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107 lines
2.8 KiB
C++
107 lines
2.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_SHADER_H_
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#define WEBGL_SHADER_H_
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#include "mozilla/LinkedList.h"
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#include "mozilla/MemoryReporting.h"
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#include "nsWrapperCache.h"
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#include "WebGLObjectModel.h"
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#include "WebGLUniformInfo.h"
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namespace mozilla {
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struct WebGLMappedIdentifier
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{
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// ASCII strings
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nsCString original;
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nsCString mapped;
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WebGLMappedIdentifier(const nsACString& o, const nsACString& m)
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: original(o)
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, mapped(m)
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{}
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};
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class WebGLShader MOZ_FINAL
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: public nsWrapperCache
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, public WebGLRefCountedObject<WebGLShader>
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, public LinkedListElement<WebGLShader>
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, public WebGLContextBoundObject
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{
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friend class WebGLContext;
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friend class WebGLProgram;
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public:
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WebGLShader(WebGLContext* webgl, GLenum type);
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size_t SizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) const;
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GLuint GLName() { return mGLName; }
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sh::GLenum ShaderType() { return mType; }
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void SetSource(const nsAString& src) {
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// TODO: Do some quick gzip here maybe? Getting this will be very rare,
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// and we have to keep it forever.
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mSource.Assign(src);
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}
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const nsString& Source() const { return mSource; }
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void SetNeedsTranslation() { mNeedsTranslation = true; }
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bool NeedsTranslation() const { return mNeedsTranslation; }
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void SetCompileStatus (bool status) {
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mCompileStatus = status;
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}
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void Delete();
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bool CompileStatus() const {
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return mCompileStatus;
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}
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void SetTranslationSuccess();
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void SetTranslationFailure(const nsCString& msg) {
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mTranslationLog.Assign(msg);
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}
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const nsCString& TranslationLog() const { return mTranslationLog; }
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const nsString& TranslatedSource() const { return mTranslatedSource; }
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WebGLContext* GetParentObject() const {
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return Context();
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}
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virtual JSObject* WrapObject(JSContext* cx) MOZ_OVERRIDE;
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLShader)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLShader)
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protected:
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~WebGLShader() {
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DeleteOnce();
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}
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GLuint mGLName;
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GLenum mType;
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nsString mSource;
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nsString mTranslatedSource;
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nsCString mTranslationLog; // The translation log should contain only ASCII characters
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bool mNeedsTranslation;
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nsTArray<WebGLMappedIdentifier> mAttributes;
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nsTArray<WebGLMappedIdentifier> mUniforms;
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nsTArray<WebGLUniformInfo> mUniformInfos;
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int mAttribMaxNameLength;
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bool mCompileStatus;
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};
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} // namespace mozilla
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#endif // WEBGL_SHADER_H_
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