gecko/gfx/layers/ImageLayers.cpp

45 lines
1.5 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ImageLayers.h"
#include "ImageContainer.h"
namespace mozilla {
namespace layers {
ImageLayer::ImageLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData), mFilter(gfxPattern::FILTER_GOOD)
, mScaleMode(SCALE_NONE), mForceSingleTile(false)
{}
ImageLayer::~ImageLayer()
{}
void ImageLayer::SetContainer(ImageContainer* aContainer)
{
mContainer = aContainer;
}
void ImageLayer::ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
{
// Snap image edges to pixel boundaries
gfxRect snap(0, 0, 0, 0);
if (mContainer) {
gfxIntSize size = mContainer->GetCurrentSize();
snap.SizeTo(gfxSize(size.width, size.height));
}
// Snap our local transform first, and snap the inherited transform as well.
// This makes our snapping equivalent to what would happen if our content
// was drawn into a ThebesLayer (gfxContext would snap using the local
// transform, then we'd snap again when compositing the ThebesLayer).
mEffectiveTransform =
SnapTransform(GetLocalTransform(), snap, nullptr)*
SnapTransform(aTransformToSurface, gfxRect(0, 0, 0, 0), nullptr);
ComputeEffectiveTransformForMaskLayer(aTransformToSurface);
}
}
}