mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
3ef9efb734
Makes DC_setBreakpoint send an interrupt request first, if the debuggee is running (in the main loop), and then proceed with a breakpoint request. Also fixes a bug in the client request dispatcher, where unsolicited notifications would be considered as responses to unrelated active requests.
995 lines
29 KiB
JavaScript
995 lines
29 KiB
JavaScript
/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Debug Protocol Client code.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Foundation
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Dave Camp <dcamp@mozilla.com> (original author)
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* Panos Astithas <past@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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"use strict";
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const Ci = Components.interfaces;
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const Cc = Components.classes;
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const Cu = Components.utils;
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const Cr = Components.results;
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var EXPORTED_SYMBOLS = ["DebuggerTransport",
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"DebuggerClient",
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"debuggerSocketConnect"];
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Cu.import("resource://gre/modules/XPCOMUtils.jsm");
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Cu.import("resource://gre/modules/NetUtil.jsm");
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XPCOMUtils.defineLazyServiceGetter(this, "socketTransportService",
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"@mozilla.org/network/socket-transport-service;1",
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"nsISocketTransportService");
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function dumpn(str)
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{
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dump("DBG-CLIENT: " + str + "\n");
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}
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let loader = Cc["@mozilla.org/moz/jssubscript-loader;1"]
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.getService(Ci.mozIJSSubScriptLoader);
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loader.loadSubScript("chrome://global/content/devtools/dbg-transport.js");
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/**
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* Add simple event notification to a prototype object. Any object that has
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* some use for event notifications or the observer pattern in general can be
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* augmented with the necessary facilities by passing its prototype to this
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* function.
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*
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* @param aProto object
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* The prototype object that will be modified.
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*/
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function eventSource(aProto) {
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/**
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* Add a listener to the event source for a given event.
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*
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* @param aName string
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* The event to listen for, or null to listen to all events.
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* @param aListener function
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* Called when the event is fired. If the same listener
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* is added more the once, it will be called once per
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* addListener call.
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*/
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aProto.addListener = function EV_addListener(aName, aListener) {
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if (typeof aListener != "function") {
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return;
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}
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if (!this._listeners) {
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this._listeners = {};
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}
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if (!aName) {
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aName = '*';
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}
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this._getListeners(aName).push(aListener);
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};
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/**
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* Add a listener to the event source for a given event. The
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* listener will be removed after it is called for the first time.
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*
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* @param aName string
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* The event to listen for, or null to respond to the first event
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* fired by the object.
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* @param aListener function
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* Called when the event is fired.
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*/
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aProto.addOneTimeListener = function EV_addOneTimeListener(aName, aListener) {
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let self = this;
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let l = function() {
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self.removeListener(aName, l);
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aListener.apply(null, arguments);
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};
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this.addListener(aName, l);
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};
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/**
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* Remove a listener from the event source previously added with
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* addListener().
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*
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* @param aName string
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* The event name used during addListener to add the listener.
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* @param aListener function
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* The callback to remove. If addListener was called multiple
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* times, all instances will be removed.
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*/
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aProto.removeListener = function EV_removeListener(aName, aListener) {
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if (!this._listeners || !this._listeners[aName]) {
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return;
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}
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this._listeners[aName] =
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this._listeners[aName].filter(function(l) { return l != aListener });
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};
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/**
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* Returns the listeners for the specified event name. If none are defined it
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* initializes an empty list and returns that.
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*
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* @param aName string
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* The event name.
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*/
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aProto._getListeners = function EV_getListeners(aName) {
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if (aName in this._listeners) {
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return this._listeners[aName];
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}
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this._listeners[aName] = [];
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return this._listeners[aName];
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};
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/**
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* Notify listeners of an event.
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*
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* @param aName string
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* The event to fire.
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* @param arguments
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* All arguments will be passed along to the listeners,
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* including the name argument.
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*/
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aProto.notify = function EV_notify() {
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if (!this._listeners) {
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return;
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}
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let name = arguments[0];
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let listeners = this._getListeners(name).slice(0);
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if (this._listeners['*']) {
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listeners.concat(this._listeners['*']);
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}
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for each (let listener in listeners) {
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try {
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listener.apply(null, arguments);
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} catch (e) {
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// Prevent a bad listener from interfering with the others.
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Cu.reportError(e);
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}
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}
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}
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}
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/**
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* Set of protocol messages that affect thread state, and the
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* state the actor is in after each message.
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*/
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const ThreadStateTypes = {
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"paused": "paused",
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"resumed": "attached",
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"detached": "detached"
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};
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/**
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* Set of protocol messages that are sent by the server without a prior request
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* by the client.
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*/
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const UnsolicitedNotifications = {
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"newScript": "newScript",
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"tabDetached": "tabDetached",
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"tabNavigated": "tabNavigated"
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};
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/**
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* Set of debug protocol request types that specify the protocol request being
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* sent to the server.
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*/
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const DebugProtocolTypes = {
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"attach": "attach",
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"clientEvaluate": "clientEvaluate",
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"delete": "delete",
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"detach": "detach",
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"frames": "frames",
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"interrupt": "interrupt",
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"listTabs": "listTabs",
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"nameAndParameters": "nameAndParameters",
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"ownPropertyNames": "ownPropertyNames",
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"property": "property",
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"prototype": "prototype",
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"prototypeAndProperties": "prototypeAndProperties",
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"resume": "resume",
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"scripts": "scripts",
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"setBreakpoint": "setBreakpoint"
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};
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const ROOT_ACTOR_NAME = "root";
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/**
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* Creates a client for the remote debugging protocol server. This client
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* provides the means to communicate with the server and exchange the messages
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* required by the protocol in a traditional JavaScript API.
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*/
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function DebuggerClient(aTransport)
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{
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this._transport = aTransport;
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this._transport.hooks = this;
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this._threadClients = {};
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this._tabClients = {};
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this._pendingRequests = [];
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this._activeRequests = {};
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this._eventsEnabled = true;
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}
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DebuggerClient.prototype = {
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/**
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* Connect to the server and start exchanging protocol messages.
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*
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* @param aOnConnected function
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* If specified, will be called when the greeting packet is
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* received from the debugging server.
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*/
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connect: function DC_connect(aOnConnected) {
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if (aOnConnected) {
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this.addOneTimeListener("connected", function(aName, aApplicationType, aTraits) {
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aOnConnected(aApplicationType, aTraits);
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});
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}
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this._transport.ready();
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},
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/**
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* Shut down communication with the debugging server.
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*
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* @param aOnClosed function
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* If specified, will be called when the debugging connection
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* has been closed.
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*/
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close: function DC_close(aOnClosed) {
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// Disable detach event notifications, because event handlers will be in a
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// cleared scope by the time they run.
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this._eventsEnabled = false;
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if (aOnClosed) {
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this.addOneTimeListener('closed', function(aEvent) {
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aOnClosed();
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});
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}
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let closeTransport = function _closeTransport() {
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this._transport.close();
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this._transport = null;
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}.bind(this);
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let detachTab = function _detachTab() {
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if (this.activeTab) {
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this.activeTab.detach(closeTransport);
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} else {
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closeTransport();
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}
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}.bind(this);
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if (this.activeThread) {
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this.activeThread.detach(detachTab);
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} else {
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detachTab();
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}
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},
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/**
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* List the open tabs.
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*
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* @param function aOnResponse
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* Called with the response packet.
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*/
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listTabs: function DC_listTabs(aOnResponse) {
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let packet = { to: ROOT_ACTOR_NAME, type: DebugProtocolTypes.listTabs };
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this.request(packet, function(aResponse) {
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aOnResponse(aResponse);
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});
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},
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/**
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* Attach to a tab actor.
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*
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* @param string aTabActor
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* The actor ID for the tab to attach.
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* @param function aOnResponse
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* Called with the response packet and a TabClient
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* (which will be undefined on error).
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*/
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attachTab: function DC_attachTab(aTabActor, aOnResponse) {
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let self = this;
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let packet = { to: aTabActor, type: DebugProtocolTypes.attach };
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this.request(packet, function(aResponse) {
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if (!aResponse.error) {
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var tabClient = new TabClient(self, aTabActor);
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self._tabClients[aTabActor] = tabClient;
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self.activeTab = tabClient;
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}
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aOnResponse(aResponse, tabClient);
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});
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},
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/**
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* Attach to a thread actor.
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*
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* @param string aThreadActor
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* The actor ID for the thread to attach.
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* @param function aOnResponse
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* Called with the response packet and a ThreadClient
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* (which will be undefined on error).
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*/
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attachThread: function DC_attachThread(aThreadActor, aOnResponse) {
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let self = this;
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let packet = { to: aThreadActor, type: DebugProtocolTypes.attach };
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this.request(packet, function(aResponse) {
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if (!aResponse.error) {
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var threadClient = new ThreadClient(self, aThreadActor);
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self._threadClients[aThreadActor] = threadClient;
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self.activeThread = threadClient;
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}
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aOnResponse(aResponse, threadClient);
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});
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},
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/**
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* Send a request to the debugging server.
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*
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* @param aRequest object
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* A JSON packet to send to the debugging server.
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* @param aOnResponse function
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* If specified, will be called with the response packet when
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* debugging server responds.
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*/
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request: function DC_request(aRequest, aOnResponse) {
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if (!this._connected) {
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throw "Have not yet received a hello packet from the server.";
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}
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if (!aRequest.to) {
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throw "Request packet has no destination.";
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}
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this._pendingRequests.push({ to: aRequest.to,
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request: aRequest,
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onResponse: aOnResponse });
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this._sendRequests();
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},
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/**
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* Send pending requests to any actors that don't already have an
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* active request.
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*/
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_sendRequests: function DC_sendRequests() {
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let self = this;
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this._pendingRequests = this._pendingRequests.filter(function(request) {
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if (request.to in self._activeRequests) {
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return true;
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}
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self._activeRequests[request.to] = request;
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self._transport.send(request.request);
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return false;
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});
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},
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// Transport hooks.
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/**
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* Called by DebuggerTransport to dispatch incoming packets as appropriate.
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*
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* @param aPacket object
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* The incoming packet.
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*/
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onPacket: function DC_onPacket(aPacket) {
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if (!this._connected) {
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// Hello packet.
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this._connected = true;
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this.notify("connected",
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aPacket.applicationType,
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aPacket.traits);
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return;
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}
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try {
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if (!aPacket.from) {
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Cu.reportError("Server did not specify an actor, dropping packet: " +
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JSON.stringify(aPacket));
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return;
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}
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let onResponse;
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// Don't count unsolicited notifications as responses.
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if (aPacket.from in this._activeRequests &&
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!(aPacket.type in UnsolicitedNotifications)) {
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onResponse = this._activeRequests[aPacket.from].onResponse;
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delete this._activeRequests[aPacket.from];
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}
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// paused/resumed/detached get special treatment...
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if (aPacket.type in ThreadStateTypes &&
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aPacket.from in this._threadClients) {
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this._threadClients[aPacket.from]._onThreadState(aPacket);
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}
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this.notify(aPacket.type, aPacket);
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if (onResponse) {
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onResponse(aPacket);
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}
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} catch(ex) {
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dumpn("Error handling response: " + ex + " - " + ex.stack);
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Cu.reportError(ex);
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}
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this._sendRequests();
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},
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/**
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* Called by DebuggerTransport when the underlying stream is closed.
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*
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* @param aStatus nsresult
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* The status code that corresponds to the reason for closing
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* the stream.
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*/
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onClosed: function DC_onClosed(aStatus) {
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this.notify("closed");
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},
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}
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eventSource(DebuggerClient.prototype);
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/**
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* Creates a tab client for the remote debugging protocol server. This client
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* is a front to the tab actor created in the server side, hiding the protocol
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* details in a traditional JavaScript API.
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*
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* @param aClient DebuggerClient
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* The debugger client parent.
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* @param aActor string
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* The actor ID for this tab.
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*/
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function TabClient(aClient, aActor) {
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this._client = aClient;
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this._actor = aActor;
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}
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TabClient.prototype = {
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/**
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* Detach the client from the tab actor.
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*
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* @param function aOnResponse
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* Called with the response packet.
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*/
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detach: function TabC_detach(aOnResponse) {
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let self = this;
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let packet = { to: this._actor, type: DebugProtocolTypes.detach };
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this._client.request(packet, function(aResponse) {
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if (self.activeTab === self._client._tabClients[self._actor]) {
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delete self.activeTab;
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}
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delete self._client._tabClients[self._actor];
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if (aOnResponse) {
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aOnResponse(aResponse);
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}
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});
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}
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};
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eventSource(TabClient.prototype);
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/**
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* Creates a thread client for the remote debugging protocol server. This client
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* is a front to the thread actor created in the server side, hiding the
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* protocol details in a traditional JavaScript API.
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*
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* @param aClient DebuggerClient
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* The debugger client parent.
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* @param aActor string
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* The actor ID for this thread.
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*/
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function ThreadClient(aClient, aActor) {
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this._client = aClient;
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this._actor = aActor;
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this._frameCache = [];
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this._scriptCache = {};
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}
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ThreadClient.prototype = {
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_state: "paused",
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get state() { return this._state; },
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get paused() { return this._state === "paused"; },
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_actor: null,
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get actor() { return this._actor; },
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_assertPaused: function TC_assertPaused(aCommand) {
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if (!this.paused) {
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throw aCommand + " command sent while not paused.";
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}
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},
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/**
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* Resume a paused thread.
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*
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* @param function aOnResponse
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* Called with the response packet.
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*/
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resume: function TC_resume(aOnResponse) {
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this._assertPaused("resume");
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// Put the client in a tentative "resuming" state so we can prevent
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// further requests that should only be sent in the paused state.
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this._state = "resuming";
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let self = this;
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let packet = { to: this._actor, type: DebugProtocolTypes.resume };
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this._client.request(packet, function(aResponse) {
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if (aResponse.error) {
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// There was an error resuming, back to paused state.
|
|
self._state = "paused";
|
|
}
|
|
if (aOnResponse) {
|
|
aOnResponse(aResponse);
|
|
}
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Interrupt a running thread.
|
|
*
|
|
* @param function aOnResponse
|
|
* Called with the response packet.
|
|
*/
|
|
interrupt: function TC_interrupt(aOnResponse) {
|
|
let packet = { to: this._actor, type: DebugProtocolTypes.interrupt };
|
|
this._client.request(packet, function(aResponse) {
|
|
if (aOnResponse) {
|
|
aOnResponse(aResponse);
|
|
}
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Send a clientEvaluate packet to the debuggee. Response
|
|
* will be a resume packet.
|
|
*/
|
|
eval: function TC_eval(aFrame, aExpression, aOnResponse) {
|
|
this._assertPaused("eval");
|
|
|
|
// Put the client in a tentative "resuming" state so we can prevent
|
|
// further requests that should only be sent in the paused state.
|
|
this._state = "resuming";
|
|
|
|
let self = this;
|
|
let request = { to: this._actor, type: DebugProtocolTypes.clientEvaluate,
|
|
frame: aFrame, expression: aExpression };
|
|
this._client.request(request, function(aResponse) {
|
|
if (aResponse.error) {
|
|
// There was an error resuming, back to paused state.
|
|
self._state = "paused";
|
|
}
|
|
|
|
if (aOnResponse) {
|
|
aOnResponse(aResponse);
|
|
}
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Detach from the thread actor.
|
|
*
|
|
* @param function aOnResponse
|
|
* Called with the response packet.
|
|
*/
|
|
detach: function TC_detach(aOnResponse) {
|
|
let self = this;
|
|
let packet = { to: this._actor, type: DebugProtocolTypes.detach };
|
|
this._client.request(packet, function(aResponse) {
|
|
if (self.activeThread === self._client._threadClients[self._actor]) {
|
|
delete self.activeThread;
|
|
}
|
|
delete self._client._threadClients[self._actor];
|
|
if (aOnResponse) {
|
|
aOnResponse(aResponse);
|
|
}
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Request to set a breakpoint in the specified location.
|
|
*
|
|
* @param aLocation object
|
|
* The source location object where the breakpoint will be set.
|
|
* @param aOnResponse integer
|
|
* Called with the thread's response.
|
|
*/
|
|
setBreakpoint: function TC_setBreakpoint(aLocation, aOnResponse) {
|
|
// A helper function that sets the breakpoint.
|
|
let doSetBreakpoint = function _doSetBreakpoint(aCallback) {
|
|
let packet = { to: this._actor, type: DebugProtocolTypes.setBreakpoint,
|
|
location: aLocation };
|
|
this._client.request(packet, function (aResponse) {
|
|
if (aOnResponse) {
|
|
if (aResponse.error) {
|
|
if (aCallback) {
|
|
aCallback(aOnResponse.bind(undefined, aResponse));
|
|
} else {
|
|
aOnResponse(aResponse);
|
|
}
|
|
return;
|
|
}
|
|
let bpClient = new BreakpointClient(this._client, aResponse.actor);
|
|
if (aCallback) {
|
|
aCallback(aOnResponse(aResponse, bpClient));
|
|
} else {
|
|
aOnResponse(aResponse, bpClient);
|
|
}
|
|
}
|
|
}.bind(this));
|
|
}.bind(this);
|
|
|
|
// If the debuggee is paused, just set the breakpoint.
|
|
if (this.paused) {
|
|
doSetBreakpoint();
|
|
return;
|
|
}
|
|
// Otherwise, force a pause in order to set the breakpoint.
|
|
this.interrupt(function(aResponse) {
|
|
if (aResponse.error) {
|
|
// Can't set the breakpoint if pausing failed.
|
|
aOnResponse(aResponse);
|
|
return;
|
|
}
|
|
doSetBreakpoint(this.resume.bind(this));
|
|
}.bind(this));
|
|
},
|
|
|
|
/**
|
|
* Request the loaded scripts for the current thread.
|
|
*
|
|
* @param aOnResponse integer
|
|
* Called with the thread's response.
|
|
*/
|
|
getScripts: function TC_getScripts(aOnResponse) {
|
|
let packet = { to: this._actor, type: DebugProtocolTypes.scripts };
|
|
this._client.request(packet, aOnResponse);
|
|
},
|
|
|
|
/**
|
|
* A cache of source scripts. Clients can observe the scriptsadded and
|
|
* scriptscleared event to keep up to date on changes to this cache,
|
|
* and can fill it using the fillScripts method.
|
|
*/
|
|
get cachedScripts() { return this._scriptCache; },
|
|
|
|
/**
|
|
* Ensure that source scripts have been loaded in the
|
|
* ThreadClient's source script cache. A scriptsadded event will be
|
|
* sent when the source script cache is updated.
|
|
*
|
|
* @returns true if a scriptsadded notification should be expected.
|
|
*/
|
|
fillScripts: function TC_fillScripts() {
|
|
let self = this;
|
|
this.getScripts(function(aResponse) {
|
|
for each (let script in aResponse.scripts) {
|
|
self._scriptCache[script.url] = script;
|
|
}
|
|
// If the cache was modified, notify listeners.
|
|
if (aResponse.scripts && aResponse.scripts.length) {
|
|
self.notify("scriptsadded");
|
|
}
|
|
});
|
|
return true;
|
|
},
|
|
|
|
/**
|
|
* Clear the thread's source script cache. A scriptscleared event
|
|
* will be sent.
|
|
*/
|
|
_clearScripts: function TC_clearScripts() {
|
|
if (Object.keys(this._scriptCache).length > 0) {
|
|
this._scriptCache = {}
|
|
this.notify("scriptscleared");
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Request frames from the callstack for the current thread.
|
|
*
|
|
* @param aStart integer
|
|
* The number of the youngest stack frame to return (the youngest
|
|
* frame is 0).
|
|
* @param aCount integer
|
|
* The maximum number of frames to return, or null to return all
|
|
* frames.
|
|
* @param aOnResponse function
|
|
* Called with the thread's response.
|
|
*/
|
|
getFrames: function TC_getFrames(aStart, aCount, aOnResponse) {
|
|
this._assertPaused("frames");
|
|
|
|
let packet = { to: this._actor, type: DebugProtocolTypes.frames,
|
|
start: aStart, count: aCount ? aCount : undefined };
|
|
this._client.request(packet, aOnResponse);
|
|
},
|
|
|
|
/**
|
|
* An array of cached frames. Clients can observe the framesadded and
|
|
* framescleared event to keep up to date on changes to this cache,
|
|
* and can fill it using the fillFrames method.
|
|
*/
|
|
get cachedFrames() { return this._frameCache; },
|
|
|
|
/**
|
|
* true if there are more stack frames available on the server.
|
|
*/
|
|
get moreFrames() {
|
|
return this.paused && (!this._frameCache || this._frameCache.length == 0
|
|
|| !this._frameCache[this._frameCache.length - 1].oldest);
|
|
},
|
|
|
|
/**
|
|
* Ensure that at least aTotal stack frames have been loaded in the
|
|
* ThreadClient's stack frame cache. A framesadded event will be
|
|
* sent when the stack frame cache is updated.
|
|
*
|
|
* @param aTotal number
|
|
* The minimum number of stack frames to be included.
|
|
*
|
|
* @returns true if a framesadded notification should be expected.
|
|
*/
|
|
fillFrames: function TC_fillFrames(aTotal) {
|
|
this._assertPaused("fillFrames");
|
|
|
|
if (this._frameCache.length >= aTotal) {
|
|
return false;
|
|
}
|
|
|
|
let numFrames = this._frameCache.length;
|
|
|
|
let self = this;
|
|
this.getFrames(numFrames, aTotal - numFrames, function(aResponse) {
|
|
for each (let frame in aResponse.frames) {
|
|
self._frameCache[frame.depth] = frame;
|
|
}
|
|
// If we got as many frames as we asked for, there might be more
|
|
// frames available.
|
|
|
|
self.notify("framesadded");
|
|
});
|
|
return true;
|
|
},
|
|
|
|
/**
|
|
* Clear the thread's stack frame cache. A framescleared event
|
|
* will be sent.
|
|
*/
|
|
_clearFrames: function TC_clearFrames() {
|
|
if (this._frameCache.length > 0) {
|
|
this._frameCache = [];
|
|
this.notify("framescleared");
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Return a GripClient object for the given object grip.
|
|
*
|
|
* @param aGrip object
|
|
* A pause-lifetime object grip returned by the protocol.
|
|
*/
|
|
pauseGrip: function TC_pauseGrip(aGrip) {
|
|
if (!this._pauseGrips) {
|
|
this._pauseGrips = {};
|
|
}
|
|
|
|
if (aGrip.actor in this._pauseGrips) {
|
|
return this._pauseGrips[aGrip.actor];
|
|
}
|
|
|
|
let client = new GripClient(this._client, aGrip);
|
|
this._pauseGrips[aGrip.actor] = client;
|
|
return client;
|
|
},
|
|
|
|
/**
|
|
* Invalidate pause-lifetime grip clients and clear the list of
|
|
* current grip clients.
|
|
*/
|
|
_clearPauseGrips: function TC_clearPauseGrips(aPacket) {
|
|
for each (let grip in this._pauseGrips) {
|
|
grip.valid = false;
|
|
}
|
|
this._pauseGrips = null;
|
|
},
|
|
|
|
/**
|
|
* Handle thread state change by doing necessary cleanup and notifying all
|
|
* registered listeners.
|
|
*/
|
|
_onThreadState: function TC_onThreadState(aPacket) {
|
|
this._state = ThreadStateTypes[aPacket.type];
|
|
this._clearFrames();
|
|
this._clearPauseGrips();
|
|
this._client._eventsEnabled && this.notify(aPacket.type, aPacket);
|
|
},
|
|
};
|
|
|
|
eventSource(ThreadClient.prototype);
|
|
|
|
/**
|
|
* Grip clients are used to retrieve information about the relevant object.
|
|
*
|
|
* @param aClient DebuggerClient
|
|
* The debugger client parent.
|
|
* @param aGrip object
|
|
* A pause-lifetime object grip returned by the protocol.
|
|
*/
|
|
function GripClient(aClient, aGrip)
|
|
{
|
|
this._grip = aGrip;
|
|
this._client = aClient;
|
|
}
|
|
|
|
GripClient.prototype = {
|
|
get actor() { return this._grip.actor },
|
|
|
|
_valid: true,
|
|
get valid() { return this._valid; },
|
|
set valid(aValid) { this._valid = !!aValid; },
|
|
|
|
/**
|
|
* Request the name of the function and its formal parameters.
|
|
*
|
|
* @param aOnResponse function
|
|
* Called with the request's response.
|
|
*/
|
|
getSignature: function GC_getSignature(aOnResponse) {
|
|
if (this._grip["class"] !== "Function") {
|
|
throw "getSignature is only valid for function grips.";
|
|
}
|
|
|
|
let packet = { to: this.actor, type: DebugProtocolTypes.nameAndParameters };
|
|
this._client.request(packet, function (aResponse) {
|
|
if (aOnResponse) {
|
|
aOnResponse(aResponse);
|
|
}
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Request the names of the properties defined on the object and not its
|
|
* prototype.
|
|
*
|
|
* @param aOnResponse function Called with the request's response.
|
|
*/
|
|
getOwnPropertyNames: function GC_getOwnPropertyNames(aOnResponse) {
|
|
let packet = { to: this.actor, type: DebugProtocolTypes.ownPropertyNames };
|
|
this._client.request(packet, function (aResponse) {
|
|
if (aOnResponse) {
|
|
aOnResponse(aResponse);
|
|
}
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Request the prototype and own properties of the object.
|
|
*
|
|
* @param aOnResponse function Called with the request's response.
|
|
*/
|
|
getPrototypeAndProperties: function GC_getPrototypeAndProperties(aOnResponse) {
|
|
let packet = { to: this.actor,
|
|
type: DebugProtocolTypes.prototypeAndProperties };
|
|
this._client.request(packet, function (aResponse) {
|
|
if (aOnResponse) {
|
|
aOnResponse(aResponse);
|
|
}
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Request the property descriptor of the object's specified property.
|
|
*
|
|
* @param aName string The name of the requested property.
|
|
* @param aOnResponse function Called with the request's response.
|
|
*/
|
|
getProperty: function GC_getProperty(aName, aOnResponse) {
|
|
let packet = { to: this.actor, type: DebugProtocolTypes.property,
|
|
name: aName };
|
|
this._client.request(packet, function (aResponse) {
|
|
if (aOnResponse) {
|
|
aOnResponse(aResponse);
|
|
}
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Request the prototype of the object.
|
|
*
|
|
* @param aOnResponse function Called with the request's response.
|
|
*/
|
|
getPrototype: function GC_getPrototype(aOnResponse) {
|
|
let packet = { to: this.actor, type: DebugProtocolTypes.prototype };
|
|
this._client.request(packet, function (aResponse) {
|
|
if (aOnResponse) {
|
|
aOnResponse(aResponse);
|
|
}
|
|
});
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Breakpoint clients are used to remove breakpoints that are no longer used.
|
|
*
|
|
* @param aClient DebuggerClient
|
|
* The debugger client parent.
|
|
* @param aActor string
|
|
* The actor ID for this breakpoint.
|
|
*/
|
|
function BreakpointClient(aClient, aActor) {
|
|
this._client = aClient;
|
|
this._actor = aActor;
|
|
}
|
|
|
|
BreakpointClient.prototype = {
|
|
|
|
_actor: null,
|
|
get actor() { return this._actor; },
|
|
|
|
/**
|
|
* Remove the breakpoint from the server.
|
|
*/
|
|
remove: function BC_remove(aOnResponse) {
|
|
let packet = { to: this._actor, type: DebugProtocolTypes["delete"] };
|
|
this._client.request(packet, function(aResponse) {
|
|
if (aOnResponse) {
|
|
aOnResponse(aResponse);
|
|
}
|
|
});
|
|
}
|
|
};
|
|
|
|
eventSource(BreakpointClient.prototype);
|
|
|
|
/**
|
|
* Connects to a debugger server socket and returns a DebuggerTransport.
|
|
*
|
|
* @param aHost string
|
|
* The host name or IP address of the debugger server.
|
|
* @param aPort number
|
|
* The port number of the debugger server.
|
|
*/
|
|
function debuggerSocketConnect(aHost, aPort)
|
|
{
|
|
let s = socketTransportService.createTransport(null, 0, aHost, aPort, null);
|
|
let transport = new DebuggerTransport(s.openInputStream(0, 0, 0),
|
|
s.openOutputStream(0, 0, 0));
|
|
return transport;
|
|
}
|