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1091 lines
42 KiB
Plaintext
1091 lines
42 KiB
Plaintext
Name
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EXT_texture_storage
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Name Strings
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GL_EXT_texture_storage
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Contact
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Bruce Merry (bmerry 'at' gmail.com)
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Ian Romanick, Intel (ian.d.romanick 'at' intel.com)
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Contributors
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Jeremy Sandmel, Apple
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Bruce Merry, ARM
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Tom Olson, ARM
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Benji Bowman, Imagination Technologies
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Ian Romanick, Intel
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Jeff Bolz, NVIDIA
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Pat Brown, NVIDIA
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Maurice Ribble, Qualcomm
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Lingjun Chen, Qualcomm
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Daniel Koch, Transgaming Inc
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Status
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Complete.
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Version
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Last Modified Date: November 11, 2011
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Author Revision: 24
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Number
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OpenGL ES Extension #108
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Dependencies
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OpenGL ES 1.0, OpenGL ES 2.0 or OpenGL 1.2 is required.
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OES_texture_npot, OES_texture_cube_map, OES_texture_3D,
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OES_depth_texture, OES_packed_depth_stencil,
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OES_compressed_paletted_texture, OES_texture_float, OES_texture_half_float
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EXT_texture_type_2_10_10_10_REV, EXT_texture_format_BGRA8888,
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EXT_texture3D, OES_texture_npot, APPLE_texture_2D_limited_npot,
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ARB_texture_cube_map, ARB_texture_cube_map_array,
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ARB_texture_rectangle, SGIS_generate_mipmap,
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EXT_direct_state_access, OES_EGL_image, WGL_ARB_render_texture,
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GLX_EXT_texture_from_pixmap, and core specifications that
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incorporate these extensions affect the definition of this
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extension.
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This extension is written against the OpenGL 3.2 Core Profile
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specification.
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Overview
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The texture image specification commands in OpenGL allow each level
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to be separately specified with different sizes, formats, types and
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so on, and only imposes consistency checks at draw time. This adds
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overhead for implementations.
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This extension provides a mechanism for specifying the entire
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structure of a texture in a single call, allowing certain
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consistency checks and memory allocations to be done up front. Once
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specified, the format and dimensions of the image array become
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immutable, to simplify completeness checks in the implementation.
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When using this extension, it is no longer possible to supply texture
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data using TexImage*. Instead, data can be uploaded using TexSubImage*,
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or produced by other means (such as render-to-texture, mipmap generation,
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or rendering to a sibling EGLImage).
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This extension has complicated interactions with other extensions.
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The goal of most of these interactions is to ensure that a texture
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is always mipmap complete (and cube complete for cubemap textures).
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IP Status
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No known IP claims
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New Procedures and Functions
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void TexStorage1DEXT(enum target, sizei levels,
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enum internalformat,
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sizei width);
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void TexStorage2DEXT(enum target, sizei levels,
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enum internalformat,
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sizei width, sizei height);
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void TexStorage3DEXT(enum target, sizei levels,
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enum internalformat,
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sizei width, sizei height, sizei depth);
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void TextureStorage1DEXT(uint texture, enum target, sizei levels,
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enum internalformat,
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sizei width);
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void TextureStorage2DEXT(uint texture, enum target, sizei levels,
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enum internalformat,
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sizei width, sizei height);
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void TextureStorage3DEXT(uint texture, enum target, sizei levels,
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enum internalformat,
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sizei width, sizei height, sizei depth);
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New Types
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None
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New Tokens
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Accepted by the <value> parameter of GetTexParameter{if}v:
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TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
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Accepted by the <internalformat> parameter of TexStorage* when
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implemented on OpenGL ES:
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ALPHA8_EXT 0x803C /* reuse tokens from EXT_texture */
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LUMINANCE8_EXT 0x8040
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LUMINANCE8_ALPHA8_EXT 0x8045
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(if OES_texture_float is supported)
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RGBA32F_EXT 0x8814 /* reuse tokens from ARB_texture_float */
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RGB32F_EXT 0x8815
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ALPHA32F_EXT 0x8816
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LUMINANCE32F_EXT 0x8818
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LUMINANCE_ALPHA32F_EXT 0x8819
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(if OES_texture_half_float is supported)
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RGBA16F_EXT 0x881A /* reuse tokens from ARB_texture_float */
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RGB16F_EXT 0x881B
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ALPHA16F_EXT 0x881C
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LUMINANCE16F_EXT 0x881E
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LUMINANCE_ALPHA16F_EXT 0x881F
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(if EXT_texture_type_2_10_10_10_REV is supported)
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RGB10_A2_EXT 0x8059 /* reuse tokens from EXT_texture */
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RGB10_EXT 0x8052
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(if EXT_texture_format_BGRA8888 is supported)
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BGRA8_EXT 0x93A1
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Additions to Chapter 2 of the OpenGL 3.2 Core Profile Specification
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(OpenGL Operation)
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None
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Additions to Chapter 3 of the OpenGL 3.2 Core Profile Specification
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(Rasterization)
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After section 3.8.1 (Texture Image Specification) add a new
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subsection called "Immutable-format texture images":
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"An alterative set of commands is provided for specifying the
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properties of all levels of a texture at once. Once a texture is
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specified with such a command, the format and dimensions of all
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levels becomes immutable, unless it is a proxy texture (since
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otherwise it would no longer be possible to use the proxy). The
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contents of the images and the parameters can still be modified.
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Such a texture is referred to as an "immutable-format" texture. The
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immutability status of a texture can be determined by calling
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GetTexParameter with <pname> TEXTURE_IMMUTABLE_FORMAT_EXT.
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Each of the commands below is described by pseudo-code which
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indicates the effect on the dimensions and format of the texture.
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For all of the commands, the following apply in addition to the
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pseudo-code:
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- If the default texture object is bound to <target>, an
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INVALID_OPERATION error is generated.
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- If executing the pseudo-code would lead to an error, the error is
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generated and the command will have no effect.
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- Any existing levels that are not replaced are reset to their
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initial state.
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- If <width>, <height>, <depth> or <levels> is less than 1, the
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error INVALID_VALUE is generated.
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- Since no pixel data are provided, the <format> and <type> values
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used in the pseudo-code are irrelevant; they can be considered to
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be any values that are legal to use with <internalformat>.
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- If the command is successful, TEXTURE_IMMUTABLE_FORMAT_EXT becomes
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TRUE.
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- If <internalformat> is a specific compressed texture format, then
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references to TexImage* should be replaced by CompressedTexImage*,
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with <format>, <type> and <data> replaced by any valid <imageSize> and
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<data>. If there is no <imageSize> for which this command would have
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been valid, an INVALID_OPERATION error is generated [fn: This
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condition is not required for OpenGL, but is necessary for OpenGL
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ES which does not support on-the-fly compression.]
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- If <internalformat> is one of the internal formats listed in table
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3.11, an INVALID_ENUM error is generated. [fn: The corresponding table
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in OpenGL ES 2.0 is table 3.8.]
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The command
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void TexStorage1DEXT(enum target, sizei levels,
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enum internalformat,
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sizei width);
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specifies all the levels of a one-dimensional texture (or proxy) at
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the same time. It is described by the pseudo-code below:
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for (i = 0; i < levels; i++)
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{
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TexImage1D(target, i, internalformat, width, 0,
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format, type, NULL);
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width = max(1, floor(width / 2));
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}
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If <target> is not TEXTURE_1D or PROXY_TEXTURE_1D then INVALID_ENUM
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is generated. If <levels> is greater than floor(log_2(width)) + 1
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then INVALID_OPERATION is generated.
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The command
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void TexStorage2DEXT(enum target, sizei levels,
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enum internalformat,
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sizei width, sizei height);
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specifies all the levels of a two-dimensional, cube-map,
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one-dimension array or rectangle texture (or proxy) at the same
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time. The pseudo-code depends on the <target>:
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[PROXY_]TEXTURE_2D, [PROXY_]TEXTURE_RECTANGLE or
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PROXY_TEXTURE_CUBE_MAP:
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for (i = 0; i < levels; i++)
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{
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TexImage2D(target, i, internalformat, width, height, 0,
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format, type, NULL);
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width = max(1, floor(width / 2));
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height = max(1, floor(height / 2));
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}
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TEXTURE_CUBE_MAP:
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for (i = 0; i < levels; i++)
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{
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for face in (+X, -X, +Y, -Y, +Z, -Z)
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{
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TexImage2D(face, i, internalformat, width, height, 0,
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format, type, NULL);
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}
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width = max(1, floor(width / 2));
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height = max(1, floor(height / 2));
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}
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[PROXY_]TEXTURE_1D_ARRAY:
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for (i = 0; i < levels; i++)
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{
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TexImage2D(target, i, internalformat, width, height, 0,
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format, type, NULL);
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width = max(1, floor(width / 2));
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}
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If <target> is not one of those listed above, the error INVALID_ENUM
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is generated.
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The error INVALID_OPERATION is generated if any of the following
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conditions hold:
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- <target> is [PROXY_]TEXTURE_1D_ARRAY and <levels> is greater than
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floor(log_2(width)) + 1
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- <target> is not [PROXY_]TEXTURE_1D_ARRAY and <levels> is greater
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than floor(log_2(max(width, height))) + 1
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The command
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void TexStorage3DEXT(enum target, sizei levels, enum internalformat,
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sizei width, sizei height, sizei depth);
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specifies all the levels of a three-dimensional, two-dimensional
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array texture, or cube-map array texture (or proxy). The pseudo-code
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depends on <target>:
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[PROXY_]TEXTURE_3D:
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for (i = 0; i < levels; i++)
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{
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TexImage3D(target, i, internalformat, width, height, depth, 0,
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format, type, NULL);
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width = max(1, floor(width / 2));
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height = max(1, floor(height / 2));
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depth = max(1, floor(depth / 2));
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}
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[PROXY_]TEXTURE_2D_ARRAY, [PROXY_]TEXTURE_CUBE_MAP_ARRAY_ARB:
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for (i = 0; i < levels; i++)
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{
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TexImage3D(target, i, internalformat, width, height, depth, 0,
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format, type, NULL);
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width = max(1, floor(width / 2));
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height = max(1, floor(height / 2));
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}
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If <target> is not one of those listed above, the error INVALID_ENUM
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is generated.
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The error INVALID_OPERATION is generated if any of the following
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conditions hold:
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- <target> is [PROXY_]TEXTURE_3D and <levels> is greater than
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floor(log_2(max(width, height, depth))) + 1
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- <target> is [PROXY_]TEXTURE_2D_ARRAY or
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[PROXY_]TEXTURE_CUBE_MAP_ARRAY_EXT and <levels> is greater than
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floor(log_2(max(width, height))) + 1
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After a successful call to any TexStorage* command with a non-proxy
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target, the value of TEXTURE_IMMUTABLE_FORMAT_EXT for this texture
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object is set to TRUE, and no further changes to the dimensions or
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format of the texture object may be made. Other commands may only
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alter the texel values and texture parameters. Using any of the
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following commands with the same texture will result in the error
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INVALID_OPERATION being generated, even if it does not affect the
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dimensions or format:
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- TexImage*
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- CompressedTexImage*
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- CopyTexImage*
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- TexStorage*
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The TextureStorage* commands operate identically to the
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corresponding command where "Texture" is substituted for "Tex"
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except, rather than updating the current bound texture for the
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texture unit indicated by the current active texture state and the
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target parameter, these "Texture" commands update the texture object
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named by the initial texture parameter. The error INVALID_VALUE
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is generated if <texture> is zero.
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"
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In section 3.8.6 (Texture Parameters), after the sentence
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"In the remainder of section 3.8, denote by lod_min, lod_max,
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level_base, and level_max the values of the texture parameters
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TEXTURE_MIN_LOD, TEXTURE_MAX_LOD, TEXTURE_BASE_LEVEL, and
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TEXTURE_MAX_LEVEL respectively."
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add
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"However, if TEXTURE_IMMUTABLE_FORMAT_EXT is
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TRUE, then level_base is clamped to the range [0, <levels> - 1] and
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level_max is then clamped to the range [level_base, <levels> - 1],
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where <levels> is the parameter passed the call to TexStorage* for
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the texture object.
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In section 3.8.9 (Rendering feedback loops) replace all references
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to TEXTURE_BASE_LEVEL by level_base.
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In section 3.8.9 (Mipmapping), replace the paragraph starting "Each
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array in a mipmap is defined..." by
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"Each array in a mipmap is defined using TexImage3D, TexImage2D,
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CopyTexImage2D, TexImage1D, CopyTexImage1D, or by functions that are
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defined in terms of these functions. Level-of-detail numbers proceed
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from level_base for the original texel array through the maximum
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level p, with each unit increase indicating an array of half the
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dimensions of the previous one (rounded down to the next integer if
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fractional) as already described. For immutable-format textures,
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p is one less than the <levels> parameter passed to TexStorage*;
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otherwise p = floor(log_2(maxsize)) + level_base. All arrays from
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level_base through q = min(p, level_max) must be defined, as
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discussed in section 3.8.12."
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In section 3.8.12 (Texture Completeness), modify the last sentence
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to avoid refering to level_base and level_max:
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"An implementation may allow a texture image array of level 1 or
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greater to be created only if a mipmap complete set of image arrays
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consistent with the requested array can be supported where the
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values of TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL are 0 and 1000
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respectively."
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Modify section 3.8.13 (Texture State and Proxy State) to add the new
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state:
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"Each set consists of ..., and a boolean flag indicating whether the
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format and dimensions of the texture are immutable."
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Add
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"The initial value of TEXTURE_IMMUTABLE_FORMAT_EXT is FALSE."
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Additions to Chapter 4 of the OpenGL 3.2 Core Profile Specification
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(Per-Fragment Operations and the Frame Buffer)
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None
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Additions to Chapter 5 of the OpenGL 3.2 Compatibility Profile Specification
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(Special Functions)
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In section 5.4.1 (Commands Not Usable in Display Lists), add
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TexStorage* to the list of commands that cannot be used.
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Additions to Chapter 6 of the OpenGL 3.2 Core Profile Specification
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(State and State Requests)
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Replace the following statement in 6.1.3 (Enumerated Queries):
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"<value> must be one of the symbolic values in table 3.10."
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with
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"<value> must be TEXTURE_IMMUTABLE_FORMAT_EXT or one of the symbolic
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values in table 3.22."
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Additions to the AGL/EGL/GLX/WGL Specifications
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None
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Additions to OES_compressed_ETC1_RGB8_texture
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Add the following to the additions to Chapter 3:
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"Since ETC1 images are easily edited along 4x4 texel boundaries, the
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limitations on CompressedTexSubImage2D are relaxed.
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CompressedTexSubImage2D will result in an INVALID_OPERATION error
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only if one of the following conditions occurs:
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* <width> is not a multiple of four, and <width> plus <xoffset> is not
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equal to the texture width;
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* <height> is not a multiple of four, and <height> plus <yoffset> is
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not equal to the texture height; or
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* <xoffset> or <yoffset> is not a multiple of four.
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Remove CompressedTexSubImage2D from this error:
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"INVALID_OPERATION is generated by CompressedTexSubImage2D,
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TexSubImage2D, or CopyTexSubImage2D if the texture image <level>
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bound to <target> has internal format ETC1_RGB8_OES."
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Add the following error:
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"INVALID_OPERATION is generated by CompressedTexSubImage2D
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if the region to be modified is not aligned to block boundaries
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(refer to the extension text for details)."
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Additions to AMD_compressed_ATC_texture and AMD_compressed_3DC_texture:
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Apply the same changes as for OES_compressed_ETC1_RGB8_texture
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above, substituting the appropriate internal format tokens from
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these extensions.
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Dependencies on EXT_direct_state_access
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If EXT_direct_state_access is not present, references to
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TextureStorage* should be ignored.
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Dependencies on OpenGL ES
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On OpenGL ES without extensions introducing TEXTURE_MAX_LEVEL,
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mipmapped textures specified with TexStorage are required to have a
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full set of mipmaps. If TEXTURE_MAX_LEVEL is not supported, this
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extension is modified as follows:
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- Where an upper bound is placed on <levels> in this extension (i.e.
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the maximum number of mipmap levels for a texture of the given
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target and dimensions), an INVALID_OPERATION error is generated if
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<levels> is neither 1 nor this upper bound.
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- q (the effective maximum number of levels) is redefined to clamp
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to the number of levels present in immutable-format textures.
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OpenGL ES does not accept sized internal formats (e.g., RGBA8) and
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instead derives an internal format from the <format> and <type>
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parameters of TexImage2D. Since TexStorage* does not specify texel
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data, the API doesn't include <format> and <type> parameters.
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On an OpenGL ES implementation, the values in the <internalformat>
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column in the tables below are accepted as <internalformat>
|
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parameters, and base internal formats are not accepted. The
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TexImage* calls in the TexStorage* pseudocode are modified so that
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the <internalformat>, <format> and <type> parameters are
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taken from the <format>, <format> and <type> columns (respectively)
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in the tables below, according to the <internalformat>
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specified in the TexStorage* command.
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<internalformat> <format> <type>
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---------------- -------- ------
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RGB565 RGB UNSIGNED_SHORT_5_6_5
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RGBA4 RGBA UNSIGNED_SHORT_4_4_4_4
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RGB5_A1 RGBA UNSIGNED_SHORT_5_5_5_1
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RGB8_OES RGB UNSIGNED_BYTE
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RGBA8_OES RGBA UNSIGNED_BYTE
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LUMINANCE8_ALPHA8_EXT LUMINANCE_ALPHA UNSIGNED_BYTE
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LUMINANCE8_EXT LUMINANCE UNSIGNED_BYTE
|
|
ALPHA8_EXT ALPHA UNSIGNED_BYTE
|
|
|
|
If OES_depth_texture is supported:
|
|
|
|
<internalformat> <format> <type>
|
|
---------------- -------- ------
|
|
DEPTH_COMPONENT16_OES DEPTH_COMPONENT UNSIGNED_SHORT
|
|
DEPTH_COMPONENT32_OES DEPTH_COMPONENT UNSIGNED_INT
|
|
|
|
If OES_packed_depth_stencil is supported:
|
|
|
|
<internalformat> <format> <type>
|
|
---------------- -------- ------
|
|
DEPTH24_STENCIL8_OES DEPTH_STENCIL_OES UNSIGNED_INT
|
|
|
|
If OES_texture_float is supported:
|
|
|
|
<internalformat> <format> <type>
|
|
---------------- -------- ------
|
|
RGBA32F_EXT RGBA FLOAT
|
|
RGB32F_EXT RGB FLOAT
|
|
LUMINANCE_ALPHA32F_EXT LUMINANCE_ALPHA FLOAT
|
|
LUMINANCE32F_EXT LUMINANCE FLOAT
|
|
ALPHA32F_EXT ALPHA FLOAT
|
|
|
|
If OES_texture_half_float is supported:
|
|
|
|
<internalformat> <format> <type>
|
|
---------------- -------- ------
|
|
RGBA16F_EXT RGBA HALF_FLOAT_OES
|
|
RGB16F_EXT RGB HALF_FLOAT_OES
|
|
LUMINANCE_ALPHA16F_EXT LUMINANCE_ALPHA HALF_FLOAT_OES
|
|
LUMINANCE16F_EXT LUMINANCE HALF_FLOAT_OES
|
|
ALPHA16F_EXT ALPHA HALF_FLOAT_OES
|
|
|
|
If EXT_texture_type_2_10_10_10_REV is supported:
|
|
|
|
<internalformat> <format> <type>
|
|
---------------- -------- ------
|
|
RGB10_A2_EXT RGBA UNSIGNED_INT_2_10_10_10_REV_EXT
|
|
RGB10_EXT RGB UNSIGNED_INT_2_10_10_10_REV_EXT
|
|
|
|
If EXT_texture_format_BGRA8888 is supported:
|
|
|
|
<internalformat> <format> <type>
|
|
---------------- -------- ------
|
|
BGRA8_EXT BGRA_EXT UNSIGNED_BYTE
|
|
|
|
|
|
Dependencies on texture targets
|
|
|
|
If a particular texture target is not supported by the
|
|
implementation, passing it as a <target> to TexStorage* will
|
|
generate an INVALID_ENUM error. If as a result, any of the commands
|
|
defined in this extension would no longer have any valid <target>,
|
|
all references to the command should be ignored.
|
|
|
|
In particular, note that OpenGL ES 1.x/2.0 do not have proxy textures,
|
|
1D textures, or 3D textures, and thus only the TexStorage2DEXT
|
|
entry point is required. If OES_texture_3D is supported, the
|
|
TexStorage3DEXT entry point is also required.
|
|
|
|
Dependencies on OES_texture_npot
|
|
|
|
If OpenGL ES 2.0 or APPLE_texture_2D_limited_npot is present but
|
|
OES_texture_npot is not present, then INVALID_OPERATION is
|
|
generated by TexStorage* and TexStorage3DEXT if <levels> is
|
|
not one and <width>, <height> or <depth> is not a power of
|
|
two.
|
|
|
|
Dependencies on WGL_ARB_render_texture, GLX_EXT_texture_from_pixmap, EGL
|
|
1.4 and GL_OES_EGL_image
|
|
|
|
The commands eglBindTexImage, wglBindTexImageARB, glXBindTexImageEXT or
|
|
EGLImageTargetTexture2DOES are not permitted on an immutable-format
|
|
texture.
|
|
They will generate the following errors:
|
|
- EGLImageTargetTexture2DOES: INVALID_OPERATION
|
|
- eglBindTexImage: EGL_BAD_MATCH
|
|
- wglBindTexImage: ERROR_INVALID_OPERATION
|
|
- glXBindTexImageEXT: BadMatch
|
|
|
|
Dependencies on OES_compressed_paletted_texture
|
|
|
|
The compressed texture formats exposed by
|
|
OES_compressed_paletted_texture are not supported by TexStorage*.
|
|
Passing one of these tokens to TexStorage* will generate an
|
|
INVALID_ENUM error.
|
|
|
|
Errors
|
|
|
|
Note that dependencies above modify the errors.
|
|
|
|
If TexStorage* is called with a <width>, <height>, <depth> or
|
|
<levels> parameter that is less than one, then the error
|
|
INVALID_VALUE is generated.
|
|
|
|
If the <target> parameter to TexStorage1DEXT is not
|
|
[PROXY_]TEXTURE_1D, then the error INVALID_ENUM is generated.
|
|
|
|
If the <target> parameter to TexStorage2DEXT is not
|
|
[PROXY_]TEXTURE_2D, [PROXY_]TEXTURE_CUBE_MAP,
|
|
[PROXY_]TEXTURE_RECTANGLE or [PROXY_]TEXTURE_1D_ARRAY, then the
|
|
error INVALID_ENUM is generated.
|
|
|
|
If the <target> parameter to TexStorage3DEXT is not
|
|
[PROXY_]TEXTURE_3D, [PROXY_]TEXTURE_2D_ARRAY or
|
|
[PROXY_]TEXTURE_CUBE_MAP_ARRAY then the error INVALID_ENUM is
|
|
generated.
|
|
|
|
If the <levels> parameter to TexStorage* is greater than the
|
|
<target>-specific value listed below then the error
|
|
INVALID_OPERATION is generated:
|
|
[PROXY_]TEXTURE_{1D,1D_ARRAY}:
|
|
floor(log_2(width)) + 1
|
|
[PROXY_]TEXTURE_{2D,2D_ARRAY,CUBE_MAP,CUBE_MAP_ARRAY}:
|
|
floor(log_2(max(width, height))) + 1
|
|
[PROXY_]TEXTURE_3D:
|
|
floor(log_2(max(width, height, depth))) + 1
|
|
[PROXY_]TEXTURE_RECTANGLE:
|
|
1
|
|
|
|
If the default texture object is bound to the <target> passed to
|
|
TexStorage*, then the error INVALID_OPERATION is generated.
|
|
|
|
If the <target> parameter to TextureStorage* does not match the
|
|
dimensionality of <texture>, then the error INVALID_OPERATION is
|
|
generated.
|
|
|
|
If the <texture> parameter to TextureStorage* is zero, then the
|
|
INVALID_VALUE is generated.
|
|
|
|
If any pseudo-code listed in this extension would generate an error,
|
|
then that error is generated.
|
|
|
|
Calling any of the following functions on a texture for which
|
|
TEXTURE_IMMUTABLE_FORMAT_EXT is TRUE will generate an
|
|
INVALID_OPERATION error:
|
|
- TexImage*
|
|
- CompressedTexImage*
|
|
- CopyTexImage*
|
|
|
|
New State
|
|
|
|
Additions to Table 6.8 Textures (state per texture object)
|
|
|
|
Initial
|
|
Get Value Type Get Command Value Description Sec.
|
|
--------- ---- ----------- ------- ----------- ----
|
|
TEXTURE_IMMUTABLE_FORMAT_EXT B GetTexParameter FALSE Size and format immutable 2.6
|
|
|
|
New Implementation Dependent State
|
|
|
|
None
|
|
|
|
Issues
|
|
|
|
1. What should this extension be called?
|
|
|
|
RESOLVED: EXT_texture_storage is chosen for consistency with the
|
|
glRenderbufferStorage entry point.
|
|
|
|
2. Should TexStorage* accept a border parameter?
|
|
|
|
RESOLVED: no.
|
|
|
|
DISCUSSION: Currently it does not, since borders are a deprecated
|
|
feature which is not supported by all hardware. Users of the
|
|
compatibility profile can continue to use the existing texture
|
|
specification functions, but there is an argument that users of
|
|
compatibility profile may also want to use this extension.
|
|
|
|
3. What is the correct error when <levels> specifies a partial
|
|
mipmap pyramid for OpenGL ES?
|
|
|
|
RESOLVED: INVALID_OPERATION, since it is an interaction between
|
|
parameters rather than a single value being invalid. It also makes
|
|
sense to relax this condition for desktop GL where it makes sense to
|
|
use a truncated pyramid with TEXTURE_MAX_LEVEL.
|
|
|
|
4. Should use of these entry-points make the metadata (format and
|
|
dimensions) immutable?
|
|
|
|
RESOLVED: Yes.
|
|
|
|
DISCUSSION: The benefits of knowing metadata can't change will
|
|
probably outweigh the extra cost of checking the
|
|
TEXTURE_IMMUTABLE_FORMAT_EXT flag on each texture specification
|
|
call.
|
|
|
|
5. Should it be legal to completely replace the texture using a new call
|
|
to TexStorage*?
|
|
|
|
RESOLVED. It will not be allowed.
|
|
|
|
DISCUSSION: This is useful to invalidate all levels of a texture.
|
|
Allowing the metadata to be changed here seems easier than trying to
|
|
define a portable definition of what it means to change the metadata
|
|
(e.g. what if you used an unsized internal format the first time and
|
|
the corresponding sized internal format the second time, or vice
|
|
versa)?
|
|
|
|
However, while this is largely similar to deleting the old texture
|
|
object and replacing it with a new one, it does lose some of the
|
|
advantages of immutability. Specifically, because doing so does not
|
|
reset bindings, it doesn't allow a migration path to an API that
|
|
validates the texture format at bind time.
|
|
|
|
6. Should it be legal to use TexImage* after TexStorage* if it doesn't
|
|
affect the metadata?
|
|
|
|
RESOLVED: No.
|
|
|
|
DISCUSSION: A potential use case is to allow a single level of a
|
|
texture to be invalidated using a NULL pointer. However, as noted
|
|
above it is non-trivial to determine what constitutes a change.
|
|
|
|
7. How does this extension interact with APPLE_texture_2D_limited_npot?
|
|
|
|
RESOLVED. APPLE_texture_2D_limited_npot is equivalent to the NPOT
|
|
support in OpenGL ES 2.0.
|
|
|
|
8. Should this extension be written to work with desktop OpenGL?
|
|
|
|
RESOLVED: Yes.
|
|
|
|
DISCUSSION: There has been been interest and it will future-proof it
|
|
against further additions to OpenGL ES.
|
|
|
|
9. Which texture targets should be supported?
|
|
|
|
RESOLVED. All targets except multisample and buffer textures are
|
|
supported.
|
|
|
|
Initially all targets except TEXTURE_BUFFER were supported. It was
|
|
noted that the entrypoints for multisample targets added no useful
|
|
functionality, since multisample textures have no completeness
|
|
checks beyond being non-empty.
|
|
|
|
Rectangle textures have completeness checks to prevent filtering of
|
|
integer textures. However, since we decided to only force mipmap
|
|
completeness, this becomes less useful.
|
|
|
|
10. Should this extension support proxy textures?
|
|
|
|
RESOLVED: Yes.
|
|
|
|
DISCUSSION: It should be orthogonal.
|
|
|
|
11. Are the <format> and <type> parameters necessary?
|
|
|
|
RESOLVED. No, they will be removed.
|
|
|
|
DISCUSSION: For OpenGL ES the type parameter was necessary to
|
|
determine the precision of the texture, but this can be solved by
|
|
having these functions accept sized internal formats (which are
|
|
already accepted by renderbuffers).
|
|
|
|
12. Should it be legal to make the default texture (id 0)
|
|
immutable-format?
|
|
|
|
RESOLVED: No.
|
|
|
|
DISCUSSION: This would make it impossible to restore the context to
|
|
it's default state, which is deemed undesirable. There is no good
|
|
reason not to use named texture objects.
|
|
|
|
13. Should we try to guarantee that textures made through this path
|
|
will always be complete?
|
|
|
|
RESOLVED: It should be guaranteed that the texture will be mipmap
|
|
complete.
|
|
|
|
DISCUSSION: Future separation between images and samplers will still
|
|
allow users to create combinations that are invalid, but
|
|
constraining the simple cases will make these APIs easier to use for
|
|
beginners.
|
|
|
|
14. Should these functions use a EXT_direct_state_access approach to
|
|
specifying the texture objects?
|
|
|
|
UNRESOLVED.
|
|
|
|
DISCUSSION: as a standalone extension, no DSA-like functions will be
|
|
added. However, interactions with EXT_direct_state_access and
|
|
ARB_direct_state_access need to be resolved.
|
|
|
|
15. Should these functions accept generic compressed formats?
|
|
|
|
RESOLVED: Yes. Note that the spec language will need to be modified
|
|
to allow this for ES, since the pseudocode is written in terms of
|
|
TexImage2D, which does not allow compressed texture formats in ES.
|
|
See also issues 23 and 27.
|
|
|
|
16. How should completeness be forced when TEXTURE_MAX_LEVEL is not
|
|
present?
|
|
|
|
RESOLVED. The maximum level q will be redefined to clamp to the
|
|
highest level available.
|
|
|
|
DISCUSSION: A single-level texture can be made complete either by
|
|
making it mipmap complete (by setting TEXTURE_MAX_LEVEL to 0) or by
|
|
turning off mipmapping (by choose an appropriate minification
|
|
filter).
|
|
|
|
Some options:
|
|
|
|
A: Specify that TexStorage* changes the default minification filter
|
|
for OpenGL ES. This makes it awkward to add TEXTURE_MAX_LEVEL
|
|
support to OpenGL ES later, since switching to match GL would break
|
|
compatibility. The two mechanisms also do not give identical
|
|
results, since the magnification threshold depends on the
|
|
minification filter.
|
|
|
|
B: Specify that the texture behaves as though TEXTURE_MAX_LEVEL were
|
|
zero. To specify this properly probably requires fairly intrusive
|
|
changes to the OpenGL ES full specification to add back all the
|
|
language relating to the max level. It also does not solve the
|
|
similar problem of what to do with NPOT textures; and it may have
|
|
hardware impacts due to the change in the min/mag crossover.
|
|
|
|
C: Specify that TexStorage* changes the default minification filter
|
|
for all implementations when a single-level texture is specified.
|
|
This may be slightly counter-intuitive to desktop GL users, but will
|
|
give consistent behaviour across variants of GL and avoids changing
|
|
the functional behaviour of this extension based on the presence or
|
|
absence of some other feature.
|
|
|
|
Currently B is specified. This has potential hardware implications
|
|
for OpenGL ES because of the effect of the minification filter on
|
|
the min/mag crossover. However, C has potential hardware implications
|
|
for OpenGL due to the separation of texture and sampler state.
|
|
|
|
17. How should completeness be forced when only ES2-style NPOT is
|
|
available?
|
|
|
|
RESOLVED. It is not worth trying to do this, in light of issue 13.
|
|
|
|
Previous revisions of this extension overrode the minification
|
|
filter and wrap modes, but that is no longer the case. Since
|
|
OES_texture_npot removes the caveats on NPOT textures anyway, it
|
|
might not be worth trying to "fix" this.
|
|
|
|
18. For OpenGL ES, how do the new sized internal formats interact
|
|
with OES_required_internal_format?
|
|
|
|
RESOLVED.
|
|
|
|
If OES_required_internal_format is not present, then the
|
|
<internalformat> parameter is intended merely to indicate what the
|
|
corresponding <format> and <type> would have been, had TexImage*
|
|
been used instead. If OES_required_internal_format is present, then
|
|
it is intended that the <internalformat> will be interpreted as if
|
|
it had been passed directly to TexImage*.
|
|
|
|
19. Should there be some hinting mechanism to indicate whether data
|
|
is coming immediately or later?
|
|
|
|
RESOLVED. No parameter is needed. An extension can be added to provide
|
|
a TexParameter value which is latched at TexStorage time.
|
|
|
|
DISCUSSION: Some members felt that this would be useful so that they
|
|
could defer allocation when suitable, particularly if higher-
|
|
resolution images will be streamed in later; or to choose a memory
|
|
type or layout appropriate to the usage. However, implementation
|
|
experience with BufferData is that developers frequently provide
|
|
wrong values and implementations have to guess anyway.
|
|
|
|
One option suggested was the <usage> parameter currently passed to
|
|
BufferData. Another option was to set it with TexParameter.
|
|
|
|
20. How should this extension interact with
|
|
EGLImageTargetTexture2DOES, eglBindTexImage, glXBindTexImage and
|
|
wglBindTexImage?
|
|
|
|
RESOLVED. These functions will not be permitted after glTexStorage*.
|
|
|
|
Several options are possible:
|
|
|
|
A) Disallow these functions.
|
|
B) Allow them, but have them reset the TEXTURE_IMMUTABLE_FORMAT_EXT
|
|
flag.
|
|
C) Allow them unconditionally.
|
|
|
|
C would violate the design principle that the dimensions and format
|
|
of the mipmap array are immutable. B does not so much modify the
|
|
dimension and formats as replace them with an entirely different
|
|
set.
|
|
|
|
21. Should there be a single function for specifying 1D, 2D and 3D
|
|
targets?
|
|
|
|
RESOLVED. No, we will stick with existing precedent.
|
|
|
|
22. Is it possible to use GenerateMipmap with an incomplete mipmap
|
|
pyramid?
|
|
|
|
RESOLVED. Yes, because the effective max level is limited to the
|
|
levels that were specified, and so GenerateMipmap does not generate
|
|
any new levels.
|
|
|
|
However, to make automatic mipmap generation work, it is necessary
|
|
to redefine p rather than q, since automatic mipmap generation
|
|
ignores the max level.
|
|
|
|
23. How should this extension interact with
|
|
OES_compressed_paletted_texture?
|
|
|
|
RESOLVED. Paletted textures will not be permitted, and will
|
|
generate INVALID_ENUM.
|
|
|
|
DISCUSSION: OES_compressed_paletted_texture supplies all the mipmaps
|
|
in a single function call, with the palette specified once. That's
|
|
incompatible with the upload model in this extension.
|
|
|
|
24. How can ETC1 textures be used with this extension?
|
|
|
|
RESOLVED. Add language in this extension to allow subregion uploads
|
|
for ETC1.
|
|
|
|
DISCUSSION: GL_OES_compressed_ETC1_RGB8_texture doesn't allow
|
|
CompressedTexSubImage*, so it would be impossible to use this
|
|
extension with ETC1. This is seen as an oversight in the ETC1
|
|
extension. While it cannot be fixed in that extension (since it is
|
|
already shipping), this extension can add that capability.
|
|
|
|
25. Should any other compressed formats be similarly modified?
|
|
|
|
RESOLVED. Yes, AMD_compressed_ATC_texture and
|
|
AMD_compressed_3DC_texture can be modified similarly to ETC1
|
|
(Maurice Ribble indicated that both formats use 4x4 blocks). Desktop
|
|
OpenGL requires that whole-image replacement is supported for any
|
|
compressed texture format, and the OpenGL ES extensions
|
|
EXT_texture_compression_dxt1 and IMG_texture_compression_pvrtc
|
|
already allow whole-image replacement, so it is not necessary to
|
|
modify them to be used with this extension.
|
|
|
|
26. Should these commands be permitted in display lists?
|
|
|
|
RESOLVED. No.
|
|
|
|
DISCUSSION: Display lists are most useful for repeating commands,
|
|
and TexStorage* commands cannot be repeated because the first call
|
|
makes the format immutable.
|
|
|
|
27. Should these commands accept unsized internal formats?
|
|
|
|
RESOLVED: No, for both OpenGL and OpenGL ES.
|
|
|
|
DISCUSSION: normally the <type> parameter to TexImage* can serve as
|
|
a hint to select a sized format (and in OpenGL ES, this is the only
|
|
mechanism available); since TexStorage* does not have a <type>
|
|
parameter, the implementation has no information on which to base a
|
|
decision.
|
|
|
|
Revision History
|
|
|
|
Revision 24, 2011/11/11 (dgkoch)
|
|
- Mark complete. Clarify ES clarifications.
|
|
|
|
Revision 23, 2011/11/10 (dgkoch)
|
|
- Add GLES clarifcations and interactions with more GLES extensions
|
|
|
|
Revision 22, 2011/11/10 (bmerry)
|
|
- Update my contact details
|
|
|
|
Revision 21, 2011/07/25 (bmerry)
|
|
- Remove dangling references to MultiTexStorage in Errors section
|
|
|
|
Revision 20, 2011/07/21 (bmerry)
|
|
- Remove dangling reference to <samples> in Errors section
|
|
|
|
Revision 19, 2011/05/02 (Jon Leech)
|
|
- Assign enum value
|
|
|
|
Revision 18, 2011/01/24 (bmerry)
|
|
- Disallow unsized internal formats (oversight in revision 17).
|
|
|
|
Revision 17, 2011/01/24 (bmerry)
|
|
- Added and resolved issue 26.
|
|
- Split issue 27 out from issue 15.
|
|
- Disallow TexStorage* in display lists.
|
|
- Use the term "immutable-format" consistently (bug 7281).
|
|
|
|
Revision 16, 2010/11/23 (bmerry)
|
|
- Disallowed TexStorage on an immutable-format texture
|
|
(resolves issue 5).
|
|
- Deleted MultiTexStorage* commands (other DSA functions still
|
|
unresolved).
|
|
- Some minor wording changes suggested by Pat Brown (bug 7002).
|
|
|
|
Revision 15, 2010/11/09 (bmerry)
|
|
- Reopened issue 5.
|
|
- Reopened issue 14, pending stabilisation of
|
|
ARB_direct_state_access.
|
|
- Marked issue 9 resolved, pending any objections.
|
|
- Fix references to no object being bound (was meant to refer to
|
|
the default object).
|
|
- Adding missing pseudocode for TEXTURE_1D_ARRAY.
|
|
- Corrected TEXTURE_2D_ARRAY -> TEXTURE_1D_ARRAY in error checks.
|
|
- Changed "levels... are removed" to "levels... are reset to their
|
|
init state", since desktop GL has per-level state apart from the
|
|
texels.
|
|
- Miscellaneous wording fixes.
|
|
|
|
Revision 14, 2010/09/25 (bmerry)
|
|
- Add issues 24-25 and alterations to
|
|
OES_compressed_ETC1_RGB8_texture, AMD_compressed_ATC_texture and
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AMD_compressed_3DC_texture.
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Revision 13, 2010/09/19 (bmerry)
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- Two typo fixes from Daniel Koch
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Revision 12, 2010/09/18 (bmerry)
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- Changed resolution to issue 20
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- Added and resolved issue 23
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- Added explanation of how to upload data (in overview)
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- Added spec language to implement resolution to issue 15
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Revision 11, 2010/07/21 (bmerry)
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- Resolved issue 16
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- Reopen issue 20
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- Fix some typos
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Revision 10, 2010/07/15 (bmerry)
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- Update some issues to match core text
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- Resolved issue 17
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Revision 9, 2010/05/24 (bmerry)
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- Marked issue 2 as resolved
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- Resolved issue 19 (as no change)
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- Resolved issue 20
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- Add issues 21-22
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- Add in spec language to forbid use on default textures
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- Redefine level_base, level_max to be clamped forms of
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TEXTURE_BASE_LEVEL/TEXTURE_MAX_LEVEL when using immutable
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textures
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- Redefine p to also be clamped to the provided levels for
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immutable textures, to support automatic mipmap generation
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- Removed multisample functions
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- Removed language stating that texture parameters were reset to
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defaults
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Revision 8, 2010/05/18 (bmerry)
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- Added issue about EGLimage
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- Marked issue 14 as resolved
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Revision 7, 2010/05/04 (bmerry)
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- Removed some lingering <format>, <type> parameters to the new
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functions that should have been removed in revision 4
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- Trivial typo fixes
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Revision 6, 2010/02/18 (bmerry)
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- Resolved issues 5, 6 and 18
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- Added MultiTexStorage* functions for DSA interaction
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- Added error for texture-target mismatch in DSA
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- Allowed TexStorage* to be called again
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Revision 5, 2010/01/25 (bmerry)
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- Added to contributors list
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- Require OpenGL 1.2, to simplify interactions with
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TEXTURE_BASE_LEVEL/TEXTURE_MAX_LEVEL and CLAMP_TO_EDGE
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- Change default wrap modes to always be CLAMP_TO_EDGE
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- Change default filters to always be NEAREST
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|
- Moved language about generating new levels into an interaction,
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|
since it can only happen on OpenGL ES
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|
- Added interaction with EXT_direct_state_access
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|
- Added extra <internalformats> for GL ES when OES_depth_texture,
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|
OES_packed_depth_stencil and EXT_texture_type_2_10_10_10_REV are
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|
present.
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- Minor non-functional wording fixes and typos
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|
- Resolved issue 16
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|
- Added issues 17-19
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Revision 4, 2010/01/13 (bmerry)
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|
- Changed suffix from ARM to EXT
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|
- Added list of contributors
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|
- Added language to force the texture to always be complete
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|
- Removed <format> and <type> arguments
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|
- Added issues 14-16
|
|
- Reopened issue 2
|
|
- Reformatted issues to separate resolution and discussion
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|
- Resolved issues 1, 9 and 11-13
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|
- Fixed the max number of levels in a cube map array
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Revision 3, 2009/12/17 (bmerry)
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|
- Added missing vendor suffix to TEXTURE_IMMUTABLE_FORMAT_ARM
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|
- Rewritten to against desktop OpenGL
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|
- Added prototypes for 1D and multisample storage functions
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|
- Added issues 8-13
|
|
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Revision 2, 2009/08/20 (bmerry)
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|
- Resolved issue 2 (no border parameter)
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|
- Resolved issue 4 (metadata becomes immutable)
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|
- Added interaction with OES_texture_cube_map
|
|
- Added error if width != height in a cube map
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|
- Added issues 5-7
|
|
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Revision 1, 2009/05/06 (bmerry)
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|
- First draft
|