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e45f0bc2b5
Backed out changeset 476cd5c9c5a9 (bug 908503) Backed out changeset add95b3c2e7f (bug 908503) Backed out changeset 30957caad928 (bug 908503) Backed out changeset f6f386352d12 (bug 908503)
128 lines
4.3 KiB
C++
128 lines
4.3 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef MEDIA_BASE_AUDIO_DECODER_CONFIG_H_
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#define MEDIA_BASE_AUDIO_DECODER_CONFIG_H_
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#include <vector>
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#include "mp4_demuxer/basictypes.h"
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#include "mp4_demuxer/channel_layout.h"
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namespace mp4_demuxer {
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enum AudioCodec {
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// These values are histogrammed over time; do not change their ordinal
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// values. When deleting a codec replace it with a dummy value; when adding a
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// codec, do so at the bottom before kAudioCodecMax.
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kUnknownAudioCodec = 0,
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kCodecAAC,
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kCodecMP3,
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kCodecPCM,
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kCodecVorbis,
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kCodecFLAC,
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kCodecAMR_NB,
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kCodecAMR_WB,
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kCodecPCM_MULAW,
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kCodecGSM_MS,
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kCodecPCM_S16BE,
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kCodecPCM_S24BE,
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kCodecOpus,
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// DO NOT ADD RANDOM AUDIO CODECS!
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//
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// The only acceptable time to add a new codec is if there is production code
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// that uses said codec in the same CL.
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// Must always be last!
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kAudioCodecMax
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};
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enum SampleFormat {
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// These values are histogrammed over time; do not change their ordinal
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// values. When deleting a sample format replace it with a dummy value; when
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// adding a sample format, do so at the bottom before kSampleFormatMax.
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kUnknownSampleFormat = 0,
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kSampleFormatU8, // Unsigned 8-bit w/ bias of 128.
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kSampleFormatS16, // Signed 16-bit.
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kSampleFormatS32, // Signed 32-bit.
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kSampleFormatF32, // Float 32-bit.
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kSampleFormatPlanarS16, // Signed 16-bit planar.
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kSampleFormatPlanarF32, // Float 32-bit planar.
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// Must always be last!
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kSampleFormatMax
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};
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// TODO(dalecurtis): FFmpeg API uses |bytes_per_channel| instead of
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// |bits_per_channel|, we should switch over since bits are generally confusing
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// to work with.
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class AudioDecoderConfig {
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public:
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// Constructs an uninitialized object. Clients should call Initialize() with
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// appropriate values before using.
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AudioDecoderConfig();
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// Constructs an initialized object. It is acceptable to pass in NULL for
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// |extra_data|, otherwise the memory is copied.
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AudioDecoderConfig(AudioCodec codec, SampleFormat sample_format,
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ChannelLayout channel_layout, int samples_per_second,
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const uint8_t* extra_data, size_t extra_data_size,
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bool is_encrypted);
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~AudioDecoderConfig();
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// Resets the internal state of this object.
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void Initialize(AudioCodec codec, SampleFormat sample_format,
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ChannelLayout channel_layout, int samples_per_second,
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const uint8_t* extra_data, size_t extra_data_size,
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bool is_encrypted);
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// Returns true if this object has appropriate configuration values, false
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// otherwise.
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bool IsValidConfig() const;
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// Returns true if all fields in |config| match this config.
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// Note: The contents of |extra_data_| are compared not the raw pointers.
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bool Matches(const AudioDecoderConfig& config) const;
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AudioCodec codec() const { return codec_; }
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int bits_per_channel() const { return bits_per_channel_; }
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ChannelLayout channel_layout() const { return channel_layout_; }
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int samples_per_second() const { return samples_per_second_; }
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SampleFormat sample_format() const { return sample_format_; }
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int bytes_per_frame() const { return bytes_per_frame_; }
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// Optional byte data required to initialize audio decoders such as Vorbis
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// codebooks.
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const uint8_t* extra_data() const {
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return extra_data_.empty() ? NULL : &extra_data_[0];
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}
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size_t extra_data_size() const { return extra_data_.size(); }
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// Whether the audio stream is potentially encrypted.
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// Note that in a potentially encrypted audio stream, individual buffers
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// can be encrypted or not encrypted.
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bool is_encrypted() const { return is_encrypted_; }
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std::string AsHumanReadableString() const;
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private:
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AudioCodec codec_;
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SampleFormat sample_format_;
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int bits_per_channel_;
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ChannelLayout channel_layout_;
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int samples_per_second_;
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int bytes_per_frame_;
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std::vector<uint8_t> extra_data_;
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bool is_encrypted_;
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// Not using DISALLOW_COPY_AND_ASSIGN here intentionally to allow the compiler
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// generated copy constructor and assignment operator. Since the extra data is
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// typically small, the performance impact is minimal.
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};
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} // namespace mp4_demuxer
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#endif // MEDIA_BASE_AUDIO_DECODER_CONFIG_H_
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