gecko/mobile/android/base/gfx/NinePatchTileLayer.java

174 lines
6.0 KiB
Java

/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Android code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009-2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Patrick Walton <pcwalton@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
package org.mozilla.gecko.gfx;
import javax.microedition.khronos.opengles.GL10;
import java.nio.FloatBuffer;
/**
* Encapsulates the logic needed to draw a nine-patch bitmap using OpenGL ES.
*
* For more information on nine-patch bitmaps, see the following document:
* http://developer.android.com/guide/topics/graphics/2d-graphics.html#nine-patch
*/
public class NinePatchTileLayer extends TileLayer {
private FloatBuffer mSideTexCoordBuffer, mSideVertexBuffer;
private FloatBuffer mTopTexCoordBuffer, mTopVertexBuffer;
private LayerController mLayerController;
private static final int PATCH_SIZE = 16;
private static final int TEXTURE_SIZE = 48;
/*
* We divide the nine-patch bitmap up into the "sides" and the "tops":
*
* Top
* |
* v
* +---+---+---+
* | | | |
* | +---+ |
* | |XXX| | <-- Side
* | +---+ |
* | | | |
* +---+---+---+
*/
private static final float[] SIDE_TEX_COORDS = {
0.0f, 0.0f,
0.25f, 0.0f,
0.0f, 0.25f,
0.25f, 0.25f,
0.0f, 0.50f,
0.25f, 0.50f,
0.0f, 0.75f,
0.25f, 0.75f,
};
private static final float[] TOP_TEX_COORDS = {
0.25f, 0.0f,
0.50f, 0.0f,
0.25f, 0.25f,
0.50f, 0.25f,
};
public NinePatchTileLayer(LayerController layerController, CairoImage image) {
super(false, image);
mLayerController = layerController;
mSideTexCoordBuffer = createBuffer(SIDE_TEX_COORDS);
mTopTexCoordBuffer = createBuffer(TOP_TEX_COORDS);
recreateVertexBuffers();
}
public void recreateVertexBuffers() {
IntSize pageSize = mLayerController.getPageSize();
float[] sideVertices = {
-PATCH_SIZE, -PATCH_SIZE, 0.0f,
0.0f, -PATCH_SIZE, 0.0f,
-PATCH_SIZE, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f,
-PATCH_SIZE, pageSize.height, 0.0f,
0.0f, pageSize.height, 0.0f,
-PATCH_SIZE, PATCH_SIZE + pageSize.height, 0.0f,
0.0f, PATCH_SIZE + pageSize.height, 0.0f
};
float[] topVertices = {
0.0f, -PATCH_SIZE, 0.0f,
pageSize.width, -PATCH_SIZE, 0.0f,
0.0f, 0.0f, 0.0f,
pageSize.width, 0.0f, 0.0f
};
mSideVertexBuffer = createBuffer(sideVertices);
mTopVertexBuffer = createBuffer(topVertices);
}
@Override
protected void onTileDraw(GL10 gl) {
IntSize pageSize = mLayerController.getPageSize();
gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
gl.glEnable(GL10.GL_BLEND);
gl.glBindTexture(GL10.GL_TEXTURE_2D, getTextureID());
/* Left side */
drawTriangles(gl, mSideVertexBuffer, mSideTexCoordBuffer, 8);
/* Top */
drawTriangles(gl, mTopVertexBuffer, mTopTexCoordBuffer, 4);
/* Right side */
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glPushMatrix();
gl.glTranslatef(pageSize.width + PATCH_SIZE, 0.0f, 0.0f);
gl.glMatrixMode(GL10.GL_TEXTURE);
gl.glPushMatrix();
gl.glTranslatef(0.50f, 0.0f, 0.0f);
drawTriangles(gl, mSideVertexBuffer, mSideTexCoordBuffer, 8);
gl.glMatrixMode(GL10.GL_TEXTURE);
gl.glPopMatrix();
gl.glMatrixMode(GL10.GL_MODELVIEW); /* Not strictly necessary, but here for clarity. */
gl.glPopMatrix();
/* Bottom */
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glPushMatrix();
gl.glTranslatef(0.0f, pageSize.height + PATCH_SIZE, 0.0f);
gl.glMatrixMode(GL10.GL_TEXTURE);
gl.glPushMatrix();
gl.glTranslatef(0.0f, 0.50f, 0.0f);
drawTriangles(gl, mTopVertexBuffer, mTopTexCoordBuffer, 4);
gl.glMatrixMode(GL10.GL_TEXTURE);
gl.glPopMatrix();
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glPopMatrix();
gl.glDisable(GL10.GL_BLEND);
}
}