mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1b6d0f8b86
This new ANGLE version reverses the y-axis.
276 lines
7.8 KiB
C++
276 lines
7.8 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CanvasLayerD3D10.h"
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#include "../d3d9/Nv3DVUtils.h"
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#include "gfxImageSurface.h"
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#include "gfxWindowsSurface.h"
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#include "gfxWindowsPlatform.h"
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace layers {
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CanvasLayerD3D10::~CanvasLayerD3D10()
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{
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}
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void
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CanvasLayerD3D10::Initialize(const Data& aData)
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{
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NS_ASSERTION(mSurface == nsnull, "BasicCanvasLayer::Initialize called twice!");
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if (aData.mSurface) {
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mSurface = aData.mSurface;
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NS_ASSERTION(aData.mGLContext == nsnull && !aData.mDrawTarget,
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"CanvasLayer can't have both surface and GLContext/DrawTarget");
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mNeedsYFlip = false;
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mDataIsPremultiplied = true;
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} else if (aData.mGLContext) {
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NS_ASSERTION(aData.mGLContext->IsOffscreen(), "canvas gl context isn't offscreen");
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mGLContext = aData.mGLContext;
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mCanvasFramebuffer = mGLContext->GetOffscreenFBO();
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mDataIsPremultiplied = aData.mGLBufferIsPremultiplied;
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mNeedsYFlip = true;
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} else if (aData.mDrawTarget) {
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mDrawTarget = aData.mDrawTarget;
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void *texture = mDrawTarget->GetNativeSurface(NATIVE_SURFACE_D3D10_TEXTURE);
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if (!texture) {
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// XXX - Once we have non-D2D drawtargets we should do something more sensible here.
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NS_WARNING("Failed to get D3D10 texture from DrawTarget.");
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return;
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}
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mTexture = static_cast<ID3D10Texture2D*>(texture);
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NS_ASSERTION(aData.mGLContext == nsnull && aData.mSurface == nsnull,
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"CanvasLayer can't have both surface and GLContext/Surface");
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mNeedsYFlip = false;
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mDataIsPremultiplied = true;
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mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
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device()->CreateShaderResourceView(mTexture, NULL, getter_AddRefs(mSRView));
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return;
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} else {
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NS_ERROR("CanvasLayer created without mSurface, mDrawTarget or mGLContext?");
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}
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mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
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if (mSurface && mSurface->GetType() == gfxASurface::SurfaceTypeD2D) {
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void *data = mSurface->GetData(&gKeyD3D10Texture);
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if (data) {
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mTexture = static_cast<ID3D10Texture2D*>(data);
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mIsD2DTexture = true;
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device()->CreateShaderResourceView(mTexture, NULL, getter_AddRefs(mSRView));
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mHasAlpha =
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mSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA;
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return;
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}
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}
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mIsD2DTexture = false;
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mUsingSharedTexture = false;
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HANDLE shareHandle = mGLContext ? mGLContext->GetD3DShareHandle() : nsnull;
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if (shareHandle) {
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HRESULT hr = device()->OpenSharedResource(shareHandle, __uuidof(ID3D10Texture2D), getter_AddRefs(mTexture));
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if (SUCCEEDED(hr))
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mUsingSharedTexture = true;
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}
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if (mUsingSharedTexture) {
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mNeedsYFlip = true;
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} else {
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CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, mBounds.width, mBounds.height, 1, 1);
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desc.Usage = D3D10_USAGE_DYNAMIC;
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desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
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HRESULT hr = device()->CreateTexture2D(&desc, NULL, getter_AddRefs(mTexture));
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if (FAILED(hr)) {
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NS_WARNING("Failed to create texture for CanvasLayer!");
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return;
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}
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}
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device()->CreateShaderResourceView(mTexture, NULL, getter_AddRefs(mSRView));
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}
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void
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CanvasLayerD3D10::UpdateSurface()
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{
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if (!mDirty)
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return;
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mDirty = false;
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if (mDrawTarget) {
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mDrawTarget->Flush();
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return;
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}
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if (mIsD2DTexture) {
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mSurface->Flush();
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return;
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}
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if (mUsingSharedTexture) {
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// need to sync on the d3d9 device
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if (mGLContext) {
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mGLContext->MakeCurrent();
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mGLContext->GuaranteeResolve();
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}
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return;
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}
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if (mGLContext) {
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// WebGL reads entire surface.
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D3D10_MAPPED_TEXTURE2D map;
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HRESULT hr = mTexture->Map(0, D3D10_MAP_WRITE_DISCARD, 0, &map);
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if (FAILED(hr)) {
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NS_WARNING("Failed to map CanvasLayer texture.");
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return;
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}
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const bool stridesMatch = map.RowPitch == mBounds.width * 4;
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PRUint8 *destination;
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if (!stridesMatch) {
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destination = GetTempBlob(mBounds.width * mBounds.height * 4);
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} else {
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DiscardTempBlob();
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destination = (PRUint8*)map.pData;
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}
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mGLContext->MakeCurrent();
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PRUint32 currentFramebuffer = 0;
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mGLContext->fGetIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, (GLint*)¤tFramebuffer);
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// Make sure that we read pixels from the correct framebuffer, regardless
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// of what's currently bound.
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if (currentFramebuffer != mCanvasFramebuffer)
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mGLContext->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mCanvasFramebuffer);
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nsRefPtr<gfxImageSurface> tmpSurface =
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new gfxImageSurface(destination,
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gfxIntSize(mBounds.width, mBounds.height),
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mBounds.width * 4,
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gfxASurface::ImageFormatARGB32);
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mGLContext->ReadPixelsIntoImageSurface(0, 0,
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mBounds.width, mBounds.height,
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tmpSurface);
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tmpSurface = nsnull;
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// Put back the previous framebuffer binding.
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if (currentFramebuffer != mCanvasFramebuffer)
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mGLContext->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, currentFramebuffer);
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if (!stridesMatch) {
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for (int y = 0; y < mBounds.height; y++) {
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memcpy((PRUint8*)map.pData + map.RowPitch * y,
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destination + mBounds.width * 4 * y,
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mBounds.width * 4);
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}
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}
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mTexture->Unmap(0);
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} else if (mSurface) {
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RECT r;
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r.left = 0;
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r.top = 0;
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r.right = mBounds.width;
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r.bottom = mBounds.height;
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D3D10_MAPPED_TEXTURE2D map;
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HRESULT hr = mTexture->Map(0, D3D10_MAP_WRITE_DISCARD, 0, &map);
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if (FAILED(hr)) {
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NS_WARNING("Failed to lock CanvasLayer texture.");
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return;
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}
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nsRefPtr<gfxImageSurface> dstSurface;
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dstSurface = new gfxImageSurface((unsigned char*)map.pData,
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gfxIntSize(mBounds.width, mBounds.height),
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map.RowPitch,
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gfxASurface::ImageFormatARGB32);
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nsRefPtr<gfxContext> ctx = new gfxContext(dstSurface);
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ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
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ctx->SetSource(mSurface);
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ctx->Paint();
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mTexture->Unmap(0);
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}
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}
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Layer*
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CanvasLayerD3D10::GetLayer()
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{
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return this;
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}
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void
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CanvasLayerD3D10::RenderLayer()
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{
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UpdateSurface();
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FireDidTransactionCallback();
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if (!mTexture)
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return;
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nsIntRect visibleRect = mVisibleRegion.GetBounds();
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SetEffectTransformAndOpacity();
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PRUint8 shaderFlags = 0;
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shaderFlags |= LoadMaskTexture();
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shaderFlags |= mDataIsPremultiplied
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? SHADER_PREMUL : SHADER_NON_PREMUL | SHADER_RGBA;
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shaderFlags |= mHasAlpha ? SHADER_RGBA : SHADER_RGB;
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shaderFlags |= mFilter == gfxPattern::FILTER_NEAREST
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? SHADER_POINT : SHADER_LINEAR;
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ID3D10EffectTechnique* technique = SelectShader(shaderFlags);
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if (mSRView) {
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effect()->GetVariableByName("tRGB")->AsShaderResource()->SetResource(mSRView);
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}
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effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector(
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ShaderConstantRectD3D10(
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(float)mBounds.x,
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(float)mBounds.y,
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(float)mBounds.width,
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(float)mBounds.height)
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);
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if (mNeedsYFlip) {
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effect()->GetVariableByName("vTextureCoords")->AsVector()->SetFloatVector(
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ShaderConstantRectD3D10(
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0,
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1.0f,
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1.0f,
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-1.0f)
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);
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}
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technique->GetPassByIndex(0)->Apply(0);
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device()->Draw(4, 0);
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if (mNeedsYFlip) {
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effect()->GetVariableByName("vTextureCoords")->AsVector()->
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SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f));
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}
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}
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} /* namespace layers */
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} /* namespace mozilla */
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