mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
195 lines
6.1 KiB
C++
195 lines
6.1 KiB
C++
/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef mozilla_dom_AnimationPlayer_h
|
|
#define mozilla_dom_AnimationPlayer_h
|
|
|
|
#include "nsWrapperCache.h"
|
|
#include "nsCycleCollectionParticipant.h"
|
|
#include "mozilla/Attributes.h"
|
|
#include "mozilla/TimeStamp.h" // for TimeStamp, TimeDuration
|
|
#include "mozilla/dom/Animation.h" // for Animation
|
|
#include "mozilla/dom/AnimationPlayerBinding.h" // for AnimationPlayState
|
|
#include "mozilla/dom/AnimationTimeline.h" // for AnimationTimeline
|
|
#include "nsCSSProperty.h" // for nsCSSProperty
|
|
|
|
// X11 has a #define for CurrentTime.
|
|
#ifdef CurrentTime
|
|
#undef CurrentTime
|
|
#endif
|
|
|
|
struct JSContext;
|
|
|
|
namespace mozilla {
|
|
|
|
class CSSAnimationPlayer;
|
|
|
|
namespace dom {
|
|
|
|
class AnimationPlayer : public nsWrapperCache
|
|
{
|
|
protected:
|
|
virtual ~AnimationPlayer() { }
|
|
|
|
public:
|
|
explicit AnimationPlayer(AnimationTimeline* aTimeline)
|
|
: mIsRunningOnCompositor(false)
|
|
, mTimeline(aTimeline)
|
|
, mIsPaused(false)
|
|
{
|
|
}
|
|
|
|
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(AnimationPlayer)
|
|
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(AnimationPlayer)
|
|
|
|
AnimationTimeline* GetParentObject() const { return mTimeline; }
|
|
virtual JSObject* WrapObject(JSContext* aCx) MOZ_OVERRIDE;
|
|
|
|
virtual CSSAnimationPlayer* AsCSSAnimationPlayer() { return nullptr; }
|
|
|
|
// Temporary flags to control restyle behavior until bug 1073336
|
|
// provides a better solution.
|
|
enum UpdateFlags {
|
|
eNoUpdate,
|
|
eUpdateStyle
|
|
};
|
|
|
|
// AnimationPlayer methods
|
|
Animation* GetSource() const { return mSource; }
|
|
AnimationTimeline* Timeline() const { return mTimeline; }
|
|
Nullable<double> GetStartTime() const;
|
|
Nullable<double> GetCurrentTime() const;
|
|
AnimationPlayState PlayState() const;
|
|
virtual void Play(UpdateFlags aUpdateFlags);
|
|
virtual void Pause(UpdateFlags aUpdateFlags);
|
|
bool IsRunningOnCompositor() const { return mIsRunningOnCompositor; }
|
|
|
|
// Wrapper functions for performing extra steps such as flushing
|
|
// style when calling from JS.
|
|
AnimationPlayState PlayStateFromJS() const;
|
|
void PlayFromJS();
|
|
void PauseFromJS();
|
|
|
|
void SetSource(Animation* aSource);
|
|
void Tick();
|
|
|
|
const nsString& Name() const {
|
|
return mSource ? mSource->Name() : EmptyString();
|
|
}
|
|
|
|
bool IsPaused() const { return mIsPaused; }
|
|
|
|
bool IsRunning() const;
|
|
|
|
bool HasCurrentSource() const {
|
|
return GetSource() && GetSource()->IsCurrent();
|
|
}
|
|
bool HasInEffectSource() const {
|
|
return GetSource() && GetSource()->IsInEffect();
|
|
}
|
|
|
|
// Return the duration since the start time of the player, taking into
|
|
// account the pause state. May be negative or null.
|
|
Nullable<TimeDuration> GetCurrentTimeDuration() const;
|
|
|
|
// The beginning of the delay period.
|
|
Nullable<TimeDuration> mStartTime; // Timeline timescale
|
|
bool mIsRunningOnCompositor;
|
|
|
|
nsRefPtr<AnimationTimeline> mTimeline;
|
|
nsRefPtr<Animation> mSource;
|
|
|
|
protected:
|
|
void FlushStyle() const;
|
|
void MaybePostRestyle() const;
|
|
StickyTimeDuration SourceContentEnd() const;
|
|
|
|
Nullable<TimeDuration> mHoldTime; // Player timescale
|
|
bool mIsPaused;
|
|
};
|
|
|
|
} // namespace dom
|
|
|
|
class CSSAnimationPlayer MOZ_FINAL : public dom::AnimationPlayer
|
|
{
|
|
public:
|
|
explicit CSSAnimationPlayer(dom::AnimationTimeline* aTimeline)
|
|
: dom::AnimationPlayer(aTimeline)
|
|
, mIsStylePaused(false)
|
|
, mPauseShouldStick(false)
|
|
{
|
|
}
|
|
|
|
virtual CSSAnimationPlayer*
|
|
AsCSSAnimationPlayer() MOZ_OVERRIDE { return this; }
|
|
|
|
virtual void Play(UpdateFlags aUpdateFlags) MOZ_OVERRIDE;
|
|
virtual void Pause(UpdateFlags aUpdateFlags) MOZ_OVERRIDE;
|
|
|
|
void PlayFromStyle();
|
|
void PauseFromStyle();
|
|
|
|
bool IsStylePaused() const { return mIsStylePaused; }
|
|
|
|
protected:
|
|
virtual ~CSSAnimationPlayer() { }
|
|
|
|
// When combining animation-play-state with play() / pause() the following
|
|
// behavior applies:
|
|
// 1. pause() is sticky and always overrides the underlying
|
|
// animation-play-state
|
|
// 2. If animation-play-state is 'paused', play() will temporarily override
|
|
// it until animation-play-state next becomes 'running'.
|
|
// 3. Calls to play() trigger finishing behavior but setting the
|
|
// animation-play-state to 'running' does not.
|
|
//
|
|
// This leads to five distinct states:
|
|
//
|
|
// A. Running
|
|
// B. Running and temporarily overriding animation-play-state: paused
|
|
// C. Paused and sticky overriding animation-play-state: running
|
|
// D. Paused and sticky overriding animation-play-state: paused
|
|
// E. Paused by animation-play-state
|
|
//
|
|
// C and D may seem redundant but they differ in how to respond to the
|
|
// sequence: call play(), set animation-play-state: paused.
|
|
//
|
|
// C will transition to A then E leaving the animation paused.
|
|
// D will transition to B then B leaving the animation running.
|
|
//
|
|
// A state transition chart is as follows:
|
|
//
|
|
// A | B | C | D | E
|
|
// ---------------------------
|
|
// play() A | B | A | B | B
|
|
// pause() C | D | C | D | D
|
|
// 'running' A | A | C | C | A
|
|
// 'paused' E | B | D | D | E
|
|
//
|
|
// The base class, AnimationPlayer already provides a boolean value,
|
|
// mIsPaused which gives us two states. To this we add a further two booleans
|
|
// to represent the states as follows.
|
|
//
|
|
// A. Running
|
|
// (!mIsPaused; !mIsStylePaused; !mPauseShouldStick)
|
|
// B. Running and temporarily overriding animation-play-state: paused
|
|
// (!mIsPaused; mIsStylePaused; !mPauseShouldStick)
|
|
// C. Paused and sticky overriding animation-play-state: running
|
|
// (mIsPaused; !mIsStylePaused; mPauseShouldStick)
|
|
// D. Paused and sticky overriding animation-play-state: paused
|
|
// (mIsPaused; mIsStylePaused; mPauseShouldStick)
|
|
// E. Paused by animation-play-state
|
|
// (mIsPaused; mIsStylePaused; !mPauseShouldStick)
|
|
//
|
|
// (That leaves 3 combinations of the boolean values that we never set because
|
|
// they don't represent valid states.)
|
|
bool mIsStylePaused;
|
|
bool mPauseShouldStick;
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif // mozilla_dom_AnimationPlayer_h
|