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8780083336
This conversion was done with the script: find . -name '*.cpp' -o -name '*.h' -o -name '*.mm' -o -name '*.idl' | \ egrep -v 'cairo-win32-refptr.h|RefPtr.h|TestRefPtr.cpp' | \ xargs sed -i -e 's/mozilla::TemporaryRef</already_AddRefed</g' \ -e 's/TemporaryRef</already_AddRefed</g' Manual fixups were performed in the following instances: - We handled mfbt/RefPtr.h manually so as to not convert TemporaryRef itself into already_AddRefed. - The following files had explicit Move() calls added to make up for the lack of a copy constructor on already_AddRefed: dom/base/ImageEncoder.cpp dom/media/MediaTaskQueue.{h,cpp} dom/media/webaudio/PannerNode.cpp - A redundant overload for MediaTaskQueue::Dispatch was deleted. - A few manual fixups were required in mfbt/tests/TestRefPtr.cpp. - Comments, using declarations, and forward declarations relating to TemporaryRef in dom/canvas/ and gfx/layers/ were changed to refer to already_AddRefed.
134 lines
4.6 KiB
C++
134 lines
4.6 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_FILTERNODED2D1_H_
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#define MOZILLA_GFX_FILTERNODED2D1_H_
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#include "2D.h"
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#include "Filters.h"
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#include <vector>
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#include <d2d1_1.h>
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#include <cguid.h>
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namespace mozilla {
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namespace gfx {
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class FilterNodeD2D1 : public FilterNode
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeD2D1)
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static already_AddRefed<FilterNode> Create(ID2D1DeviceContext *aDC, FilterType aType);
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FilterNodeD2D1(ID2D1Effect *aEffect, FilterType aType)
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: mEffect(aEffect)
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, mType(aType)
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{
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InitUnmappedProperties();
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}
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virtual FilterBackend GetBackendType() { return FILTER_BACKEND_DIRECT2D1_1; }
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virtual void SetInput(uint32_t aIndex, SourceSurface *aSurface);
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virtual void SetInput(uint32_t aIndex, FilterNode *aFilter);
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virtual void SetAttribute(uint32_t aIndex, uint32_t aValue);
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virtual void SetAttribute(uint32_t aIndex, Float aValue);
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virtual void SetAttribute(uint32_t aIndex, const Point &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Matrix5x4 &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Point3D &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Size &aValue);
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virtual void SetAttribute(uint32_t aIndex, const IntSize &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Color &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Rect &aValue);
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virtual void SetAttribute(uint32_t aIndex, const IntRect &aValue);
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virtual void SetAttribute(uint32_t aIndex, bool aValue);
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virtual void SetAttribute(uint32_t aIndex, const Float *aValues, uint32_t aSize);
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virtual void SetAttribute(uint32_t aIndex, const IntPoint &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Matrix &aValue);
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// Called by DrawTarget before it draws our OutputEffect, and recursively
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// by the filter nodes that have this filter as one of their inputs. This
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// gives us a chance to convert any input surfaces to the target format for
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// the DrawTarget that we will draw to.
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virtual void WillDraw(DrawTarget *aDT);
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virtual ID2D1Effect* MainEffect() { return mEffect.get(); }
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virtual ID2D1Effect* InputEffect() { return mEffect.get(); }
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virtual ID2D1Effect* OutputEffect() { return mEffect.get(); }
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protected:
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friend class DrawTargetD2D1;
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friend class DrawTargetD2D;
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friend class FilterNodeConvolveD2D1;
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void InitUnmappedProperties();
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RefPtr<ID2D1Effect> mEffect;
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std::vector<RefPtr<FilterNodeD2D1>> mInputFilters;
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std::vector<RefPtr<SourceSurface>> mInputSurfaces;
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FilterType mType;
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};
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class FilterNodeConvolveD2D1 : public FilterNodeD2D1
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeConvolveD2D1)
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FilterNodeConvolveD2D1(ID2D1DeviceContext *aDC);
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virtual void SetInput(uint32_t aIndex, FilterNode *aFilter);
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virtual void SetAttribute(uint32_t aIndex, uint32_t aValue);
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virtual void SetAttribute(uint32_t aIndex, const IntSize &aValue);
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virtual void SetAttribute(uint32_t aIndex, const IntPoint &aValue);
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virtual void SetAttribute(uint32_t aIndex, const IntRect &aValue);
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virtual ID2D1Effect* InputEffect() override;
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private:
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void UpdateChain();
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void UpdateOffset();
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void UpdateSourceRect();
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RefPtr<ID2D1Effect> mExtendInputEffect;
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RefPtr<ID2D1Effect> mBorderEffect;
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ConvolveMatrixEdgeMode mEdgeMode;
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IntPoint mTarget;
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IntSize mKernelSize;
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IntRect mSourceRect;
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};
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class FilterNodeExtendInputAdapterD2D1 : public FilterNodeD2D1
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeExtendInputAdapterD2D1)
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FilterNodeExtendInputAdapterD2D1(ID2D1DeviceContext *aDC, FilterNodeD2D1 *aFilterNode, FilterType aType);
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virtual ID2D1Effect* InputEffect() override { return mExtendInputEffect.get(); }
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virtual ID2D1Effect* OutputEffect() override { return mWrappedFilterNode->OutputEffect(); }
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private:
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RefPtr<FilterNodeD2D1> mWrappedFilterNode;
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RefPtr<ID2D1Effect> mExtendInputEffect;
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};
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class FilterNodePremultiplyAdapterD2D1 : public FilterNodeD2D1
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodePremultiplyAdapterD2D1)
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FilterNodePremultiplyAdapterD2D1(ID2D1DeviceContext *aDC, FilterNodeD2D1 *aFilterNode, FilterType aType);
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virtual ID2D1Effect* InputEffect() override { return mPrePremultiplyEffect.get(); }
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virtual ID2D1Effect* OutputEffect() override { return mPostUnpremultiplyEffect.get(); }
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private:
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RefPtr<ID2D1Effect> mPrePremultiplyEffect;
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RefPtr<ID2D1Effect> mPostUnpremultiplyEffect;
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};
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}
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}
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#endif
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