mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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454 lines
14 KiB
C++
454 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_TEXTUREOGL_H
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#define MOZILLA_GFX_TEXTUREOGL_H
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#include <stddef.h> // for size_t
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#include <stdint.h> // for uint64_t
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#include "CompositableHost.h"
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#include "GLContextTypes.h" // for GLContext
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#include "GLDefs.h" // for GLenum, LOCAL_GL_CLAMP_TO_EDGE, etc
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#include "GLTextureImage.h" // for TextureImage
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#include "gfxTypes.h"
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#include "mozilla/GfxMessageUtils.h" // for gfxContentType
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/gfx/Matrix.h" // for Matrix4x4
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#include "mozilla/gfx/Point.h" // for IntSize, IntPoint
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#include "mozilla/gfx/Types.h" // for SurfaceFormat, etc
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#include "mozilla/layers/CompositorTypes.h" // for TextureFlags
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
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#include "mozilla/layers/TextureHost.h" // for TextureHost, etc
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#include "mozilla/mozalloc.h" // for operator delete, etc
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#include "nsAutoPtr.h" // for nsRefPtr
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsDebug.h" // for NS_WARNING
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#include "nsISupportsImpl.h" // for TextureImage::Release, etc
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#include "OGLShaderProgram.h" // for ShaderProgramType, etc
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#ifdef MOZ_WIDGET_GONK
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#include <ui/GraphicBuffer.h>
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#if ANDROID_VERSION >= 17
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#include <ui/Fence.h>
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#endif
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#endif
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class gfxReusableSurfaceWrapper;
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class nsIntRegion;
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struct nsIntPoint;
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struct nsIntRect;
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struct nsIntSize;
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namespace mozilla {
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namespace gfx {
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class DataSourceSurface;
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class SurfaceStream;
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}
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namespace layers {
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class Compositor;
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class CompositorOGL;
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class TextureImageTextureSourceOGL;
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/**
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* CompositableBackendSpecificData implementation for the Gonk OpenGL backend.
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* Share a same texture between TextureHosts in the same CompositableHost.
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* By shareing the texture among the TextureHosts, number of texture allocations
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* can be reduced than texture allocation in every TextureHosts.
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* From Bug 912134, use only one texture among all TextureHosts degrade
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* the rendering performance.
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* CompositableDataGonkOGL chooses in a middile of them.
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*/
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class CompositableDataGonkOGL : public CompositableBackendSpecificData
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{
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public:
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CompositableDataGonkOGL();
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virtual ~CompositableDataGonkOGL();
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virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
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virtual void ClearData() MOZ_OVERRIDE;
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GLuint GetTexture();
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void DeleteTextureIfPresent();
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gl::GLContext* gl() const;
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void BindEGLImage(GLuint aTarget, EGLImage aImage);
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void ClearBoundEGLImage(EGLImage aImage);
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protected:
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RefPtr<CompositorOGL> mCompositor;
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GLuint mTexture;
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EGLImage mBoundEGLImage;
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};
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inline void ApplyFilterToBoundTexture(gl::GLContext* aGL,
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gfx::Filter aFilter,
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GLuint aTarget = LOCAL_GL_TEXTURE_2D)
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{
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GLenum filter =
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(aFilter == gfx::Filter::POINT ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR);
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aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MIN_FILTER, filter);
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aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MAG_FILTER, filter);
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}
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/*
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* TextureHost implementations for the OpenGL backend.
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*
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* Note that it is important to be careful about the ownership model with
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* the OpenGL backend, due to some widget limitation on Linux: before
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* the nsBaseWidget associated with our OpenGL context has been completely
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* deleted, every resource belonging to the OpenGL context MUST have been
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* released. At the moment the teardown sequence happens in the middle of
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* the nsBaseWidget's destructor, meaning that at a given moment we must be
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* able to easily find and release all the GL resources.
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* The point is: be careful about the ownership model and limit the number
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* of objects sharing references to GL resources to make the tear down
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* sequence as simple as possible.
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*/
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/**
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* TextureSourceOGL provides the necessary API for CompositorOGL to composite
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* a TextureSource.
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*/
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class TextureSourceOGL
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{
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public:
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TextureSourceOGL()
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: mHasCachedFilter(false)
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{}
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virtual bool IsValid() const = 0;
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virtual void BindTexture(GLenum aTextureUnit, gfx::Filter aFilter) = 0;
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virtual gfx::IntSize GetSize() const = 0;
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virtual GLenum GetTextureTarget() const { return LOCAL_GL_TEXTURE_2D; }
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virtual gfx::SurfaceFormat GetFormat() const = 0;
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virtual GLenum GetWrapMode() const = 0;
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virtual gfx::Matrix4x4 GetTextureTransform() { return gfx::Matrix4x4(); }
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virtual TextureImageTextureSourceOGL* AsTextureImageTextureSource() { return nullptr; }
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void SetFilter(gl::GLContext* aGL, gfx::Filter aFilter)
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{
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if (mHasCachedFilter &&
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mCachedFilter == aFilter) {
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return;
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}
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mHasCachedFilter = true;
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mCachedFilter = aFilter;
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ApplyFilterToBoundTexture(aGL, aFilter, GetTextureTarget());
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}
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void ClearCachedFilter() { mHasCachedFilter = false; }
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private:
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gfx::Filter mCachedFilter;
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bool mHasCachedFilter;
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};
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/**
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* TextureHostOGL provides the necessary API for platform specific composition.
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*/
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class TextureHostOGL
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{
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public:
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#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
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/**
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* Store a fence that will signal when the current buffer is no longer being read.
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* Similar to android's GLConsumer::setReleaseFence()
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*/
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virtual bool SetReleaseFence(const android::sp<android::Fence>& aReleaseFence);
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/**
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* Return a releaseFence's Fence and clear a reference to the Fence.
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*/
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virtual android::sp<android::Fence> GetAndResetReleaseFence();
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virtual void SetAcquireFence(const android::sp<android::Fence>& aAcquireFence);
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/**
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* Return a acquireFence's Fence and clear a reference to the Fence.
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*/
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virtual android::sp<android::Fence> GetAndResetAcquireFence();
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virtual void WaitAcquireFenceSyncComplete();
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protected:
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android::sp<android::Fence> mReleaseFence;
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android::sp<android::Fence> mAcquireFence;
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/**
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* Hold previous ReleaseFence to prevent Fence delivery failure via gecko IPC.
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* Fence is a kernel object and its lifetime is managed by a reference count.
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* Until the Fence is delivered to client side, need to hold Fence on host side.
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*/
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android::sp<android::Fence> mPrevReleaseFence;
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#endif
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};
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/**
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* A TextureSource backed by a TextureImage.
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*
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* Depending on the underlying TextureImage, may support texture tiling, so
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* make sure to check AsBigImageIterator() and use the texture accordingly.
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*
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* This TextureSource can be used without a TextureHost and manage it's own
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* GL texture(s).
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*/
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class TextureImageTextureSourceOGL : public DataTextureSource
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, public TextureSourceOGL
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, public BigImageIterator
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{
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public:
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TextureImageTextureSourceOGL(gl::GLContext* aGL,
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TextureFlags aFlags = TextureFlags::DEFAULT)
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: mGL(aGL)
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, mFlags(aFlags)
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, mIterating(false)
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{}
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// DataTextureSource
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virtual bool Update(gfx::DataSourceSurface* aSurface,
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nsIntRegion* aDestRegion = nullptr,
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gfx::IntPoint* aSrcOffset = nullptr) MOZ_OVERRIDE;
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void EnsureBuffer(const nsIntSize& aSize,
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gfxContentType aContentType);
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void CopyTo(const nsIntRect& aSourceRect,
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DataTextureSource* aDest,
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const nsIntRect& aDestRect);
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virtual TextureImageTextureSourceOGL* AsTextureImageTextureSource() { return this; }
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// TextureSource
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virtual void DeallocateDeviceData() MOZ_OVERRIDE
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{
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mTexImage = nullptr;
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SetUpdateSerial(0);
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}
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virtual TextureSourceOGL* AsSourceOGL() MOZ_OVERRIDE { return this; }
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virtual void BindTexture(GLenum aTextureUnit, gfx::Filter aFilter) MOZ_OVERRIDE;
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virtual gfx::IntSize GetSize() const MOZ_OVERRIDE;
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virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE;
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virtual bool IsValid() const MOZ_OVERRIDE { return !!mTexImage; }
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virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
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virtual GLenum GetWrapMode() const MOZ_OVERRIDE
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{
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return mTexImage->GetWrapMode();
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}
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// BigImageIterator
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virtual BigImageIterator* AsBigImageIterator() MOZ_OVERRIDE { return this; }
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virtual void BeginBigImageIteration() MOZ_OVERRIDE
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{
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mTexImage->BeginBigImageIteration();
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mIterating = true;
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}
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virtual void EndBigImageIteration() MOZ_OVERRIDE
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{
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mIterating = false;
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}
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virtual nsIntRect GetTileRect() MOZ_OVERRIDE;
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virtual size_t GetTileCount() MOZ_OVERRIDE
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{
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return mTexImage->GetTileCount();
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}
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virtual bool NextTile() MOZ_OVERRIDE
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{
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return mTexImage->NextTile();
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}
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protected:
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nsRefPtr<gl::TextureImage> mTexImage;
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gl::GLContext* mGL;
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TextureFlags mFlags;
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bool mIterating;
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};
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/**
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* A texture source meant for use with SharedTextureHostOGL.
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*
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* It does not own any GL texture, and attaches its shared handle to one of
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* the compositor's temporary textures when binding.
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*
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* The shared texture handle is owned by the TextureHost.
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*/
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class SharedTextureSourceOGL : public NewTextureSource
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, public TextureSourceOGL
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{
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public:
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typedef gl::SharedTextureShareType SharedTextureShareType;
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SharedTextureSourceOGL(CompositorOGL* aCompositor,
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gl::SharedTextureHandle aHandle,
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gfx::SurfaceFormat aFormat,
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GLenum aTarget,
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GLenum aWrapMode,
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SharedTextureShareType aShareType,
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gfx::IntSize aSize);
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virtual TextureSourceOGL* AsSourceOGL() { return this; }
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virtual void BindTexture(GLenum activetex, gfx::Filter aFilter) MOZ_OVERRIDE;
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virtual bool IsValid() const MOZ_OVERRIDE;
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virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
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virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
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virtual gfx::Matrix4x4 GetTextureTransform() MOZ_OVERRIDE;
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virtual GLenum GetTextureTarget() const { return mTextureTarget; }
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virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return mWrapMode; }
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// SharedTextureSource doesn't own any gl texture
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virtual void DeallocateDeviceData() MOZ_OVERRIDE {}
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void DetachSharedHandle();
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virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
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gl::GLContext* gl() const;
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protected:
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gfx::IntSize mSize;
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CompositorOGL* mCompositor;
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gl::SharedTextureHandle mSharedHandle;
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gfx::SurfaceFormat mFormat;
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SharedTextureShareType mShareType;
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GLenum mTextureTarget;
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GLenum mWrapMode;
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};
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/**
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* A TextureHost for shared GL Textures
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*
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* Most of the logic actually happens in SharedTextureSourceOGL.
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*/
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class SharedTextureHostOGL : public TextureHost
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{
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public:
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SharedTextureHostOGL(TextureFlags aFlags,
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gl::SharedTextureShareType aShareType,
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gl::SharedTextureHandle aSharedhandle,
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gfx::IntSize aSize,
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bool inverted);
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virtual ~SharedTextureHostOGL();
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// SharedTextureHostOGL doesn't own any GL texture
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virtual void DeallocateDeviceData() MOZ_OVERRIDE {}
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virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
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virtual bool Lock() MOZ_OVERRIDE;
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virtual void Unlock() MOZ_OVERRIDE;
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virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE;
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virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE
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{
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return mTextureSource;
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}
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virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() MOZ_OVERRIDE
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{
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return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
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}
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gl::GLContext* gl() const;
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virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
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virtual const char* Name() { return "SharedTextureHostOGL"; }
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protected:
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gfx::IntSize mSize;
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CompositorOGL* mCompositor;
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gl::SharedTextureHandle mSharedHandle;
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gl::SharedTextureShareType mShareType;
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RefPtr<SharedTextureSourceOGL> mTextureSource;
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};
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/**
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* A texture source meant for use with SharedTextureHostOGL.
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*
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* It does not own any GL texture, and attaches its shared handle to one of
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* the compositor's temporary textures when binding.
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*
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* The shared texture handle is owned by the TextureHost.
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*/
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class GLTextureSource : public NewTextureSource
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, public TextureSourceOGL
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{
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public:
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typedef gl::SharedTextureShareType SharedTextureShareType;
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GLTextureSource(CompositorOGL* aCompositor,
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GLuint aTex,
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gfx::SurfaceFormat aFormat,
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GLenum aTarget,
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gfx::IntSize aSize);
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virtual TextureSourceOGL* AsSourceOGL() MOZ_OVERRIDE { return this; }
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virtual void BindTexture(GLenum activetex, gfx::Filter aFilter) MOZ_OVERRIDE;
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virtual bool IsValid() const MOZ_OVERRIDE;
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virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
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virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
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virtual GLenum GetTextureTarget() const { return mTextureTarget; }
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virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return LOCAL_GL_CLAMP_TO_EDGE; }
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virtual void DeallocateDeviceData() MOZ_OVERRIDE {}
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virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
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gl::GLContext* gl() const;
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protected:
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const gfx::IntSize mSize;
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CompositorOGL* mCompositor;
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const GLuint mTex;
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const gfx::SurfaceFormat mFormat;
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const GLenum mTextureTarget;
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};
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} // namespace
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} // namespace
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#endif /* MOZILLA_GFX_TEXTUREOGL_H */
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