mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1274 lines
43 KiB
C++
1274 lines
43 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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// vim:cindent:ts=2:et:sw=2:
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Corporation
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* Portions created by the Initial Developer are Copyright (C) 2008
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Vladimir Vukicevic <vladimir@pobox.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsStyleConsts.h"
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#include "nsPresContext.h"
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#include "nsIImage.h"
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#include "nsIFrame.h"
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#include "nsPoint.h"
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#include "nsRect.h"
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#include "nsIViewManager.h"
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#include "nsIPresShell.h"
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#include "nsFrameManager.h"
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#include "nsStyleContext.h"
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#include "nsGkAtoms.h"
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#include "nsCSSAnonBoxes.h"
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#include "nsTransform2D.h"
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#include "nsIDeviceContext.h"
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#include "nsIContent.h"
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#include "nsIDocument.h"
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#include "nsIScrollableFrame.h"
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#include "imgIRequest.h"
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#include "imgIContainer.h"
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#include "gfxIImageFrame.h"
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#include "nsCSSRendering.h"
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#include "nsCSSColorUtils.h"
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#include "nsITheme.h"
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#include "nsThemeConstants.h"
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#include "nsIServiceManager.h"
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#include "nsIHTMLDocument.h"
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#include "nsLayoutUtils.h"
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#include "nsINameSpaceManager.h"
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#include "nsBlockFrame.h"
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#include "gfxContext.h"
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#include "nsCSSRenderingBorders.h"
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/**
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* nsCSSRendering::PaintBorder
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* nsCSSRendering::PaintOutline
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* -> DrawBorders
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*
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* DrawBorders
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* |- separate corners?
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* |- dashed side mask
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* |
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* -> can border be drawn in 1 pass? (e.g., solid border same color all around)
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* |- DrawBorderSides with all 4 sides
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* -> more than 1 pass?
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* |- for each corner
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* |- clip to DoCornerClipSubPath
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* |- PushGroup
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* |- for each side adjacent to corner
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* |- clip to DoSideClipSubPath
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* |- DrawBorderSides with one side
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* |- PopGroup
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* |- for each side
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* |- DoSideClipWithoutCornersSubPath
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* |- DrawDashedSide || DrawBorderSides with one side
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*/
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static void ComputeBorderCornerDimensions(const gfxRect& aOuterRect,
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const gfxRect& aInnerRect,
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const gfxCornerSizes& aRadii,
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gfxCornerSizes *aDimsResult);
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static void ComputeInnerRadii(const gfxCornerSizes& radii,
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const gfxFloat *borderSizes,
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gfxCornerSizes *innerRadii);
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// given a side index, get the previous and next side index
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#define NEXT_SIDE(_s) (((_s) + 1) & 3)
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#define PREV_SIDE(_s) (((_s) + 3) & 3)
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// from the given base color and the background color, turn
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// color into a color for the given border pattern style
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static gfxRGBA MakeBorderColor(const gfxRGBA& aColor,
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const gfxRGBA& aBackgroundColor,
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BorderColorStyle aBorderColorStyle);
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// Given a line index (an index starting from the outside of the
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// border going inwards) and an array of line styles, calculate the
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// color that that stripe of the border should be rendered in.
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static gfxRGBA ComputeColorForLine(PRUint32 aLineIndex,
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const BorderColorStyle* aBorderColorStyle,
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PRUint32 aBorderColorStyleCount,
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nscolor aBorderColor,
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nscolor aBackgroundColor);
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static gfxRGBA ComputeCompositeColorForLine(PRUint32 aLineIndex,
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const nsBorderColors* aBorderColors);
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// little helper function to check if the array of 4 floats given are
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// equal to the given value
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static PRBool
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CheckFourFloatsEqual(const gfxFloat *vals, gfxFloat k)
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{
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return (vals[0] == k &&
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vals[1] == k &&
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vals[2] == k &&
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vals[3] == k);
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}
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static bool
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IsZeroSize(const gfxSize& sz) {
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return sz.width == 0.0 || sz.height == 0.0;
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}
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static bool
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AllCornersZeroSize(const gfxCornerSizes& corners) {
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return IsZeroSize(corners[0]) &&
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IsZeroSize(corners[1]) &&
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IsZeroSize(corners[2]) &&
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IsZeroSize(corners[3]);
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}
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typedef enum {
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// Normal solid square corner. Will be rectangular, the size of the
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// adjacent sides. If the corner has a border radius, the corner
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// will always be solid, since we don't do dotted/dashed etc.
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CORNER_NORMAL,
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// Paint the corner in whatever style is not dotted/dashed of the
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// adjacent corners.
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CORNER_SOLID,
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// Paint the corner as a dot, the size of the bigger of the adjacent
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// sides.
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CORNER_DOT
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} CornerStyle;
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nsCSSBorderRenderer::nsCSSBorderRenderer(PRInt32 aAppUnitsPerPixel,
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gfxContext* aDestContext,
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gfxRect& aOuterRect,
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const PRUint8* aBorderStyles,
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const gfxFloat* aBorderWidths,
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gfxCornerSizes& aBorderRadii,
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const nscolor* aBorderColors,
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nsBorderColors* const* aCompositeColors,
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PRIntn aSkipSides,
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nscolor aBackgroundColor)
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: mAUPP(aAppUnitsPerPixel),
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mContext(aDestContext),
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mOuterRect(aOuterRect),
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mBorderStyles(aBorderStyles),
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mBorderWidths(aBorderWidths),
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mBorderRadii(aBorderRadii),
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mBorderColors(aBorderColors),
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mCompositeColors(aCompositeColors),
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mSkipSides(aSkipSides),
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mBackgroundColor(aBackgroundColor)
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{
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if (!mCompositeColors) {
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static nsBorderColors * const noColors[4] = { NULL };
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mCompositeColors = &noColors[0];
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}
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mInnerRect = mOuterRect;
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mInnerRect.Inset(mBorderWidths[0], mBorderWidths[1], mBorderWidths[2], mBorderWidths[3]);
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ComputeBorderCornerDimensions(mOuterRect, mInnerRect, mBorderRadii, &mBorderCornerDimensions);
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mOneUnitBorder = CheckFourFloatsEqual(mBorderWidths, 1.0);
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mNoBorderRadius = AllCornersZeroSize(mBorderRadii);
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}
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void
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ComputeInnerRadii(const gfxCornerSizes& aRadii,
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const gfxFloat *aBorderSizes,
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gfxCornerSizes *aInnerRadiiRet)
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{
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gfxCornerSizes& iRadii = *aInnerRadiiRet;
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iRadii[C_TL].width = PR_MAX(0.0, aRadii[C_TL].width - aBorderSizes[NS_SIDE_LEFT]);
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iRadii[C_TL].height = PR_MAX(0.0, aRadii[C_TL].height - aBorderSizes[NS_SIDE_TOP]);
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iRadii[C_TR].width = PR_MAX(0.0, aRadii[C_TR].width - aBorderSizes[NS_SIDE_RIGHT]);
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iRadii[C_TR].height = PR_MAX(0.0, aRadii[C_TR].height - aBorderSizes[NS_SIDE_TOP]);
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iRadii[C_BR].width = PR_MAX(0.0, aRadii[C_BR].width - aBorderSizes[NS_SIDE_RIGHT]);
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iRadii[C_BR].height = PR_MAX(0.0, aRadii[C_BR].height - aBorderSizes[NS_SIDE_BOTTOM]);
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iRadii[C_BL].width = PR_MAX(0.0, aRadii[C_BL].width - aBorderSizes[NS_SIDE_LEFT]);
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iRadii[C_BL].height = PR_MAX(0.0, aRadii[C_BL].height - aBorderSizes[NS_SIDE_BOTTOM]);
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}
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/*static*/ void
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ComputeBorderCornerDimensions(const gfxRect& aOuterRect,
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const gfxRect& aInnerRect,
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const gfxCornerSizes& aRadii,
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gfxCornerSizes *aDimsRet)
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{
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gfxFloat topWidth = aInnerRect.pos.y - aOuterRect.pos.y;
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gfxFloat leftWidth = aInnerRect.pos.x - aOuterRect.pos.x;
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gfxFloat rightWidth = aOuterRect.size.width - aInnerRect.size.width - leftWidth;
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gfxFloat bottomWidth = aOuterRect.size.height - aInnerRect.size.height - topWidth;
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if (AllCornersZeroSize(aRadii)) {
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// These will always be in pixel units from CSS
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(*aDimsRet)[C_TL] = gfxSize(leftWidth, topWidth);
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(*aDimsRet)[C_TR] = gfxSize(rightWidth, topWidth);
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(*aDimsRet)[C_BR] = gfxSize(rightWidth, bottomWidth);
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(*aDimsRet)[C_BL] = gfxSize(leftWidth, bottomWidth);
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} else {
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// Always round up to whole pixels for the corners; it's safe to
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// make the corners bigger than necessary, and this way we ensure
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// that we avoid seams.
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(*aDimsRet)[C_TL] = gfxSize(ceil(PR_MAX(leftWidth, aRadii[C_TL].width)),
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ceil(PR_MAX(topWidth, aRadii[C_TL].height)));
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(*aDimsRet)[C_TR] = gfxSize(ceil(PR_MAX(rightWidth, aRadii[C_TR].width)),
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ceil(PR_MAX(topWidth, aRadii[C_TR].height)));
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(*aDimsRet)[C_BR] = gfxSize(ceil(PR_MAX(rightWidth, aRadii[C_BR].width)),
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ceil(PR_MAX(bottomWidth, aRadii[C_BR].height)));
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(*aDimsRet)[C_BL] = gfxSize(ceil(PR_MAX(leftWidth, aRadii[C_BL].width)),
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ceil(PR_MAX(bottomWidth, aRadii[C_BL].height)));
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}
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}
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// And this is what we get due to the aRidiculous aPrefix aConvetion
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// aFor aArguments (sic).
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static PRBool
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AreCompositeColorsEqual(nsBorderColors *aA, nsBorderColors *aB)
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{
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if (aA == aB)
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return PR_TRUE;
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if (!aA || !aB)
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return PR_FALSE;
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while (aA && aB) {
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if (aA->mTransparent != aB->mTransparent)
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return PR_FALSE;
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if (!aA->mTransparent && (aA->mColor != aB->mColor))
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return PR_FALSE;
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aA = aA->mNext;
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aB = aB->mNext;
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}
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// both should be NULL if these are equal, otherwise one
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// has more colors than another
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return (aA == aB);
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}
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PRBool
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nsCSSBorderRenderer::AreBorderSideFinalStylesSame(PRUint8 aSides)
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{
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NS_ASSERTION(aSides != 0 && (aSides & ~SIDE_BITS_ALL) == 0,
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"AreBorderSidesSame: invalid whichSides!");
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/* First check if the specified styles and colors are the same for all sides */
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int firstStyle = 0;
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NS_FOR_CSS_SIDES (i) {
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if (firstStyle == i) {
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if (((1 << i) & aSides) == 0)
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firstStyle++;
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continue;
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}
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if (mBorderStyles[firstStyle] != mBorderStyles[i] ||
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mBorderColors[firstStyle] != mBorderColors[i] ||
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!AreCompositeColorsEqual(mCompositeColors[firstStyle], mCompositeColors[i]))
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return PR_FALSE;
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}
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/* Then if it's one of the two-tone styles and we're not
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* just comparing the TL or BR sides */
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switch (mBorderStyles[firstStyle]) {
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case NS_STYLE_BORDER_STYLE_GROOVE:
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case NS_STYLE_BORDER_STYLE_RIDGE:
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case NS_STYLE_BORDER_STYLE_INSET:
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case NS_STYLE_BORDER_STYLE_OUTSET:
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return ((aSides & ~(SIDE_BIT_TOP | SIDE_BIT_LEFT)) == 0 ||
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(aSides & ~(SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) == 0);
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}
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return PR_TRUE;
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}
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PRBool
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nsCSSBorderRenderer::IsSolidCornerStyle(PRUint8 aStyle, gfxCorner::Corner aCorner)
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{
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switch (aStyle) {
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case NS_STYLE_BORDER_STYLE_DOTTED:
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case NS_STYLE_BORDER_STYLE_DASHED:
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case NS_STYLE_BORDER_STYLE_SOLID:
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return PR_TRUE;
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case NS_STYLE_BORDER_STYLE_INSET:
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case NS_STYLE_BORDER_STYLE_OUTSET:
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return (aCorner == gfxCorner::TOP_LEFT || aCorner == gfxCorner::BOTTOM_RIGHT);
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case NS_STYLE_BORDER_STYLE_GROOVE:
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case NS_STYLE_BORDER_STYLE_RIDGE:
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return mOneUnitBorder && (aCorner == gfxCorner::TOP_LEFT || aCorner == gfxCorner::BOTTOM_RIGHT);
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case NS_STYLE_BORDER_STYLE_DOUBLE:
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return mOneUnitBorder;
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default:
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return PR_FALSE;
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}
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}
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BorderColorStyle
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nsCSSBorderRenderer::BorderColorStyleForSolidCorner(PRUint8 aStyle, gfxCorner::Corner aCorner)
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{
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// note that this function assumes that the corner is already solid,
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// as per the earlier function
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switch (aStyle) {
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case NS_STYLE_BORDER_STYLE_DOTTED:
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case NS_STYLE_BORDER_STYLE_DASHED:
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case NS_STYLE_BORDER_STYLE_SOLID:
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case NS_STYLE_BORDER_STYLE_DOUBLE:
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return BorderColorStyleSolid;
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case NS_STYLE_BORDER_STYLE_INSET:
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case NS_STYLE_BORDER_STYLE_GROOVE:
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if (aCorner == gfxCorner::TOP_LEFT)
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return BorderColorStyleDark;
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else if (aCorner == gfxCorner::BOTTOM_RIGHT)
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return BorderColorStyleLight;
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break;
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case NS_STYLE_BORDER_STYLE_OUTSET:
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case NS_STYLE_BORDER_STYLE_RIDGE:
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if (aCorner == gfxCorner::TOP_LEFT)
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return BorderColorStyleLight;
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else if (aCorner == gfxCorner::BOTTOM_RIGHT)
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return BorderColorStyleDark;
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break;
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}
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return BorderColorStyleNone;
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}
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void
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nsCSSBorderRenderer::DoCornerSubPath(PRUint8 aCorner)
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{
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gfxPoint offset(0.0, 0.0);
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if (aCorner == C_TR || aCorner == C_BR)
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offset.x = mOuterRect.size.width - mBorderCornerDimensions[aCorner].width;
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if (aCorner == C_BR || aCorner == C_BL)
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offset.y = mOuterRect.size.height - mBorderCornerDimensions[aCorner].height;
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mContext->Rectangle(gfxRect(mOuterRect.pos + offset,
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mBorderCornerDimensions[aCorner]));
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}
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void
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nsCSSBorderRenderer::DoSideClipWithoutCornersSubPath(PRUint8 aSide)
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{
|
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gfxPoint offset(0.0, 0.0);
|
|
|
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// The offset from the outside rect to the start of this side's
|
|
// box. For the top and bottom sides, the height of the box
|
|
// must be the border height; the x start must take into account
|
|
// the corner size (which may be bigger than the right or left
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|
// side's width). The same applies to the right and left sides.
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|
if (aSide == NS_SIDE_TOP) {
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offset.x = mBorderCornerDimensions[C_TL].width;
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} else if (aSide == NS_SIDE_RIGHT) {
|
|
offset.x = mOuterRect.size.width - mBorderWidths[NS_SIDE_RIGHT];
|
|
offset.y = mBorderCornerDimensions[C_TR].height;
|
|
} else if (aSide == NS_SIDE_BOTTOM) {
|
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offset.x = mBorderCornerDimensions[C_BL].width;
|
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offset.y = mOuterRect.size.height - mBorderWidths[NS_SIDE_BOTTOM];
|
|
} else if (aSide == NS_SIDE_LEFT) {
|
|
offset.y = mBorderCornerDimensions[C_TL].height;
|
|
}
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|
|
// The sum of the width & height of the corners adjacent to the
|
|
// side. This relies on the relationship between side indexing and
|
|
// corner indexing; that is, 0 == SIDE_TOP and 0 == CORNER_TOP_LEFT,
|
|
// with both proceeding clockwise.
|
|
gfxSize sideCornerSum = mBorderCornerDimensions[aSide] + mBorderCornerDimensions[NEXT_SIDE(aSide)];
|
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gfxRect rect(mOuterRect.pos + offset,
|
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mOuterRect.size - sideCornerSum);
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|
|
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if (aSide == NS_SIDE_TOP || aSide == NS_SIDE_BOTTOM)
|
|
rect.size.height = mBorderWidths[aSide];
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|
else
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|
rect.size.width = mBorderWidths[aSide];
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|
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mContext->Rectangle(rect);
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|
}
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|
|
|
// The side border type and the adjacent border types are
|
|
// examined and one of the different types of clipping (listed
|
|
// below) is selected.
|
|
|
|
typedef enum {
|
|
// clip to the trapezoid formed by the corners of the
|
|
// inner and outer rectangles for the given side
|
|
SIDE_CLIP_TRAPEZOID,
|
|
|
|
// clip to the trapezoid formed by the outer rectangle
|
|
// corners and the center of the region, making sure
|
|
// that diagonal lines all go directly from the outside
|
|
// corner to the inside corner, but that they then continue on
|
|
// to the middle.
|
|
//
|
|
// This is needed for correctly clipping rounded borders,
|
|
// which might extend past the SIDE_CLIP_TRAPEZOID trap.
|
|
SIDE_CLIP_TRAPEZOID_FULL,
|
|
|
|
// clip to the rectangle formed by the given side; a specific
|
|
// overlap algorithm is used; see the function for details.
|
|
// this is currently used for dashing.
|
|
SIDE_CLIP_RECTANGLE
|
|
} SideClipType;
|
|
|
|
// Given three points, p0, p1, and midPoint, if p0 and p1 do not form
|
|
// a horizontal or vertical line move p1 to the point nearest the
|
|
// midpoint, while maintaing the slope of the line.
|
|
static void
|
|
MaybeMoveToMidPoint(gfxPoint& aP0, gfxPoint& aP1, const gfxPoint& aMidPoint)
|
|
{
|
|
gfxPoint ps = aP1 - aP0;
|
|
|
|
if (ps.x != 0.0 && ps.y != 0.0) {
|
|
gfxFloat k = PR_MIN((aMidPoint.x - aP0.x) / ps.x,
|
|
(aMidPoint.y - aP1.y) / ps.y);
|
|
aP1 = aP0 + ps * k;
|
|
}
|
|
}
|
|
|
|
void
|
|
nsCSSBorderRenderer::DoSideClipSubPath(PRUint8 aSide)
|
|
{
|
|
// the clip proceeds clockwise from the top left corner;
|
|
// so "start" in each case is the start of the region from that side.
|
|
//
|
|
// the final path will be formed like:
|
|
// s0 ------- e0
|
|
// | /
|
|
// s1 ----- e1
|
|
//
|
|
// that is, the second point will always be on the inside
|
|
|
|
gfxPoint start[2];
|
|
gfxPoint end[2];
|
|
|
|
#define IS_DASHED_OR_DOTTED(_s) ((_s) == NS_STYLE_BORDER_STYLE_DASHED || (_s) == NS_STYLE_BORDER_STYLE_DOTTED)
|
|
PRBool isDashed = IS_DASHED_OR_DOTTED(mBorderStyles[aSide]);
|
|
PRBool startIsDashed = IS_DASHED_OR_DOTTED(mBorderStyles[PREV_SIDE(aSide)]);
|
|
PRBool endIsDashed = IS_DASHED_OR_DOTTED(mBorderStyles[NEXT_SIDE(aSide)]);
|
|
#undef IS_DASHED_OR_DOTTED
|
|
|
|
SideClipType startType = SIDE_CLIP_TRAPEZOID;
|
|
SideClipType endType = SIDE_CLIP_TRAPEZOID;
|
|
|
|
if (!IsZeroSize(mBorderRadii[aSide]))
|
|
startType = SIDE_CLIP_TRAPEZOID_FULL;
|
|
else if (startIsDashed && isDashed)
|
|
startType = SIDE_CLIP_RECTANGLE;
|
|
|
|
if (!IsZeroSize(mBorderRadii[NEXT_SIDE(aSide)]))
|
|
endType = SIDE_CLIP_TRAPEZOID_FULL;
|
|
else if (endIsDashed && isDashed)
|
|
endType = SIDE_CLIP_RECTANGLE;
|
|
|
|
gfxPoint midPoint = mInnerRect.pos + mInnerRect.size / 2.0;
|
|
|
|
start[0] = mOuterRect.Corner(aSide);
|
|
start[1] = mInnerRect.Corner(aSide);
|
|
|
|
end[0] = mOuterRect.Corner(NEXT_SIDE(aSide));
|
|
end[1] = mInnerRect.Corner(NEXT_SIDE(aSide));
|
|
|
|
if (startType == SIDE_CLIP_TRAPEZOID_FULL) {
|
|
MaybeMoveToMidPoint(start[0], start[1], midPoint);
|
|
} else if (startType == SIDE_CLIP_RECTANGLE) {
|
|
if (aSide == NS_SIDE_TOP || aSide == NS_SIDE_BOTTOM)
|
|
start[1] = gfxPoint(mOuterRect.Corner(aSide).x, mInnerRect.Corner(aSide).y);
|
|
else
|
|
start[1] = gfxPoint(mInnerRect.Corner(aSide).x, mOuterRect.Corner(aSide).y);
|
|
}
|
|
|
|
if (endType == SIDE_CLIP_TRAPEZOID_FULL) {
|
|
MaybeMoveToMidPoint(end[0], end[1], midPoint);
|
|
} else if (endType == SIDE_CLIP_RECTANGLE) {
|
|
if (aSide == NS_SIDE_TOP || aSide == NS_SIDE_BOTTOM)
|
|
end[0] = gfxPoint(mInnerRect.Corner(NEXT_SIDE(aSide)).x, mOuterRect.Corner(NEXT_SIDE(aSide)).y);
|
|
else
|
|
end[0] = gfxPoint(mOuterRect.Corner(NEXT_SIDE(aSide)).x, mInnerRect.Corner(NEXT_SIDE(aSide)).y);
|
|
}
|
|
|
|
mContext->MoveTo(start[0]);
|
|
mContext->LineTo(end[0]);
|
|
mContext->LineTo(end[1]);
|
|
mContext->LineTo(start[1]);
|
|
mContext->ClosePath();
|
|
}
|
|
|
|
void
|
|
nsCSSBorderRenderer::FillSolidBorder(const gfxRect& aOuterRect,
|
|
const gfxRect& aInnerRect,
|
|
const gfxCornerSizes& aBorderRadii,
|
|
const gfxFloat *aBorderSizes,
|
|
PRIntn aSides,
|
|
const gfxRGBA& aColor)
|
|
{
|
|
mContext->SetColor(aColor);
|
|
// Note that this function is allowed to draw more than just the
|
|
// requested sides.
|
|
|
|
// If we have a border radius, do full rounded rectangles
|
|
// and fill, regardless of what sides we're asked to draw.
|
|
if (!AllCornersZeroSize(aBorderRadii)) {
|
|
gfxCornerSizes innerRadii;
|
|
ComputeInnerRadii(aBorderRadii, aBorderSizes, &innerRadii);
|
|
|
|
mContext->NewPath();
|
|
|
|
// do the outer border
|
|
mContext->RoundedRectangle(aOuterRect, aBorderRadii, PR_TRUE);
|
|
|
|
// then do the inner border CCW
|
|
mContext->RoundedRectangle(aInnerRect, innerRadii, PR_FALSE);
|
|
|
|
mContext->Fill();
|
|
|
|
return;
|
|
}
|
|
|
|
// If we're asked to draw all sides of an equal-sized border,
|
|
// stroking is fastest. This is a fairly common path, but partial
|
|
// sides is probably second in the list -- there are a bunch of
|
|
// common border styles, such as inset and outset, that are
|
|
// top-left/bottom-right split.
|
|
if (aSides == SIDE_BITS_ALL &&
|
|
CheckFourFloatsEqual(aBorderSizes, aBorderSizes[0]))
|
|
{
|
|
gfxRect r(aOuterRect);
|
|
r.Inset(aBorderSizes[0] / 2.0);
|
|
mContext->SetLineWidth(aBorderSizes[0]);
|
|
|
|
mContext->NewPath();
|
|
mContext->Rectangle(r);
|
|
mContext->Stroke();
|
|
|
|
return;
|
|
}
|
|
|
|
// Otherwise, we have unequal sized borders or we're only
|
|
// drawing some sides; create rectangles for each side
|
|
// and fill them.
|
|
|
|
gfxRect r[4];
|
|
|
|
// compute base rects for each side
|
|
if (aSides & SIDE_BIT_TOP) {
|
|
r[NS_SIDE_TOP].pos = aOuterRect.TopLeft();
|
|
r[NS_SIDE_TOP].size.width = aOuterRect.size.width;
|
|
r[NS_SIDE_TOP].size.height = aBorderSizes[NS_SIDE_TOP];
|
|
}
|
|
|
|
if (aSides & SIDE_BIT_BOTTOM) {
|
|
r[NS_SIDE_BOTTOM].pos = aOuterRect.BottomLeft();
|
|
r[NS_SIDE_BOTTOM].pos.y -= aBorderSizes[NS_SIDE_BOTTOM];
|
|
r[NS_SIDE_BOTTOM].size.width = aOuterRect.size.width;
|
|
r[NS_SIDE_BOTTOM].size.height = aBorderSizes[NS_SIDE_BOTTOM];
|
|
}
|
|
|
|
if (aSides & SIDE_BIT_LEFT) {
|
|
r[NS_SIDE_LEFT].pos = aOuterRect.TopLeft();
|
|
r[NS_SIDE_LEFT].size.width = aBorderSizes[NS_SIDE_LEFT];
|
|
r[NS_SIDE_LEFT].size.height = aOuterRect.size.height;
|
|
}
|
|
|
|
if (aSides & SIDE_BIT_RIGHT) {
|
|
r[NS_SIDE_RIGHT].pos = aOuterRect.TopRight();
|
|
r[NS_SIDE_RIGHT].pos.x -= aBorderSizes[NS_SIDE_RIGHT];
|
|
r[NS_SIDE_RIGHT].size.width = aBorderSizes[NS_SIDE_RIGHT];
|
|
r[NS_SIDE_RIGHT].size.height = aOuterRect.size.height;
|
|
}
|
|
|
|
// If two sides meet at a corner that we're rendering, then
|
|
// make sure that we adjust one of the sides to avoid overlap.
|
|
// This is especially important in the case of colors with
|
|
// an alpha channel.
|
|
|
|
if ((aSides & (SIDE_BIT_TOP | SIDE_BIT_LEFT)) == (SIDE_BIT_TOP | SIDE_BIT_LEFT)) {
|
|
// adjust the left's top down a bit
|
|
r[NS_SIDE_LEFT].pos.y += aBorderSizes[NS_SIDE_TOP];
|
|
r[NS_SIDE_LEFT].size.height -= aBorderSizes[NS_SIDE_TOP];
|
|
}
|
|
|
|
if ((aSides & (SIDE_BIT_TOP | SIDE_BIT_RIGHT)) == (SIDE_BIT_TOP | SIDE_BIT_RIGHT)) {
|
|
// adjust the top's left a bit
|
|
r[NS_SIDE_TOP].size.width -= aBorderSizes[NS_SIDE_RIGHT];
|
|
}
|
|
|
|
if ((aSides & (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) == (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) {
|
|
// adjust the right's bottom a bit
|
|
r[NS_SIDE_RIGHT].size.height -= aBorderSizes[NS_SIDE_BOTTOM];
|
|
}
|
|
|
|
if ((aSides & (SIDE_BIT_BOTTOM | SIDE_BIT_LEFT)) == (SIDE_BIT_BOTTOM | SIDE_BIT_LEFT)) {
|
|
// adjust the bottom's left a bit
|
|
r[NS_SIDE_BOTTOM].pos.x += aBorderSizes[NS_SIDE_LEFT];
|
|
r[NS_SIDE_BOTTOM].size.width -= aBorderSizes[NS_SIDE_LEFT];
|
|
}
|
|
|
|
// Filling these one by one is faster than filling them all at once.
|
|
for (PRUint32 i = 0; i < 4; i++) {
|
|
if (aSides & (1 << i)) {
|
|
mContext->NewPath();
|
|
mContext->Rectangle(r[i]);
|
|
mContext->Fill();
|
|
}
|
|
}
|
|
}
|
|
|
|
gfxRGBA
|
|
MakeBorderColor(const gfxRGBA& aColor, const gfxRGBA& aBackgroundColor, BorderColorStyle aBorderColorStyle)
|
|
{
|
|
nscolor colors[2];
|
|
int k = 0;
|
|
|
|
switch (aBorderColorStyle) {
|
|
case BorderColorStyleNone:
|
|
return gfxRGBA(0.0, 0.0, 0.0, 0.0);
|
|
|
|
case BorderColorStyleLight:
|
|
k = 1;
|
|
/* fall through */
|
|
case BorderColorStyleDark:
|
|
NS_GetSpecial3DColors(colors, aBackgroundColor.Packed(), aColor.Packed());
|
|
return gfxRGBA(colors[k]);
|
|
|
|
case BorderColorStyleSolid:
|
|
default:
|
|
return aColor;
|
|
}
|
|
}
|
|
|
|
gfxRGBA
|
|
ComputeColorForLine(PRUint32 aLineIndex,
|
|
const BorderColorStyle* aBorderColorStyle,
|
|
PRUint32 aBorderColorStyleCount,
|
|
nscolor aBorderColor,
|
|
nscolor aBackgroundColor)
|
|
{
|
|
NS_ASSERTION(aLineIndex < aBorderColorStyleCount, "Invalid lineIndex given");
|
|
|
|
return MakeBorderColor(gfxRGBA(aBorderColor), gfxRGBA(aBackgroundColor), aBorderColorStyle[aLineIndex]);
|
|
}
|
|
|
|
gfxRGBA
|
|
ComputeCompositeColorForLine(PRUint32 aLineIndex,
|
|
const nsBorderColors* aBorderColors)
|
|
{
|
|
while (aLineIndex-- && aBorderColors->mNext)
|
|
aBorderColors = aBorderColors->mNext;
|
|
|
|
if (aBorderColors->mTransparent)
|
|
return gfxRGBA(0.0, 0.0, 0.0, 0.0);
|
|
|
|
return gfxRGBA(aBorderColors->mColor);
|
|
}
|
|
|
|
void
|
|
nsCSSBorderRenderer::DrawBorderSidesCompositeColors(PRIntn aSides, const nsBorderColors *aCompositeColors)
|
|
{
|
|
gfxCornerSizes radii = mBorderRadii;
|
|
|
|
// the generic composite colors path; each border is 1px in size
|
|
gfxRect soRect = mOuterRect;
|
|
gfxRect siRect;
|
|
gfxFloat maxBorderWidth = 0;
|
|
NS_FOR_CSS_SIDES (i) {
|
|
maxBorderWidth = PR_MAX(maxBorderWidth, mBorderWidths[i]);
|
|
}
|
|
|
|
gfxFloat fakeBorderSizes[4];
|
|
|
|
gfxRGBA lineColor;
|
|
gfxPoint tl, br;
|
|
|
|
gfxPoint itl = mInnerRect.TopLeft();
|
|
gfxPoint ibr = mInnerRect.BottomRight();
|
|
|
|
for (PRUint32 i = 0; i < PRUint32(maxBorderWidth); i++) {
|
|
lineColor = ComputeCompositeColorForLine(i, aCompositeColors);
|
|
|
|
siRect = soRect;
|
|
siRect.Inset(1.0, 1.0, 1.0, 1.0);
|
|
|
|
// now cap the rects to the real mInnerRect
|
|
tl = siRect.TopLeft();
|
|
br = siRect.BottomRight();
|
|
|
|
tl.x = PR_MIN(tl.x, itl.x);
|
|
tl.y = PR_MIN(tl.y, itl.y);
|
|
|
|
br.x = PR_MAX(br.x, ibr.x);
|
|
br.y = PR_MAX(br.y, ibr.y);
|
|
|
|
siRect.pos = tl;
|
|
siRect.size.width = br.x - tl.x;
|
|
siRect.size.height = br.y - tl.y;
|
|
|
|
fakeBorderSizes[NS_SIDE_TOP] = siRect.TopLeft().y - soRect.TopLeft().y;
|
|
fakeBorderSizes[NS_SIDE_RIGHT] = soRect.TopRight().x - siRect.TopRight().x;
|
|
fakeBorderSizes[NS_SIDE_BOTTOM] = soRect.BottomRight().y - siRect.BottomRight().y;
|
|
fakeBorderSizes[NS_SIDE_LEFT] = siRect.BottomLeft().x - soRect.BottomLeft().x;
|
|
|
|
FillSolidBorder(soRect, siRect, radii, fakeBorderSizes, aSides, lineColor);
|
|
|
|
soRect = siRect;
|
|
|
|
ComputeInnerRadii(radii, fakeBorderSizes, &radii);
|
|
}
|
|
}
|
|
|
|
void
|
|
nsCSSBorderRenderer::DrawBorderSides(PRIntn aSides)
|
|
{
|
|
if (aSides == 0 || (aSides & ~SIDE_BITS_ALL) != 0) {
|
|
NS_WARNING("DrawBorderSides: invalid sides!");
|
|
return;
|
|
}
|
|
|
|
PRUint8 borderRenderStyle;
|
|
nscolor borderRenderColor;
|
|
const nsBorderColors *compositeColors = nsnull;
|
|
|
|
PRUint32 borderColorStyleCount = 0;
|
|
BorderColorStyle borderColorStyleTopLeft[3], borderColorStyleBottomRight[3];
|
|
BorderColorStyle *borderColorStyle = nsnull;
|
|
|
|
NS_FOR_CSS_SIDES (i) {
|
|
if ((aSides & (1 << i)) == 0)
|
|
continue;
|
|
borderRenderStyle = mBorderStyles[i];
|
|
borderRenderColor = mBorderColors[i];
|
|
compositeColors = mCompositeColors[i];
|
|
break;
|
|
}
|
|
|
|
if (borderRenderStyle == NS_STYLE_BORDER_STYLE_NONE ||
|
|
borderRenderStyle == NS_STYLE_BORDER_STYLE_HIDDEN)
|
|
return;
|
|
|
|
// -moz-border-colors is a hack; if we have it for a border, then
|
|
// it's always drawn solid, and each color is given 1px. The last
|
|
// color is used for the remainder of the border's size. Just
|
|
// hand off to another function to do all that.
|
|
if (compositeColors) {
|
|
DrawBorderSidesCompositeColors(aSides, compositeColors);
|
|
return;
|
|
}
|
|
|
|
// We're not doing compositeColors, so we can calculate the
|
|
// borderColorStyle based on the specified style. The
|
|
// borderColorStyle array goes from the outer to the inner style.
|
|
//
|
|
// If the border width is 1, we need to change the borderRenderStyle
|
|
// a bit to make sure that we get the right colors -- e.g. 'ridge'
|
|
// with a 1px border needs to look like solid, not like 'outset'.
|
|
if (mOneUnitBorder &&
|
|
(borderRenderStyle == NS_STYLE_BORDER_STYLE_RIDGE ||
|
|
borderRenderStyle == NS_STYLE_BORDER_STYLE_GROOVE ||
|
|
borderRenderStyle == NS_STYLE_BORDER_STYLE_DOUBLE))
|
|
borderRenderStyle = NS_STYLE_BORDER_STYLE_SOLID;
|
|
|
|
switch (borderRenderStyle) {
|
|
case NS_STYLE_BORDER_STYLE_SOLID:
|
|
case NS_STYLE_BORDER_STYLE_DASHED:
|
|
case NS_STYLE_BORDER_STYLE_DOTTED:
|
|
borderColorStyleTopLeft[0] = BorderColorStyleSolid;
|
|
|
|
borderColorStyleBottomRight[0] = BorderColorStyleSolid;
|
|
|
|
borderColorStyleCount = 1;
|
|
break;
|
|
|
|
case NS_STYLE_BORDER_STYLE_GROOVE:
|
|
borderColorStyleTopLeft[0] = BorderColorStyleDark;
|
|
borderColorStyleTopLeft[1] = BorderColorStyleLight;
|
|
|
|
borderColorStyleBottomRight[0] = BorderColorStyleLight;
|
|
borderColorStyleBottomRight[1] = BorderColorStyleDark;
|
|
|
|
borderColorStyleCount = 2;
|
|
break;
|
|
|
|
case NS_STYLE_BORDER_STYLE_RIDGE:
|
|
borderColorStyleTopLeft[0] = BorderColorStyleLight;
|
|
borderColorStyleTopLeft[1] = BorderColorStyleDark;
|
|
|
|
borderColorStyleBottomRight[0] = BorderColorStyleDark;
|
|
borderColorStyleBottomRight[1] = BorderColorStyleLight;
|
|
|
|
borderColorStyleCount = 2;
|
|
break;
|
|
|
|
case NS_STYLE_BORDER_STYLE_DOUBLE:
|
|
borderColorStyleTopLeft[0] = BorderColorStyleSolid;
|
|
borderColorStyleTopLeft[1] = BorderColorStyleNone;
|
|
borderColorStyleTopLeft[2] = BorderColorStyleSolid;
|
|
|
|
borderColorStyleBottomRight[0] = BorderColorStyleSolid;
|
|
borderColorStyleBottomRight[1] = BorderColorStyleNone;
|
|
borderColorStyleBottomRight[2] = BorderColorStyleSolid;
|
|
|
|
borderColorStyleCount = 3;
|
|
break;
|
|
|
|
case NS_STYLE_BORDER_STYLE_INSET:
|
|
borderColorStyleTopLeft[0] = BorderColorStyleDark;
|
|
borderColorStyleBottomRight[0] = BorderColorStyleLight;
|
|
|
|
borderColorStyleCount = 1;
|
|
break;
|
|
|
|
case NS_STYLE_BORDER_STYLE_OUTSET:
|
|
borderColorStyleTopLeft[0] = BorderColorStyleLight;
|
|
borderColorStyleBottomRight[0] = BorderColorStyleDark;
|
|
|
|
borderColorStyleCount = 1;
|
|
break;
|
|
|
|
default:
|
|
NS_NOTREACHED("Unhandled border style!!");
|
|
break;
|
|
}
|
|
|
|
// The only way to get to here is by having a
|
|
// borderColorStyleCount < 1 or > 3; this should never happen,
|
|
// since -moz-border-colors doesn't get handled here.
|
|
NS_ASSERTION(borderColorStyleCount > 0 && borderColorStyleCount < 4,
|
|
"Non-border-colors case with borderColorStyleCount < 1 or > 3; what happened?");
|
|
|
|
// The caller should never give us anything with a mix
|
|
// of TL/BR if the border style would require a
|
|
// TL/BR split.
|
|
if (aSides & (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT))
|
|
borderColorStyle = borderColorStyleBottomRight;
|
|
else
|
|
borderColorStyle = borderColorStyleTopLeft;
|
|
|
|
// Distribute the border across the available space.
|
|
gfxFloat borderWidths[3][4];
|
|
|
|
if (borderColorStyleCount == 1) {
|
|
NS_FOR_CSS_SIDES (i) {
|
|
borderWidths[0][i] = mBorderWidths[i];
|
|
}
|
|
} else if (borderColorStyleCount == 2) {
|
|
// with 2 color styles, any extra pixel goes to the outside
|
|
NS_FOR_CSS_SIDES (i) {
|
|
borderWidths[0][i] = PRInt32(mBorderWidths[i]) / 2 + PRInt32(mBorderWidths[i]) % 2;
|
|
borderWidths[1][i] = PRInt32(mBorderWidths[i]) / 2;
|
|
}
|
|
} else if (borderColorStyleCount == 3) {
|
|
// with 3 color styles, any extra pixel (or lack of extra pixel)
|
|
// goes to the middle
|
|
NS_FOR_CSS_SIDES (i) {
|
|
if (mBorderWidths[i] == 1.0) {
|
|
borderWidths[0][i] = 1.0;
|
|
borderWidths[1][i] = borderWidths[2][i] = 0.0;
|
|
} else {
|
|
PRInt32 rest = PRInt32(mBorderWidths[i]) % 3;
|
|
borderWidths[0][i] = borderWidths[2][i] = borderWidths[1][i] = (PRInt32(mBorderWidths[i]) - rest) / 3;
|
|
|
|
if (rest == 1) {
|
|
borderWidths[1][i] += 1.0;
|
|
} else if (rest == 2) {
|
|
borderWidths[0][i] += 1.0;
|
|
borderWidths[2][i] += 1.0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// make a copy that we can modify
|
|
gfxCornerSizes radii = mBorderRadii;
|
|
|
|
gfxRect soRect(mOuterRect);
|
|
gfxRect siRect(mOuterRect);
|
|
|
|
for (unsigned int i = 0; i < borderColorStyleCount; i++) {
|
|
// walk siRect inwards at the start of the loop to get the
|
|
// correct inner rect.
|
|
siRect.Inset(borderWidths[i]);
|
|
|
|
if (borderColorStyle[i] != BorderColorStyleNone) {
|
|
gfxRGBA color = ComputeColorForLine(i,
|
|
borderColorStyle, borderColorStyleCount,
|
|
borderRenderColor, mBackgroundColor);
|
|
|
|
FillSolidBorder(soRect, siRect, radii, borderWidths[i], aSides, color);
|
|
}
|
|
|
|
ComputeInnerRadii(radii, borderWidths[i], &radii);
|
|
|
|
// And now soRect is the same as siRect, for the next line in.
|
|
soRect = siRect;
|
|
}
|
|
}
|
|
|
|
void
|
|
nsCSSBorderRenderer::DrawDashedSide(PRUint8 aSide)
|
|
{
|
|
gfxFloat dashWidth;
|
|
gfxFloat dash[2];
|
|
|
|
PRUint8 style = mBorderStyles[aSide];
|
|
gfxFloat borderWidth = mBorderWidths[aSide];
|
|
nscolor borderColor = mBorderColors[aSide];
|
|
|
|
if (borderWidth == 0.0)
|
|
return;
|
|
|
|
if (style == NS_STYLE_BORDER_STYLE_NONE ||
|
|
style == NS_STYLE_BORDER_STYLE_HIDDEN)
|
|
return;
|
|
|
|
if (style == NS_STYLE_BORDER_STYLE_DASHED) {
|
|
dashWidth = gfxFloat(borderWidth * DOT_LENGTH * DASH_LENGTH);
|
|
|
|
dash[0] = dashWidth;
|
|
dash[1] = dashWidth;
|
|
|
|
mContext->SetLineCap(gfxContext::LINE_CAP_BUTT);
|
|
} else if (style == NS_STYLE_BORDER_STYLE_DOTTED) {
|
|
dashWidth = gfxFloat(borderWidth * DOT_LENGTH);
|
|
|
|
if (borderWidth > 2.0) {
|
|
dash[0] = 0.0;
|
|
dash[1] = dashWidth * 2.0;
|
|
|
|
mContext->SetLineCap(gfxContext::LINE_CAP_ROUND);
|
|
} else {
|
|
dash[0] = dashWidth;
|
|
dash[1] = dashWidth;
|
|
}
|
|
} else {
|
|
SF("DrawDashedSide: style: %d!!\n", style);
|
|
NS_ERROR("DrawDashedSide called with style other than DASHED or DOTTED; someone's not playing nice");
|
|
return;
|
|
}
|
|
|
|
SF("dash: %f %f\n", dash[0], dash[1]);
|
|
|
|
mContext->SetDash(dash, 2, 0.0);
|
|
|
|
gfxPoint start = mOuterRect.Corner(aSide);
|
|
gfxPoint end = mOuterRect.Corner(NEXT_SIDE(aSide));
|
|
|
|
if (aSide == NS_SIDE_TOP) {
|
|
start.x += mBorderCornerDimensions[C_TL].width;
|
|
end.x -= mBorderCornerDimensions[C_TR].width;
|
|
|
|
start.y += borderWidth / 2.0;
|
|
end.y += borderWidth / 2.0;
|
|
} else if (aSide == NS_SIDE_RIGHT) {
|
|
start.x -= borderWidth / 2.0;
|
|
end.x -= borderWidth / 2.0;
|
|
|
|
start.y += mBorderCornerDimensions[C_TR].height;
|
|
end.y -= mBorderCornerDimensions[C_BR].height;
|
|
} else if (aSide == NS_SIDE_BOTTOM) {
|
|
start.x -= mBorderCornerDimensions[C_BR].width;
|
|
end.x += mBorderCornerDimensions[C_BL].width;
|
|
|
|
start.y -= borderWidth / 2.0;
|
|
end.y -= borderWidth / 2.0;
|
|
} else if (aSide == NS_SIDE_LEFT) {
|
|
start.x += borderWidth / 2.0;
|
|
end.x += borderWidth / 2.0;
|
|
|
|
start.y -= mBorderCornerDimensions[C_BL].height;
|
|
end.y += mBorderCornerDimensions[C_TL].height;
|
|
}
|
|
|
|
mContext->NewPath();
|
|
mContext->MoveTo(start);
|
|
mContext->LineTo(end);
|
|
mContext->SetLineWidth(borderWidth);
|
|
mContext->SetColor(gfxRGBA(borderColor));
|
|
//mContext->SetColor(gfxRGBA(1.0, 0.0, 0.0, 1.0));
|
|
mContext->Stroke();
|
|
}
|
|
|
|
void
|
|
nsCSSBorderRenderer::DrawBorders()
|
|
{
|
|
PRBool forceSeparateCorners = PR_FALSE;
|
|
|
|
// Examine the border style to figure out if we can draw it in one
|
|
// go or not.
|
|
PRBool tlBordersSame = AreBorderSideFinalStylesSame(SIDE_BIT_TOP | SIDE_BIT_LEFT);
|
|
PRBool brBordersSame = AreBorderSideFinalStylesSame(SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT);
|
|
PRBool allBordersSame = AreBorderSideFinalStylesSame(SIDE_BITS_ALL);
|
|
if (allBordersSame &&
|
|
mCompositeColors[0] == NULL &&
|
|
(mBorderStyles[0] == NS_STYLE_BORDER_STYLE_NONE ||
|
|
mBorderStyles[0] == NS_STYLE_BORDER_STYLE_HIDDEN ||
|
|
mBorderColors[0] == NS_RGBA(0,0,0,0)))
|
|
{
|
|
// All borders are the same style, and the style is either none or hidden, or the color
|
|
// is transparent.
|
|
// This doesn't check if the composite colors happen to be all transparent, but that should
|
|
// happen very rarely in practice.
|
|
return;
|
|
}
|
|
|
|
// If we have composite colors -and- border radius,
|
|
// then use separate corners so we get OPERATOR_ADD for the corners.
|
|
// Otherwise, we'll get artifacts as we draw stacked 1px-wide curves.
|
|
if (allBordersSame && mCompositeColors[0] != nsnull && !mNoBorderRadius)
|
|
forceSeparateCorners = PR_TRUE;
|
|
|
|
// round mOuterRect and mInnerRect; they're already an integer
|
|
// number of pixels apart and should stay that way after
|
|
// rounding.
|
|
mOuterRect.Round();
|
|
mInnerRect.Round();
|
|
|
|
S(" mOuterRect: "), S(mOuterRect), SN();
|
|
S(" mInnerRect: "), S(mInnerRect), SN();
|
|
SF(" mBorderColors: 0x%08x 0x%08x 0x%08x 0x%08x\n", mBorderColors[0], mBorderColors[1], mBorderColors[2], mBorderColors[3]);
|
|
|
|
// if conditioning the outside rect failed, then bail -- the outside
|
|
// rect is supposed to enclose the entire border
|
|
mOuterRect.Condition();
|
|
if (mOuterRect.IsEmpty())
|
|
return;
|
|
|
|
mInnerRect.Condition();
|
|
|
|
PRIntn dashedSides = 0;
|
|
NS_FOR_CSS_SIDES(i) {
|
|
PRUint8 style = mBorderStyles[i];
|
|
if (style == NS_STYLE_BORDER_STYLE_DASHED ||
|
|
style == NS_STYLE_BORDER_STYLE_DOTTED)
|
|
{
|
|
// pretend that all borders aren't the same; we need to draw
|
|
// things separately for dashed/dotting
|
|
allBordersSame = PR_FALSE;
|
|
dashedSides |= (1 << i);
|
|
}
|
|
|
|
// just bail out entirely if RULES_MARKER
|
|
// got through (see bug 379419).
|
|
if (style & NS_STYLE_BORDER_STYLE_RULES_MARKER)
|
|
return;
|
|
}
|
|
|
|
SF(" allBordersSame: %d dashedSides: 0x%02x\n", allBordersSame, dashedSides);
|
|
|
|
// Clamp the CTM to be pixel-aligned; we do this only
|
|
// for translation-only matrices now, but we could do it
|
|
// if the matrix has just a scale as well. We should not
|
|
// do it if there's a rotation.
|
|
gfxMatrix mat = mContext->CurrentMatrix();
|
|
if (!mat.HasNonTranslation()) {
|
|
mat.x0 = floor(mat.x0 + 0.5);
|
|
mat.y0 = floor(mat.y0 + 0.5);
|
|
mContext->SetMatrix(mat);
|
|
}
|
|
|
|
if (allBordersSame && !forceSeparateCorners) {
|
|
/* Draw everything in one go */
|
|
DrawBorderSides(SIDE_BITS_ALL);
|
|
SN("---------------- (1)");
|
|
} else {
|
|
/* We have more than one pass to go. Draw the corners separately from the sides. */
|
|
|
|
/*
|
|
* If we have a 1px-wide border, the corners are going to be
|
|
* negligible, so don't bother doing anything fancy. Just extend
|
|
* the top and bottom borders to the right 1px and the left border
|
|
* to the bottom 1px. We do this by twiddling the corner dimensions,
|
|
* which causes the right to happen later on. Only do this if we have
|
|
* a 1.0 unit border all around and no border radius.
|
|
*/
|
|
|
|
for (int corner = 0; corner < gfxCorner::NUM_CORNERS; corner++) {
|
|
const PRIntn sides[2] = { corner, PREV_SIDE(corner) };
|
|
|
|
if (!IsZeroSize(mBorderRadii[corner]))
|
|
continue;
|
|
|
|
if (mBorderWidths[sides[0]] == 1.0 && mBorderWidths[sides[1]] == 1.0) {
|
|
if (corner == gfxCorner::TOP_LEFT || corner == gfxCorner::TOP_RIGHT)
|
|
mBorderCornerDimensions[corner].width = 0.0;
|
|
else
|
|
mBorderCornerDimensions[corner].height = 0.0;
|
|
}
|
|
}
|
|
|
|
// First, the corners
|
|
for (int corner = 0; corner < gfxCorner::NUM_CORNERS; corner++) {
|
|
// if there's no corner, don't do all this work for it
|
|
if (IsZeroSize(mBorderCornerDimensions[corner]))
|
|
continue;
|
|
|
|
const PRIntn sides[2] = { corner, PREV_SIDE(corner) };
|
|
PRIntn sideBits = (1 << sides[0]) | (1 << sides[1]);
|
|
|
|
PRBool simpleCornerStyle = mCompositeColors[sides[0]] == NULL &&
|
|
mCompositeColors[sides[1]] == NULL &&
|
|
AreBorderSideFinalStylesSame(sideBits);
|
|
|
|
// If we don't have anything complex going on in this corner,
|
|
// then we can just fill the corner with a solid color, and avoid
|
|
// the potentially expensive clip.
|
|
if (simpleCornerStyle &&
|
|
IsZeroSize(mBorderRadii[corner]) &&
|
|
IsSolidCornerStyle(mBorderStyles[sides[0]], corner))
|
|
{
|
|
mContext->NewPath();
|
|
DoCornerSubPath(corner);
|
|
mContext->SetColor(MakeBorderColor(mBorderColors[sides[0]],
|
|
mBackgroundColor,
|
|
BorderColorStyleForSolidCorner(mBorderStyles[sides[0]], corner)));
|
|
mContext->Fill();
|
|
continue;
|
|
}
|
|
|
|
mContext->Save();
|
|
|
|
// clip to the corner
|
|
mContext->NewPath();
|
|
DoCornerSubPath(corner);
|
|
mContext->Clip();
|
|
|
|
if (simpleCornerStyle) {
|
|
// we don't need a group for this corner, the sides are the same,
|
|
// but we weren't able to render just a solid block for the corner.
|
|
DrawBorderSides(sideBits);
|
|
} else {
|
|
// Sides are different. We need to draw using OPERATOR_ADD to
|
|
// get correct color blending behaviour at the seam. We need
|
|
// to do it in an offscreen surface to ensure that we're
|
|
// always compositing on transparent black. If the colors
|
|
// don't have transparency and the current destination surface
|
|
// has an alpha channel, we could just clear the region and
|
|
// avoid the temporary, but that situation doesn't happen all
|
|
// that often in practice (we double buffer to no-alpha
|
|
// surfaces).
|
|
|
|
mContext->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
|
|
mContext->SetOperator(gfxContext::OPERATOR_ADD);
|
|
|
|
for (int cornerSide = 0; cornerSide < 2; cornerSide++) {
|
|
PRUint8 side = sides[cornerSide];
|
|
PRUint8 style = mBorderStyles[side];
|
|
|
|
SF("corner: %d cornerSide: %d side: %d style: %d\n", corner, cornerSide, side, style);
|
|
|
|
mContext->Save();
|
|
|
|
mContext->NewPath();
|
|
DoSideClipSubPath(side);
|
|
mContext->Clip();
|
|
|
|
DrawBorderSides(1 << side);
|
|
|
|
mContext->Restore();
|
|
}
|
|
|
|
mContext->PopGroupToSource();
|
|
mContext->SetOperator(gfxContext::OPERATOR_OVER);
|
|
mContext->Paint();
|
|
}
|
|
|
|
mContext->Restore();
|
|
|
|
SN();
|
|
}
|
|
|
|
// in the case of a single-unit border, we already munged the
|
|
// corners up above; so we can just draw the top left and bottom
|
|
// right sides separately, if they're the same.
|
|
PRIntn alreadyDrawnSides = 0;
|
|
if (mOneUnitBorder && (dashedSides & (SIDE_BIT_TOP | SIDE_BIT_LEFT)) == 0) {
|
|
if (tlBordersSame) {
|
|
DrawBorderSides(SIDE_BIT_TOP | SIDE_BIT_LEFT);
|
|
alreadyDrawnSides |= (SIDE_BIT_TOP | SIDE_BIT_LEFT);
|
|
}
|
|
|
|
if (brBordersSame && (dashedSides & (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) == 0) {
|
|
DrawBorderSides(SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT);
|
|
alreadyDrawnSides |= (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT);
|
|
}
|
|
}
|
|
|
|
// We're done with the corners, now draw the sides.
|
|
NS_FOR_CSS_SIDES (side) {
|
|
// if we drew it above, skip it
|
|
if (alreadyDrawnSides & (1 << side))
|
|
continue;
|
|
|
|
// If there's no border on this side, skip it
|
|
if (mBorderWidths[side] == 0.0 ||
|
|
mBorderStyles[side] == NS_STYLE_BORDER_STYLE_HIDDEN ||
|
|
mBorderStyles[side] == NS_STYLE_BORDER_STYLE_NONE)
|
|
continue;
|
|
|
|
|
|
if (dashedSides & (1 << side)) {
|
|
// Dashed sides will always draw just the part ignoring the
|
|
// corners for the side, so no need to clip.
|
|
DrawDashedSide (side);
|
|
|
|
SN("---------------- (d)");
|
|
continue;
|
|
}
|
|
|
|
// Undashed sides will currently draw the entire side,
|
|
// including parts that would normally be covered by a corner,
|
|
// so we need to clip.
|
|
//
|
|
// XXX Optimization -- it would be good to make this work like
|
|
// DrawDashedSide, and have a DrawOneSide function that just
|
|
// draws one side and not the corners, because then we can
|
|
// avoid the potentially expensive clip.
|
|
mContext->Save();
|
|
mContext->NewPath();
|
|
DoSideClipWithoutCornersSubPath(side);
|
|
mContext->Clip();
|
|
|
|
DrawBorderSides(1 << side);
|
|
|
|
mContext->Restore();
|
|
|
|
SN("---------------- (*)");
|
|
}
|
|
}
|
|
}
|