mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
f47be48b4f
--HG-- rename : gfx/layers/ipc/ShmemYCbCrImage.cpp => gfx/layers/YCbCrImageDataSerializer.cpp rename : gfx/layers/ipc/ShmemYCbCrImage.h => gfx/layers/YCbCrImageDataSerializer.h
493 lines
12 KiB
C++
493 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TextureD3D11.h"
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#include "CompositorD3D11.h"
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#include "gfxContext.h"
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#include "gfxImageSurface.h"
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#include "Effects.h"
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#include "ipc/AutoOpenSurface.h"
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#include "mozilla/layers/YCbCrImageDataSerializer.h"
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#include "gfxWindowsPlatform.h"
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#include "gfxD2DSurface.h"
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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TemporaryRef<TextureHost>
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CreateTextureHostD3D11(SurfaceDescriptorType aDescriptorType,
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uint32_t aTextureHostFlags,
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uint32_t aTextureFlags)
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{
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RefPtr<TextureHost> result;
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if (aDescriptorType == SurfaceDescriptor::TYCbCrImage) {
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result = new TextureHostYCbCrD3D11();
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} else if (aDescriptorType == SurfaceDescriptor::TSurfaceDescriptorD3D10) {
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result = new TextureHostDXGID3D11();
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} else {
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result = new TextureHostShmemD3D11();
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}
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result->SetFlags(aTextureFlags);
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return result.forget();
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}
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CompositingRenderTargetD3D11::CompositingRenderTargetD3D11(ID3D11Texture2D *aTexture)
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{
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if (!aTexture) {
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return;
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}
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mTextures[0] = aTexture;
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RefPtr<ID3D11Device> device;
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mTextures[0]->GetDevice(byRef(device));
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HRESULT hr = device->CreateRenderTargetView(mTextures[0], NULL, byRef(mRTView));
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if (FAILED(hr)) {
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LOGD3D11("Failed to create RenderTargetView.");
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}
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}
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IntSize
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CompositingRenderTargetD3D11::GetSize() const
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{
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return TextureSourceD3D11::GetSize();
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}
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TextureClientD3D11::TextureClientD3D11(CompositableForwarder* aCompositableForwarder, const TextureInfo& aTextureInfo)
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: TextureClient(aCompositableForwarder, aTextureInfo)
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, mIsLocked(false)
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{
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mTextureInfo = aTextureInfo;
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}
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TextureClientD3D11::~TextureClientD3D11()
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{
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mDescriptor = SurfaceDescriptor();
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ClearDT();
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}
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void
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TextureClientD3D11::EnsureAllocated(gfx::IntSize aSize, gfxASurface::gfxContentType aType)
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{
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D3D10_TEXTURE2D_DESC desc;
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if (mTexture) {
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mTexture->GetDesc(&desc);
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if (desc.Width == aSize.width || desc.Height == aSize.height) {
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return;
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}
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mTexture = nullptr;
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mSurface = nullptr;
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ClearDT();
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}
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mSize = aSize;
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ID3D10Device *device = gfxWindowsPlatform::GetPlatform()->GetD3D10Device();
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CD3D10_TEXTURE2D_DESC newDesc(DXGI_FORMAT_B8G8R8A8_UNORM,
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aSize.width, aSize.height, 1, 1,
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D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE);
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newDesc.MiscFlags = D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX;
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HRESULT hr = device->CreateTexture2D(&newDesc, nullptr, byRef(mTexture));
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if (FAILED(hr)) {
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LOGD3D11("Error creating texture for client!");
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return;
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}
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RefPtr<IDXGIResource> resource;
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mTexture->QueryInterface((IDXGIResource**)byRef(resource));
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HANDLE sharedHandle;
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hr = resource->GetSharedHandle(&sharedHandle);
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if (FAILED(hr)) {
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LOGD3D11("Error getting shared handle for texture.");
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}
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mDescriptor = SurfaceDescriptorD3D10((WindowsHandle)sharedHandle, aType == gfxASurface::CONTENT_COLOR_ALPHA);
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mContentType = aType;
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}
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gfxASurface*
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TextureClientD3D11::LockSurface()
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{
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EnsureSurface();
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LockTexture();
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return mSurface.get();
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}
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DrawTarget*
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TextureClientD3D11::LockDrawTarget()
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{
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EnsureDrawTarget();
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LockTexture();
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return mDrawTarget.get();
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}
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void
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TextureClientD3D11::Unlock()
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{
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// TODO - Things seem to believe they can hold on to our surface... well...
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// They shouldn't!!
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ReleaseTexture();
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}
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void
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TextureClientD3D11::SetDescriptor(const SurfaceDescriptor& aDescriptor)
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{
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if (aDescriptor.type() == SurfaceDescriptor::Tnull_t) {
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EnsureAllocated(mSize, mContentType);
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return;
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}
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mDescriptor = aDescriptor;
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mSurface = nullptr;
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ClearDT();
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if (aDescriptor.type() == SurfaceDescriptor::T__None) {
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return;
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}
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MOZ_ASSERT(aDescriptor.type() == SurfaceDescriptor::TSurfaceDescriptorD3D10);
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ID3D10Device *device = gfxWindowsPlatform::GetPlatform()->GetD3D10Device();
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device->OpenSharedResource((HANDLE)aDescriptor.get_SurfaceDescriptorD3D10().handle(),
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__uuidof(ID3D10Texture2D),
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(void**)(ID3D10Texture2D**)byRef(mTexture));
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}
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void
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TextureClientD3D11::EnsureSurface()
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{
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if (mSurface) {
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return;
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}
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LockTexture();
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mSurface = new gfxD2DSurface(mTexture, mContentType);
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ReleaseTexture();
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}
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void
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TextureClientD3D11::EnsureDrawTarget()
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{
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if (mDrawTarget) {
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return;
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}
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LockTexture();
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SurfaceFormat format;
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switch (mContentType) {
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case gfxASurface::CONTENT_ALPHA:
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format = FORMAT_A8;
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break;
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case gfxASurface::CONTENT_COLOR:
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format = FORMAT_B8G8R8X8;
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break;
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case gfxASurface::CONTENT_COLOR_ALPHA:
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format = FORMAT_B8G8R8A8;
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break;
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default:
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format = FORMAT_B8G8R8A8;
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}
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mDrawTarget = Factory::CreateDrawTargetForD3D10Texture(mTexture, format);
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ReleaseTexture();
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}
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void
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TextureClientD3D11::LockTexture()
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{
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RefPtr<IDXGIKeyedMutex> mutex;
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mTexture->QueryInterface((IDXGIKeyedMutex**)byRef(mutex));
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mutex->AcquireSync(0, INFINITE);
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mIsLocked = true;
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}
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void
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TextureClientD3D11::ReleaseTexture()
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{
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// TODO - Bas - We seem to have places that unlock without ever having locked,
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// that's kind of bad.
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if (!mIsLocked) {
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return;
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}
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if (mDrawTarget) {
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mDrawTarget->Flush();
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}
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RefPtr<IDXGIKeyedMutex> mutex;
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mTexture->QueryInterface((IDXGIKeyedMutex**)byRef(mutex));
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mutex->ReleaseSync(0);
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mIsLocked = false;
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}
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void
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TextureClientD3D11::ClearDT()
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{
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// An Azure DrawTarget needs to be locked when it gets NULL'ed as this is
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// when it calls EndDraw. This EndDraw should not execute anything so it
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// shouldn't -really- need the lock but the debug layer chokes on this.
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//
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// Perhaps this should be debug only.
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if (mDrawTarget) {
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LockTexture();
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mDrawTarget = nullptr;
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ReleaseTexture();
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}
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}
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IntSize
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TextureHostShmemD3D11::GetSize() const
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{
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if (mIterating) {
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gfx::IntRect rect = GetTileRect(mCurrentTile);
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return gfx::IntSize(rect.width, rect.height);
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}
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return TextureSourceD3D11::GetSize();
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}
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nsIntRect
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TextureHostShmemD3D11::GetTileRect()
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{
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IntRect rect = GetTileRect(mCurrentTile);
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return nsIntRect(rect.x, rect.y, rect.width, rect.height);
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}
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static uint32_t GetRequiredTiles(uint32_t aSize, uint32_t aMaxSize)
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{
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uint32_t requiredTiles = aSize / aMaxSize;
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if (aSize % aMaxSize) {
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requiredTiles++;
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}
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return requiredTiles;
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}
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void
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TextureHostShmemD3D11::SetCompositor(Compositor* aCompositor)
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{
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CompositorD3D11 *d3dCompositor = static_cast<CompositorD3D11*>(aCompositor);
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mDevice = d3dCompositor ? d3dCompositor->GetDevice() : nullptr;
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}
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void
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TextureHostShmemD3D11::UpdateImpl(const SurfaceDescriptor& aImage,
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nsIntRegion *aRegion,
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nsIntPoint *aOffset)
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{
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MOZ_ASSERT(aImage.type() == SurfaceDescriptor::TShmem);
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AutoOpenSurface openSurf(OPEN_READ_ONLY, aImage);
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nsRefPtr<gfxImageSurface> surf = openSurf.GetAsImage();
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gfxIntSize size = surf->GetSize();
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uint32_t bpp = 0;
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DXGI_FORMAT dxgiFormat;
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switch (surf->Format()) {
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case gfxImageSurface::ImageFormatRGB24:
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mFormat = FORMAT_B8G8R8X8;
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dxgiFormat = DXGI_FORMAT_B8G8R8A8_UNORM;
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bpp = 4;
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break;
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case gfxImageSurface::ImageFormatARGB32:
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mFormat = FORMAT_B8G8R8A8;
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dxgiFormat = DXGI_FORMAT_B8G8R8A8_UNORM;
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bpp = 4;
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break;
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case gfxImageSurface::ImageFormatA8:
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mFormat = FORMAT_A8;
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dxgiFormat = DXGI_FORMAT_A8_UNORM;
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bpp = 1;
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break;
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}
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mSize = IntSize(size.width, size.height);
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CD3D11_TEXTURE2D_DESC desc(dxgiFormat, size.width, size.height,
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1, 1, D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_IMMUTABLE);
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int32_t maxSize = GetMaxTextureSizeForFeatureLevel(mDevice->GetFeatureLevel());
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if (size.width <= maxSize && size.height <= maxSize) {
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D3D11_SUBRESOURCE_DATA initData;
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initData.pSysMem = surf->Data();
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initData.SysMemPitch = surf->Stride();
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mDevice->CreateTexture2D(&desc, &initData, byRef(mTextures[0]));
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mIsTiled = false;
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} else {
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mIsTiled = true;
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uint32_t tileCount = GetRequiredTiles(size.width, maxSize) *
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GetRequiredTiles(size.height, maxSize);
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mTileTextures.resize(tileCount);
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for (uint32_t i = 0; i < tileCount; i++) {
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IntRect tileRect = GetTileRect(i);
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desc.Width = tileRect.width;
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desc.Height = tileRect.height;
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D3D11_SUBRESOURCE_DATA initData;
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initData.pSysMem = surf->Data() + tileRect.y * surf->Stride() + tileRect.x * bpp;
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initData.SysMemPitch = surf->Stride();
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mDevice->CreateTexture2D(&desc, &initData, byRef(mTileTextures[i]));
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}
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}
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}
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IntRect
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TextureHostShmemD3D11::GetTileRect(uint32_t aID) const
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{
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uint32_t maxSize = GetMaxTextureSizeForFeatureLevel(mDevice->GetFeatureLevel());
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uint32_t horizontalTiles = GetRequiredTiles(mSize.width, maxSize);
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uint32_t verticalTiles = GetRequiredTiles(mSize.height, maxSize);
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uint32_t verticalTile = aID / horizontalTiles;
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uint32_t horizontalTile = aID % horizontalTiles;
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return IntRect(horizontalTile * maxSize,
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verticalTile * maxSize,
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horizontalTile < (horizontalTiles - 1) ? maxSize : mSize.width % maxSize,
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verticalTile < (verticalTiles - 1) ? maxSize : mSize.height % maxSize);
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}
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void
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TextureHostDXGID3D11::SetCompositor(Compositor* aCompositor)
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{
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CompositorD3D11 *d3dCompositor = static_cast<CompositorD3D11*>(aCompositor);
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mDevice = d3dCompositor ? d3dCompositor->GetDevice() : nullptr;
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}
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IntSize
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TextureHostDXGID3D11::GetSize() const
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{
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return TextureSourceD3D11::GetSize();
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}
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bool
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TextureHostDXGID3D11::Lock()
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{
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LockTexture();
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return true;
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}
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void
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TextureHostDXGID3D11::Unlock()
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{
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ReleaseTexture();
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}
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void
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TextureHostDXGID3D11::UpdateImpl(const SurfaceDescriptor& aImage,
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nsIntRegion *aRegion,
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nsIntPoint *aOffset)
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{
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MOZ_ASSERT(aImage.type() == SurfaceDescriptor::TSurfaceDescriptorD3D10);
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mDevice->OpenSharedResource((HANDLE)aImage.get_SurfaceDescriptorD3D10().handle(),
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__uuidof(ID3D11Texture2D), (void**)(ID3D11Texture2D**)byRef(mTextures[0]));
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mFormat = aImage.get_SurfaceDescriptorD3D10().hasAlpha() ? FORMAT_B8G8R8A8 : FORMAT_B8G8R8X8;
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D3D11_TEXTURE2D_DESC desc;
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mTextures[0]->GetDesc(&desc);
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mSize = IntSize(desc.Width, desc.Height);
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}
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void
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TextureHostDXGID3D11::LockTexture()
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{
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RefPtr<IDXGIKeyedMutex> mutex;
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mTextures[0]->QueryInterface((IDXGIKeyedMutex**)byRef(mutex));
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mutex->AcquireSync(0, INFINITE);
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}
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void
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TextureHostDXGID3D11::ReleaseTexture()
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{
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RefPtr<IDXGIKeyedMutex> mutex;
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mTextures[0]->QueryInterface((IDXGIKeyedMutex**)byRef(mutex));
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mutex->ReleaseSync(0);
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}
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void
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TextureHostYCbCrD3D11::SetCompositor(Compositor* aCompositor)
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{
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CompositorD3D11 *d3dCompositor = static_cast<CompositorD3D11*>(aCompositor);
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mDevice = d3dCompositor ? d3dCompositor->GetDevice() : nullptr;
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}
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IntSize
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TextureHostYCbCrD3D11::GetSize() const
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{
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return TextureSourceD3D11::GetSize();
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}
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void
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TextureHostYCbCrD3D11::UpdateImpl(const SurfaceDescriptor& aImage,
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nsIntRegion *aRegion,
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nsIntPoint *aOffset)
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{
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MOZ_ASSERT(aImage.type() == SurfaceDescriptor::TYCbCrImage);
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YCbCrImageDataDeserializer yuvDeserializer(aImage.get_YCbCrImage().data().get<uint8_t>());
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gfxIntSize gfxCbCrSize = yuvDeserializer.GetCbCrSize();
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gfxIntSize size = yuvDeserializer.GetYSize();
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D3D11_SUBRESOURCE_DATA initData;
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initData.pSysMem = yuvDeserializer.GetYData();
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initData.SysMemPitch = yuvDeserializer.GetYStride();
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CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_R8_UNORM, size.width, size.height,
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1, 1, D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_IMMUTABLE);
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mDevice->CreateTexture2D(&desc, &initData, byRef(mTextures[0]));
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initData.pSysMem = yuvDeserializer.GetCbData();
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initData.SysMemPitch = yuvDeserializer.GetCbCrStride();
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desc.Width = yuvDeserializer.GetCbCrSize().width;
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desc.Height = yuvDeserializer.GetCbCrSize().height;
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mDevice->CreateTexture2D(&desc, &initData, byRef(mTextures[1]));
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initData.pSysMem = yuvDeserializer.GetCrData();
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mDevice->CreateTexture2D(&desc, &initData, byRef(mTextures[2]));
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mSize = IntSize(size.width, size.height);
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}
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}
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}
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