gecko/layout/base/nsCSSRendering.h

313 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/* utility functions for drawing borders and backgrounds */
#ifndef nsCSSRendering_h___
#define nsCSSRendering_h___
#include "nsIRenderingContext.h"
#include "nsStyleConsts.h"
#include "gfxContext.h"
struct nsPoint;
class nsStyleContext;
class nsPresContext;
class nsCSSRendering {
public:
/**
* Initialize any static variables used by nsCSSRendering.
*/
static nsresult Init();
/**
* Clean up any static variables used by nsCSSRendering.
*/
static void Shutdown();
/**
* Render the border for an element using css rendering rules
* for borders. aSkipSides is a bitmask of the sides to skip
* when rendering. If 0 then no sides are skipped.
*
* Both aDirtyRect and aBorderArea are in the local coordinate space
* of aForFrame
*/
static void PaintBorder(nsPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
nsIFrame* aForFrame,
const nsRect& aDirtyRect,
const nsRect& aBorderArea,
const nsStyleBorder& aBorderStyle,
nsStyleContext* aStyleContext,
PRIntn aSkipSides,
nsRect* aGap = 0,
nscoord aHardBorderSize = 0,
PRBool aShouldIgnoreRounded = PR_FALSE);
/**
* Render the outline for an element using css rendering rules
* for borders. aSkipSides is a bitmask of the sides to skip
* when rendering. If 0 then no sides are skipped.
*
* Both aDirtyRect and aBorderArea are in the local coordinate space
* of aForFrame
*/
static void PaintOutline(nsPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
nsIFrame* aForFrame,
const nsRect& aDirtyRect,
const nsRect& aBorderArea,
const nsStyleBorder& aBorderStyle,
const nsStyleOutline& aOutlineStyle,
nsStyleContext* aStyleContext,
nsRect* aGap = 0);
/**
* Fill in an nsStyleBackground to be used to paint the background for
* an element. The nsStyleBackground should first be initialized
* using the pres context. This applies the rules for propagating
* backgrounds between BODY, the root element, and the canvas.
* @return PR_TRUE if there is some meaningful background.
*/
static PRBool FindBackground(nsPresContext* aPresContext,
nsIFrame* aForFrame,
const nsStyleBackground** aBackground,
PRBool* aIsCanvas);
/**
* Find a non-transparent background, for various table-related and
* HR-related backwards-compatibility hacks. Be very hesitant if
* you're considering calling this function -- it's usually not what
* you want.
*/
static const nsStyleBackground*
FindNonTransparentBackground(nsStyleContext* aContext,
PRBool aStartAtParent = PR_FALSE);
/**
* Render the background for an element using css rendering rules
* for backgrounds.
*
* Both aDirtyRect and aBorderArea are in the local coordinate space
* of aForFrame
*/
static void PaintBackground(nsPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
nsIFrame* aForFrame,
const nsRect& aDirtyRect,
const nsRect& aBorderArea,
const nsStyleBorder& aBorder,
const nsStylePadding& aPadding,
PRBool aUsePrintSettings,
nsRect* aBGClipRect = nsnull);
/**
* Same as |PaintBackground|, except using the provided style context
* (which short-circuits the code that ensures that the root element's
* background is drawn on the canvas.
*/
static void PaintBackgroundWithSC(nsPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
nsIFrame* aForFrame,
const nsRect& aDirtyRect,
const nsRect& aBorderArea,
const nsStyleBackground& aColor,
const nsStyleBorder& aBorder,
const nsStylePadding& aPadding,
PRBool aUsePrintSettings = PR_FALSE,
nsRect* aBGClipRect = nsnull);
/**
* Called by the presShell when painting is finished, so we can clear our
* inline background data cache.
*/
static void DidPaint();
static void DrawDashedSides(PRIntn startSide,
nsIRenderingContext& aContext,
const nsRect& aDirtyRect,
const PRUint8 borderStyles[],
const nscolor borderColors[],
const nsRect& borderOutside,
const nsRect& borderInside,
PRIntn aSkipSides,
nsRect* aGap);
static void DrawDashedSides(PRIntn startSide,
nsIRenderingContext& aContext,
const nsRect& aDirtyRect,
const nsStyleColor* aColorStyle,
const nsStyleBorder* aBorderStyle,
const nsStyleOutline* aOutlineStyle,
PRBool aDoOutline,
const nsRect& borderOutside,
const nsRect& borderInside,
PRIntn aSkipSides,
nsRect* aGap);
// Draw a border segment in the table collapsing border model without beveling corners
static void DrawTableBorderSegment(nsIRenderingContext& aContext,
PRUint8 aBorderStyle,
nscolor aBorderColor,
const nsStyleBackground* aBGColor,
const nsRect& aBorderRect,
PRInt32 aAppUnitsPerCSSPixel,
PRUint8 aStartBevelSide = 0,
nscoord aStartBevelOffset = 0,
PRUint8 aEndBevelSide = 0,
nscoord aEndBevelOffset = 0);
/**
* transform a color to a color that will show up on a printer if needed
* aMapColor - color to evaluate
* aIsPrinter - Is this a printing device
* return - the transformed color
*/
static nscolor TransformColor(nscolor aMapColor,PRBool aNoBackGround);
/**
* Function for painting the decoration lines for the text.
* NOTE: aPt, aLineSize, aAscent and aOffset are non-rounded device pixels,
* not app units.
* input:
* @param aGfxContext
* @param aColor the color of the decoration line
* @param aPt the top/left edge of the text
* @param aLineSize the width and the height of the decoration
* line
* @param aAscent the ascent of the text
* @param aOffset the offset of the decoration line from
* the baseline of the text (if the value is
* positive, the line is lifted up)
* @param aDecoration which line will be painted. The value can be
* NS_STYLE_TEXT_DECORATION_UNDERLINE or
* NS_STYLE_TEXT_DECORATION_OVERLINE or
* NS_STYLE_TEXT_DECORATION_LINE_THROUGH.
* @param aStyle the style of the decoration line. The value
* can be NS_STYLE_BORDER_STYLE_SOLID or
* NS_STYLE_BORDER_STYLE_DOTTED or
* NS_STYLE_BORDER_STYLE_DASHED or
* NS_STYLE_BORDER_STYLE_DOUBLE.
* @param aIsRTL when the text is RTL, it is true.
*/
static void PaintDecorationLine(gfxContext* aGfxContext,
const nscolor aColor,
const gfxPoint& aPt,
const gfxSize& aLineSize,
const gfxFloat aAscent,
const gfxFloat aOffset,
const PRUint8 aDecoration,
const PRUint8 aStyle,
const PRBool aIsRTL);
/**
* Function for getting the decoration line rect for the text.
* NOTE: aLineSize, aAscent and aOffset are non-rounded device pixels,
* not app units.
* input:
* @param aPresContext
* @param aLineSize the width and the height of the decoration
* line
* @param aAscent the ascent of the text
* @param aOffset the offset of the decoration line from
* the baseline of the text (if the value is
* positive, the line is lifted up)
* @param aDecoration which line will be painted. The value can be
* NS_STYLE_TEXT_DECORATION_UNDERLINE or
* NS_STYLE_TEXT_DECORATION_OVERLINE or
* NS_STYLE_TEXT_DECORATION_LINE_THROUGH.
* @param aStyle the style of the decoration line. The value
* can be NS_STYLE_BORDER_STYLE_SOLID or
* NS_STYLE_BORDER_STYLE_DOTTED or
* NS_STYLE_BORDER_STYLE_DASHED or
* NS_STYLE_BORDER_STYLE_DOUBLE.
* output:
* @return the decoration line rect for the input,
* the each values are app units.
*/
static nsRect GetTextDecorationRect(nsPresContext* aPresContext,
const gfxSize& aLineSize,
const gfxFloat aAscent,
const gfxFloat aOffset,
const PRUint8 aDecoration,
const PRUint8 aStyle);
protected:
static void PaintBackgroundColor(nsPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
nsIFrame* aForFrame,
const nsRect& aBgClipArea,
const nsStyleBackground& aColor,
const nsStyleBorder& aBorder,
const nsStylePadding& aPadding,
PRBool aCanPaintNonWhite);
static void PaintRoundedBackground(nsPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
nsIFrame* aForFrame,
const nsRect& aBorderArea,
const nsStyleBackground& aColor,
const nsStyleBorder& aBorder,
nscoord aTheRadius[4],
PRBool aCanPaintNonWhite);
static nscolor MakeBevelColor(PRIntn whichSide, PRUint8 style,
nscolor aBackgroundColor,
nscolor aBorderColor);
static void DrawLine (nsIRenderingContext& aContext,
nscoord aX1, nscoord aY1, nscoord aX2, nscoord aY2,
nsRect* aGap);
static void FillPolygon (nsIRenderingContext& aContext,
const nsPoint aPoints[],
PRInt32 aNumPoints,
nsRect* aGap);
static gfxRect GetTextDecorationRectInternal(const gfxPoint& aPt,
const gfxSize& aLineSize,
const gfxFloat aAscent,
const gfxFloat aOffset,
const PRUint8 aDecoration,
const PRUint8 aStyle);
};
#endif /* nsCSSRendering_h___ */