
|
|
|
bool
|
|
nsDisplayListBuilder::IsFixedItem(nsDisplayItem *aItem,
|
|
const nsIFrame** aActiveScrolledRoot,
|
|
const nsIFrame* aOverrideActiveScrolledRoot)
|
|
{
|
|
const nsIFrame* activeScrolledRoot = aOverrideActiveScrolledRoot;
|
|
if (!activeScrolledRoot) {
|
|
if (aItem->GetType() == nsDisplayItem::TYPE_SCROLL_LAYER) {
|
|
nsDisplayScrollLayer* scrollLayerItem =
|
|
static_cast<nsDisplayScrollLayer*>(aItem);
|
|
activeScrolledRoot =
|
|
nsLayoutUtils::GetActiveScrolledRootFor(scrollLayerItem->GetScrolledFrame(),
|
|
FindReferenceFrameFor(scrollLayerItem->GetScrolledFrame()));
|
|
} else {
|
|
activeScrolledRoot = nsLayoutUtils::GetActiveScrolledRootFor(aItem, this);
|
|
}
|
|
}
|
|
|
|
if (aActiveScrolledRoot) {
|
|
*aActiveScrolledRoot = activeScrolledRoot;
|
|
}
|
|
|
|
return activeScrolledRoot &&
|
|
!nsLayoutUtils::IsScrolledByRootContentDocumentDisplayportScrolling(activeScrolledRoot, this);
|
|
}
|
|
|
|
static bool ForceVisiblityForFixedItem(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayItem* aItem)
|
|
{
|
|
return aBuilder->GetDisplayPort() && aBuilder->GetHasFixedItems() &&
|
|
aBuilder->IsFixedItem(aItem);
|
|
}
|
|
|
|
void nsDisplayListBuilder::SetDisplayPort(const nsRect& aDisplayPort)
|
|
{
|
|
mHasDisplayPort = true;
|
|
mDisplayPort = aDisplayPort;
|
|
}
|
|
|
|
void nsDisplayListBuilder::MarkOutOfFlowFrameForDisplay(nsIFrame* aDirtyFrame,
|
|
nsIFrame* aFrame,
|
|
const nsRect& aDirtyRect)
|
|
{
|
|
nsRect dirty = aDirtyRect - aFrame->GetOffsetTo(aDirtyFrame);
|
|
nsRect overflowRect = aFrame->GetVisualOverflowRect();
|
|
|
|
if (aFrame->IsTransformed() &&
|
|
nsLayoutUtils::HasAnimationsForCompositor(aFrame->GetContent(),
|
|
eCSSProperty_transform)) {
|
|
/**
|
|
* Add a fuzz factor to the overflow rectangle so that elements only just
|
|
* out of view are pulled into the display list, so they can be
|
|
* prerendered if necessary.
|
|
*/
|
|
overflowRect.Inflate(nsPresContext::CSSPixelsToAppUnits(32));
|
|
}
|
|
|
|
if (mHasDisplayPort && IsFixedFrame(aFrame)) {
|
|
dirty = overflowRect;
|
|
}
|
|
|
|
if (!dirty.IntersectRect(dirty, overflowRect))
|
|
return;
|
|
const DisplayItemClip* clip = mClipState.GetClipForContainingBlockDescendants();
|
|
OutOfFlowDisplayData* data = clip ? new OutOfFlowDisplayData(*clip, dirty)
|
|
: new OutOfFlowDisplayData(dirty);
|
|
aFrame->Properties().Set(nsDisplayListBuilder::OutOfFlowDisplayDataProperty(), data);
|
|
|
|
MarkFrameForDisplay(aFrame, aDirtyFrame);
|
|
}
|
|
|
|
static void UnmarkFrameForDisplay(nsIFrame* aFrame) {
|
|
nsPresContext* presContext = aFrame->PresContext();
|
|
presContext->PropertyTable()->
|
|
Delete(aFrame, nsDisplayListBuilder::OutOfFlowDisplayDataProperty());
|
|
|
|
for (nsIFrame* f = aFrame; f;
|
|
f = nsLayoutUtils::GetParentOrPlaceholderFor(f)) {
|
|
if (!(f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO))
|
|
return;
|
|
f->RemoveStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
|
|
}
|
|
}
|
|
|
|
static void RecordFrameMetrics(nsIFrame* aForFrame,
|
|
nsIFrame* aScrollFrame,
|
|
ContainerLayer* aRoot,
|
|
const nsRect& aVisibleRect,
|
|
const nsRect& aViewport,
|
|
nsRect* aDisplayPort,
|
|
nsRect* aCriticalDisplayPort,
|
|
ViewID aScrollId,
|
|
const nsDisplayItem::ContainerParameters& aContainerParameters,
|
|
bool aMayHaveTouchListeners) {
|
|
nsPresContext* presContext = aForFrame->PresContext();
|
|
int32_t auPerDevPixel = presContext->AppUnitsPerDevPixel();
|
|
LayoutDeviceToLayerScale resolution(aContainerParameters.mXScale, aContainerParameters.mYScale);
|
|
|
|
nsIntRect visible = aVisibleRect.ScaleToNearestPixels(
|
|
resolution.scale, resolution.scale, auPerDevPixel);
|
|
aRoot->SetVisibleRegion(visible);
|
|
|
|
FrameMetrics metrics;
|
|
metrics.mViewport = CSSRect::FromAppUnits(aViewport);
|
|
if (aDisplayPort) {
|
|
metrics.mDisplayPort = CSSRect::FromAppUnits(*aDisplayPort);
|
|
if (aCriticalDisplayPort) {
|
|
metrics.mCriticalDisplayPort = CSSRect::FromAppUnits(*aCriticalDisplayPort);
|
|
}
|
|
}
|
|
|
|
nsIScrollableFrame* scrollableFrame = nullptr;
|
|
if (aScrollFrame)
|
|
scrollableFrame = aScrollFrame->GetScrollTargetFrame();
|
|
|
|
if (scrollableFrame) {
|
|
nsRect contentBounds = scrollableFrame->GetScrollRange();
|
|
contentBounds.width += scrollableFrame->GetScrollPortRect().width;
|
|
contentBounds.height += scrollableFrame->GetScrollPortRect().height;
|
|
metrics.mScrollableRect = CSSRect::FromAppUnits(contentBounds);
|
|
nsPoint scrollPosition = scrollableFrame->GetScrollPosition();
|
|
metrics.mScrollOffset = CSSPoint::FromAppUnits(scrollPosition);
|
|
}
|
|
else {
|
|
nsRect contentBounds = aForFrame->GetRect();
|
|
metrics.mScrollableRect = CSSRect::FromAppUnits(contentBounds);
|
|
}
|
|
|
|
metrics.mScrollId = aScrollId;
|
|
|
|
nsIPresShell* presShell = presContext->GetPresShell();
|
|
if (metrics.mScrollId == FrameMetrics::ROOT_SCROLL_ID) {
|
|
metrics.mResolution = LayoutDeviceToLayerScale(presShell->GetXResolution(),
|
|
presShell->GetYResolution());
|
|
} else {
|
|
// Only the root scrollable frame for a given presShell should pick up
|
|
// the presShell's resolution. All the other subframes are 1.0.
|
|
metrics.mResolution = LayoutDeviceToLayerScale(1.0f);
|
|
}
|
|
metrics.mDevPixelsPerCSSPixel = CSSToLayoutDeviceScale(
|
|
(float)nsPresContext::AppUnitsPerCSSPixel() / auPerDevPixel);
|
|
|
|
// Provide an initial zoom to the AsyncPanZoomController so that it
|
|
// renders the content to the screen at the painted resolution.
|
|
metrics.mZoom = metrics.mResolution * metrics.mDevPixelsPerCSSPixel
|
|
* LayerToScreenScale(1.0f);
|
|
|
|
metrics.mMayHaveTouchListeners = aMayHaveTouchListeners;
|
|
|
|
if (nsIWidget* widget = aForFrame->GetNearestWidget()) {
|
|
nsIntRect bounds;
|
|
widget->GetBounds(bounds);
|
|
metrics.mCompositionBounds = ScreenIntRect::FromUnknownRect(
|
|
mozilla::gfx::IntRect(bounds.x, bounds.y, bounds.width, bounds.height));
|
|
}
|
|
|
|
// Adjust for the size of scroll bars.
|
|
if (scrollableFrame) {
|
|
nsMargin sizes = scrollableFrame->GetActualScrollbarSizes();
|
|
ScreenIntMargin boundMargins(nsPresContext::AppUnitsToIntCSSPixels(sizes.top),
|
|
nsPresContext::AppUnitsToIntCSSPixels(sizes.right),
|
|
nsPresContext::AppUnitsToIntCSSPixels(sizes.bottom),
|
|
nsPresContext::AppUnitsToIntCSSPixels(sizes.left));
|
|
metrics.mCompositionBounds.Deflate(boundMargins);
|
|
}
|
|
|
|
metrics.mPresShellId = presShell->GetPresShellId();
|
|
|
|
aRoot->SetFrameMetrics(metrics);
|
|
}
|
|
|
|
nsDisplayListBuilder::~nsDisplayListBuilder() {
|
|
NS_ASSERTION(mFramesMarkedForDisplay.Length() == 0,
|
|
"All frames should have been unmarked");
|
|
NS_ASSERTION(mPresShellStates.Length() == 0,
|
|
"All presshells should have been exited");
|
|
NS_ASSERTION(!mCurrentTableItem, "No table item should be active");
|
|
|
|
nsCSSRendering::EndFrameTreesLocked();
|
|
|
|
for (uint32_t i = 0; i < mDisplayItemClipsToDestroy.Length(); ++i) {
|
|
mDisplayItemClipsToDestroy[i]->DisplayItemClip::~DisplayItemClip();
|
|
}
|
|
|
|
PL_FinishArenaPool(&mPool);
|
|
MOZ_COUNT_DTOR(nsDisplayListBuilder);
|
|
}
|
|
|
|
uint32_t
|
|
nsDisplayListBuilder::GetBackgroundPaintFlags() {
|
|
uint32_t flags = 0;
|
|
if (mSyncDecodeImages) {
|
|
flags |= nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES;
|
|
}
|
|
if (mIsPaintingToWindow) {
|
|
flags |= nsCSSRendering::PAINTBG_TO_WINDOW;
|
|
}
|
|
return flags;
|
|
}
|
|
|
|
void
|
|
nsDisplayListBuilder::SubtractFromVisibleRegion(nsRegion* aVisibleRegion,
|
|
const nsRegion& aRegion)
|
|
{
|
|
if (aRegion.IsEmpty())
|
|
return;
|
|
|
|
nsRegion tmp;
|
|
tmp.Sub(*aVisibleRegion, aRegion);
|
|
// Don't let *aVisibleRegion get too complex, but don't let it fluff out
|
|
// to its bounds either, which can be very bad (see bug 516740).
|
|
// Do let aVisibleRegion get more complex if by doing so we reduce its
|
|
// area by at least half.
|
|
if (GetAccurateVisibleRegions() || tmp.GetNumRects() <= 15 ||
|
|
tmp.Area() <= aVisibleRegion->Area()/2) {
|
|
*aVisibleRegion = tmp;
|
|
}
|
|
}
|
|
|
|
nsCaret *
|
|
nsDisplayListBuilder::GetCaret() {
|
|
nsRefPtr<nsCaret> caret = CurrentPresShellState()->mPresShell->GetCaret();
|
|
return caret;
|
|
}
|
|
|
|
void
|
|
nsDisplayListBuilder::EnterPresShell(nsIFrame* aReferenceFrame,
|
|
const nsRect& aDirtyRect) {
|
|
PresShellState* state = mPresShellStates.AppendElement();
|
|
if (!state)
|
|
return;
|
|
state->mPresShell = aReferenceFrame->PresContext()->PresShell();
|
|
state->mCaretFrame = nullptr;
|
|
state->mFirstFrameMarkedForDisplay = mFramesMarkedForDisplay.Length();
|
|
|
|
state->mPresShell->UpdateCanvasBackground();
|
|
|
|
if (mIsPaintingToWindow) {
|
|
mReferenceFrame->AddPaintedPresShell(state->mPresShell);
|
|
|
|
state->mPresShell->IncrementPaintCount();
|
|
}
|
|
|
|
bool buildCaret = mBuildCaret;
|
|
if (mIgnoreSuppression || !state->mPresShell->IsPaintingSuppressed()) {
|
|
if (state->mPresShell->IsPaintingSuppressed()) {
|
|
mHadToIgnoreSuppression = true;
|
|
}
|
|
state->mIsBackgroundOnly = false;
|
|
} else {
|
|
state->mIsBackgroundOnly = true;
|
|
buildCaret = false;
|
|
}
|
|
|
|
if (!buildCaret)
|
|
return;
|
|
|
|
nsRefPtr<nsCaret> caret = state->mPresShell->GetCaret();
|
|
state->mCaretFrame = caret->GetCaretFrame();
|
|
NS_ASSERTION(state->mCaretFrame == caret->GetCaretFrame(),
|
|
"GetCaretFrame() is unstable");
|
|
|
|
if (state->mCaretFrame) {
|
|
// Check if the dirty rect intersects with the caret's dirty rect.
|
|
nsRect caretRect =
|
|
caret->GetCaretRect() + state->mCaretFrame->GetOffsetTo(aReferenceFrame);
|
|
if (caretRect.Intersects(aDirtyRect)) {
|
|
// Okay, our rects intersect, let's mark the frame and all of its ancestors.
|
|
mFramesMarkedForDisplay.AppendElement(state->mCaretFrame);
|
|
MarkFrameForDisplay(state->mCaretFrame, nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
nsDisplayListBuilder::LeavePresShell(nsIFrame* aReferenceFrame,
|
|
const nsRect& aDirtyRect) {
|
|
if (CurrentPresShellState()->mPresShell != aReferenceFrame->PresContext()->PresShell()) {
|
|
// Must have not allocated a state for this presshell, presumably due
|
|
// to OOM.
|
|
return;
|
|
}
|
|
|
|
ResetMarkedFramesForDisplayList();
|
|
mPresShellStates.SetLength(mPresShellStates.Length() - 1);
|
|
}
|
|
|
|
void
|
|
nsDisplayListBuilder::ResetMarkedFramesForDisplayList()
|
|
{
|
|
// Unmark and pop off the frames marked for display in this pres shell.
|
|
uint32_t firstFrameForShell = CurrentPresShellState()->mFirstFrameMarkedForDisplay;
|
|
for (uint32_t i = firstFrameForShell;
|
|
i < mFramesMarkedForDisplay.Length(); ++i) {
|
|
UnmarkFrameForDisplay(mFramesMarkedForDisplay[i]);
|
|
}
|
|
mFramesMarkedForDisplay.SetLength(firstFrameForShell);
|
|
}
|
|
|
|
void
|
|
nsDisplayListBuilder::MarkFramesForDisplayList(nsIFrame* aDirtyFrame,
|
|
const nsFrameList& aFrames,
|
|
const nsRect& aDirtyRect) {
|
|
for (nsFrameList::Enumerator e(aFrames); !e.AtEnd(); e.Next()) {
|
|
mFramesMarkedForDisplay.AppendElement(e.get());
|
|
MarkOutOfFlowFrameForDisplay(aDirtyFrame, e.get(), aDirtyRect);
|
|
}
|
|
}
|
|
|
|
void
|
|
nsDisplayListBuilder::MarkPreserve3DFramesForDisplayList(nsIFrame* aDirtyFrame, const nsRect& aDirtyRect)
|
|
{
|
|
nsAutoTArray<nsIFrame::ChildList,4> childListArray;
|
|
aDirtyFrame->GetChildLists(&childListArray);
|
|
nsIFrame::ChildListArrayIterator lists(childListArray);
|
|
for (; !lists.IsDone(); lists.Next()) {
|
|
nsFrameList::Enumerator childFrames(lists.CurrentList());
|
|
for (; !childFrames.AtEnd(); childFrames.Next()) {
|
|
nsIFrame *child = childFrames.get();
|
|
if (child->Preserves3D()) {
|
|
mFramesMarkedForDisplay.AppendElement(child);
|
|
nsRect dirty = aDirtyRect - child->GetOffsetTo(aDirtyFrame);
|
|
|
|
child->Properties().Set(nsDisplayListBuilder::Preserve3DDirtyRectProperty(),
|
|
new nsRect(dirty));
|
|
|
|
MarkFrameForDisplay(child, aDirtyFrame);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void*
|
|
nsDisplayListBuilder::Allocate(size_t aSize) {
|
|
void *tmp;
|
|
PL_ARENA_ALLOCATE(tmp, &mPool, aSize);
|
|
if (!tmp) {
|
|
NS_RUNTIMEABORT("out of memory");
|
|
}
|
|
return tmp;
|
|
}
|
|
|
|
const DisplayItemClip*
|
|
nsDisplayListBuilder::AllocateDisplayItemClip(const DisplayItemClip& aOriginal)
|
|
{
|
|
void* p = Allocate(sizeof(DisplayItemClip));
|
|
if (!aOriginal.GetRoundedRectCount()) {
|
|
memcpy(p, &aOriginal, sizeof(DisplayItemClip));
|
|
return static_cast<DisplayItemClip*>(p);
|
|
}
|
|
|
|
DisplayItemClip* c = new (p) DisplayItemClip(aOriginal);
|
|
mDisplayItemClipsToDestroy.AppendElement(c);
|
|
return c;
|
|
}
|
|
|
|
void nsDisplayListSet::MoveTo(const nsDisplayListSet& aDestination) const
|
|
{
|
|
aDestination.BorderBackground()->AppendToTop(BorderBackground());
|
|
aDestination.BlockBorderBackgrounds()->AppendToTop(BlockBorderBackgrounds());
|
|
aDestination.Floats()->AppendToTop(Floats());
|
|
aDestination.Content()->AppendToTop(Content());
|
|
aDestination.PositionedDescendants()->AppendToTop(PositionedDescendants());
|
|
aDestination.Outlines()->AppendToTop(Outlines());
|
|
}
|
|
|
|
void
|
|
nsDisplayList::FlattenTo(nsTArray<nsDisplayItem*>* aElements) {
|
|
nsDisplayItem* item;
|
|
while ((item = RemoveBottom()) != nullptr) {
|
|
if (item->GetType() == nsDisplayItem::TYPE_WRAP_LIST) {
|
|
item->GetSameCoordinateSystemChildren()->FlattenTo(aElements);
|
|
item->~nsDisplayItem();
|
|
} else {
|
|
aElements->AppendElement(item);
|
|
}
|
|
}
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayList::GetBounds(nsDisplayListBuilder* aBuilder) const {
|
|
nsRect bounds;
|
|
for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
|
|
bounds.UnionRect(bounds, i->GetClippedBounds(aBuilder));
|
|
}
|
|
return bounds;
|
|
}
|
|
|
|
bool
|
|
nsDisplayList::ComputeVisibilityForRoot(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion) {
|
|
PROFILER_LABEL("nsDisplayList", "ComputeVisibilityForRoot");
|
|
nsRegion r;
|
|
r.And(*aVisibleRegion, GetBounds(aBuilder));
|
|
return ComputeVisibilityForSublist(aBuilder, aVisibleRegion,
|
|
r.GetBounds(), r.GetBounds());
|
|
}
|
|
|
|
static nsRegion
|
|
TreatAsOpaque(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
|
|
{
|
|
bool snap;
|
|
nsRegion opaque = aItem->GetOpaqueRegion(aBuilder, &snap);
|
|
if (aBuilder->IsForPluginGeometry()) {
|
|
// Treat all leaf chrome items as opaque, unless their frames are opacity:0.
|
|
// Since opacity:0 frames generate an nsDisplayOpacity, that item will
|
|
// not be treated as opaque here, so opacity:0 chrome content will be
|
|
// effectively ignored, as it should be.
|
|
// We treat leaf chrome items as opaque to ensure that they cover
|
|
// content plugins, for security reasons.
|
|
// Non-leaf chrome items don't render contents of their own so shouldn't
|
|
// be treated as opaque (and their bounds is just the union of their
|
|
// children, which might be a large area their contents don't really cover).
|
|
nsIFrame* f = aItem->Frame();
|
|
if (f->PresContext()->IsChrome() && !aItem->GetChildren() &&
|
|
f->StyleDisplay()->mOpacity != 0.0) {
|
|
opaque = aItem->GetBounds(aBuilder, &snap);
|
|
}
|
|
}
|
|
if (opaque.IsEmpty()) {
|
|
return opaque;
|
|
}
|
|
nsRegion opaqueClipped;
|
|
nsRegionRectIterator iter(opaque);
|
|
for (const nsRect* r = iter.Next(); r; r = iter.Next()) {
|
|
opaqueClipped.Or(opaqueClipped, aItem->GetClip().ApproximateIntersectInward(*r));
|
|
}
|
|
return opaqueClipped;
|
|
}
|
|
|
|
static nsRect
|
|
GetDisplayPortBounds(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem)
|
|
{
|
|
// GetDisplayPortBounds() rectangle is used in order to restrict fixed aItem's
|
|
// visible bounds. nsDisplayTransform bounds already take item's
|
|
// transform into account, so there is no need to apply it here one more time.
|
|
// Start TransformRectToBoundsInAncestor() calculations from aItem's frame
|
|
// parent in this case.
|
|
nsIFrame* frame = aItem->Frame();
|
|
if (aItem->GetType() == nsDisplayItem::TYPE_TRANSFORM) {
|
|
frame = nsLayoutUtils::GetCrossDocParentFrame(frame);
|
|
}
|
|
|
|
const nsRect* displayport = aBuilder->GetDisplayPort();
|
|
nsRect result = nsLayoutUtils::TransformAncestorRectToFrame(
|
|
frame,
|
|
nsRect(0, 0, displayport->width, displayport->height),
|
|
aBuilder->FindReferenceFrameFor(frame));
|
|
result.MoveBy(aBuilder->ToReferenceFrame(frame));
|
|
return result;
|
|
}
|
|
|
|
bool
|
|
nsDisplayList::ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
const nsRect& aListVisibleBounds,
|
|
const nsRect& aAllowVisibleRegionExpansion) {
|
|
#ifdef DEBUG
|
|
nsRegion r;
|
|
r.And(*aVisibleRegion, GetBounds(aBuilder));
|
|
NS_ASSERTION(r.GetBounds().IsEqualInterior(aListVisibleBounds),
|
|
"bad aListVisibleBounds");
|
|
#endif
|
|
|
|
mVisibleRect = aListVisibleBounds;
|
|
bool anyVisible = false;
|
|
|
|
nsAutoTArray<nsDisplayItem*, 512> elements;
|
|
FlattenTo(&elements);
|
|
|
|
bool forceTransparentSurface = false;
|
|
|
|
for (int32_t i = elements.Length() - 1; i >= 0; --i) {
|
|
nsDisplayItem* item = elements[i];
|
|
nsDisplayItem* belowItem = i < 1 ? nullptr : elements[i - 1];
|
|
|
|
nsDisplayList* list = item->GetSameCoordinateSystemChildren();
|
|
if (aBuilder->AllowMergingAndFlattening()) {
|
|
if (belowItem && item->TryMerge(aBuilder, belowItem)) {
|
|
belowItem->~nsDisplayItem();
|
|
elements.ReplaceElementsAt(i - 1, 1, item);
|
|
continue;
|
|
}
|
|
|
|
if (list && item->ShouldFlattenAway(aBuilder)) {
|
|
// The elements on the list >= i no longer serve any use.
|
|
elements.SetLength(i);
|
|
list->FlattenTo(&elements);
|
|
i = elements.Length();
|
|
item->~nsDisplayItem();
|
|
continue;
|
|
}
|
|
}
|
|
|
|
nsRect bounds = item->GetClippedBounds(aBuilder);
|
|
|
|
nsRegion itemVisible;
|
|
if (ForceVisiblityForFixedItem(aBuilder, item)) {
|
|
itemVisible.And(GetDisplayPortBounds(aBuilder, item), bounds);
|
|
} else {
|
|
itemVisible.And(*aVisibleRegion, bounds);
|
|
}
|
|
item->mVisibleRect = itemVisible.GetBounds();
|
|
|
|
if (item->ComputeVisibility(aBuilder, aVisibleRegion,
|
|
aAllowVisibleRegionExpansion.Intersect(bounds))) {
|
|
anyVisible = true;
|
|
nsRegion opaque = TreatAsOpaque(item, aBuilder);
|
|
// Subtract opaque item from the visible region
|
|
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque);
|
|
if (aBuilder->NeedToForceTransparentSurfaceForItem(item) ||
|
|
(list && list->NeedsTransparentSurface())) {
|
|
forceTransparentSurface = true;
|
|
}
|
|
}
|
|
AppendToBottom(item);
|
|
}
|
|
|
|
mIsOpaque = !aVisibleRegion->Intersects(mVisibleRect);
|
|
mForceTransparentSurface = forceTransparentSurface;
|
|
#ifdef DEBUG
|
|
mDidComputeVisibility = true;
|
|
#endif
|
|
return anyVisible;
|
|
}
|
|
|
|
void nsDisplayList::PaintRoot(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx,
|
|
uint32_t aFlags) const {
|
|
PROFILER_LABEL("nsDisplayList", "PaintRoot");
|
|
PaintForFrame(aBuilder, aCtx, aBuilder->RootReferenceFrame(), aFlags);
|
|
}
|
|
|
|
/**
|
|
* We paint by executing a layer manager transaction, constructing a
|
|
* single layer representing the display list, and then making it the
|
|
* root of the layer manager, drawing into the ThebesLayers.
|
|
*/
|
|
void nsDisplayList::PaintForFrame(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx,
|
|
nsIFrame* aForFrame,
|
|
uint32_t aFlags) const {
|
|
NS_ASSERTION(mDidComputeVisibility,
|
|
"Must call ComputeVisibility before calling Paint");
|
|
|
|
nsRefPtr<LayerManager> layerManager;
|
|
bool widgetTransaction = false;
|
|
bool allowRetaining = false;
|
|
bool doBeginTransaction = true;
|
|
nsView *view = nullptr;
|
|
if (aFlags & PAINT_USE_WIDGET_LAYERS) {
|
|
nsIFrame* rootReferenceFrame = aBuilder->RootReferenceFrame();
|
|
view = rootReferenceFrame->GetView();
|
|
NS_ASSERTION(rootReferenceFrame == nsLayoutUtils::GetDisplayRootFrame(rootReferenceFrame),
|
|
"Reference frame must be a display root for us to use the layer manager");
|
|
nsIWidget* window = rootReferenceFrame->GetNearestWidget();
|
|
if (window) {
|
|
layerManager = window->GetLayerManager(&allowRetaining);
|
|
if (layerManager) {
|
|
doBeginTransaction = !(aFlags & PAINT_EXISTING_TRANSACTION);
|
|
widgetTransaction = true;
|
|
}
|
|
}
|
|
}
|
|
if (!layerManager) {
|
|
if (!aCtx) {
|
|
NS_WARNING("Nowhere to paint into");
|
|
return;
|
|
}
|
|
layerManager = new BasicLayerManager();
|
|
}
|
|
|
|
// Store the existing layer builder to reinstate it on return.
|
|
FrameLayerBuilder *oldBuilder = layerManager->GetLayerBuilder();
|
|
|
|
FrameLayerBuilder *layerBuilder = new FrameLayerBuilder();
|
|
layerBuilder->Init(aBuilder, layerManager);
|
|
|
|
if (aFlags & PAINT_FLUSH_LAYERS) {
|
|
FrameLayerBuilder::InvalidateAllLayers(layerManager);
|
|
}
|
|
|
|
if (doBeginTransaction) {
|
|
if (aCtx) {
|
|
layerManager->BeginTransactionWithTarget(aCtx->ThebesContext());
|
|
} else {
|
|
layerManager->BeginTransaction();
|
|
}
|
|
}
|
|
if (widgetTransaction) {
|
|
layerBuilder->DidBeginRetainedLayerTransaction(layerManager);
|
|
}
|
|
|
|
nsPresContext* presContext = aForFrame->PresContext();
|
|
nsIPresShell* presShell = presContext->GetPresShell();
|
|
|
|
NotifySubDocInvalidationFunc computeInvalidFunc =
|
|
presContext->MayHavePaintEventListenerInSubDocument() ? nsPresContext::NotifySubDocInvalidation : 0;
|
|
bool computeInvalidRect = (computeInvalidFunc ||
|
|
!layerManager->IsCompositingCheap()) &&
|
|
widgetTransaction;
|
|
|
|
nsAutoPtr<LayerProperties> props(computeInvalidRect ?
|
|
LayerProperties::CloneFrom(layerManager->GetRoot()) :
|
|
nullptr);
|
|
|
|
nsDisplayItem::ContainerParameters containerParameters
|
|
(presShell->GetXResolution(), presShell->GetYResolution());
|
|
nsRefPtr<ContainerLayer> root = layerBuilder->
|
|
BuildContainerLayerFor(aBuilder, layerManager, aForFrame, nullptr, *this,
|
|
containerParameters, nullptr);
|
|
|
|
if (widgetTransaction) {
|
|
aForFrame->ClearInvalidationStateBits();
|
|
}
|
|
|
|
if (!root) {
|
|
layerManager->SetUserData(&gLayerManagerLayerBuilder, oldBuilder);
|
|
return;
|
|
}
|
|
// Root is being scaled up by the X/Y resolution. Scale it back down.
|
|
root->SetPostScale(1.0f/containerParameters.mXScale,
|
|
1.0f/containerParameters.mYScale);
|
|
|
|
ViewID id = presContext->IsRootContentDocument() ? FrameMetrics::ROOT_SCROLL_ID
|
|
: FrameMetrics::NULL_SCROLL_ID;
|
|
|
|
nsIFrame* rootScrollFrame = presShell->GetRootScrollFrame();
|
|
nsRect displayport, criticalDisplayport;
|
|
bool usingDisplayport = false;
|
|
bool usingCriticalDisplayport = false;
|
|
if (rootScrollFrame) {
|
|
nsIContent* content = rootScrollFrame->GetContent();
|
|
if (content) {
|
|
usingDisplayport = nsLayoutUtils::GetDisplayPort(content, &displayport);
|
|
usingCriticalDisplayport =
|
|
nsLayoutUtils::GetCriticalDisplayPort(content, &criticalDisplayport);
|
|
|
|
if (id == FrameMetrics::ROOT_SCROLL_ID) {
|
|
// Record the mapping between the root scroll frame's content and
|
|
// ROOT_SCROLL_ID so that users of nsLayoutUtils::FindIDFor() and
|
|
// nsLayoutUtils::FindContentFor() don't have to special-case the root.
|
|
nsLayoutUtils::FindOrCreateIDFor(content, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool mayHaveTouchListeners = false;
|
|
if (presShell) {
|
|
nsIDocument* document = presShell->GetDocument();
|
|
if (document) {
|
|
nsCOMPtr<nsPIDOMWindow> innerWin(document->GetInnerWindow());
|
|
if (innerWin) {
|
|
mayHaveTouchListeners = innerWin->HasTouchEventListeners();
|
|
}
|
|
}
|
|
}
|
|
|
|
nsRect viewport(aBuilder->ToReferenceFrame(aForFrame), aForFrame->GetSize());
|
|
|
|
RecordFrameMetrics(aForFrame, rootScrollFrame,
|
|
root, mVisibleRect, viewport,
|
|
(usingDisplayport ? &displayport : nullptr),
|
|
(usingCriticalDisplayport ? &criticalDisplayport : nullptr),
|
|
id, containerParameters, mayHaveTouchListeners);
|
|
if (usingDisplayport &&
|
|
!(root->GetContentFlags() & Layer::CONTENT_OPAQUE)) {
|
|
// See bug 693938, attachment 567017
|
|
NS_WARNING("We don't support transparent content with displayports, force it to be opqaue");
|
|
root->SetContentFlags(Layer::CONTENT_OPAQUE);
|
|
}
|
|
|
|
layerManager->SetRoot(root);
|
|
layerBuilder->WillEndTransaction();
|
|
bool temp = aBuilder->SetIsCompositingCheap(layerManager->IsCompositingCheap());
|
|
layerManager->EndTransaction(FrameLayerBuilder::DrawThebesLayer,
|
|
aBuilder, (aFlags & PAINT_NO_COMPOSITE) ? LayerManager::END_NO_COMPOSITE : LayerManager::END_DEFAULT);
|
|
aBuilder->SetIsCompositingCheap(temp);
|
|
layerBuilder->DidEndTransaction();
|
|
|
|
nsIntRegion invalid;
|
|
if (props) {
|
|
invalid = props->ComputeDifferences(root, computeInvalidFunc);
|
|
} else if (widgetTransaction) {
|
|
LayerProperties::ClearInvalidations(root);
|
|
}
|
|
|
|
bool shouldInvalidate = layerManager->NeedsWidgetInvalidation();
|
|
if (view) {
|
|
if (props) {
|
|
if (!invalid.IsEmpty()) {
|
|
nsIntRect bounds = invalid.GetBounds();
|
|
nsRect rect(presContext->DevPixelsToAppUnits(bounds.x),
|
|
presContext->DevPixelsToAppUnits(bounds.y),
|
|
presContext->DevPixelsToAppUnits(bounds.width),
|
|
presContext->DevPixelsToAppUnits(bounds.height));
|
|
if (shouldInvalidate) {
|
|
view->GetViewManager()->InvalidateViewNoSuppression(view, rect);
|
|
}
|
|
presContext->NotifyInvalidation(bounds, 0);
|
|
}
|
|
} else if (shouldInvalidate) {
|
|
view->GetViewManager()->InvalidateView(view);
|
|
}
|
|
}
|
|
|
|
if (aFlags & PAINT_FLUSH_LAYERS) {
|
|
FrameLayerBuilder::InvalidateAllLayers(layerManager);
|
|
}
|
|
|
|
layerManager->SetUserData(&gLayerManagerLayerBuilder, oldBuilder);
|
|
}
|
|
|
|
uint32_t nsDisplayList::Count() const {
|
|
uint32_t count = 0;
|
|
for (nsDisplayItem* i = GetBottom(); i; i = i->GetAbove()) {
|
|
++count;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
nsDisplayItem* nsDisplayList::RemoveBottom() {
|
|
nsDisplayItem* item = mSentinel.mAbove;
|
|
if (!item)
|
|
return nullptr;
|
|
mSentinel.mAbove = item->mAbove;
|
|
if (item == mTop) {
|
|
// must have been the only item
|
|
mTop = &mSentinel;
|
|
}
|
|
item->mAbove = nullptr;
|
|
return item;
|
|
}
|
|
|
|
void nsDisplayList::DeleteAll() {
|
|
nsDisplayItem* item;
|
|
while ((item = RemoveBottom()) != nullptr) {
|
|
item->~nsDisplayItem();
|
|
}
|
|
}
|
|
|
|
static bool
|
|
GetMouseThrough(const nsIFrame* aFrame)
|
|
{
|
|
if (!aFrame->IsBoxFrame())
|
|
return false;
|
|
|
|
const nsIFrame* frame = aFrame;
|
|
while (frame) {
|
|
if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_ALWAYS) {
|
|
return true;
|
|
} else if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_NEVER) {
|
|
return false;
|
|
}
|
|
frame = frame->GetParentBox();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool
|
|
IsFrameReceivingPointerEvents(nsIFrame* aFrame)
|
|
{
|
|
nsSubDocumentFrame* frame = do_QueryFrame(aFrame);
|
|
if (frame && frame->PassPointerEventsToChildren()) {
|
|
return true;
|
|
}
|
|
return NS_STYLE_POINTER_EVENTS_NONE !=
|
|
aFrame->StyleVisibility()->GetEffectivePointerEvents(aFrame);
|
|
}
|
|
|
|
// A list of frames, and their z depth. Used for sorting
|
|
// the results of hit testing.
|
|
struct FramesWithDepth
|
|
{
|
|
FramesWithDepth(float aDepth) :
|
|
mDepth(aDepth)
|
|
{}
|
|
|
|
bool operator<(const FramesWithDepth& aOther) const {
|
|
if (mDepth != aOther.mDepth) {
|
|
// We want to sort so that the shallowest item (highest depth value) is first
|
|
return mDepth > aOther.mDepth;
|
|
}
|
|
return this < &aOther;
|
|
}
|
|
bool operator==(const FramesWithDepth& aOther) const {
|
|
return this == &aOther;
|
|
}
|
|
|
|
float mDepth;
|
|
nsTArray<nsIFrame*> mFrames;
|
|
};
|
|
|
|
// Sort the frames by depth and then moves all the contained frames to the destination
|
|
void FlushFramesArray(nsTArray<FramesWithDepth>& aSource, nsTArray<nsIFrame*>* aDest)
|
|
{
|
|
if (aSource.IsEmpty()) {
|
|
return;
|
|
}
|
|
aSource.Sort();
|
|
uint32_t length = aSource.Length();
|
|
for (uint32_t i = 0; i < length; i++) {
|
|
aDest->MoveElementsFrom(aSource[i].mFrames);
|
|
}
|
|
aSource.Clear();
|
|
}
|
|
|
|
void nsDisplayList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
|
|
nsDisplayItem::HitTestState* aState,
|
|
nsTArray<nsIFrame*> *aOutFrames) const {
|
|
int32_t itemBufferStart = aState->mItemBuffer.Length();
|
|
nsDisplayItem* item;
|
|
for (item = GetBottom(); item; item = item->GetAbove()) {
|
|
aState->mItemBuffer.AppendElement(item);
|
|
}
|
|
nsAutoTArray<FramesWithDepth, 16> temp;
|
|
for (int32_t i = aState->mItemBuffer.Length() - 1; i >= itemBufferStart; --i) {
|
|
// Pop element off the end of the buffer. We want to shorten the buffer
|
|
// so that recursive calls to HitTest have more buffer space.
|
|
item = aState->mItemBuffer[i];
|
|
aState->mItemBuffer.SetLength(i);
|
|
|
|
bool snap;
|
|
nsRect r = item->GetBounds(aBuilder, &snap).Intersect(aRect);
|
|
if (item->GetClip().MayIntersect(r)) {
|
|
nsAutoTArray<nsIFrame*, 16> outFrames;
|
|
item->HitTest(aBuilder, aRect, aState, &outFrames);
|
|
|
|
// For 3d transforms with preserve-3d we add hit frames into the temp list
|
|
// so we can sort them later, otherwise we add them directly to the output list.
|
|
nsTArray<nsIFrame*> *writeFrames = aOutFrames;
|
|
if (item->GetType() == nsDisplayItem::TYPE_TRANSFORM &&
|
|
item->Frame()->Preserves3D()) {
|
|
if (outFrames.Length()) {
|
|
nsDisplayTransform *transform = static_cast<nsDisplayTransform*>(item);
|
|
nsPoint point = aRect.TopLeft();
|
|
// A 1x1 rect means a point, otherwise use the center of the rect
|
|
if (aRect.width != 1 || aRect.height != 1) {
|
|
point = aRect.Center();
|
|
}
|
|
temp.AppendElement(FramesWithDepth(transform->GetHitDepthAtPoint(point)));
|
|
writeFrames = &temp[temp.Length() - 1].mFrames;
|
|
}
|
|
} else {
|
|
// We may have just finished a run of consecutive preserve-3d transforms,
|
|
// so flush these into the destination array before processing our frame list.
|
|
FlushFramesArray(temp, aOutFrames);
|
|
}
|
|
|
|
for (uint32_t j = 0; j < outFrames.Length(); j++) {
|
|
nsIFrame *f = outFrames.ElementAt(j);
|
|
// Handle the XUL 'mousethrough' feature and 'pointer-events'.
|
|
if (!GetMouseThrough(f) && IsFrameReceivingPointerEvents(f)) {
|
|
writeFrames->AppendElement(f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Clear any remaining preserve-3d transforms.
|
|
FlushFramesArray(temp, aOutFrames);
|
|
NS_ASSERTION(aState->mItemBuffer.Length() == uint32_t(itemBufferStart),
|
|
"How did we forget to pop some elements?");
|
|
}
|
|
|
|
static void Sort(nsDisplayList* aList, int32_t aCount, nsDisplayList::SortLEQ aCmp,
|
|
void* aClosure) {
|
|
if (aCount < 2)
|
|
return;
|
|
|
|
nsDisplayList list1;
|
|
nsDisplayList list2;
|
|
int i;
|
|
int32_t half = aCount/2;
|
|
bool sorted = true;
|
|
nsDisplayItem* prev = nullptr;
|
|
for (i = 0; i < aCount; ++i) {
|
|
nsDisplayItem* item = aList->RemoveBottom();
|
|
(i < half ? &list1 : &list2)->AppendToTop(item);
|
|
if (sorted && prev && !aCmp(prev, item, aClosure)) {
|
|
sorted = false;
|
|
}
|
|
prev = item;
|
|
}
|
|
if (sorted) {
|
|
aList->AppendToTop(&list1);
|
|
aList->AppendToTop(&list2);
|
|
return;
|
|
}
|
|
|
|
Sort(&list1, half, aCmp, aClosure);
|
|
Sort(&list2, aCount - half, aCmp, aClosure);
|
|
|
|
for (i = 0; i < aCount; ++i) {
|
|
if (list1.GetBottom() &&
|
|
(!list2.GetBottom() ||
|
|
aCmp(list1.GetBottom(), list2.GetBottom(), aClosure))) {
|
|
aList->AppendToTop(list1.RemoveBottom());
|
|
} else {
|
|
aList->AppendToTop(list2.RemoveBottom());
|
|
}
|
|
}
|
|
}
|
|
|
|
static nsIContent* FindContentInDocument(nsDisplayItem* aItem, nsIDocument* aDoc) {
|
|
nsIFrame* f = aItem->Frame();
|
|
while (f) {
|
|
nsPresContext* pc = f->PresContext();
|
|
if (pc->Document() == aDoc) {
|
|
return f->GetContent();
|
|
}
|
|
f = nsLayoutUtils::GetCrossDocParentFrame(pc->PresShell()->GetRootFrame());
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
static bool IsContentLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2,
|
|
void* aClosure) {
|
|
nsIContent* commonAncestor = static_cast<nsIContent*>(aClosure);
|
|
// It's possible that the nsIContent for aItem1 or aItem2 is in a subdocument
|
|
// of commonAncestor, because display items for subdocuments have been
|
|
// mixed into the same list. Ensure that we're looking at content
|
|
// in commonAncestor's document.
|
|
nsIDocument* commonAncestorDoc = commonAncestor->OwnerDoc();
|
|
nsIContent* content1 = FindContentInDocument(aItem1, commonAncestorDoc);
|
|
nsIContent* content2 = FindContentInDocument(aItem2, commonAncestorDoc);
|
|
if (!content1 || !content2) {
|
|
NS_ERROR("Document trees are mixed up!");
|
|
// Something weird going on
|
|
return true;
|
|
}
|
|
return nsLayoutUtils::CompareTreePosition(content1, content2, commonAncestor) <= 0;
|
|
}
|
|
|
|
static bool IsZOrderLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2,
|
|
void* aClosure) {
|
|
// Note that we can't just take the difference of the two
|
|
// z-indices here, because that might overflow a 32-bit int.
|
|
int32_t index1 = nsLayoutUtils::GetZIndex(aItem1->Frame());
|
|
int32_t index2 = nsLayoutUtils::GetZIndex(aItem2->Frame());
|
|
return index1 <= index2;
|
|
}
|
|
|
|
void nsDisplayList::SortByZOrder(nsDisplayListBuilder* aBuilder,
|
|
nsIContent* aCommonAncestor) {
|
|
Sort(aBuilder, IsZOrderLEQ, aCommonAncestor);
|
|
}
|
|
|
|
void nsDisplayList::SortByContentOrder(nsDisplayListBuilder* aBuilder,
|
|
nsIContent* aCommonAncestor) {
|
|
Sort(aBuilder, IsContentLEQ, aCommonAncestor);
|
|
}
|
|
|
|
void nsDisplayList::Sort(nsDisplayListBuilder* aBuilder,
|
|
SortLEQ aCmp, void* aClosure) {
|
|
::Sort(this, Count(), aCmp, aClosure);
|
|
}
|
|
|
|
void
|
|
nsDisplayItem::AddInvalidRegionForSyncDecodeBackgroundImages(
|
|
nsDisplayListBuilder* aBuilder,
|
|
const nsDisplayItemGeometry* aGeometry,
|
|
nsRegion* aInvalidRegion)
|
|
{
|
|
if (aBuilder->ShouldSyncDecodeImages()) {
|
|
if (!nsCSSRendering::AreAllBackgroundImagesDecodedForFrame(mFrame)) {
|
|
bool snap;
|
|
aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
|
|
}
|
|
}
|
|
}
|
|
|
|
/* static */ bool
|
|
nsDisplayItem::ForceActiveLayers()
|
|
{
|
|
static bool sForce = false;
|
|
static bool sForceCached = false;
|
|
|
|
if (!sForceCached) {
|
|
Preferences::AddBoolVarCache(&sForce, "layers.force-active", false);
|
|
sForceCached = true;
|
|
}
|
|
|
|
return sForce;
|
|
}
|
|
|
|
/* static */ int32_t
|
|
nsDisplayItem::MaxActiveLayers()
|
|
{
|
|
static int32_t sMaxLayers = false;
|
|
static bool sMaxLayersCached = false;
|
|
|
|
if (!sMaxLayersCached) {
|
|
Preferences::AddIntVarCache(&sMaxLayers, "layers.max-active", -1);
|
|
sMaxLayersCached = true;
|
|
}
|
|
|
|
return sMaxLayers;
|
|
}
|
|
|
|
bool
|
|
nsDisplayItem::RecomputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion) {
|
|
nsRect bounds = GetClippedBounds(aBuilder);
|
|
|
|
nsRegion itemVisible;
|
|
if (ForceVisiblityForFixedItem(aBuilder, this)) {
|
|
itemVisible.And(GetDisplayPortBounds(aBuilder, this), bounds);
|
|
} else {
|
|
itemVisible.And(*aVisibleRegion, bounds);
|
|
}
|
|
mVisibleRect = itemVisible.GetBounds();
|
|
|
|
// When we recompute visibility within layers we don't need to
|
|
// expand the visible region for content behind plugins (the plugin
|
|
// is not in the layer).
|
|
if (!ComputeVisibility(aBuilder, aVisibleRegion, nsRect()))
|
|
return false;
|
|
|
|
nsRegion opaque = TreatAsOpaque(this, aBuilder);
|
|
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque);
|
|
return true;
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayItem::GetClippedBounds(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
bool snap;
|
|
nsRect r = GetBounds(aBuilder, &snap);
|
|
return GetClip().ApplyNonRoundedIntersection(r);
|
|
}
|
|
|
|
nsRect
|
|
nsDisplaySolidColor::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
|
|
{
|
|
*aSnap = true;
|
|
return mBounds;
|
|
}
|
|
|
|
void
|
|
nsDisplaySolidColor::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx)
|
|
{
|
|
aCtx->SetColor(mColor);
|
|
aCtx->FillRect(mVisibleRect);
|
|
}
|
|
|
|
static void
|
|
RegisterThemeGeometry(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
|
|
{
|
|
nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(aFrame);
|
|
|
|
for (nsIFrame* f = aFrame; f; f = f->GetParent()) {
|
|
// Bail out if we're in a transformed subtree
|
|
if (f->IsTransformed())
|
|
return;
|
|
// Bail out if we're not in the displayRoot's document
|
|
if (!f->GetParent() && f != displayRoot)
|
|
return;
|
|
}
|
|
|
|
nsRect borderBox(aFrame->GetOffsetTo(displayRoot), aFrame->GetSize());
|
|
aBuilder->RegisterThemeGeometry(aFrame->StyleDisplay()->mAppearance,
|
|
borderBox.ToNearestPixels(aFrame->PresContext()->AppUnitsPerDevPixel()));
|
|
}
|
|
|
|
nsDisplayBackgroundImage::nsDisplayBackgroundImage(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame,
|
|
uint32_t aLayer,
|
|
const nsStyleBackground* aBackgroundStyle)
|
|
: nsDisplayImageContainer(aBuilder, aFrame)
|
|
, mBackgroundStyle(aBackgroundStyle)
|
|
, mLayer(aLayer)
|
|
, mIsBottommostLayer(true)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayBackgroundImage);
|
|
|
|
if (mBackgroundStyle) {
|
|
// Set HasFixedItems if we construct a background-attachment:fixed item
|
|
if (mLayer != mBackgroundStyle->mImageCount - 1) {
|
|
mIsBottommostLayer = false;
|
|
}
|
|
|
|
// Check if this background layer is attachment-fixed
|
|
if (mBackgroundStyle->mLayers[mLayer].mAttachment == NS_STYLE_BG_ATTACHMENT_FIXED) {
|
|
aBuilder->SetHasFixedItems();
|
|
}
|
|
}
|
|
|
|
mBounds = GetBoundsInternal(aBuilder);
|
|
}
|
|
|
|
nsDisplayBackgroundImage::~nsDisplayBackgroundImage()
|
|
{
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
MOZ_COUNT_DTOR(nsDisplayBackgroundImage);
|
|
#endif
|
|
}
|
|
|
|
static nsStyleContext* GetBackgroundStyleContext(nsIFrame* aFrame)
|
|
{
|
|
nsStyleContext *sc;
|
|
if (!nsCSSRendering::FindBackground(aFrame, &sc)) {
|
|
// We don't want to bail out if moz-appearance is set on a root
|
|
// node. If it has a parent content node, bail because it's not
|
|
// a root, other wise keep going in order to let the theme stuff
|
|
// draw the background. The canvas really should be drawing the
|
|
// bg, but there's no way to hook that up via css.
|
|
if (!aFrame->StyleDisplay()->mAppearance) {
|
|
return nullptr;
|
|
}
|
|
|
|
nsIContent* content = aFrame->GetContent();
|
|
if (!content || content->GetParent()) {
|
|
return nullptr;
|
|
}
|
|
|
|
sc = aFrame->StyleContext();
|
|
}
|
|
return sc;
|
|
}
|
|
|
|
/*static*/ bool
|
|
nsDisplayBackgroundImage::AppendBackgroundItemsToTop(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame,
|
|
nsDisplayList* aList)
|
|
{
|
|
nsStyleContext* bgSC = nullptr;
|
|
const nsStyleBackground* bg = nullptr;
|
|
nsPresContext* presContext = aFrame->PresContext();
|
|
bool isThemed = aFrame->IsThemed();
|
|
if (!isThemed) {
|
|
bgSC = GetBackgroundStyleContext(aFrame);
|
|
if (bgSC) {
|
|
bg = bgSC->StyleBackground();
|
|
}
|
|
}
|
|
|
|
bool drawBackgroundColor = false;
|
|
nscolor color;
|
|
if (!nsCSSRendering::IsCanvasFrame(aFrame) && bg) {
|
|
bool drawBackgroundImage;
|
|
color =
|
|
nsCSSRendering::DetermineBackgroundColor(presContext, bgSC, aFrame,
|
|
drawBackgroundImage, drawBackgroundColor);
|
|
}
|
|
|
|
// Even if we don't actually have a background color to paint, we may still need
|
|
// to create an item for hit testing.
|
|
if ((drawBackgroundColor && color != NS_RGBA(0,0,0,0)) ||
|
|
aBuilder->IsForEventDelivery()) {
|
|
aList->AppendNewToTop(
|
|
new (aBuilder) nsDisplayBackgroundColor(aBuilder, aFrame, bg,
|
|
drawBackgroundColor ? color : NS_RGBA(0, 0, 0, 0)));
|
|
}
|
|
|
|
if (isThemed) {
|
|
nsDisplayThemedBackground* bgItem =
|
|
new (aBuilder) nsDisplayThemedBackground(aBuilder, aFrame);
|
|
aList->AppendNewToTop(bgItem);
|
|
return true;
|
|
}
|
|
|
|
if (!bg) {
|
|
return false;
|
|
}
|
|
|
|
// Passing bg == nullptr in this macro will result in one iteration with
|
|
// i = 0.
|
|
NS_FOR_VISIBLE_BACKGROUND_LAYERS_BACK_TO_FRONT(i, bg) {
|
|
if (bg->mLayers[i].mImage.IsEmpty()) {
|
|
continue;
|
|
}
|
|
nsDisplayBackgroundImage* bgItem =
|
|
new (aBuilder) nsDisplayBackgroundImage(aBuilder, aFrame, i, bg);
|
|
aList->AppendNewToTop(bgItem);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Check that the rounded border of aFrame, added to aToReferenceFrame,
|
|
// intersects aRect. Assumes that the unrounded border has already
|
|
// been checked for intersection.
|
|
static bool
|
|
RoundedBorderIntersectsRect(nsIFrame* aFrame,
|
|
const nsPoint& aFrameToReferenceFrame,
|
|
const nsRect& aTestRect)
|
|
{
|
|
if (!nsRect(aFrameToReferenceFrame, aFrame->GetSize()).Intersects(aTestRect))
|
|
return false;
|
|
|
|
nscoord radii[8];
|
|
return !aFrame->GetBorderRadii(radii) ||
|
|
nsLayoutUtils::RoundedRectIntersectsRect(nsRect(aFrameToReferenceFrame,
|
|
aFrame->GetSize()),
|
|
radii, aTestRect);
|
|
}
|
|
|
|
// Returns TRUE if aContainedRect is guaranteed to be contained in
|
|
// the rounded rect defined by aRoundedRect and aRadii. Complex cases are
|
|
// handled conservatively by returning FALSE in some situations where
|
|
// a more thorough analysis could return TRUE.
|
|
//
|
|
// See also RoundedRectIntersectsRect.
|
|
static bool RoundedRectContainsRect(const nsRect& aRoundedRect,
|
|
const nscoord aRadii[8],
|
|
const nsRect& aContainedRect) {
|
|
nsRegion rgn = nsLayoutUtils::RoundedRectIntersectRect(aRoundedRect, aRadii, aContainedRect);
|
|
return rgn.Contains(aContainedRect);
|
|
}
|
|
|
|
bool
|
|
nsDisplayBackgroundImage::IsSingleFixedPositionImage(nsDisplayListBuilder* aBuilder,
|
|
const nsRect& aClipRect,
|
|
gfxRect* aDestRect)
|
|
{
|
|
if (!mBackgroundStyle)
|
|
return false;
|
|
|
|
if (mBackgroundStyle->mLayers.Length() != 1)
|
|
return false;
|
|
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
uint32_t flags = aBuilder->GetBackgroundPaintFlags();
|
|
nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize());
|
|
const nsStyleBackground::Layer &layer = mBackgroundStyle->mLayers[mLayer];
|
|
|
|
if (layer.mAttachment != NS_STYLE_BG_ATTACHMENT_FIXED)
|
|
return false;
|
|
|
|
nsBackgroundLayerState state =
|
|
nsCSSRendering::PrepareBackgroundLayer(presContext,
|
|
mFrame,
|
|
flags,
|
|
borderArea,
|
|
aClipRect,
|
|
*mBackgroundStyle,
|
|
layer);
|
|
|
|
nsImageRenderer* imageRenderer = &state.mImageRenderer;
|
|
// We only care about images here, not gradients.
|
|
if (!imageRenderer->IsRasterImage())
|
|
return false;
|
|
|
|
int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
|
|
*aDestRect = nsLayoutUtils::RectToGfxRect(state.mFillArea, appUnitsPerDevPixel);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
nsDisplayBackgroundImage::TryOptimizeToImageLayer(LayerManager* aManager,
|
|
nsDisplayListBuilder* aBuilder)
|
|
{
|
|
if (!mBackgroundStyle)
|
|
return false;
|
|
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
uint32_t flags = aBuilder->GetBackgroundPaintFlags();
|
|
nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize());
|
|
const nsStyleBackground::Layer &layer = mBackgroundStyle->mLayers[mLayer];
|
|
|
|
if (layer.mClip != NS_STYLE_BG_CLIP_BORDER) {
|
|
return false;
|
|
}
|
|
nscoord radii[8];
|
|
if (mFrame->GetBorderRadii(radii)) {
|
|
return false;
|
|
}
|
|
|
|
nsBackgroundLayerState state =
|
|
nsCSSRendering::PrepareBackgroundLayer(presContext,
|
|
mFrame,
|
|
flags,
|
|
borderArea,
|
|
borderArea,
|
|
*mBackgroundStyle,
|
|
layer);
|
|
|
|
nsImageRenderer* imageRenderer = &state.mImageRenderer;
|
|
// We only care about images here, not gradients.
|
|
if (!imageRenderer->IsRasterImage())
|
|
return false;
|
|
|
|
nsRefPtr<ImageContainer> imageContainer = imageRenderer->GetContainer(aManager);
|
|
// Image is not ready to be made into a layer yet
|
|
if (!imageContainer)
|
|
return false;
|
|
|
|
// We currently can't handle tiled or partial backgrounds.
|
|
if (!state.mDestArea.IsEqualEdges(state.mFillArea)) {
|
|
return false;
|
|
}
|
|
|
|
// Sub-pixel alignment is hard, lets punt on that.
|
|
if (state.mAnchor != nsPoint(0.0f, 0.0f)) {
|
|
return false;
|
|
}
|
|
|
|
int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
|
|
mDestRect = nsLayoutUtils::RectToGfxRect(state.mDestArea, appUnitsPerDevPixel);
|
|
mImageContainer = imageContainer;
|
|
|
|
// Ok, we can turn this into a layer if needed.
|
|
return true;
|
|
}
|
|
|
|
already_AddRefed<ImageContainer>
|
|
nsDisplayBackgroundImage::GetContainer(LayerManager* aManager,
|
|
nsDisplayListBuilder *aBuilder)
|
|
{
|
|
if (!TryOptimizeToImageLayer(aManager, aBuilder)) {
|
|
return nullptr;
|
|
}
|
|
|
|
nsRefPtr<ImageContainer> container = mImageContainer;
|
|
|
|
return container.forget();
|
|
}
|
|
|
|
LayerState
|
|
nsDisplayBackgroundImage::GetLayerState(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const FrameLayerBuilder::ContainerParameters& aParameters)
|
|
{
|
|
bool animated = false;
|
|
if (mBackgroundStyle) {
|
|
const nsStyleBackground::Layer &layer = mBackgroundStyle->mLayers[mLayer];
|
|
const nsStyleImage* image = &layer.mImage;
|
|
if (image->GetType() == eStyleImageType_Image) {
|
|
imgIRequest* imgreq = image->GetImageData();
|
|
nsCOMPtr<imgIContainer> image;
|
|
if (NS_SUCCEEDED(imgreq->GetImage(getter_AddRefs(image))) && image) {
|
|
if (NS_FAILED(image->GetAnimated(&animated))) {
|
|
animated = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!animated ||
|
|
!nsLayoutUtils::AnimatedImageLayersEnabled()) {
|
|
if (!aManager->IsCompositingCheap() ||
|
|
!nsLayoutUtils::GPUImageScalingEnabled()) {
|
|
return LAYER_NONE;
|
|
}
|
|
}
|
|
|
|
if (!TryOptimizeToImageLayer(aManager, aBuilder)) {
|
|
return LAYER_NONE;
|
|
}
|
|
|
|
if (!animated) {
|
|
gfxSize imageSize = mImageContainer->GetCurrentSize();
|
|
NS_ASSERTION(imageSize.width != 0 && imageSize.height != 0, "Invalid image size!");
|
|
|
|
gfxRect destRect = mDestRect;
|
|
|
|
destRect.width *= aParameters.mXScale;
|
|
destRect.height *= aParameters.mYScale;
|
|
|
|
// Calculate the scaling factor for the frame.
|
|
gfxSize scale = gfxSize(destRect.width / imageSize.width, destRect.height / imageSize.height);
|
|
|
|
// If we are not scaling at all, no point in separating this into a layer.
|
|
if (scale.width == 1.0f && scale.height == 1.0f) {
|
|
return LAYER_NONE;
|
|
}
|
|
|
|
// If the target size is pretty small, no point in using a layer.
|
|
if (destRect.width * destRect.height < 64 * 64) {
|
|
return LAYER_NONE;
|
|
}
|
|
}
|
|
|
|
return LAYER_ACTIVE;
|
|
}
|
|
|
|
already_AddRefed<Layer>
|
|
nsDisplayBackgroundImage::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerParameters& aParameters)
|
|
{
|
|
nsRefPtr<ImageLayer> layer = static_cast<ImageLayer*>
|
|
(aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
|
|
if (!layer) {
|
|
layer = aManager->CreateImageLayer();
|
|
if (!layer)
|
|
return nullptr;
|
|
}
|
|
layer->SetContainer(mImageContainer);
|
|
ConfigureLayer(layer, aParameters.mOffset);
|
|
return layer.forget();
|
|
}
|
|
|
|
void
|
|
nsDisplayBackgroundImage::ConfigureLayer(ImageLayer* aLayer, const nsIntPoint& aOffset)
|
|
{
|
|
aLayer->SetFilter(nsLayoutUtils::GetGraphicsFilterForFrame(mFrame));
|
|
|
|
gfxIntSize imageSize = mImageContainer->GetCurrentSize();
|
|
NS_ASSERTION(imageSize.width != 0 && imageSize.height != 0, "Invalid image size!");
|
|
|
|
gfxMatrix transform;
|
|
transform.Translate(mDestRect.TopLeft() + aOffset);
|
|
transform.Scale(mDestRect.width/imageSize.width,
|
|
mDestRect.height/imageSize.height);
|
|
aLayer->SetBaseTransform(gfx3DMatrix::From2D(transform));
|
|
aLayer->SetVisibleRegion(nsIntRect(0, 0, imageSize.width, imageSize.height));
|
|
}
|
|
|
|
void
|
|
nsDisplayBackgroundImage::HitTest(nsDisplayListBuilder* aBuilder,
|
|
const nsRect& aRect,
|
|
HitTestState* aState,
|
|
nsTArray<nsIFrame*> *aOutFrames)
|
|
{
|
|
if (RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
|
|
aOutFrames->AppendElement(mFrame);
|
|
}
|
|
}
|
|
|
|
bool
|
|
nsDisplayBackgroundImage::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
const nsRect& aAllowVisibleRegionExpansion)
|
|
{
|
|
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
|
|
aAllowVisibleRegionExpansion)) {
|
|
return false;
|
|
}
|
|
|
|
// Return false if the background was propagated away from this
|
|
// frame. We don't want this display item to show up and confuse
|
|
// anything.
|
|
return mBackgroundStyle;
|
|
}
|
|
|
|
/* static */ nsRegion
|
|
nsDisplayBackgroundImage::GetInsideClipRegion(nsDisplayItem* aItem,
|
|
nsPresContext* aPresContext,
|
|
uint8_t aClip, const nsRect& aRect,
|
|
bool* aSnap)
|
|
{
|
|
nsRegion result;
|
|
if (aRect.IsEmpty())
|
|
return result;
|
|
|
|
nsIFrame *frame = aItem->Frame();
|
|
|
|
nscoord radii[8];
|
|
nsRect clipRect;
|
|
bool haveRadii;
|
|
switch (aClip) {
|
|
case NS_STYLE_BG_CLIP_BORDER:
|
|
haveRadii = frame->GetBorderRadii(radii);
|
|
clipRect = nsRect(aItem->ToReferenceFrame(), frame->GetSize());
|
|
break;
|
|
case NS_STYLE_BG_CLIP_PADDING:
|
|
haveRadii = frame->GetPaddingBoxBorderRadii(radii);
|
|
clipRect = frame->GetPaddingRect() - frame->GetPosition() + aItem->ToReferenceFrame();
|
|
break;
|
|
case NS_STYLE_BG_CLIP_CONTENT:
|
|
haveRadii = frame->GetContentBoxBorderRadii(radii);
|
|
clipRect = frame->GetContentRect() - frame->GetPosition() + aItem->ToReferenceFrame();
|
|
break;
|
|
default:
|
|
NS_NOTREACHED("Unknown clip type");
|
|
return result;
|
|
}
|
|
|
|
if (haveRadii) {
|
|
*aSnap = false;
|
|
result = nsLayoutUtils::RoundedRectIntersectRect(clipRect, radii, aRect);
|
|
} else {
|
|
result = clipRect.Intersect(aRect);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
nsRegion
|
|
nsDisplayBackgroundImage::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
|
|
bool* aSnap) {
|
|
nsRegion result;
|
|
*aSnap = false;
|
|
|
|
if (!mBackgroundStyle)
|
|
return result;
|
|
|
|
|
|
*aSnap = true;
|
|
|
|
// For policies other than EACH_BOX, don't try to optimize here, since
|
|
// this could easily lead to O(N^2) behavior inside InlineBackgroundData,
|
|
// which expects frames to be sent to it in content order, not reverse
|
|
// content order which we'll produce here.
|
|
// Of course, if there's only one frame in the flow, it doesn't matter.
|
|
if (mBackgroundStyle->mBackgroundInlinePolicy == NS_STYLE_BG_INLINE_POLICY_EACH_BOX ||
|
|
(!mFrame->GetPrevContinuation() && !mFrame->GetNextContinuation())) {
|
|
const nsStyleBackground::Layer& layer = mBackgroundStyle->mLayers[mLayer];
|
|
if (layer.mImage.IsOpaque()) {
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
result = GetInsideClipRegion(this, presContext, layer.mClip, mBounds, aSnap);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
bool
|
|
nsDisplayBackgroundImage::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) {
|
|
if (!mBackgroundStyle) {
|
|
*aColor = NS_RGBA(0,0,0,0);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
nsDisplayBackgroundImage::IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame)
|
|
{
|
|
if (!mBackgroundStyle)
|
|
return false;
|
|
if (!mBackgroundStyle->HasFixedBackground())
|
|
return false;
|
|
|
|
// If aFrame is mFrame or an ancestor in this document, and aFrame is
|
|
// not the viewport frame, then moving aFrame will move mFrame
|
|
// relative to the viewport, so our fixed-pos background will change.
|
|
return aFrame->GetParent() &&
|
|
(aFrame == mFrame ||
|
|
nsLayoutUtils::IsProperAncestorFrame(aFrame, mFrame));
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBackgroundImage::GetPositioningArea()
|
|
{
|
|
if (!mBackgroundStyle) {
|
|
return nsRect();
|
|
}
|
|
nsIFrame* attachedToFrame;
|
|
return nsCSSRendering::ComputeBackgroundPositioningArea(
|
|
mFrame->PresContext(), mFrame,
|
|
nsRect(ToReferenceFrame(), mFrame->GetSize()),
|
|
*mBackgroundStyle, mBackgroundStyle->mLayers[mLayer],
|
|
&attachedToFrame) + ToReferenceFrame();
|
|
}
|
|
|
|
bool
|
|
nsDisplayBackgroundImage::RenderingMightDependOnPositioningAreaSizeChange()
|
|
{
|
|
if (!mBackgroundStyle)
|
|
return false;
|
|
|
|
nscoord radii[8];
|
|
if (mFrame->GetBorderRadii(radii)) {
|
|
// A change in the size of the positioning area might change the position
|
|
// of the rounded corners.
|
|
return true;
|
|
}
|
|
|
|
const nsStyleBackground::Layer &layer = mBackgroundStyle->mLayers[mLayer];
|
|
if (layer.RenderingMightDependOnPositioningAreaSizeChange()) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void CheckForBorderItem(nsDisplayItem *aItem, uint32_t& aFlags)
|
|
{
|
|
nsDisplayItem* nextItem = aItem->GetAbove();
|
|
while (nextItem && nextItem->GetType() == nsDisplayItem::TYPE_BACKGROUND) {
|
|
nextItem = nextItem->GetAbove();
|
|
}
|
|
if (nextItem &&
|
|
nextItem->Frame() == aItem->Frame() &&
|
|
nextItem->GetType() == nsDisplayItem::TYPE_BORDER) {
|
|
aFlags |= nsCSSRendering::PAINTBG_WILL_PAINT_BORDER;
|
|
}
|
|
}
|
|
|
|
void
|
|
nsDisplayBackgroundImage::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx) {
|
|
PaintInternal(aBuilder, aCtx, mVisibleRect, nullptr);
|
|
}
|
|
|
|
void
|
|
nsDisplayBackgroundImage::PaintInternal(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx, const nsRect& aBounds,
|
|
nsRect* aClipRect) {
|
|
nsPoint offset = ToReferenceFrame();
|
|
uint32_t flags = aBuilder->GetBackgroundPaintFlags();
|
|
CheckForBorderItem(this, flags);
|
|
|
|
nsCSSRendering::PaintBackground(mFrame->PresContext(), *aCtx, mFrame,
|
|
aBounds,
|
|
nsRect(offset, mFrame->GetSize()),
|
|
flags, aClipRect, mLayer);
|
|
|
|
}
|
|
|
|
void nsDisplayBackgroundImage::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
|
|
const nsDisplayItemGeometry* aGeometry,
|
|
nsRegion* aInvalidRegion)
|
|
{
|
|
if (!mBackgroundStyle) {
|
|
return;
|
|
}
|
|
|
|
const nsDisplayBackgroundGeometry* geometry = static_cast<const nsDisplayBackgroundGeometry*>(aGeometry);
|
|
|
|
bool snap;
|
|
nsRect bounds = GetBounds(aBuilder, &snap);
|
|
nsRect positioningArea = GetPositioningArea();
|
|
if (positioningArea.TopLeft() != geometry->mPositioningArea.TopLeft() ||
|
|
(positioningArea.Size() != geometry->mPositioningArea.Size() &&
|
|
RenderingMightDependOnPositioningAreaSizeChange())) {
|
|
// Positioning area changed in a way that could cause everything to change,
|
|
// so invalidate everything (both old and new painting areas).
|
|
aInvalidRegion->Or(bounds, geometry->mBounds);
|
|
return;
|
|
}
|
|
if (aBuilder->ShouldSyncDecodeImages()) {
|
|
if (mBackgroundStyle &&
|
|
!nsCSSRendering::IsBackgroundImageDecodedForStyleContextAndLayer(mBackgroundStyle, mLayer)) {
|
|
aInvalidRegion->Or(*aInvalidRegion, bounds);
|
|
}
|
|
}
|
|
if (!bounds.IsEqualInterior(geometry->mBounds)) {
|
|
// Positioning area is unchanged, so invalidate just the change in the
|
|
// painting area.
|
|
aInvalidRegion->Xor(bounds, geometry->mBounds);
|
|
}
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBackgroundImage::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
|
|
*aSnap = true;
|
|
return mBounds;
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBackgroundImage::GetBoundsInternal(nsDisplayListBuilder* aBuilder) {
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
|
|
if (!mBackgroundStyle) {
|
|
return nsRect();
|
|
}
|
|
|
|
nsRect borderBox = nsRect(ToReferenceFrame(), mFrame->GetSize());
|
|
nsRect clipRect = borderBox;
|
|
if (mFrame->GetType() == nsGkAtoms::canvasFrame) {
|
|
nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
|
|
clipRect = frame->CanvasArea() + ToReferenceFrame();
|
|
}
|
|
const nsStyleBackground::Layer& layer = mBackgroundStyle->mLayers[mLayer];
|
|
return nsCSSRendering::GetBackgroundLayerRect(presContext, mFrame,
|
|
borderBox, clipRect,
|
|
*mBackgroundStyle, layer,
|
|
aBuilder->GetBackgroundPaintFlags());
|
|
}
|
|
|
|
uint32_t
|
|
nsDisplayBackgroundImage::GetPerFrameKey()
|
|
{
|
|
return (mLayer << nsDisplayItem::TYPE_BITS) |
|
|
nsDisplayItem::GetPerFrameKey();
|
|
}
|
|
|
|
nsDisplayThemedBackground::nsDisplayThemedBackground(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame)
|
|
: nsDisplayItem(aBuilder, aFrame)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayThemedBackground);
|
|
|
|
const nsStyleDisplay* disp = mFrame->StyleDisplay();
|
|
mAppearance = disp->mAppearance;
|
|
mFrame->IsThemed(disp, &mThemeTransparency);
|
|
// Perform necessary RegisterThemeGeometry
|
|
if (mAppearance == NS_THEME_MOZ_MAC_UNIFIED_TOOLBAR ||
|
|
mAppearance == NS_THEME_TOOLBAR ||
|
|
mAppearance == NS_THEME_WINDOW_TITLEBAR) {
|
|
RegisterThemeGeometry(aBuilder, aFrame);
|
|
} else if (mAppearance == NS_THEME_WIN_BORDERLESS_GLASS ||
|
|
mAppearance == NS_THEME_WIN_GLASS) {
|
|
aBuilder->SetGlassDisplayItem(this);
|
|
}
|
|
|
|
mBounds = GetBoundsInternal();
|
|
}
|
|
|
|
nsDisplayThemedBackground::~nsDisplayThemedBackground()
|
|
{
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
MOZ_COUNT_DTOR(nsDisplayThemedBackground);
|
|
#endif
|
|
}
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
void
|
|
nsDisplayThemedBackground::WriteDebugInfo(FILE *aOutput)
|
|
{
|
|
fprintf(aOutput, "(themed, appearance:%d) ", mAppearance);
|
|
}
|
|
#endif
|
|
|
|
void
|
|
nsDisplayThemedBackground::HitTest(nsDisplayListBuilder* aBuilder,
|
|
const nsRect& aRect,
|
|
HitTestState* aState,
|
|
nsTArray<nsIFrame*> *aOutFrames)
|
|
{
|
|
// Assume that any point in our border rect is a hit.
|
|
if (nsRect(ToReferenceFrame(), mFrame->GetSize()).Intersects(aRect)) {
|
|
aOutFrames->AppendElement(mFrame);
|
|
}
|
|
}
|
|
|
|
nsRegion
|
|
nsDisplayThemedBackground::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
|
|
bool* aSnap) {
|
|
nsRegion result;
|
|
*aSnap = false;
|
|
|
|
if (mThemeTransparency == nsITheme::eOpaque) {
|
|
result = nsRect(ToReferenceFrame(), mFrame->GetSize());
|
|
}
|
|
return result;
|
|
}
|
|
|
|
bool
|
|
nsDisplayThemedBackground::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) {
|
|
if (mAppearance == NS_THEME_WIN_BORDERLESS_GLASS ||
|
|
mAppearance == NS_THEME_WIN_GLASS) {
|
|
*aColor = NS_RGBA(0,0,0,0);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayThemedBackground::GetPositioningArea()
|
|
{
|
|
return nsRect(ToReferenceFrame(), mFrame->GetSize());
|
|
}
|
|
|
|
void
|
|
nsDisplayThemedBackground::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx)
|
|
{
|
|
PaintInternal(aBuilder, aCtx, mVisibleRect, nullptr);
|
|
}
|
|
|
|
void
|
|
nsDisplayThemedBackground::PaintInternal(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx, const nsRect& aBounds,
|
|
nsRect* aClipRect)
|
|
{
|
|
// XXXzw this ignores aClipRect.
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
nsITheme *theme = presContext->GetTheme();
|
|
nsRect borderArea(ToReferenceFrame(), mFrame->GetSize());
|
|
nsRect drawing(borderArea);
|
|
theme->GetWidgetOverflow(presContext->DeviceContext(), mFrame, mAppearance,
|
|
&drawing);
|
|
drawing.IntersectRect(drawing, aBounds);
|
|
theme->DrawWidgetBackground(aCtx, mFrame, mAppearance, borderArea, drawing);
|
|
}
|
|
|
|
void nsDisplayThemedBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
|
|
const nsDisplayItemGeometry* aGeometry,
|
|
nsRegion* aInvalidRegion)
|
|
{
|
|
const nsDisplayThemedBackgroundGeometry* geometry = static_cast<const nsDisplayThemedBackgroundGeometry*>(aGeometry);
|
|
|
|
bool snap;
|
|
nsRect bounds = GetBounds(aBuilder, &snap);
|
|
nsRect positioningArea = GetPositioningArea();
|
|
if (!positioningArea.IsEqualInterior(geometry->mPositioningArea)) {
|
|
// Invalidate everything (both old and new painting areas).
|
|
aInvalidRegion->Or(bounds, geometry->mBounds);
|
|
return;
|
|
}
|
|
if (!bounds.IsEqualInterior(geometry->mBounds)) {
|
|
// Positioning area is unchanged, so invalidate just the change in the
|
|
// painting area.
|
|
aInvalidRegion->Xor(bounds, geometry->mBounds);
|
|
}
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayThemedBackground::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
|
|
*aSnap = true;
|
|
return mBounds;
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayThemedBackground::GetBoundsInternal() {
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
|
|
nsRect r(nsPoint(0,0), mFrame->GetSize());
|
|
presContext->GetTheme()->
|
|
GetWidgetOverflow(presContext->DeviceContext(), mFrame,
|
|
mFrame->StyleDisplay()->mAppearance, &r);
|
|
#ifdef XP_MACOSX
|
|
// Bug 748219
|
|
r.Inflate(mFrame->PresContext()->AppUnitsPerDevPixel());
|
|
#endif
|
|
|
|
return r + ToReferenceFrame();
|
|
}
|
|
|
|
void
|
|
nsDisplayBackgroundColor::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx)
|
|
{
|
|
if (mColor == NS_RGBA(0, 0, 0, 0)) {
|
|
return;
|
|
}
|
|
|
|
nsPoint offset = ToReferenceFrame();
|
|
uint32_t flags = aBuilder->GetBackgroundPaintFlags();
|
|
CheckForBorderItem(this, flags);
|
|
nsCSSRendering::PaintBackgroundColor(mFrame->PresContext(), *aCtx, mFrame,
|
|
mVisibleRect,
|
|
nsRect(offset, mFrame->GetSize()),
|
|
flags);
|
|
}
|
|
|
|
nsRegion
|
|
nsDisplayBackgroundColor::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
|
|
bool* aSnap)
|
|
{
|
|
if (NS_GET_A(mColor) != 255) {
|
|
return nsRegion();
|
|
}
|
|
|
|
if (!mBackgroundStyle)
|
|
return nsRegion();
|
|
|
|
*aSnap = true;
|
|
|
|
const nsStyleBackground::Layer& bottomLayer = mBackgroundStyle->BottomLayer();
|
|
nsRect borderBox = nsRect(ToReferenceFrame(), mFrame->GetSize());
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
return nsDisplayBackgroundImage::GetInsideClipRegion(this, presContext, bottomLayer.mClip, borderBox, aSnap);
|
|
}
|
|
|
|
bool
|
|
nsDisplayBackgroundColor::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor)
|
|
{
|
|
*aColor = mColor;
|
|
|
|
if (!mBackgroundStyle)
|
|
return true;
|
|
|
|
return (!nsLayoutUtils::HasNonZeroCorner(mFrame->StyleBorder()->mBorderRadius) &&
|
|
mBackgroundStyle->BottomLayer().mClip == NS_STYLE_BG_CLIP_BORDER);
|
|
}
|
|
|
|
void
|
|
nsDisplayBackgroundColor::HitTest(nsDisplayListBuilder* aBuilder,
|
|
const nsRect& aRect,
|
|
HitTestState* aState,
|
|
nsTArray<nsIFrame*> *aOutFrames)
|
|
{
|
|
if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
|
|
// aRect doesn't intersect our border-radius curve.
|
|
return;
|
|
}
|
|
|
|
aOutFrames->AppendElement(mFrame);
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayOutline::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
|
|
*aSnap = false;
|
|
return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
|
|
}
|
|
|
|
void
|
|
nsDisplayOutline::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx) {
|
|
// TODO join outlines together
|
|
nsPoint offset = ToReferenceFrame();
|
|
nsCSSRendering::PaintOutline(mFrame->PresContext(), *aCtx, mFrame,
|
|
mVisibleRect,
|
|
nsRect(offset, mFrame->GetSize()),
|
|
mFrame->StyleContext());
|
|
}
|
|
|
|
bool
|
|
nsDisplayOutline::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
const nsRect& aAllowVisibleRegionExpansion) {
|
|
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
|
|
aAllowVisibleRegionExpansion)) {
|
|
return false;
|
|
}
|
|
|
|
const nsStyleOutline* outline = mFrame->StyleOutline();
|
|
nsRect borderBox(ToReferenceFrame(), mFrame->GetSize());
|
|
if (borderBox.Contains(aVisibleRegion->GetBounds()) &&
|
|
!nsLayoutUtils::HasNonZeroCorner(outline->mOutlineRadius)) {
|
|
if (outline->mOutlineOffset >= 0) {
|
|
// the visible region is entirely inside the border-rect, and the outline
|
|
// isn't rendered inside the border-rect, so the outline is not visible
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
nsDisplayEventReceiver::HitTest(nsDisplayListBuilder* aBuilder,
|
|
const nsRect& aRect,
|
|
HitTestState* aState,
|
|
nsTArray<nsIFrame*> *aOutFrames)
|
|
{
|
|
if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
|
|
// aRect doesn't intersect our border-radius curve.
|
|
return;
|
|
}
|
|
|
|
aOutFrames->AppendElement(mFrame);
|
|
}
|
|
|
|
void
|
|
nsDisplayCaret::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx) {
|
|
// Note: Because we exist, we know that the caret is visible, so we don't
|
|
// need to check for the caret's visibility.
|
|
mCaret->PaintCaret(aBuilder, aCtx, mFrame, ToReferenceFrame());
|
|
}
|
|
|
|
bool
|
|
nsDisplayBorder::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
const nsRect& aAllowVisibleRegionExpansion) {
|
|
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
|
|
aAllowVisibleRegionExpansion)) {
|
|
return false;
|
|
}
|
|
|
|
nsRect paddingRect = mFrame->GetPaddingRect() - mFrame->GetPosition() +
|
|
ToReferenceFrame();
|
|
const nsStyleBorder *styleBorder;
|
|
if (paddingRect.Contains(aVisibleRegion->GetBounds()) &&
|
|
!(styleBorder = mFrame->StyleBorder())->IsBorderImageLoaded() &&
|
|
!nsLayoutUtils::HasNonZeroCorner(styleBorder->mBorderRadius)) {
|
|
// the visible region is entirely inside the content rect, and no part
|
|
// of the border is rendered inside the content rect, so we are not
|
|
// visible
|
|
// Skip this if there's a border-image (which draws a background
|
|
// too) or if there is a border-radius (which makes the border draw
|
|
// further in).
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
nsDisplayItemGeometry*
|
|
nsDisplayBorder::AllocateGeometry(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
return new nsDisplayBorderGeometry(this, aBuilder);
|
|
}
|
|
|
|
void
|
|
nsDisplayBorder::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
|
|
const nsDisplayItemGeometry* aGeometry,
|
|
nsRegion* aInvalidRegion)
|
|
{
|
|
const nsDisplayBorderGeometry* geometry = static_cast<const nsDisplayBorderGeometry*>(aGeometry);
|
|
bool snap;
|
|
if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) ||
|
|
!geometry->mContentRect.IsEqualInterior(GetContentRect())) {
|
|
// We can probably get away with only invalidating the difference
|
|
// between the border and padding rects, but the XUL ui at least
|
|
// is apparently painting a background with this?
|
|
aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds);
|
|
}
|
|
}
|
|
|
|
void
|
|
nsDisplayBorder::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx) {
|
|
nsPoint offset = ToReferenceFrame();
|
|
nsCSSRendering::PaintBorder(mFrame->PresContext(), *aCtx, mFrame,
|
|
mVisibleRect,
|
|
nsRect(offset, mFrame->GetSize()),
|
|
mFrame->StyleContext(),
|
|
mFrame->GetSkipSides());
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBorder::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
|
|
{
|
|
nsRect borderBounds(ToReferenceFrame(), mFrame->GetSize());
|
|
borderBounds.Inflate(mFrame->StyleBorder()->GetImageOutset());
|
|
*aSnap = true;
|
|
return borderBounds;
|
|
}
|
|
|
|
// Given a region, compute a conservative approximation to it as a list
|
|
// of rectangles that aren't vertically adjacent (i.e., vertically
|
|
// adjacent or overlapping rectangles are combined).
|
|
// Right now this is only approximate, some vertically overlapping rectangles
|
|
// aren't guaranteed to be combined.
|
|
static void
|
|
ComputeDisjointRectangles(const nsRegion& aRegion,
|
|
nsTArray<nsRect>* aRects) {
|
|
nscoord accumulationMargin = nsPresContext::CSSPixelsToAppUnits(25);
|
|
nsRect accumulated;
|
|
nsRegionRectIterator iter(aRegion);
|
|
while (true) {
|
|
const nsRect* r = iter.Next();
|
|
if (r && !accumulated.IsEmpty() &&
|
|
accumulated.YMost() >= r->y - accumulationMargin) {
|
|
accumulated.UnionRect(accumulated, *r);
|
|
continue;
|
|
}
|
|
|
|
if (!accumulated.IsEmpty()) {
|
|
aRects->AppendElement(accumulated);
|
|
accumulated.SetEmpty();
|
|
}
|
|
|
|
if (!r)
|
|
break;
|
|
|
|
accumulated = *r;
|
|
}
|
|
}
|
|
|
|
void
|
|
nsDisplayBoxShadowOuter::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx) {
|
|
nsPoint offset = ToReferenceFrame();
|
|
nsRect borderRect = mFrame->VisualBorderRectRelativeToSelf() + offset;
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
nsAutoTArray<nsRect,10> rects;
|
|
ComputeDisjointRectangles(mVisibleRegion, &rects);
|
|
|
|
PROFILER_LABEL("nsDisplayBoxShadowOuter", "Paint");
|
|
for (uint32_t i = 0; i < rects.Length(); ++i) {
|
|
aCtx->PushState();
|
|
aCtx->IntersectClip(rects[i]);
|
|
nsCSSRendering::PaintBoxShadowOuter(presContext, *aCtx, mFrame,
|
|
borderRect, rects[i]);
|
|
aCtx->PopState();
|
|
}
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBoxShadowOuter::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
|
|
*aSnap = false;
|
|
return mBounds;
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBoxShadowOuter::GetBoundsInternal() {
|
|
return nsLayoutUtils::GetBoxShadowRectForFrame(mFrame, mFrame->GetSize()) +
|
|
ToReferenceFrame();
|
|
}
|
|
|
|
bool
|
|
nsDisplayBoxShadowOuter::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
const nsRect& aAllowVisibleRegionExpansion) {
|
|
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
|
|
aAllowVisibleRegionExpansion)) {
|
|
return false;
|
|
}
|
|
|
|
// Store the actual visible region
|
|
mVisibleRegion.And(*aVisibleRegion, mVisibleRect);
|
|
|
|
nsPoint origin = ToReferenceFrame();
|
|
nsRect visibleBounds = aVisibleRegion->GetBounds();
|
|
nsRect frameRect(origin, mFrame->GetSize());
|
|
if (!frameRect.Contains(visibleBounds))
|
|
return true;
|
|
|
|
// the visible region is entirely inside the border-rect, and box shadows
|
|
// never render within the border-rect (unless there's a border radius).
|
|
nscoord twipsRadii[8];
|
|
bool hasBorderRadii = mFrame->GetBorderRadii(twipsRadii);
|
|
if (!hasBorderRadii)
|
|
return false;
|
|
|
|
return !RoundedRectContainsRect(frameRect, twipsRadii, visibleBounds);
|
|
}
|
|
|
|
void
|
|
nsDisplayBoxShadowOuter::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
|
|
const nsDisplayItemGeometry* aGeometry,
|
|
nsRegion* aInvalidRegion)
|
|
{
|
|
const nsDisplayItemGenericGeometry* geometry =
|
|
static_cast<const nsDisplayItemGenericGeometry*>(aGeometry);
|
|
bool snap;
|
|
if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) ||
|
|
!geometry->mBorderRect.IsEqualInterior(GetBorderRect())) {
|
|
nsRegion oldShadow, newShadow;
|
|
nscoord dontCare[8];
|
|
bool hasBorderRadius = mFrame->GetBorderRadii(dontCare);
|
|
if (hasBorderRadius) {
|
|
// If we have rounded corners then we need to invalidate the frame area
|
|
// too since we paint into it.
|
|
oldShadow = geometry->mBounds;
|
|
newShadow = GetBounds(aBuilder, &snap);
|
|
} else {
|
|
oldShadow = oldShadow.Sub(geometry->mBounds, geometry->mBorderRect);
|
|
newShadow = newShadow.Sub(GetBounds(aBuilder, &snap), GetBorderRect());
|
|
}
|
|
aInvalidRegion->Or(oldShadow, newShadow);
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
nsDisplayBoxShadowInner::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx) {
|
|
nsPoint offset = ToReferenceFrame();
|
|
nsRect borderRect = nsRect(offset, mFrame->GetSize());
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
nsAutoTArray<nsRect,10> rects;
|
|
ComputeDisjointRectangles(mVisibleRegion, &rects);
|
|
|
|
PROFILER_LABEL("nsDisplayBoxShadowInner", "Paint");
|
|
for (uint32_t i = 0; i < rects.Length(); ++i) {
|
|
aCtx->PushState();
|
|
aCtx->IntersectClip(rects[i]);
|
|
nsCSSRendering::PaintBoxShadowInner(presContext, *aCtx, mFrame,
|
|
borderRect, rects[i]);
|
|
aCtx->PopState();
|
|
}
|
|
}
|
|
|
|
bool
|
|
nsDisplayBoxShadowInner::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
const nsRect& aAllowVisibleRegionExpansion) {
|
|
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
|
|
aAllowVisibleRegionExpansion)) {
|
|
return false;
|
|
}
|
|
|
|
// Store the actual visible region
|
|
mVisibleRegion.And(*aVisibleRegion, mVisibleRect);
|
|
return true;
|
|
}
|
|
|
|
nsIFrame *GetTransformRootFrame(nsIFrame* aFrame)
|
|
{
|
|
nsIFrame *parent = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
|
|
while (parent && parent->Preserves3DChildren()) {
|
|
parent = nsLayoutUtils::GetCrossDocParentFrame(parent);
|
|
}
|
|
return parent;
|
|
}
|
|
|
|
nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList)
|
|
: nsDisplayItem(aBuilder, aFrame) {
|
|
mList.AppendToTop(aList);
|
|
UpdateBounds(aBuilder);
|
|
|
|
if (!aFrame || !aFrame->IsTransformed()) {
|
|
return;
|
|
}
|
|
|
|
// If the frame is a preserve-3d parent, then we will create transforms
|
|
// inside this list afterwards (see WrapPreserve3DList in nsFrame.cpp).
|
|
// In this case we will always be outside of the transform, so share
|
|
// our parents reference frame.
|
|
if (aFrame->Preserves3DChildren()) {
|
|
mReferenceFrame =
|
|
aBuilder->FindReferenceFrameFor(GetTransformRootFrame(aFrame));
|
|
mToReferenceFrame = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
|
|
return;
|
|
}
|
|
|
|
// If we're a transformed frame, then we need to find out if we're inside
|
|
// the nsDisplayTransform or outside of it. Frames inside the transform
|
|
// need mReferenceFrame == mFrame, outside needs the next ancestor
|
|
// reference frame.
|
|
// If we're inside the transform, then the nsDisplayItem constructor
|
|
// will have done the right thing.
|
|
// If we're outside the transform, then we should have only one child
|
|
// (since nsDisplayTransform wraps all actual content), and that child
|
|
// will have the correct reference frame set (since nsDisplayTransform
|
|
// handles this explictly).
|
|
//
|
|
// Preserve-3d can cause us to have multiple nsDisplayTransform
|
|
// children.
|
|
nsDisplayItem *i = mList.GetBottom();
|
|
if (i && (!i->GetAbove() || i->GetType() == TYPE_TRANSFORM) &&
|
|
i->Frame() == mFrame) {
|
|
mReferenceFrame = i->ReferenceFrame();
|
|
mToReferenceFrame = i->ToReferenceFrame();
|
|
}
|
|
}
|
|
|
|
nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayItem* aItem)
|
|
: nsDisplayItem(aBuilder, aFrame) {
|
|
mList.AppendToTop(aItem);
|
|
UpdateBounds(aBuilder);
|
|
|
|
if (!aFrame || !aFrame->IsTransformed()) {
|
|
return;
|
|
}
|
|
|
|
if (aFrame->Preserves3DChildren()) {
|
|
mReferenceFrame =
|
|
aBuilder->FindReferenceFrameFor(GetTransformRootFrame(aFrame));
|
|
mToReferenceFrame = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
|
|
return;
|
|
}
|
|
|
|
// See the previous nsDisplayWrapList constructor
|
|
if (aItem->Frame() == aFrame) {
|
|
mReferenceFrame = aItem->ReferenceFrame();
|
|
mToReferenceFrame = aItem->ToReferenceFrame();
|
|
}
|
|
}
|
|
|
|
nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayItem* aItem,
|
|
const nsIFrame* aReferenceFrame,
|
|
const nsPoint& aToReferenceFrame)
|
|
: nsDisplayItem(aBuilder, aFrame, aReferenceFrame, aToReferenceFrame) {
|
|
mList.AppendToTop(aItem);
|
|
mBounds = mList.GetBounds(aBuilder);
|
|
}
|
|
|
|
nsDisplayWrapList::~nsDisplayWrapList() {
|
|
mList.DeleteAll();
|
|
}
|
|
|
|
void
|
|
nsDisplayWrapList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
|
|
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) {
|
|
mList.HitTest(aBuilder, aRect, aState, aOutFrames);
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayWrapList::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
|
|
*aSnap = false;
|
|
return mBounds;
|
|
}
|
|
|
|
bool
|
|
nsDisplayWrapList::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
const nsRect& aAllowVisibleRegionExpansion) {
|
|
// Convert the passed in visible region to our appunits.
|
|
nsRegion visibleRegion;
|
|
// mVisibleRect has been clipped to GetClippedBounds
|
|
visibleRegion.And(*aVisibleRegion, mVisibleRect);
|
|
nsRegion originalVisibleRegion = visibleRegion;
|
|
|
|
bool retval =
|
|
mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion,
|
|
mVisibleRect,
|
|
aAllowVisibleRegionExpansion);
|
|
|
|
nsRegion removed;
|
|
// removed = originalVisibleRegion - visibleRegion
|
|
removed.Sub(originalVisibleRegion, visibleRegion);
|
|
// aVisibleRegion = aVisibleRegion - removed (modulo any simplifications
|
|
// SubtractFromVisibleRegion does)
|
|
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed);
|
|
|
|
return retval;
|
|
}
|
|
|
|
nsRegion
|
|
nsDisplayWrapList::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
|
|
bool* aSnap) {
|
|
*aSnap = false;
|
|
nsRegion result;
|
|
if (mList.IsOpaque()) {
|
|
// Everything within GetBounds that's visible is opaque.
|
|
result = GetBounds(aBuilder, aSnap);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
bool nsDisplayWrapList::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) {
|
|
// We could try to do something but let's conservatively just return false.
|
|
return false;
|
|
}
|
|
|
|
bool nsDisplayWrapList::IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame) {
|
|
NS_WARNING("nsDisplayWrapList::IsVaryingRelativeToMovingFrame called unexpectedly");
|
|
// We could try to do something but let's conservatively just return true.
|
|
return true;
|
|
}
|
|
|
|
void nsDisplayWrapList::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx) {
|
|
NS_ERROR("nsDisplayWrapList should have been flattened away for painting");
|
|
}
|
|
|
|
LayerState
|
|
nsDisplayWrapList::RequiredLayerStateForChildren(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerParameters& aParameters,
|
|
const nsDisplayList& aList,
|
|
nsIFrame* aActiveScrolledRoot) {
|
|
LayerState result = LAYER_INACTIVE;
|
|
for (nsDisplayItem* i = aList.GetBottom(); i; i = i->GetAbove()) {
|
|
nsIFrame* f = i->Frame();
|
|
nsIFrame* activeScrolledRoot =
|
|
nsLayoutUtils::GetActiveScrolledRootFor(f, nullptr);
|
|
if (activeScrolledRoot != aActiveScrolledRoot && result == LAYER_INACTIVE) {
|
|
result = LAYER_ACTIVE;
|
|
}
|
|
|
|
LayerState state = i->GetLayerState(aBuilder, aManager, aParameters);
|
|
if ((state == LAYER_ACTIVE || state == LAYER_ACTIVE_FORCE) && (state > result))
|
|
result = state;
|
|
if (state == LAYER_NONE) {
|
|
nsDisplayList* list = i->GetSameCoordinateSystemChildren();
|
|
if (list) {
|
|
LayerState childState = RequiredLayerStateForChildren(aBuilder, aManager, aParameters, *list, aActiveScrolledRoot);
|
|
if (childState > result) {
|
|
result = childState;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
nsRect nsDisplayWrapList::GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
nsRect bounds;
|
|
for (nsDisplayItem* i = mList.GetBottom(); i; i = i->GetAbove()) {
|
|
bounds.UnionRect(bounds, i->GetComponentAlphaBounds(aBuilder));
|
|
}
|
|
return bounds;
|
|
}
|
|
|
|
static nsresult
|
|
WrapDisplayList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
|
|
nsDisplayList* aList, nsDisplayWrapper* aWrapper) {
|
|
if (!aList->GetTop())
|
|
return NS_OK;
|
|
nsDisplayItem* item = aWrapper->WrapList(aBuilder, aFrame, aList);
|
|
if (!item)
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
// aList was emptied
|
|
aList->AppendToTop(item);
|
|
return NS_OK;
|
|
}
|
|
|
|
static nsresult
|
|
WrapEachDisplayItem(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayList* aList, nsDisplayWrapper* aWrapper) {
|
|
nsDisplayList newList;
|
|
nsDisplayItem* item;
|
|
while ((item = aList->RemoveBottom())) {
|
|
item = aWrapper->WrapItem(aBuilder, item);
|
|
if (!item)
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
newList.AppendToTop(item);
|
|
}
|
|
// aList was emptied
|
|
aList->AppendToTop(&newList);
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult nsDisplayWrapper::WrapLists(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, const nsDisplayListSet& aIn, const nsDisplayListSet& aOut)
|
|
{
|
|
nsresult rv = WrapListsInPlace(aBuilder, aFrame, aIn);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
if (&aOut == &aIn)
|
|
return NS_OK;
|
|
aOut.BorderBackground()->AppendToTop(aIn.BorderBackground());
|
|
aOut.BlockBorderBackgrounds()->AppendToTop(aIn.BlockBorderBackgrounds());
|
|
aOut.Floats()->AppendToTop(aIn.Floats());
|
|
aOut.Content()->AppendToTop(aIn.Content());
|
|
aOut.PositionedDescendants()->AppendToTop(aIn.PositionedDescendants());
|
|
aOut.Outlines()->AppendToTop(aIn.Outlines());
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult nsDisplayWrapper::WrapListsInPlace(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, const nsDisplayListSet& aLists)
|
|
{
|
|
nsresult rv;
|
|
if (WrapBorderBackground()) {
|
|
// Our border-backgrounds are in-flow
|
|
rv = WrapDisplayList(aBuilder, aFrame, aLists.BorderBackground(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
}
|
|
// Our block border-backgrounds are in-flow
|
|
rv = WrapDisplayList(aBuilder, aFrame, aLists.BlockBorderBackgrounds(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
// The floats are not in flow
|
|
rv = WrapEachDisplayItem(aBuilder, aLists.Floats(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
// Our child content is in flow
|
|
rv = WrapDisplayList(aBuilder, aFrame, aLists.Content(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
// The positioned descendants may not be in-flow
|
|
rv = WrapEachDisplayItem(aBuilder, aLists.PositionedDescendants(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
// The outlines may not be in-flow
|
|
return WrapEachDisplayItem(aBuilder, aLists.Outlines(), this);
|
|
}
|
|
|
|
nsDisplayOpacity::nsDisplayOpacity(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList)
|
|
: nsDisplayWrapList(aBuilder, aFrame, aList) {
|
|
MOZ_COUNT_CTOR(nsDisplayOpacity);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayOpacity::~nsDisplayOpacity() {
|
|
MOZ_COUNT_DTOR(nsDisplayOpacity);
|
|
}
|
|
#endif
|
|
|
|
nsRegion nsDisplayOpacity::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
|
|
bool* aSnap) {
|
|
*aSnap = false;
|
|
// We are never opaque, if our opacity was < 1 then we wouldn't have
|
|
// been created.
|
|
return nsRegion();
|
|
}
|
|
|
|
// nsDisplayOpacity uses layers for rendering
|
|
already_AddRefed<Layer>
|
|
nsDisplayOpacity::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerParameters& aContainerParameters) {
|
|
if (mFrame->StyleDisplay()->mOpacity == 0 && mFrame->GetContent() &&
|
|
!nsLayoutUtils::HasAnimationsForCompositor(mFrame->GetContent(), eCSSProperty_opacity)) {
|
|
return nullptr;
|
|
}
|
|
nsRefPtr<Layer> container = aManager->GetLayerBuilder()->
|
|
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList,
|
|
aContainerParameters, nullptr);
|
|
if (!container)
|
|
return nullptr;
|
|
|
|
container->SetOpacity(mFrame->StyleDisplay()->mOpacity);
|
|
AddAnimationsAndTransitionsToLayer(container, aBuilder,
|
|
this, eCSSProperty_opacity);
|
|
return container.forget();
|
|
}
|
|
|
|
/**
|
|
* This doesn't take into account layer scaling --- the layer may be
|
|
* rendered at a higher (or lower) resolution, affecting the retained layer
|
|
* size --- but this should be good enough.
|
|
*/
|
|
static bool
|
|
IsItemTooSmallForActiveLayer(nsDisplayItem* aItem)
|
|
{
|
|
nsIntRect visibleDevPixels = aItem->GetVisibleRect().ToOutsidePixels(
|
|
aItem->Frame()->PresContext()->AppUnitsPerDevPixel());
|
|
static const int MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS = 16;
|
|
return visibleDevPixels.Size() <
|
|
nsIntSize(MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS, MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS);
|
|
}
|
|
|
|
nsDisplayItem::LayerState
|
|
nsDisplayOpacity::GetLayerState(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerParameters& aParameters) {
|
|
if (mFrame->AreLayersMarkedActive(nsChangeHint_UpdateOpacityLayer) &&
|
|
!IsItemTooSmallForActiveLayer(this))
|
|
return LAYER_ACTIVE;
|
|
if (mFrame->GetContent()) {
|
|
if (nsLayoutUtils::HasAnimationsForCompositor(mFrame->GetContent(),
|
|
eCSSProperty_opacity)) {
|
|
return LAYER_ACTIVE;
|
|
}
|
|
}
|
|
nsIFrame* activeScrolledRoot =
|
|
nsLayoutUtils::GetActiveScrolledRootFor(mFrame, nullptr);
|
|
return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, mList, activeScrolledRoot);
|
|
}
|
|
|
|
bool
|
|
nsDisplayOpacity::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
const nsRect& aAllowVisibleRegionExpansion) {
|
|
// Our children are translucent so we should not allow them to subtract
|
|
// area from aVisibleRegion. We do need to find out what is visible under
|
|
// our children in the temporary compositing buffer, because if our children
|
|
// paint our entire bounds opaquely then we don't need an alpha channel in
|
|
// the temporary compositing buffer.
|
|
nsRect bounds = GetClippedBounds(aBuilder);
|
|
nsRegion visibleUnderChildren;
|
|
visibleUnderChildren.And(*aVisibleRegion, bounds);
|
|
nsRect allowExpansion = bounds.Intersect(aAllowVisibleRegionExpansion);
|
|
return
|
|
nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren,
|
|
allowExpansion);
|
|
}
|
|
|
|
bool nsDisplayOpacity::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
|
|
if (aItem->GetType() != TYPE_OPACITY)
|
|
return false;
|
|
// items for the same content element should be merged into a single
|
|
// compositing group
|
|
// aItem->GetUnderlyingFrame() returns non-null because it's nsDisplayOpacity
|
|
if (aItem->Frame()->GetContent() != mFrame->GetContent())
|
|
return false;
|
|
if (aItem->GetClip() != GetClip())
|
|
return false;
|
|
MergeFromTrackingMergedFrames(static_cast<nsDisplayOpacity*>(aItem));
|
|
return true;
|
|
}
|
|
|
|
nsDisplayOwnLayer::nsDisplayOwnLayer(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList,
|
|
uint32_t aFlags)
|
|
: nsDisplayWrapList(aBuilder, aFrame, aList)
|
|
, mFlags(aFlags) {
|
|
MOZ_COUNT_CTOR(nsDisplayOwnLayer);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayOwnLayer::~nsDisplayOwnLayer() {
|
|
MOZ_COUNT_DTOR(nsDisplayOwnLayer);
|
|
}
|
|
#endif
|
|
|
|
// nsDisplayOpacity uses layers for rendering
|
|
already_AddRefed<Layer>
|
|
nsDisplayOwnLayer::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerParameters& aContainerParameters) {
|
|
nsRefPtr<ContainerLayer> layer = aManager->GetLayerBuilder()->
|
|
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList,
|
|
aContainerParameters, nullptr);
|
|
|
|
if (mFlags & GENERATE_SUBDOC_INVALIDATIONS) {
|
|
mFrame->PresContext()->SetNotifySubDocInvalidationData(layer);
|
|
}
|
|
return layer.forget();
|
|
}
|
|
|
|
nsDisplayFixedPosition::nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame,
|
|
nsIFrame* aFixedPosFrame,
|
|
nsDisplayList* aList)
|
|
: nsDisplayOwnLayer(aBuilder, aFrame, aList)
|
|
, mFixedPosFrame(aFixedPosFrame) {
|
|
MOZ_COUNT_CTOR(nsDisplayFixedPosition);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayFixedPosition::~nsDisplayFixedPosition() {
|
|
MOZ_COUNT_DTOR(nsDisplayFixedPosition);
|
|
}
|
|
#endif
|
|
|
|
already_AddRefed<Layer>
|
|
nsDisplayFixedPosition::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerParameters& aContainerParameters) {
|
|
nsRefPtr<Layer> layer =
|
|
nsDisplayOwnLayer::BuildLayer(aBuilder, aManager, aContainerParameters);
|
|
|
|
// Work out the anchor point for this fixed position layer. We assume that
|
|
// any positioning set (left/top/right/bottom) indicates that the
|
|
// corresponding side of its container should be the anchor point,
|
|
// defaulting to top-left.
|
|
nsIFrame* viewportFrame = mFixedPosFrame->GetParent();
|
|
nsPresContext *presContext = viewportFrame->PresContext();
|
|
|
|
// Fixed position frames are reflowed into the scroll-port size if one has
|
|
// been set.
|
|
nsSize containingBlockSize = viewportFrame->GetSize();
|
|
if (presContext->PresShell()->IsScrollPositionClampingScrollPortSizeSet()) {
|
|
containingBlockSize = presContext->PresShell()->
|
|
GetScrollPositionClampingScrollPortSize();
|
|
}
|
|
|
|
// Find out the rect of the viewport frame relative to the reference frame.
|
|
// This, in conjunction with the container scale, will correspond to the
|
|
// coordinate-space of the built layer.
|
|
float factor = presContext->AppUnitsPerDevPixel();
|
|
nsPoint origin = viewportFrame->GetOffsetToCrossDoc(ReferenceFrame());
|
|
LayerRect anchorRect(NSAppUnitsToFloatPixels(origin.x, factor) *
|
|
aContainerParameters.mXScale,
|
|
NSAppUnitsToFloatPixels(origin.y, factor) *
|
|
aContainerParameters.mYScale,
|
|
NSAppUnitsToFloatPixels(containingBlockSize.width, factor) *
|
|
aContainerParameters.mXScale,
|
|
NSAppUnitsToFloatPixels(containingBlockSize.height, factor) *
|
|
aContainerParameters.mYScale);
|
|
|
|
LayerPoint anchor = anchorRect.TopLeft();
|
|
|
|
const nsStylePosition* position = mFixedPosFrame->StylePosition();
|
|
if (position->mOffset.GetRightUnit() != eStyleUnit_Auto)
|
|
anchor.x = anchorRect.XMost();
|
|
if (position->mOffset.GetBottomUnit() != eStyleUnit_Auto)
|
|
anchor.y = anchorRect.YMost();
|
|
|
|
layer->SetFixedPositionAnchor(anchor);
|
|
|
|
// Also make sure the layer is aware of any fixed position margins that have
|
|
// been set.
|
|
nsMargin fixedMargins = presContext->PresShell()->GetContentDocumentFixedPositionMargins();
|
|
LayerMargin fixedLayerMargins(NSAppUnitsToFloatPixels(fixedMargins.top, factor) *
|
|
aContainerParameters.mYScale,
|
|
NSAppUnitsToFloatPixels(fixedMargins.right, factor) *
|
|
aContainerParameters.mXScale,
|
|
NSAppUnitsToFloatPixels(fixedMargins.bottom, factor) *
|
|
aContainerParameters.mYScale,
|
|
NSAppUnitsToFloatPixels(fixedMargins.left, factor) *
|
|
aContainerParameters.mXScale);
|
|
|
|
// If the frame is auto-positioned on either axis, set the top/left layer
|
|
// margins to -1, to indicate to the compositor that this layer is
|
|
// unaffected by fixed margins.
|
|
if (position->mOffset.GetLeftUnit() == eStyleUnit_Auto &&
|
|
position->mOffset.GetRightUnit() == eStyleUnit_Auto) {
|
|
fixedLayerMargins.left = -1;
|
|
}
|
|
if (position->mOffset.GetTopUnit() == eStyleUnit_Auto &&
|
|
position->mOffset.GetBottomUnit() == eStyleUnit_Auto) {
|
|
fixedLayerMargins.top = -1;
|
|
}
|
|
|
|
layer->SetFixedPositionMargins(fixedLayerMargins);
|
|
|
|
return layer.forget();
|
|
}
|
|
|
|
bool nsDisplayFixedPosition::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
|
|
if (aItem->GetType() != TYPE_FIXED_POSITION)
|
|
return false;
|
|
// Items with the same fixed position frame can be merged.
|
|
nsDisplayFixedPosition* other = static_cast<nsDisplayFixedPosition*>(aItem);
|
|
if (other->mFixedPosFrame != mFixedPosFrame)
|
|
return false;
|
|
if (aItem->GetClip() != GetClip())
|
|
return false;
|
|
MergeFromTrackingMergedFrames(other);
|
|
return true;
|
|
}
|
|
|
|
nsDisplayScrollLayer::nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayList* aList,
|
|
nsIFrame* aForFrame,
|
|
nsIFrame* aScrolledFrame,
|
|
nsIFrame* aScrollFrame)
|
|
: nsDisplayWrapList(aBuilder, aForFrame, aList)
|
|
, mScrollFrame(aScrollFrame)
|
|
, mScrolledFrame(aScrolledFrame)
|
|
{
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
MOZ_COUNT_CTOR(nsDisplayScrollLayer);
|
|
#endif
|
|
|
|
NS_ASSERTION(mScrolledFrame && mScrolledFrame->GetContent(),
|
|
"Need a child frame with content");
|
|
}
|
|
|
|
nsDisplayScrollLayer::nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayItem* aItem,
|
|
nsIFrame* aForFrame,
|
|
nsIFrame* aScrolledFrame,
|
|
nsIFrame* aScrollFrame)
|
|
: nsDisplayWrapList(aBuilder, aForFrame, aItem)
|
|
, mScrollFrame(aScrollFrame)
|
|
, mScrolledFrame(aScrolledFrame)
|
|
{
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
MOZ_COUNT_CTOR(nsDisplayScrollLayer);
|
|
#endif
|
|
|
|
NS_ASSERTION(mScrolledFrame && mScrolledFrame->GetContent(),
|
|
"Need a child frame with content");
|
|
}
|
|
|
|
nsDisplayScrollLayer::nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aForFrame,
|
|
nsIFrame* aScrolledFrame,
|
|
nsIFrame* aScrollFrame)
|
|
: nsDisplayWrapList(aBuilder, aForFrame)
|
|
, mScrollFrame(aScrollFrame)
|
|
, mScrolledFrame(aScrolledFrame)
|
|
{
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
MOZ_COUNT_CTOR(nsDisplayScrollLayer);
|
|
#endif
|
|
|
|
NS_ASSERTION(mScrolledFrame && mScrolledFrame->GetContent(),
|
|
"Need a child frame with content");
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayScrollLayer::~nsDisplayScrollLayer()
|
|
{
|
|
MOZ_COUNT_DTOR(nsDisplayScrollLayer);
|
|
}
|
|
#endif
|
|
|
|
already_AddRefed<Layer>
|
|
nsDisplayScrollLayer::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerParameters& aContainerParameters) {
|
|
nsRefPtr<ContainerLayer> layer = aManager->GetLayerBuilder()->
|
|
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList,
|
|
aContainerParameters, nullptr);
|
|
|
|
// Get the already set unique ID for scrolling this content remotely.
|
|
// Or, if not set, generate a new ID.
|
|
nsIContent* content = mScrolledFrame->GetContent();
|
|
ViewID scrollId = nsLayoutUtils::FindOrCreateIDFor(content);
|
|
|
|
nsRect viewport = mScrollFrame->GetRect() -
|
|
mScrollFrame->GetPosition() +
|
|
mScrollFrame->GetOffsetToCrossDoc(ReferenceFrame());
|
|
|
|
bool usingDisplayport = false;
|
|
bool usingCriticalDisplayport = false;
|
|
nsRect displayport, criticalDisplayport;
|
|
if (content) {
|
|
usingDisplayport = nsLayoutUtils::GetDisplayPort(content, &displayport);
|
|
usingCriticalDisplayport =
|
|
nsLayoutUtils::GetCriticalDisplayPort(content, &criticalDisplayport);
|
|
}
|
|
RecordFrameMetrics(mScrolledFrame, mScrollFrame, layer, mVisibleRect, viewport,
|
|
(usingDisplayport ? &displayport : nullptr),
|
|
(usingCriticalDisplayport ? &criticalDisplayport : nullptr),
|
|
scrollId, aContainerParameters, false);
|
|
|
|
return layer.forget();
|
|
}
|
|
|
|
bool
|
|
nsDisplayScrollLayer::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
const nsRect& aAllowVisibleRegionExpansion)
|
|
{
|
|
nsRect displayport;
|
|
if (nsLayoutUtils::GetDisplayPort(mScrolledFrame->GetContent(), &displayport)) {
|
|
// The visible region for the children may be much bigger than the hole we
|
|
// are viewing the children from, so that the compositor process has enough
|
|
// content to asynchronously pan while content is being refreshed.
|
|
|
|
nsRegion childVisibleRegion = displayport + mScrollFrame->GetOffsetToCrossDoc(ReferenceFrame());
|
|
|
|
nsRect boundedRect =
|
|
childVisibleRegion.GetBounds().Intersect(mList.GetBounds(aBuilder));
|
|
nsRect allowExpansion = boundedRect.Intersect(aAllowVisibleRegionExpansion);
|
|
bool visible = mList.ComputeVisibilityForSublist(
|
|
aBuilder, &childVisibleRegion, boundedRect, allowExpansion);
|
|
// We don't allow this computation to influence aVisibleRegion, on the
|
|
// assumption that the layer can be asynchronously scrolled so we'll
|
|
// definitely need all the content under it.
|
|
mVisibleRect = boundedRect;
|
|
|
|
return visible;
|
|
} else {
|
|
return nsDisplayWrapList::ComputeVisibility(aBuilder, aVisibleRegion,
|
|
aAllowVisibleRegionExpansion);
|
|
}
|
|
}
|
|
|
|
LayerState
|
|
nsDisplayScrollLayer::GetLayerState(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerParameters& aParameters)
|
|
{
|
|
// Force this as a layer so we can scroll asynchronously.
|
|
// This causes incorrect rendering for rounded clips!
|
|
return LAYER_ACTIVE_FORCE;
|
|
}
|
|
|
|
bool
|
|
nsDisplayScrollLayer::TryMerge(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayItem* aItem)
|
|
{
|
|
if (aItem->GetType() != TYPE_SCROLL_LAYER) {
|
|
return false;
|
|
}
|
|
nsDisplayScrollLayer* other = static_cast<nsDisplayScrollLayer*>(aItem);
|
|
if (other->mScrolledFrame != this->mScrolledFrame) {
|
|
return false;
|
|
}
|
|
if (aItem->GetClip() != GetClip()) {
|
|
return false;
|
|
}
|
|
|
|
NS_ASSERTION(other->mReferenceFrame == mReferenceFrame,
|
|
"Must have the same reference frame!");
|
|
|
|
FrameProperties props = mScrolledFrame->Properties();
|
|
props.Set(nsIFrame::ScrollLayerCount(),
|
|
reinterpret_cast<void*>(GetScrollLayerCount() - 1));
|
|
|
|
// Swap frames with the other item before doing MergeFrom.
|
|
// XXX - This ensures that the frame associated with a scroll layer after
|
|
// merging is the first, rather than the last. This tends to change less,
|
|
// ensuring we're more likely to retain the associated gfx layer.
|
|
// See Bug 729534 and Bug 731641.
|
|
nsIFrame* tmp = mFrame;
|
|
mFrame = other->mFrame;
|
|
other->mFrame = tmp;
|
|
MergeFromTrackingMergedFrames(other);
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
nsDisplayScrollLayer::ShouldFlattenAway(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
return GetScrollLayerCount() > 1;
|
|
}
|
|
|
|
intptr_t
|
|
nsDisplayScrollLayer::GetScrollLayerCount()
|
|
{
|
|
FrameProperties props = mScrolledFrame->Properties();
|
|
#ifdef DEBUG
|
|
bool hasCount = false;
|
|
intptr_t result = reinterpret_cast<intptr_t>(
|
|
props.Get(nsIFrame::ScrollLayerCount(), &hasCount));
|
|
// If this aborts, then the property was either not added before scroll
|
|
// layers were created or the property was deleted to early. If the latter,
|
|
// make sure that nsDisplayScrollInfoLayer is on the bottom of the list so
|
|
// that it is processed last.
|
|
NS_ABORT_IF_FALSE(hasCount, "nsDisplayScrollLayer should always be defined");
|
|
return result;
|
|
#else
|
|
return reinterpret_cast<intptr_t>(props.Get(nsIFrame::ScrollLayerCount()));
|
|
#endif
|
|
}
|
|
|
|
intptr_t
|
|
nsDisplayScrollLayer::RemoveScrollLayerCount()
|
|
{
|
|
intptr_t result = GetScrollLayerCount();
|
|
FrameProperties props = mScrolledFrame->Properties();
|
|
props.Remove(nsIFrame::ScrollLayerCount());
|
|
return result;
|
|
}
|
|
|
|
|
|
nsDisplayScrollInfoLayer::nsDisplayScrollInfoLayer(
|
|
nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aScrolledFrame,
|
|
nsIFrame* aScrollFrame)
|
|
: nsDisplayScrollLayer(aBuilder, aScrollFrame, aScrolledFrame, aScrollFrame)
|
|
{
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
MOZ_COUNT_CTOR(nsDisplayScrollInfoLayer);
|
|
#endif
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayScrollInfoLayer::~nsDisplayScrollInfoLayer()
|
|
{
|
|
MOZ_COUNT_DTOR(nsDisplayScrollInfoLayer);
|
|
}
|
|
#endif
|
|
|
|
LayerState
|
|
nsDisplayScrollInfoLayer::GetLayerState(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerParameters& aParameters)
|
|
{
|
|
return LAYER_ACTIVE_EMPTY;
|
|
}
|
|
|
|
bool
|
|
nsDisplayScrollInfoLayer::TryMerge(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayItem* aItem)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
nsDisplayScrollInfoLayer::ShouldFlattenAway(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
// Layer metadata for a particular scroll frame needs to be unique. Only
|
|
// one nsDisplayScrollLayer (with rendered content) or one
|
|
// nsDisplayScrollInfoLayer (with only the metadata) should survive the
|
|
// visibility computation.
|
|
return RemoveScrollLayerCount() == 1;
|
|
}
|
|
|
|
nsDisplayZoom::nsDisplayZoom(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList,
|
|
int32_t aAPD, int32_t aParentAPD,
|
|
uint32_t aFlags)
|
|
: nsDisplayOwnLayer(aBuilder, aFrame, aList, aFlags)
|
|
, mAPD(aAPD), mParentAPD(aParentAPD) {
|
|
MOZ_COUNT_CTOR(nsDisplayZoom);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayZoom::~nsDisplayZoom() {
|
|
MOZ_COUNT_DTOR(nsDisplayZoom);
|
|
}
|
|
#endif
|
|
|
|
nsRect nsDisplayZoom::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
|
|
{
|
|
nsRect bounds = nsDisplayWrapList::GetBounds(aBuilder, aSnap);
|
|
*aSnap = false;
|
|
return bounds.ConvertAppUnitsRoundOut(mAPD, mParentAPD);
|
|
}
|
|
|
|
void nsDisplayZoom::HitTest(nsDisplayListBuilder *aBuilder,
|
|
const nsRect& aRect,
|
|
HitTestState *aState,
|
|
nsTArray<nsIFrame*> *aOutFrames)
|
|
{
|
|
nsRect rect;
|
|
// A 1x1 rect indicates we are just hit testing a point, so pass down a 1x1
|
|
// rect as well instead of possibly rounding the width or height to zero.
|
|
if (aRect.width == 1 && aRect.height == 1) {
|
|
rect.MoveTo(aRect.TopLeft().ConvertAppUnits(mParentAPD, mAPD));
|
|
rect.width = rect.height = 1;
|
|
} else {
|
|
rect = aRect.ConvertAppUnitsRoundOut(mParentAPD, mAPD);
|
|
}
|
|
mList.HitTest(aBuilder, rect, aState, aOutFrames);
|
|
}
|
|
|
|
void nsDisplayZoom::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx)
|
|
{
|
|
mList.PaintForFrame(aBuilder, aCtx, mFrame, nsDisplayList::PAINT_DEFAULT);
|
|
}
|
|
|
|
bool nsDisplayZoom::ComputeVisibility(nsDisplayListBuilder *aBuilder,
|
|
nsRegion *aVisibleRegion,
|
|
const nsRect& aAllowVisibleRegionExpansion)
|
|
{
|
|
// Convert the passed in visible region to our appunits.
|
|
nsRegion visibleRegion;
|
|
// mVisibleRect has been clipped to GetClippedBounds
|
|
visibleRegion.And(*aVisibleRegion, mVisibleRect);
|
|
visibleRegion = visibleRegion.ConvertAppUnitsRoundOut(mParentAPD, mAPD);
|
|
nsRegion originalVisibleRegion = visibleRegion;
|
|
|
|
nsRect transformedVisibleRect =
|
|
mVisibleRect.ConvertAppUnitsRoundOut(mParentAPD, mAPD);
|
|
nsRect allowExpansion =
|
|
aAllowVisibleRegionExpansion.ConvertAppUnitsRoundIn(mParentAPD, mAPD);
|
|
bool retval =
|
|
mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion,
|
|
transformedVisibleRect,
|
|
allowExpansion);
|
|
|
|
nsRegion removed;
|
|
// removed = originalVisibleRegion - visibleRegion
|
|
removed.Sub(originalVisibleRegion, visibleRegion);
|
|
// Convert removed region to parent appunits.
|
|
removed = removed.ConvertAppUnitsRoundIn(mAPD, mParentAPD);
|
|
// aVisibleRegion = aVisibleRegion - removed (modulo any simplifications
|
|
// SubtractFromVisibleRegion does)
|
|
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed);
|
|
|
|
return retval;
|
|
}
|
|
|
|
///////////////////////////////////////////////////
|
|
// nsDisplayTransform Implementation
|
|
//
|
|
|
|
// Write #define UNIFIED_CONTINUATIONS here to have the transform property try
|
|
// to transform content with continuations as one unified block instead of
|
|
// several smaller ones. This is currently disabled because it doesn't work
|
|
// correctly, since when the frames are initially being reflowed, their
|
|
// continuations all compute their bounding rects independently of each other
|
|
// and consequently get the wrong value. Write #define DEBUG_HIT here to have
|
|
// the nsDisplayTransform class dump out a bunch of information about hit
|
|
// detection.
|
|
#undef UNIFIED_CONTINUATIONS
|
|
#undef DEBUG_HIT
|
|
|
|
/* Returns the bounds of a frame as defined for transforms. If
|
|
* UNIFIED_CONTINUATIONS is not defined, this is simply the frame's bounding
|
|
* rectangle, translated to the origin. Otherwise, returns the smallest
|
|
* rectangle containing a frame and all of its continuations. For example, if
|
|
* there is a <span> element with several continuations split over several
|
|
* lines, this function will return the rectangle containing all of those
|
|
* continuations. This rectangle is relative to the origin of the frame's local
|
|
* coordinate space.
|
|
*/
|
|
#ifndef UNIFIED_CONTINUATIONS
|
|
|
|
nsRect
|
|
nsDisplayTransform::GetFrameBoundsForTransform(const nsIFrame* aFrame)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't get the bounds of a nonexistent frame!");
|
|
|
|
if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) {
|
|
// TODO: SVG needs to define what percentage translations resolve against.
|
|
return nsRect();
|
|
}
|
|
|
|
return nsRect(nsPoint(0, 0), aFrame->GetSize());
|
|
}
|
|
|
|
#else
|
|
|
|
nsRect
|
|
nsDisplayTransform::GetFrameBoundsForTransform(const nsIFrame* aFrame)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't get the bounds of a nonexistent frame!");
|
|
|
|
nsRect result;
|
|
|
|
if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) {
|
|
// TODO: SVG needs to define what percentage translations resolve against.
|
|
return result;
|
|
}
|
|
|
|
/* Iterate through the continuation list, unioning together all the
|
|
* bounding rects.
|
|
*/
|
|
for (const nsIFrame *currFrame = aFrame->GetFirstContinuation();
|
|
currFrame != nullptr;
|
|
currFrame = currFrame->GetNextContinuation())
|
|
{
|
|
/* Get the frame rect in local coordinates, then translate back to the
|
|
* original coordinates.
|
|
*/
|
|
result.UnionRect(result, nsRect(currFrame->GetOffsetTo(aFrame),
|
|
currFrame->GetSize()));
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
#endif
|
|
|
|
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
|
|
nsDisplayList *aList, ComputeTransformFunction aTransformGetter,
|
|
uint32_t aIndex)
|
|
: nsDisplayItem(aBuilder, aFrame)
|
|
, mStoredList(aBuilder, aFrame, aList)
|
|
, mTransformGetter(aTransformGetter)
|
|
, mIndex(aIndex)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayTransform);
|
|
NS_ABORT_IF_FALSE(aFrame, "Must have a frame!");
|
|
NS_ABORT_IF_FALSE(!aFrame->IsTransformed(), "Can't specify a transform getter for a transformed frame!");
|
|
mStoredList.SetClip(aBuilder, DisplayItemClip::NoClip());
|
|
}
|
|
|
|
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
|
|
nsDisplayList *aList, uint32_t aIndex)
|
|
: nsDisplayItem(aBuilder, aFrame)
|
|
, mStoredList(aBuilder, aFrame, aList)
|
|
, mTransformGetter(nullptr)
|
|
, mIndex(aIndex)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayTransform);
|
|
NS_ABORT_IF_FALSE(aFrame, "Must have a frame!");
|
|
mReferenceFrame =
|
|
aBuilder->FindReferenceFrameFor(GetTransformRootFrame(aFrame));
|
|
mToReferenceFrame = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
|
|
mStoredList.SetClip(aBuilder, DisplayItemClip::NoClip());
|
|
}
|
|
|
|
/* Returns the delta specified by the -moz-transform-origin property.
|
|
* This is a positive delta, meaning that it indicates the direction to move
|
|
* to get from (0, 0) of the frame to the transform origin. This function is
|
|
* called off the main thread.
|
|
*/
|
|
/* static */ gfxPoint3D
|
|
nsDisplayTransform::GetDeltaToMozTransformOrigin(const nsIFrame* aFrame,
|
|
float aAppUnitsPerPixel,
|
|
const nsRect* aBoundsOverride)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't get delta for a null frame!");
|
|
NS_PRECONDITION(aFrame->IsTransformed(),
|
|
"Shouldn't get a delta for an untransformed frame!");
|
|
|
|
/* For both of the coordinates, if the value of -moz-transform is a
|
|
* percentage, it's relative to the size of the frame. Otherwise, if it's
|
|
* a distance, it's already computed for us!
|
|
*/
|
|
const nsStyleDisplay* display = aFrame->StyleDisplay();
|
|
nsRect boundingRect = (aBoundsOverride ? *aBoundsOverride :
|
|
nsDisplayTransform::GetFrameBoundsForTransform(aFrame));
|
|
|
|
/* Allows us to access named variables by index. */
|
|
float coords[3];
|
|
const nscoord* dimensions[2] =
|
|
{&boundingRect.width, &boundingRect.height};
|
|
|
|
for (uint8_t index = 0; index < 2; ++index) {
|
|
/* If the -moz-transform-origin specifies a percentage, take the percentage
|
|
* of the size of the box.
|
|
*/
|
|
const nsStyleCoord &coord = display->mTransformOrigin[index];
|
|
if (coord.GetUnit() == eStyleUnit_Calc) {
|
|
const nsStyleCoord::Calc *calc = coord.GetCalcValue();
|
|
coords[index] =
|
|
NSAppUnitsToFloatPixels(*dimensions[index], aAppUnitsPerPixel) *
|
|
calc->mPercent +
|
|
NSAppUnitsToFloatPixels(calc->mLength, aAppUnitsPerPixel);
|
|
} else if (coord.GetUnit() == eStyleUnit_Percent) {
|
|
coords[index] =
|
|
NSAppUnitsToFloatPixels(*dimensions[index], aAppUnitsPerPixel) *
|
|
coord.GetPercentValue();
|
|
} else {
|
|
NS_ABORT_IF_FALSE(coord.GetUnit() == eStyleUnit_Coord, "unexpected unit");
|
|
coords[index] =
|
|
NSAppUnitsToFloatPixels(coord.GetCoordValue(), aAppUnitsPerPixel);
|
|
}
|
|
if ((aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) &&
|
|
coord.GetUnit() != eStyleUnit_Percent) {
|
|
// <length> values represent offsets from the origin of the SVG element's
|
|
// user space, not the top left of its bounds, so we must adjust for that:
|
|
nscoord offset =
|
|
(index == 0) ? aFrame->GetPosition().x : aFrame->GetPosition().y;
|
|
coords[index] -= NSAppUnitsToFloatPixels(offset, aAppUnitsPerPixel);
|
|
}
|
|
}
|
|
|
|
coords[2] = NSAppUnitsToFloatPixels(display->mTransformOrigin[2].GetCoordValue(),
|
|
aAppUnitsPerPixel);
|
|
/* Adjust based on the origin of the rectangle. */
|
|
coords[0] += NSAppUnitsToFloatPixels(boundingRect.x, aAppUnitsPerPixel);
|
|
coords[1] += NSAppUnitsToFloatPixels(boundingRect.y, aAppUnitsPerPixel);
|
|
|
|
return gfxPoint3D(coords[0], coords[1], coords[2]);
|
|
}
|
|
|
|
/* Returns the delta specified by the -moz-perspective-origin property.
|
|
* This is a positive delta, meaning that it indicates the direction to move
|
|
* to get from (0, 0) of the frame to the perspective origin. This function is
|
|
* called off the main thread.
|
|
*/
|
|
/* static */ gfxPoint3D
|
|
nsDisplayTransform::GetDeltaToMozPerspectiveOrigin(const nsIFrame* aFrame,
|
|
float aAppUnitsPerPixel)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't get delta for a null frame!");
|
|
NS_PRECONDITION(aFrame->IsTransformed(),
|
|
"Shouldn't get a delta for an untransformed frame!");
|
|
|
|
/* For both of the coordinates, if the value of -moz-perspective-origin is a
|
|
* percentage, it's relative to the size of the frame. Otherwise, if it's
|
|
* a distance, it's already computed for us!
|
|
*/
|
|
|
|
//TODO: Should this be using our bounds or the parent's bounds?
|
|
// How do we handle aBoundsOverride in the latter case?
|
|
nsIFrame* parent = aFrame->GetParentStyleContextFrame();
|
|
if (!parent) {
|
|
return gfxPoint3D();
|
|
}
|
|
const nsStyleDisplay* display = parent->StyleDisplay();
|
|
nsRect boundingRect = nsDisplayTransform::GetFrameBoundsForTransform(parent);
|
|
|
|
/* Allows us to access named variables by index. */
|
|
gfxPoint3D result;
|
|
result.z = 0.0f;
|
|
gfxFloat* coords[2] = {&result.x, &result.y};
|
|
const nscoord* dimensions[2] =
|
|
{&boundingRect.width, &boundingRect.height};
|
|
|
|
for (uint8_t index = 0; index < 2; ++index) {
|
|
/* If the -moz-transform-origin specifies a percentage, take the percentage
|
|
* of the size of the box.
|
|
*/
|
|
const nsStyleCoord &coord = display->mPerspectiveOrigin[index];
|
|
if (coord.GetUnit() == eStyleUnit_Calc) {
|
|
const nsStyleCoord::Calc *calc = coord.GetCalcValue();
|
|
*coords[index] =
|
|
NSAppUnitsToFloatPixels(*dimensions[index], aAppUnitsPerPixel) *
|
|
calc->mPercent +
|
|
NSAppUnitsToFloatPixels(calc->mLength, aAppUnitsPerPixel);
|
|
} else if (coord.GetUnit() == eStyleUnit_Percent) {
|
|
*coords[index] =
|
|
NSAppUnitsToFloatPixels(*dimensions[index], aAppUnitsPerPixel) *
|
|
coord.GetPercentValue();
|
|
} else {
|
|
NS_ABORT_IF_FALSE(coord.GetUnit() == eStyleUnit_Coord, "unexpected unit");
|
|
*coords[index] =
|
|
NSAppUnitsToFloatPixels(coord.GetCoordValue(), aAppUnitsPerPixel);
|
|
}
|
|
}
|
|
|
|
nsPoint parentOffset = aFrame->GetOffsetTo(parent);
|
|
gfxPoint3D gfxOffset(
|
|
NSAppUnitsToFloatPixels(parentOffset.x, aAppUnitsPerPixel),
|
|
NSAppUnitsToFloatPixels(parentOffset.y, aAppUnitsPerPixel),
|
|
0.0f);
|
|
|
|
return result - gfxOffset;
|
|
}
|
|
|
|
nsDisplayTransform::FrameTransformProperties::FrameTransformProperties(const nsIFrame* aFrame,
|
|
float aAppUnitsPerPixel,
|
|
const nsRect* aBoundsOverride)
|
|
: mFrame(aFrame)
|
|
, mTransformList(aFrame->StyleDisplay()->mSpecifiedTransform)
|
|
, mToMozOrigin(GetDeltaToMozTransformOrigin(aFrame, aAppUnitsPerPixel, aBoundsOverride))
|
|
, mToPerspectiveOrigin(GetDeltaToMozPerspectiveOrigin(aFrame, aAppUnitsPerPixel))
|
|
, mChildPerspective(0)
|
|
{
|
|
const nsStyleDisplay* parentDisp = nullptr;
|
|
nsStyleContext* parentStyleContext = aFrame->StyleContext()->GetParent();
|
|
if (parentStyleContext) {
|
|
parentDisp = parentStyleContext->StyleDisplay();
|
|
}
|
|
if (parentDisp && parentDisp->mChildPerspective.GetUnit() == eStyleUnit_Coord) {
|
|
mChildPerspective = parentDisp->mChildPerspective.GetCoordValue();
|
|
}
|
|
}
|
|
|
|
/* Wraps up the -moz-transform matrix in a change-of-basis matrix pair that
|
|
* translates from local coordinate space to transform coordinate space, then
|
|
* hands it back.
|
|
*/
|
|
gfx3DMatrix
|
|
nsDisplayTransform::GetResultingTransformMatrix(const FrameTransformProperties& aProperties,
|
|
const nsPoint& aOrigin,
|
|
float aAppUnitsPerPixel,
|
|
const nsRect* aBoundsOverride,
|
|
nsIFrame** aOutAncestor)
|
|
{
|
|
return GetResultingTransformMatrixInternal(aProperties, aOrigin, aAppUnitsPerPixel,
|
|
aBoundsOverride, aOutAncestor);
|
|
}
|
|
|
|
gfx3DMatrix
|
|
nsDisplayTransform::GetResultingTransformMatrix(const nsIFrame* aFrame,
|
|
const nsPoint& aOrigin,
|
|
float aAppUnitsPerPixel,
|
|
const nsRect* aBoundsOverride,
|
|
nsIFrame** aOutAncestor)
|
|
{
|
|
FrameTransformProperties props(aFrame,
|
|
aAppUnitsPerPixel,
|
|
aBoundsOverride);
|
|
|
|
return GetResultingTransformMatrixInternal(props, aOrigin, aAppUnitsPerPixel,
|
|
aBoundsOverride, aOutAncestor);
|
|
}
|
|
|
|
gfx3DMatrix
|
|
nsDisplayTransform::GetResultingTransformMatrixInternal(const FrameTransformProperties& aProperties,
|
|
const nsPoint& aOrigin,
|
|
float aAppUnitsPerPixel,
|
|
const nsRect* aBoundsOverride,
|
|
nsIFrame** aOutAncestor)
|
|
{
|
|
const nsIFrame *frame = aProperties.mFrame;
|
|
|
|
if (aOutAncestor) {
|
|
*aOutAncestor = nsLayoutUtils::GetCrossDocParentFrame(frame);
|
|
}
|
|
|
|
/* Account for the -moz-transform-origin property by translating the
|
|
* coordinate space to the new origin.
|
|
*/
|
|
gfxPoint3D newOrigin =
|
|
gfxPoint3D(NSAppUnitsToFloatPixels(aOrigin.x, aAppUnitsPerPixel),
|
|
NSAppUnitsToFloatPixels(aOrigin.y, aAppUnitsPerPixel),
|
|
0.0f);
|
|
|
|
/* Get the underlying transform matrix. This requires us to get the
|
|
* bounds of the frame.
|
|
*/
|
|
nsRect bounds = (aBoundsOverride ? *aBoundsOverride :
|
|
nsDisplayTransform::GetFrameBoundsForTransform(frame));
|
|
|
|
/* Get the matrix, then change its basis to factor in the origin. */
|
|
bool dummy;
|
|
gfx3DMatrix result;
|
|
// Call IsSVGTransformed() regardless of the value of
|
|
// disp->mSpecifiedTransform, since we still need any transformFromSVGParent.
|
|
gfxMatrix svgTransform, transformFromSVGParent;
|
|
bool hasSVGTransforms =
|
|
frame && frame->IsSVGTransformed(&svgTransform, &transformFromSVGParent);
|
|
/* Transformed frames always have a transform, or are preserving 3d (and might still have perspective!) */
|
|
if (aProperties.mTransformList) {
|
|
result = nsStyleTransformMatrix::ReadTransforms(aProperties.mTransformList,
|
|
frame ? frame->StyleContext() : nullptr,
|
|
frame ? frame->PresContext() : nullptr,
|
|
dummy, bounds, aAppUnitsPerPixel);
|
|
} else if (hasSVGTransforms) {
|
|
// Correct the translation components for zoom:
|
|
float pixelsPerCSSPx = frame->PresContext()->AppUnitsPerCSSPixel() /
|
|
aAppUnitsPerPixel;
|
|
svgTransform.x0 *= pixelsPerCSSPx;
|
|
svgTransform.y0 *= pixelsPerCSSPx;
|
|
result = gfx3DMatrix::From2D(svgTransform);
|
|
}
|
|
|
|
if (hasSVGTransforms && !transformFromSVGParent.IsIdentity()) {
|
|
// Correct the translation components for zoom:
|
|
float pixelsPerCSSPx = frame->PresContext()->AppUnitsPerCSSPixel() /
|
|
aAppUnitsPerPixel;
|
|
transformFromSVGParent.x0 *= pixelsPerCSSPx;
|
|
transformFromSVGParent.y0 *= pixelsPerCSSPx;
|
|
result = result * gfx3DMatrix::From2D(transformFromSVGParent);
|
|
}
|
|
|
|
if (aProperties.mChildPerspective > 0.0) {
|
|
gfx3DMatrix perspective;
|
|
perspective._34 =
|
|
-1.0 / NSAppUnitsToFloatPixels(aProperties.mChildPerspective, aAppUnitsPerPixel);
|
|
/* At the point when perspective is applied, we have been translated to the transform origin.
|
|
* The translation to the perspective origin is the difference between these values.
|
|
*/
|
|
result = result * nsLayoutUtils::ChangeMatrixBasis(aProperties.mToPerspectiveOrigin - aProperties.mToMozOrigin, perspective);
|
|
}
|
|
|
|
gfxPoint3D rounded(hasSVGTransforms ? newOrigin.x : NS_round(newOrigin.x),
|
|
hasSVGTransforms ? newOrigin.y : NS_round(newOrigin.y),
|
|
0);
|
|
|
|
if (frame && frame->Preserves3D()) {
|
|
// Include the transform set on our parent
|
|
NS_ASSERTION(frame->GetParent() &&
|
|
frame->GetParent()->IsTransformed() &&
|
|
frame->GetParent()->Preserves3DChildren(),
|
|
"Preserve3D mismatch!");
|
|
FrameTransformProperties props(frame->GetParent(),
|
|
aAppUnitsPerPixel,
|
|
nullptr);
|
|
gfx3DMatrix parent =
|
|
GetResultingTransformMatrixInternal(props,
|
|
aOrigin - frame->GetPosition(),
|
|
aAppUnitsPerPixel, nullptr, aOutAncestor);
|
|
return nsLayoutUtils::ChangeMatrixBasis(rounded + aProperties.mToMozOrigin, result) * parent;
|
|
}
|
|
|
|
return nsLayoutUtils::ChangeMatrixBasis
|
|
(rounded + aProperties.mToMozOrigin, result);
|
|
}
|
|
|
|
bool
|
|
nsDisplayOpacity::CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
if (Frame()->AreLayersMarkedActive(nsChangeHint_UpdateOpacityLayer)) {
|
|
return true;
|
|
}
|
|
|
|
if (nsLayoutUtils::IsAnimationLoggingEnabled()) {
|
|
nsCString message;
|
|
message.AppendLiteral("Performance warning: Async animation disabled because frame was not marked active for opacity animation");
|
|
CommonElementAnimationData::LogAsyncAnimationFailure(message,
|
|
Frame()->GetContent());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
nsDisplayTransform::CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
return ShouldPrerenderTransformedContent(aBuilder,
|
|
Frame(),
|
|
nsLayoutUtils::IsAnimationLoggingEnabled());
|
|
}
|
|
|
|
/* static */ bool
|
|
nsDisplayTransform::ShouldPrerenderTransformedContent(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame,
|
|
bool aLogAnimations)
|
|
{
|
|
// Elements whose transform has been modified recently, or which
|
|
// have a compositor-animated transform, can be prerendered. An element
|
|
// might have only just had its transform animated in which case
|
|
// nsChangeHint_UpdateTransformLayer will not be present yet.
|
|
if (!aFrame->AreLayersMarkedActive(nsChangeHint_UpdateTransformLayer) &&
|
|
(!aFrame->GetContent() ||
|
|
!nsLayoutUtils::HasAnimationsForCompositor(aFrame->GetContent(),
|
|
eCSSProperty_transform))) {
|
|
if (aLogAnimations) {
|
|
nsCString message;
|
|
message.AppendLiteral("Performance warning: Async animation disabled because frame was not marked active for transform animation");
|
|
CommonElementAnimationData::LogAsyncAnimationFailure(message,
|
|
aFrame->GetContent());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
nsSize refSize = aBuilder->RootReferenceFrame()->GetSize();
|
|
// Only prerender if the transformed frame's size is <= the
|
|
// reference frame size (~viewport), allowing a 1/8th fuzz factor
|
|
// for shadows, borders, etc.
|
|
refSize += nsSize(refSize.width / 8, refSize.height / 8);
|
|
nsSize frameSize = aFrame->GetVisualOverflowRectRelativeToSelf().Size();
|
|
if (frameSize <= refSize) {
|
|
// Bug 717521 - pre-render max 4096 x 4096 device pixels.
|
|
nscoord max = aFrame->PresContext()->DevPixelsToAppUnits(4096);
|
|
nsRect visual = aFrame->GetVisualOverflowRect();
|
|
if (visual.width <= max && visual.height <= max) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (aLogAnimations) {
|
|
nsCString message;
|
|
message.AppendLiteral("Performance warning: Async animation disabled because frame size (");
|
|
message.AppendInt(nsPresContext::AppUnitsToIntCSSPixels(frameSize.width));
|
|
message.AppendLiteral(", ");
|
|
message.AppendInt(nsPresContext::AppUnitsToIntCSSPixels(frameSize.height));
|
|
message.AppendLiteral(") is bigger than the viewport (");
|
|
message.AppendInt(nsPresContext::AppUnitsToIntCSSPixels(refSize.width));
|
|
message.AppendLiteral(", ");
|
|
message.AppendInt(nsPresContext::AppUnitsToIntCSSPixels(refSize.height));
|
|
message.AppendLiteral(")");
|
|
CommonElementAnimationData::LogAsyncAnimationFailure(message,
|
|
aFrame->GetContent());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* If the matrix is singular, or a hidden backface is shown, the frame won't be visible or hit. */
|
|
static bool IsFrameVisible(nsIFrame* aFrame, const gfx3DMatrix& aMatrix)
|
|
{
|
|
if (aMatrix.IsSingular()) {
|
|
return false;
|
|
}
|
|
if (aFrame->StyleDisplay()->mBackfaceVisibility == NS_STYLE_BACKFACE_VISIBILITY_HIDDEN &&
|
|
aMatrix.IsBackfaceVisible()) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
const gfx3DMatrix&
|
|
nsDisplayTransform::GetTransform(float aAppUnitsPerPixel)
|
|
{
|
|
if (mTransform.IsIdentity() || mCachedAppUnitsPerPixel != aAppUnitsPerPixel) {
|
|
gfxPoint3D newOrigin =
|
|
gfxPoint3D(NSAppUnitsToFloatPixels(mToReferenceFrame.x, aAppUnitsPerPixel),
|
|
NSAppUnitsToFloatPixels(mToReferenceFrame.y, aAppUnitsPerPixel),
|
|
0.0f);
|
|
if (mTransformGetter) {
|
|
mTransform = mTransformGetter(mFrame, aAppUnitsPerPixel);
|
|
mTransform = nsLayoutUtils::ChangeMatrixBasis(newOrigin, mTransform);
|
|
} else {
|
|
mTransform =
|
|
GetResultingTransformMatrix(mFrame, ToReferenceFrame(),
|
|
aAppUnitsPerPixel);
|
|
|
|
/**
|
|
* Shift the coorindates to be relative to our reference frame instead of relative to this frame.
|
|
* When we have preserve-3d, our reference frame is already guaranteed to be an ancestor of the
|
|
* preserve-3d chain, so we only need to do this once.
|
|
*/
|
|
bool hasSVGTransforms = mFrame->IsSVGTransformed();
|
|
gfxPoint3D rounded(hasSVGTransforms ? newOrigin.x : NS_round(newOrigin.x),
|
|
hasSVGTransforms ? newOrigin.y : NS_round(newOrigin.y),
|
|
0);
|
|
mTransform.Translate(rounded);
|
|
mCachedAppUnitsPerPixel = aAppUnitsPerPixel;
|
|
}
|
|
}
|
|
return mTransform;
|
|
}
|
|
|
|
bool
|
|
nsDisplayTransform::ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
return ShouldPrerenderTransformedContent(aBuilder, mFrame, false);
|
|
}
|
|
|
|
already_AddRefed<Layer> nsDisplayTransform::BuildLayer(nsDisplayListBuilder *aBuilder,
|
|
LayerManager *aManager,
|
|
const ContainerParameters& aContainerParameters)
|
|
{
|
|
const gfx3DMatrix& newTransformMatrix =
|
|
GetTransform(mFrame->PresContext()->AppUnitsPerDevPixel());
|
|
|
|
if (mFrame->StyleDisplay()->mBackfaceVisibility == NS_STYLE_BACKFACE_VISIBILITY_HIDDEN &&
|
|
newTransformMatrix.IsBackfaceVisible()) {
|
|
return nullptr;
|
|
}
|
|
|
|
nsRefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
|
|
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, *mStoredList.GetChildren(),
|
|
aContainerParameters, &newTransformMatrix,
|
|
FrameLayerBuilder::CONTAINER_NOT_CLIPPED_BY_ANCESTORS);
|
|
|
|
if (!container) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Add the preserve-3d flag for this layer, BuildContainerLayerFor clears all flags,
|
|
// so we never need to explicitely unset this flag.
|
|
if (mFrame->Preserves3D() || mFrame->Preserves3DChildren()) {
|
|
container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_PRESERVE_3D);
|
|
} else {
|
|
container->SetContentFlags(container->GetContentFlags() & ~Layer::CONTENT_PRESERVE_3D);
|
|
}
|
|
|
|
AddAnimationsAndTransitionsToLayer(container, aBuilder,
|
|
this, eCSSProperty_transform);
|
|
if (ShouldPrerenderTransformedContent(aBuilder, mFrame, false)) {
|
|
container->SetUserData(nsIFrame::LayerIsPrerenderedDataKey(),
|
|
/*the value is irrelevant*/nullptr);
|
|
container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_MAY_CHANGE_TRANSFORM);
|
|
} else {
|
|
container->RemoveUserData(nsIFrame::LayerIsPrerenderedDataKey());
|
|
container->SetContentFlags(container->GetContentFlags() & ~Layer::CONTENT_MAY_CHANGE_TRANSFORM);
|
|
}
|
|
return container.forget();
|
|
}
|
|
|
|
nsDisplayItem::LayerState
|
|
nsDisplayTransform::GetLayerState(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerParameters& aParameters) {
|
|
// If the transform is 3d, or the layer takes part in preserve-3d sorting
|
|
// then we *always* want this to be an active layer.
|
|
if (!GetTransform(mFrame->PresContext()->AppUnitsPerDevPixel()).Is2D() ||
|
|
mFrame->Preserves3D()) {
|
|
return LAYER_ACTIVE_FORCE;
|
|
}
|
|
// Here we check if the *post-transform* bounds of this item are big enough
|
|
// to justify an active layer.
|
|
if (mFrame->AreLayersMarkedActive(nsChangeHint_UpdateTransformLayer) &&
|
|
!IsItemTooSmallForActiveLayer(this))
|
|
return LAYER_ACTIVE;
|
|
if (mFrame->GetContent()) {
|
|
if (nsLayoutUtils::HasAnimationsForCompositor(mFrame->GetContent(),
|
|
eCSSProperty_transform)) {
|
|
return LAYER_ACTIVE;
|
|
}
|
|
}
|
|
nsIFrame* activeScrolledRoot =
|
|
nsLayoutUtils::GetActiveScrolledRootFor(mFrame, nullptr);
|
|
return mStoredList.RequiredLayerStateForChildren(aBuilder,
|
|
aManager,
|
|
aParameters,
|
|
*mStoredList.GetChildren(),
|
|
activeScrolledRoot);
|
|
}
|
|
|
|
bool nsDisplayTransform::ComputeVisibility(nsDisplayListBuilder *aBuilder,
|
|
nsRegion *aVisibleRegion,
|
|
const nsRect& aAllowVisibleRegionExpansion)
|
|
{
|
|
/* As we do this, we need to be sure to
|
|
* untransform the visible rect, since we want everything that's painting to
|
|
* think that it's painting in its original rectangular coordinate space.
|
|
* If we can't untransform, take the entire overflow rect */
|
|
nsRect untransformedVisibleRect;
|
|
float factor = nsPresContext::AppUnitsPerCSSPixel();
|
|
if (ShouldPrerenderTransformedContent(aBuilder, mFrame) ||
|
|
!UntransformRectMatrix(mVisibleRect,
|
|
GetTransform(factor),
|
|
factor,
|
|
&untransformedVisibleRect))
|
|
{
|
|
untransformedVisibleRect = mFrame->GetVisualOverflowRectRelativeToSelf();
|
|
}
|
|
nsRegion untransformedVisible = untransformedVisibleRect;
|
|
// Call RecomputeVisiblity instead of ComputeVisibility since
|
|
// nsDisplayItem::ComputeVisibility should only be called from
|
|
// nsDisplayList::ComputeVisibility (which sets mVisibleRect on the item)
|
|
mStoredList.RecomputeVisibility(aBuilder, &untransformedVisible);
|
|
return true;
|
|
}
|
|
|
|
#ifdef DEBUG_HIT
|
|
#include <time.h>
|
|
#endif
|
|
|
|
/* HitTest does some fun stuff with matrix transforms to obtain the answer. */
|
|
void nsDisplayTransform::HitTest(nsDisplayListBuilder *aBuilder,
|
|
const nsRect& aRect,
|
|
HitTestState *aState,
|
|
nsTArray<nsIFrame*> *aOutFrames)
|
|
{
|
|
/* Here's how this works:
|
|
* 1. Get the matrix. If it's singular, abort (clearly we didn't hit
|
|
* anything).
|
|
* 2. Invert the matrix.
|
|
* 3. Use it to transform the rect into the correct space.
|
|
* 4. Pass that rect down through to the list's version of HitTest.
|
|
*/
|
|
float factor = nsPresContext::AppUnitsPerCSSPixel();
|
|
gfx3DMatrix matrix = GetTransform(factor);
|
|
|
|
if (!IsFrameVisible(mFrame, matrix)) {
|
|
return;
|
|
}
|
|
|
|
/* We want to go from transformed-space to regular space.
|
|
* Thus we have to invert the matrix, which normally does
|
|
* the reverse operation (e.g. regular->transformed)
|
|
*/
|
|
|
|
/* Now, apply the transform and pass it down the channel. */
|
|
nsRect resultingRect;
|
|
if (aRect.width == 1 && aRect.height == 1) {
|
|
// Magic width/height indicating we're hit testing a point, not a rect
|
|
gfxPoint point = matrix.Inverse().ProjectPoint(
|
|
gfxPoint(NSAppUnitsToFloatPixels(aRect.x, factor),
|
|
NSAppUnitsToFloatPixels(aRect.y, factor)));
|
|
|
|
resultingRect = nsRect(NSFloatPixelsToAppUnits(float(point.x), factor),
|
|
NSFloatPixelsToAppUnits(float(point.y), factor),
|
|
1, 1);
|
|
|
|
} else {
|
|
gfxRect originalRect(NSAppUnitsToFloatPixels(aRect.x, factor),
|
|
NSAppUnitsToFloatPixels(aRect.y, factor),
|
|
NSAppUnitsToFloatPixels(aRect.width, factor),
|
|
NSAppUnitsToFloatPixels(aRect.height, factor));
|
|
|
|
gfxRect rect = matrix.Inverse().ProjectRectBounds(originalRect);;
|
|
|
|
resultingRect = nsRect(NSFloatPixelsToAppUnits(float(rect.X()), factor),
|
|
NSFloatPixelsToAppUnits(float(rect.Y()), factor),
|
|
NSFloatPixelsToAppUnits(float(rect.Width()), factor),
|
|
NSFloatPixelsToAppUnits(float(rect.Height()), factor));
|
|
}
|
|
|
|
|
|
#ifdef DEBUG_HIT
|
|
printf("Frame: %p\n", dynamic_cast<void *>(mFrame));
|
|
printf(" Untransformed point: (%f, %f)\n", resultingRect.X(), resultingRect.Y());
|
|
uint32_t originalFrameCount = aOutFrames.Length();
|
|
#endif
|
|
|
|
mStoredList.HitTest(aBuilder, resultingRect, aState, aOutFrames);
|
|
|
|
#ifdef DEBUG_HIT
|
|
if (originalFrameCount != aOutFrames.Length())
|
|
printf(" Hit! Time: %f, first frame: %p\n", static_cast<double>(clock()),
|
|
dynamic_cast<void *>(aOutFrames.ElementAt(0)));
|
|
printf("=== end of hit test ===\n");
|
|
#endif
|
|
|
|
}
|
|
|
|
float
|
|
nsDisplayTransform::GetHitDepthAtPoint(const nsPoint& aPoint)
|
|
{
|
|
float factor = nsPresContext::AppUnitsPerCSSPixel();
|
|
gfx3DMatrix matrix = GetTransform(factor);
|
|
|
|
NS_ASSERTION(IsFrameVisible(mFrame, matrix), "We can't have hit a frame that isn't visible!");
|
|
|
|
gfxPoint point =
|
|
matrix.Inverse().ProjectPoint(gfxPoint(NSAppUnitsToFloatPixels(aPoint.x, factor),
|
|
NSAppUnitsToFloatPixels(aPoint.y, factor)));
|
|
|
|
gfxPoint3D transformed = matrix.Transform3D(gfxPoint3D(point.x, point.y, 0));
|
|
return transformed.z;
|
|
}
|
|
|
|
/* The bounding rectangle for the object is the overflow rectangle translated
|
|
* by the reference point.
|
|
*/
|
|
nsRect nsDisplayTransform::GetBounds(nsDisplayListBuilder *aBuilder, bool* aSnap)
|
|
{
|
|
nsRect untransformedBounds =
|
|
ShouldPrerenderTransformedContent(aBuilder, mFrame) ?
|
|
mFrame->GetVisualOverflowRectRelativeToSelf() :
|
|
mStoredList.GetBounds(aBuilder, aSnap);
|
|
*aSnap = false;
|
|
float factor = nsPresContext::AppUnitsPerCSSPixel();
|
|
return nsLayoutUtils::MatrixTransformRect(untransformedBounds,
|
|
GetTransform(factor),
|
|
factor);
|
|
}
|
|
|
|
/* The transform is opaque iff the transform consists solely of scales and
|
|
* translations and if the underlying content is opaque. Thus if the transform
|
|
* is of the form
|
|
*
|
|
* |a c e|
|
|
* |b d f|
|
|
* |0 0 1|
|
|
*
|
|
* We need b and c to be zero.
|
|
*
|
|
* We also need to check whether the underlying opaque content completely fills
|
|
* our visible rect. We use UntransformRect which expands to the axis-aligned
|
|
* bounding rect, but that's OK since if
|
|
* mStoredList.GetVisibleRect().Contains(untransformedVisible), then it
|
|
* certainly contains the actual (non-axis-aligned) untransformed rect.
|
|
*/
|
|
nsRegion nsDisplayTransform::GetOpaqueRegion(nsDisplayListBuilder *aBuilder,
|
|
bool* aSnap)
|
|
{
|
|
*aSnap = false;
|
|
nsRect untransformedVisible;
|
|
float factor = nsPresContext::AppUnitsPerCSSPixel();
|
|
// If we're going to prerender all our content, pretend like we
|
|
// don't have opqaue content so that everything under us is rendered
|
|
// as well. That will increase graphics memory usage if our frame
|
|
// covers the entire window, but it allows our transform to be
|
|
// updated extremely cheaply, without invalidating any other
|
|
// content.
|
|
if (ShouldPrerenderTransformedContent(aBuilder, mFrame) ||
|
|
!UntransformRectMatrix(mVisibleRect, GetTransform(factor), factor, &untransformedVisible)) {
|
|
return nsRegion();
|
|
}
|
|
|
|
const gfx3DMatrix& matrix = GetTransform(nsPresContext::AppUnitsPerCSSPixel());
|
|
|
|
nsRegion result;
|
|
gfxMatrix matrix2d;
|
|
bool tmpSnap;
|
|
if (matrix.Is2D(&matrix2d) &&
|
|
matrix2d.PreservesAxisAlignedRectangles() &&
|
|
mStoredList.GetOpaqueRegion(aBuilder, &tmpSnap).Contains(untransformedVisible)) {
|
|
result = mVisibleRect;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/* The transform is uniform if it fills the entire bounding rect and the
|
|
* wrapped list is uniform. See GetOpaqueRegion for discussion of why this
|
|
* works.
|
|
*/
|
|
bool nsDisplayTransform::IsUniform(nsDisplayListBuilder *aBuilder, nscolor* aColor)
|
|
{
|
|
nsRect untransformedVisible;
|
|
float factor = nsPresContext::AppUnitsPerCSSPixel();
|
|
if (!UntransformRectMatrix(mVisibleRect, GetTransform(factor), factor, &untransformedVisible)) {
|
|
return false;
|
|
}
|
|
const gfx3DMatrix& matrix = GetTransform(nsPresContext::AppUnitsPerCSSPixel());
|
|
|
|
gfxMatrix matrix2d;
|
|
return matrix.Is2D(&matrix2d) &&
|
|
matrix2d.PreservesAxisAlignedRectangles() &&
|
|
mStoredList.GetVisibleRect().Contains(untransformedVisible) &&
|
|
mStoredList.IsUniform(aBuilder, aColor);
|
|
}
|
|
|
|
/* If UNIFIED_CONTINUATIONS is defined, we can merge two display lists that
|
|
* share the same underlying content. Otherwise, doing so results in graphical
|
|
* glitches.
|
|
*/
|
|
#ifndef UNIFIED_CONTINUATIONS
|
|
|
|
bool
|
|
nsDisplayTransform::TryMerge(nsDisplayListBuilder *aBuilder,
|
|
nsDisplayItem *aItem)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
#else
|
|
|
|
bool
|
|
nsDisplayTransform::TryMerge(nsDisplayListBuilder *aBuilder,
|
|
nsDisplayItem *aItem)
|
|
{
|
|
NS_PRECONDITION(aItem, "Why did you try merging with a null item?");
|
|
NS_PRECONDITION(aBuilder, "Why did you try merging with a null builder?");
|
|
|
|
/* Make sure that we're dealing with two transforms. */
|
|
if (aItem->GetType() != TYPE_TRANSFORM)
|
|
return false;
|
|
|
|
/* Check to see that both frames are part of the same content. */
|
|
if (aItem->Frame()->GetContent() != mFrame->GetContent())
|
|
return false;
|
|
|
|
if (aItem->GetClip() != GetClip())
|
|
return false;
|
|
|
|
/* Now, move everything over to this frame and signal that
|
|
* we merged things!
|
|
*/
|
|
mStoredList.MergeFrom(&static_cast<nsDisplayTransform*>(aItem)->mStoredList);
|
|
return true;
|
|
}
|
|
|
|
#endif
|
|
|
|
/* TransformRect takes in as parameters a rectangle (in app space) and returns
|
|
* the smallest rectangle (in app space) containing the transformed image of
|
|
* that rectangle. That is, it takes the four corners of the rectangle,
|
|
* transforms them according to the matrix associated with the specified frame,
|
|
* then returns the smallest rectangle containing the four transformed points.
|
|
*
|
|
* @param aUntransformedBounds The rectangle (in app units) to transform.
|
|
* @param aFrame The frame whose transformation should be applied.
|
|
* @param aOrigin The delta from the frame origin to the coordinate space origin
|
|
* @param aBoundsOverride (optional) Force the frame bounds to be the
|
|
* specified bounds.
|
|
* @return The smallest rectangle containing the image of the transformed
|
|
* rectangle.
|
|
*/
|
|
nsRect nsDisplayTransform::TransformRect(const nsRect &aUntransformedBounds,
|
|
const nsIFrame* aFrame,
|
|
const nsPoint &aOrigin,
|
|
const nsRect* aBoundsOverride)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!");
|
|
|
|
float factor = nsPresContext::AppUnitsPerCSSPixel();
|
|
return nsLayoutUtils::MatrixTransformRect
|
|
(aUntransformedBounds,
|
|
GetResultingTransformMatrix(aFrame, aOrigin, factor, aBoundsOverride),
|
|
factor);
|
|
}
|
|
|
|
nsRect nsDisplayTransform::TransformRectOut(const nsRect &aUntransformedBounds,
|
|
const nsIFrame* aFrame,
|
|
const nsPoint &aOrigin,
|
|
const nsRect* aBoundsOverride)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!");
|
|
|
|
float factor = nsPresContext::AppUnitsPerCSSPixel();
|
|
return nsLayoutUtils::MatrixTransformRectOut
|
|
(aUntransformedBounds,
|
|
GetResultingTransformMatrix(aFrame, aOrigin, factor, aBoundsOverride),
|
|
factor);
|
|
}
|
|
|
|
bool nsDisplayTransform::UntransformRectMatrix(const nsRect &aUntransformedBounds,
|
|
const gfx3DMatrix& aMatrix,
|
|
float aAppUnitsPerPixel,
|
|
nsRect *aOutRect)
|
|
{
|
|
if (aMatrix.IsSingular())
|
|
return false;
|
|
|
|
gfxRect result(NSAppUnitsToFloatPixels(aUntransformedBounds.x, aAppUnitsPerPixel),
|
|
NSAppUnitsToFloatPixels(aUntransformedBounds.y, aAppUnitsPerPixel),
|
|
NSAppUnitsToFloatPixels(aUntransformedBounds.width, aAppUnitsPerPixel),
|
|
NSAppUnitsToFloatPixels(aUntransformedBounds.height, aAppUnitsPerPixel));
|
|
|
|
/* We want to untransform the matrix, so invert the transformation first! */
|
|
result = aMatrix.Inverse().ProjectRectBounds(result);
|
|
|
|
*aOutRect = nsLayoutUtils::RoundGfxRectToAppRect(result, aAppUnitsPerPixel);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool nsDisplayTransform::UntransformRect(const nsRect &aUntransformedBounds,
|
|
const nsIFrame* aFrame,
|
|
const nsPoint &aOrigin,
|
|
nsRect* aOutRect)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!");
|
|
|
|
/* Grab the matrix. If the transform is degenerate, just hand back the
|
|
* empty rect.
|
|
*/
|
|
float factor = nsPresContext::AppUnitsPerCSSPixel();
|
|
gfx3DMatrix matrix = GetResultingTransformMatrix(aFrame, aOrigin, factor);
|
|
|
|
return UntransformRectMatrix(aUntransformedBounds, matrix, factor, aOutRect);
|
|
}
|
|
|
|
nsDisplaySVGEffects::nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList)
|
|
: nsDisplayWrapList(aBuilder, aFrame, aList),
|
|
mEffectsBounds(aFrame->GetVisualOverflowRectRelativeToSelf())
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplaySVGEffects);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplaySVGEffects::~nsDisplaySVGEffects()
|
|
{
|
|
MOZ_COUNT_DTOR(nsDisplaySVGEffects);
|
|
}
|
|
#endif
|
|
|
|
nsRegion nsDisplaySVGEffects::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
|
|
bool* aSnap)
|
|
{
|
|
*aSnap = false;
|
|
return nsRegion();
|
|
}
|
|
|
|
void
|
|
nsDisplaySVGEffects::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
|
|
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
|
|
{
|
|
nsPoint rectCenter(aRect.x + aRect.width / 2, aRect.y + aRect.height / 2);
|
|
if (nsSVGIntegrationUtils::HitTestFrameForEffects(mFrame,
|
|
rectCenter - ToReferenceFrame())) {
|
|
mList.HitTest(aBuilder, aRect, aState, aOutFrames);
|
|
}
|
|
}
|
|
|
|
void
|
|
nsDisplaySVGEffects::PaintAsLayer(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx,
|
|
LayerManager* aManager)
|
|
{
|
|
nsSVGIntegrationUtils::PaintFramesWithEffects(aCtx, mFrame,
|
|
mVisibleRect,
|
|
aBuilder, aManager);
|
|
}
|
|
|
|
LayerState
|
|
nsDisplaySVGEffects::GetLayerState(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerParameters& aParameters)
|
|
{
|
|
return LAYER_SVG_EFFECTS;
|
|
}
|
|
|
|
already_AddRefed<Layer>
|
|
nsDisplaySVGEffects::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerParameters& aContainerParameters)
|
|
{
|
|
const nsIContent* content = mFrame->GetContent();
|
|
bool hasSVGLayout = (mFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
|
|
if (hasSVGLayout) {
|
|
nsISVGChildFrame *svgChildFrame = do_QueryFrame(mFrame);
|
|
if (!svgChildFrame || !mFrame->GetContent()->IsSVG()) {
|
|
NS_ASSERTION(false, "why?");
|
|
return nullptr;
|
|
}
|
|
if (!static_cast<const nsSVGElement*>(content)->HasValidDimensions()) {
|
|
return nullptr; // The SVG spec says not to draw filters for this
|
|
}
|
|
}
|
|
|
|
float opacity = mFrame->StyleDisplay()->mOpacity;
|
|
if (opacity == 0.0f)
|
|
return nullptr;
|
|
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(mFrame);
|
|
nsSVGEffects::EffectProperties effectProperties =
|
|
nsSVGEffects::GetEffectProperties(firstFrame);
|
|
|
|
bool isOK = true;
|
|
effectProperties.GetClipPathFrame(&isOK);
|
|
effectProperties.GetMaskFrame(&isOK);
|
|
effectProperties.GetFilterFrame(&isOK);
|
|
|
|
if (!isOK) {
|
|
return nullptr;
|
|
}
|
|
|
|
nsRefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
|
|
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList,
|
|
aContainerParameters, nullptr);
|
|
|
|
return container.forget();
|
|
}
|
|
|
|
bool nsDisplaySVGEffects::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
const nsRect& aAllowVisibleRegionExpansion) {
|
|
nsPoint offset = ToReferenceFrame();
|
|
nsRect dirtyRect =
|
|
nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(mFrame,
|
|
mVisibleRect - offset) +
|
|
offset;
|
|
|
|
// Our children may be made translucent or arbitrarily deformed so we should
|
|
// not allow them to subtract area from aVisibleRegion.
|
|
nsRegion childrenVisible(dirtyRect);
|
|
nsRect r = dirtyRect.Intersect(mList.GetBounds(aBuilder));
|
|
mList.ComputeVisibilityForSublist(aBuilder, &childrenVisible, r, nsRect());
|
|
return true;
|
|
}
|
|
|
|
bool nsDisplaySVGEffects::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem)
|
|
{
|
|
if (aItem->GetType() != TYPE_SVG_EFFECTS)
|
|
return false;
|
|
// items for the same content element should be merged into a single
|
|
// compositing group
|
|
// aItem->GetUnderlyingFrame() returns non-null because it's nsDisplaySVGEffects
|
|
if (aItem->Frame()->GetContent() != mFrame->GetContent())
|
|
return false;
|
|
if (aItem->GetClip() != GetClip())
|
|
return false;
|
|
nsDisplaySVGEffects* other = static_cast<nsDisplaySVGEffects*>(aItem);
|
|
MergeFromTrackingMergedFrames(other);
|
|
mEffectsBounds.UnionRect(mEffectsBounds,
|
|
other->mEffectsBounds + other->mFrame->GetOffsetTo(mFrame));
|
|
return true;
|
|
}
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
void
|
|
nsDisplaySVGEffects::PrintEffects(FILE* aOutput)
|
|
{
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(mFrame);
|
|
nsSVGEffects::EffectProperties effectProperties =
|
|
nsSVGEffects::GetEffectProperties(firstFrame);
|
|
bool isOK = true;
|
|
nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame(&isOK);
|
|
bool first = true;
|
|
fprintf(aOutput, " effects=(");
|
|
if (mFrame->StyleDisplay()->mOpacity != 1.0f) {
|
|
first = false;
|
|
fprintf(aOutput, "opacity(%f)", mFrame->StyleDisplay()->mOpacity);
|
|
}
|
|
if (clipPathFrame) {
|
|
if (!first) {
|
|
fprintf(aOutput, ", ");
|
|
}
|
|
fprintf(aOutput, "clip(%s)", clipPathFrame->IsTrivial() ? "trivial" : "non-trivial");
|
|
first = false;
|
|
}
|
|
if (effectProperties.GetFilterFrame(&isOK)) {
|
|
if (!first) {
|
|
fprintf(aOutput, ", ");
|
|
}
|
|
fprintf(aOutput, "filter");
|
|
first = false;
|
|
}
|
|
if (effectProperties.GetMaskFrame(&isOK)) {
|
|
if (!first) {
|
|
fprintf(aOutput, ", ");
|
|
}
|
|
fprintf(aOutput, "mask");
|
|
}
|
|
fprintf(aOutput, ")");
|
|
}
|
|
#endif
|
|
|