gecko/dom/svg/DOMSVGPointList.cpp
Birunthan Mohanathas 1dcfd79ff9 Bug 946065 - Part 9: Move content/svg/ to dom/ and flatten subdirectories. r=jwatt
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rename : content/svg/content/src/DOMSVGAnimatedLengthList.cpp => dom/svg/DOMSVGAnimatedLengthList.cpp
rename : content/svg/content/src/DOMSVGAnimatedLengthList.h => dom/svg/DOMSVGAnimatedLengthList.h
rename : content/svg/content/src/DOMSVGAnimatedNumberList.cpp => dom/svg/DOMSVGAnimatedNumberList.cpp
rename : content/svg/content/src/DOMSVGAnimatedNumberList.h => dom/svg/DOMSVGAnimatedNumberList.h
rename : content/svg/content/src/DOMSVGLength.cpp => dom/svg/DOMSVGLength.cpp
rename : content/svg/content/src/DOMSVGLength.h => dom/svg/DOMSVGLength.h
rename : content/svg/content/src/DOMSVGLengthList.cpp => dom/svg/DOMSVGLengthList.cpp
rename : content/svg/content/src/DOMSVGLengthList.h => dom/svg/DOMSVGLengthList.h
rename : content/svg/content/src/DOMSVGNumber.cpp => dom/svg/DOMSVGNumber.cpp
rename : content/svg/content/src/DOMSVGNumber.h => dom/svg/DOMSVGNumber.h
rename : content/svg/content/src/DOMSVGNumberList.cpp => dom/svg/DOMSVGNumberList.cpp
rename : content/svg/content/src/DOMSVGNumberList.h => dom/svg/DOMSVGNumberList.h
rename : content/svg/content/src/DOMSVGPathSeg.cpp => dom/svg/DOMSVGPathSeg.cpp
rename : content/svg/content/src/DOMSVGPathSeg.h => dom/svg/DOMSVGPathSeg.h
rename : content/svg/content/src/DOMSVGPathSegList.cpp => dom/svg/DOMSVGPathSegList.cpp
rename : content/svg/content/src/DOMSVGPathSegList.h => dom/svg/DOMSVGPathSegList.h
rename : content/svg/content/src/DOMSVGPoint.cpp => dom/svg/DOMSVGPoint.cpp
rename : content/svg/content/src/DOMSVGPoint.h => dom/svg/DOMSVGPoint.h
rename : content/svg/content/src/DOMSVGPointList.cpp => dom/svg/DOMSVGPointList.cpp
rename : content/svg/content/src/DOMSVGPointList.h => dom/svg/DOMSVGPointList.h
rename : content/svg/content/src/DOMSVGStringList.cpp => dom/svg/DOMSVGStringList.cpp
rename : content/svg/content/src/DOMSVGStringList.h => dom/svg/DOMSVGStringList.h
rename : content/svg/content/src/DOMSVGTransformList.cpp => dom/svg/DOMSVGTransformList.cpp
rename : content/svg/content/src/DOMSVGTransformList.h => dom/svg/DOMSVGTransformList.h
rename : content/svg/content/src/SVGAElement.cpp => dom/svg/SVGAElement.cpp
rename : content/svg/content/src/SVGAElement.h => dom/svg/SVGAElement.h
rename : content/svg/content/src/SVGAltGlyphElement.cpp => dom/svg/SVGAltGlyphElement.cpp
rename : content/svg/content/src/SVGAltGlyphElement.h => dom/svg/SVGAltGlyphElement.h
rename : content/svg/content/src/SVGAngle.cpp => dom/svg/SVGAngle.cpp
rename : content/svg/content/src/SVGAngle.h => dom/svg/SVGAngle.h
rename : content/svg/content/src/SVGAnimateElement.cpp => dom/svg/SVGAnimateElement.cpp
rename : content/svg/content/src/SVGAnimateElement.h => dom/svg/SVGAnimateElement.h
rename : content/svg/content/src/SVGAnimateMotionElement.cpp => dom/svg/SVGAnimateMotionElement.cpp
rename : content/svg/content/src/SVGAnimateMotionElement.h => dom/svg/SVGAnimateMotionElement.h
rename : content/svg/content/src/SVGAnimateTransformElement.cpp => dom/svg/SVGAnimateTransformElement.cpp
rename : content/svg/content/src/SVGAnimateTransformElement.h => dom/svg/SVGAnimateTransformElement.h
rename : content/svg/content/src/SVGAnimatedAngle.cpp => dom/svg/SVGAnimatedAngle.cpp
rename : content/svg/content/src/SVGAnimatedAngle.h => dom/svg/SVGAnimatedAngle.h
rename : content/svg/content/src/SVGAnimatedBoolean.cpp => dom/svg/SVGAnimatedBoolean.cpp
rename : content/svg/content/src/SVGAnimatedBoolean.h => dom/svg/SVGAnimatedBoolean.h
rename : content/svg/content/src/SVGAnimatedEnumeration.cpp => dom/svg/SVGAnimatedEnumeration.cpp
rename : content/svg/content/src/SVGAnimatedEnumeration.h => dom/svg/SVGAnimatedEnumeration.h
rename : content/svg/content/src/SVGAnimatedInteger.cpp => dom/svg/SVGAnimatedInteger.cpp
rename : content/svg/content/src/SVGAnimatedInteger.h => dom/svg/SVGAnimatedInteger.h
rename : content/svg/content/src/SVGAnimatedLength.cpp => dom/svg/SVGAnimatedLength.cpp
rename : content/svg/content/src/SVGAnimatedLength.h => dom/svg/SVGAnimatedLength.h
rename : content/svg/content/src/SVGAnimatedLengthList.cpp => dom/svg/SVGAnimatedLengthList.cpp
rename : content/svg/content/src/SVGAnimatedLengthList.h => dom/svg/SVGAnimatedLengthList.h
rename : content/svg/content/src/SVGAnimatedNumber.cpp => dom/svg/SVGAnimatedNumber.cpp
rename : content/svg/content/src/SVGAnimatedNumber.h => dom/svg/SVGAnimatedNumber.h
rename : content/svg/content/src/SVGAnimatedNumberList.cpp => dom/svg/SVGAnimatedNumberList.cpp
rename : content/svg/content/src/SVGAnimatedNumberList.h => dom/svg/SVGAnimatedNumberList.h
rename : content/svg/content/src/SVGAnimatedPathSegList.cpp => dom/svg/SVGAnimatedPathSegList.cpp
rename : content/svg/content/src/SVGAnimatedPathSegList.h => dom/svg/SVGAnimatedPathSegList.h
rename : content/svg/content/src/SVGAnimatedPointList.cpp => dom/svg/SVGAnimatedPointList.cpp
rename : content/svg/content/src/SVGAnimatedPointList.h => dom/svg/SVGAnimatedPointList.h
rename : content/svg/content/src/SVGAnimatedPreserveAspectRatio.cpp => dom/svg/SVGAnimatedPreserveAspectRatio.cpp
rename : content/svg/content/src/SVGAnimatedPreserveAspectRatio.h => dom/svg/SVGAnimatedPreserveAspectRatio.h
rename : content/svg/content/src/SVGAnimatedRect.cpp => dom/svg/SVGAnimatedRect.cpp
rename : content/svg/content/src/SVGAnimatedRect.h => dom/svg/SVGAnimatedRect.h
rename : content/svg/content/src/SVGAnimatedString.cpp => dom/svg/SVGAnimatedString.cpp
rename : content/svg/content/src/SVGAnimatedString.h => dom/svg/SVGAnimatedString.h
rename : content/svg/content/src/SVGAnimatedTransformList.cpp => dom/svg/SVGAnimatedTransformList.cpp
rename : content/svg/content/src/SVGAnimatedTransformList.h => dom/svg/SVGAnimatedTransformList.h
rename : content/svg/content/src/SVGAnimationElement.cpp => dom/svg/SVGAnimationElement.cpp
rename : content/svg/content/src/SVGAnimationElement.h => dom/svg/SVGAnimationElement.h
rename : content/svg/content/src/SVGAttrValueWrapper.cpp => dom/svg/SVGAttrValueWrapper.cpp
rename : content/svg/content/src/SVGAttrValueWrapper.h => dom/svg/SVGAttrValueWrapper.h
rename : content/svg/content/src/SVGCircleElement.cpp => dom/svg/SVGCircleElement.cpp
rename : content/svg/content/src/SVGCircleElement.h => dom/svg/SVGCircleElement.h
rename : content/svg/content/src/SVGClipPathElement.cpp => dom/svg/SVGClipPathElement.cpp
rename : content/svg/content/src/SVGClipPathElement.h => dom/svg/SVGClipPathElement.h
rename : content/svg/content/src/SVGComponentTransferFunctionElement.h => dom/svg/SVGComponentTransferFunctionElement.h
rename : content/svg/content/src/SVGContentUtils.cpp => dom/svg/SVGContentUtils.cpp
rename : content/svg/content/src/SVGContentUtils.h => dom/svg/SVGContentUtils.h
rename : content/svg/content/src/SVGDefsElement.cpp => dom/svg/SVGDefsElement.cpp
rename : content/svg/content/src/SVGDefsElement.h => dom/svg/SVGDefsElement.h
rename : content/svg/content/src/SVGDescElement.cpp => dom/svg/SVGDescElement.cpp
rename : content/svg/content/src/SVGDescElement.h => dom/svg/SVGDescElement.h
rename : content/svg/document/src/SVGDocument.cpp => dom/svg/SVGDocument.cpp
rename : content/svg/document/src/SVGDocument.h => dom/svg/SVGDocument.h
rename : content/svg/content/src/SVGElementFactory.cpp => dom/svg/SVGElementFactory.cpp
rename : content/svg/content/src/SVGElementFactory.h => dom/svg/SVGElementFactory.h
rename : content/svg/content/src/SVGEllipseElement.cpp => dom/svg/SVGEllipseElement.cpp
rename : content/svg/content/src/SVGEllipseElement.h => dom/svg/SVGEllipseElement.h
rename : content/svg/content/src/SVGFEBlendElement.cpp => dom/svg/SVGFEBlendElement.cpp
rename : content/svg/content/src/SVGFEBlendElement.h => dom/svg/SVGFEBlendElement.h
rename : content/svg/content/src/SVGFEColorMatrixElement.cpp => dom/svg/SVGFEColorMatrixElement.cpp
rename : content/svg/content/src/SVGFEColorMatrixElement.h => dom/svg/SVGFEColorMatrixElement.h
rename : content/svg/content/src/SVGFEComponentTransferElement.cpp => dom/svg/SVGFEComponentTransferElement.cpp
rename : content/svg/content/src/SVGFEComponentTransferElement.h => dom/svg/SVGFEComponentTransferElement.h
rename : content/svg/content/src/SVGFECompositeElement.cpp => dom/svg/SVGFECompositeElement.cpp
rename : content/svg/content/src/SVGFECompositeElement.h => dom/svg/SVGFECompositeElement.h
rename : content/svg/content/src/SVGFEConvolveMatrixElement.cpp => dom/svg/SVGFEConvolveMatrixElement.cpp
rename : content/svg/content/src/SVGFEConvolveMatrixElement.h => dom/svg/SVGFEConvolveMatrixElement.h
rename : content/svg/content/src/SVGFEDiffuseLightingElement.cpp => dom/svg/SVGFEDiffuseLightingElement.cpp
rename : content/svg/content/src/SVGFEDiffuseLightingElement.h => dom/svg/SVGFEDiffuseLightingElement.h
rename : content/svg/content/src/SVGFEDisplacementMapElement.cpp => dom/svg/SVGFEDisplacementMapElement.cpp
rename : content/svg/content/src/SVGFEDisplacementMapElement.h => dom/svg/SVGFEDisplacementMapElement.h
rename : content/svg/content/src/SVGFEDistantLightElement.cpp => dom/svg/SVGFEDistantLightElement.cpp
rename : content/svg/content/src/SVGFEDistantLightElement.h => dom/svg/SVGFEDistantLightElement.h
rename : content/svg/content/src/SVGFEDropShadowElement.cpp => dom/svg/SVGFEDropShadowElement.cpp
rename : content/svg/content/src/SVGFEDropShadowElement.h => dom/svg/SVGFEDropShadowElement.h
rename : content/svg/content/src/SVGFEFloodElement.cpp => dom/svg/SVGFEFloodElement.cpp
rename : content/svg/content/src/SVGFEFloodElement.h => dom/svg/SVGFEFloodElement.h
rename : content/svg/content/src/SVGFEGaussianBlurElement.cpp => dom/svg/SVGFEGaussianBlurElement.cpp
rename : content/svg/content/src/SVGFEGaussianBlurElement.h => dom/svg/SVGFEGaussianBlurElement.h
rename : content/svg/content/src/SVGFEImageElement.cpp => dom/svg/SVGFEImageElement.cpp
rename : content/svg/content/src/SVGFEImageElement.h => dom/svg/SVGFEImageElement.h
rename : content/svg/content/src/SVGFEMergeElement.cpp => dom/svg/SVGFEMergeElement.cpp
rename : content/svg/content/src/SVGFEMergeElement.h => dom/svg/SVGFEMergeElement.h
rename : content/svg/content/src/SVGFEMergeNodeElement.cpp => dom/svg/SVGFEMergeNodeElement.cpp
rename : content/svg/content/src/SVGFEMergeNodeElement.h => dom/svg/SVGFEMergeNodeElement.h
rename : content/svg/content/src/SVGFEMorphologyElement.cpp => dom/svg/SVGFEMorphologyElement.cpp
rename : content/svg/content/src/SVGFEMorphologyElement.h => dom/svg/SVGFEMorphologyElement.h
rename : content/svg/content/src/SVGFEOffsetElement.cpp => dom/svg/SVGFEOffsetElement.cpp
rename : content/svg/content/src/SVGFEOffsetElement.h => dom/svg/SVGFEOffsetElement.h
rename : content/svg/content/src/SVGFEPointLightElement.cpp => dom/svg/SVGFEPointLightElement.cpp
rename : content/svg/content/src/SVGFEPointLightElement.h => dom/svg/SVGFEPointLightElement.h
rename : content/svg/content/src/SVGFESpecularLightingElement.cpp => dom/svg/SVGFESpecularLightingElement.cpp
rename : content/svg/content/src/SVGFESpecularLightingElement.h => dom/svg/SVGFESpecularLightingElement.h
rename : content/svg/content/src/SVGFESpotLightElement.cpp => dom/svg/SVGFESpotLightElement.cpp
rename : content/svg/content/src/SVGFESpotLightElement.h => dom/svg/SVGFESpotLightElement.h
rename : content/svg/content/src/SVGFETileElement.cpp => dom/svg/SVGFETileElement.cpp
rename : content/svg/content/src/SVGFETileElement.h => dom/svg/SVGFETileElement.h
rename : content/svg/content/src/SVGFETurbulenceElement.cpp => dom/svg/SVGFETurbulenceElement.cpp
rename : content/svg/content/src/SVGFETurbulenceElement.h => dom/svg/SVGFETurbulenceElement.h
rename : content/svg/content/src/SVGFilterElement.cpp => dom/svg/SVGFilterElement.cpp
rename : content/svg/content/src/SVGFilterElement.h => dom/svg/SVGFilterElement.h
rename : content/svg/content/src/SVGForeignObjectElement.cpp => dom/svg/SVGForeignObjectElement.cpp
rename : content/svg/content/src/SVGForeignObjectElement.h => dom/svg/SVGForeignObjectElement.h
rename : content/svg/content/src/SVGFragmentIdentifier.cpp => dom/svg/SVGFragmentIdentifier.cpp
rename : content/svg/content/src/SVGFragmentIdentifier.h => dom/svg/SVGFragmentIdentifier.h
rename : content/svg/content/src/SVGGElement.cpp => dom/svg/SVGGElement.cpp
rename : content/svg/content/src/SVGGElement.h => dom/svg/SVGGElement.h
rename : content/svg/content/src/SVGGradientElement.cpp => dom/svg/SVGGradientElement.cpp
rename : content/svg/content/src/SVGGradientElement.h => dom/svg/SVGGradientElement.h
rename : content/svg/content/src/SVGGraphicsElement.cpp => dom/svg/SVGGraphicsElement.cpp
rename : content/svg/content/src/SVGGraphicsElement.h => dom/svg/SVGGraphicsElement.h
rename : content/svg/content/src/SVGIFrameElement.cpp => dom/svg/SVGIFrameElement.cpp
rename : content/svg/content/src/SVGIFrameElement.h => dom/svg/SVGIFrameElement.h
rename : content/svg/content/src/SVGIRect.h => dom/svg/SVGIRect.h
rename : content/svg/content/src/SVGImageElement.cpp => dom/svg/SVGImageElement.cpp
rename : content/svg/content/src/SVGImageElement.h => dom/svg/SVGImageElement.h
rename : content/svg/content/src/SVGIntegerPairSMILType.cpp => dom/svg/SVGIntegerPairSMILType.cpp
rename : content/svg/content/src/SVGIntegerPairSMILType.h => dom/svg/SVGIntegerPairSMILType.h
rename : content/svg/content/src/SVGLength.cpp => dom/svg/SVGLength.cpp
rename : content/svg/content/src/SVGLength.h => dom/svg/SVGLength.h
rename : content/svg/content/src/SVGLengthList.cpp => dom/svg/SVGLengthList.cpp
rename : content/svg/content/src/SVGLengthList.h => dom/svg/SVGLengthList.h
rename : content/svg/content/src/SVGLengthListSMILType.cpp => dom/svg/SVGLengthListSMILType.cpp
rename : content/svg/content/src/SVGLengthListSMILType.h => dom/svg/SVGLengthListSMILType.h
rename : content/svg/content/src/SVGLineElement.cpp => dom/svg/SVGLineElement.cpp
rename : content/svg/content/src/SVGLineElement.h => dom/svg/SVGLineElement.h
rename : content/svg/content/src/SVGMPathElement.cpp => dom/svg/SVGMPathElement.cpp
rename : content/svg/content/src/SVGMPathElement.h => dom/svg/SVGMPathElement.h
rename : content/svg/content/src/SVGMarkerElement.cpp => dom/svg/SVGMarkerElement.cpp
rename : content/svg/content/src/SVGMarkerElement.h => dom/svg/SVGMarkerElement.h
rename : content/svg/content/src/SVGMaskElement.cpp => dom/svg/SVGMaskElement.cpp
rename : content/svg/content/src/SVGMaskElement.h => dom/svg/SVGMaskElement.h
rename : content/svg/content/src/SVGMatrix.cpp => dom/svg/SVGMatrix.cpp
rename : content/svg/content/src/SVGMatrix.h => dom/svg/SVGMatrix.h
rename : content/svg/content/src/SVGMetadataElement.cpp => dom/svg/SVGMetadataElement.cpp
rename : content/svg/content/src/SVGMetadataElement.h => dom/svg/SVGMetadataElement.h
rename : content/svg/content/src/SVGMotionSMILAnimationFunction.cpp => dom/svg/SVGMotionSMILAnimationFunction.cpp
rename : content/svg/content/src/SVGMotionSMILAnimationFunction.h => dom/svg/SVGMotionSMILAnimationFunction.h
rename : content/svg/content/src/SVGMotionSMILAttr.cpp => dom/svg/SVGMotionSMILAttr.cpp
rename : content/svg/content/src/SVGMotionSMILAttr.h => dom/svg/SVGMotionSMILAttr.h
rename : content/svg/content/src/SVGMotionSMILPathUtils.cpp => dom/svg/SVGMotionSMILPathUtils.cpp
rename : content/svg/content/src/SVGMotionSMILPathUtils.h => dom/svg/SVGMotionSMILPathUtils.h
rename : content/svg/content/src/SVGMotionSMILType.cpp => dom/svg/SVGMotionSMILType.cpp
rename : content/svg/content/src/SVGMotionSMILType.h => dom/svg/SVGMotionSMILType.h
rename : content/svg/content/src/SVGNumberList.cpp => dom/svg/SVGNumberList.cpp
rename : content/svg/content/src/SVGNumberList.h => dom/svg/SVGNumberList.h
rename : content/svg/content/src/SVGNumberListSMILType.cpp => dom/svg/SVGNumberListSMILType.cpp
rename : content/svg/content/src/SVGNumberListSMILType.h => dom/svg/SVGNumberListSMILType.h
rename : content/svg/content/src/SVGNumberPairSMILType.cpp => dom/svg/SVGNumberPairSMILType.cpp
rename : content/svg/content/src/SVGNumberPairSMILType.h => dom/svg/SVGNumberPairSMILType.h
rename : content/svg/content/src/SVGOrientSMILType.cpp => dom/svg/SVGOrientSMILType.cpp
rename : content/svg/content/src/SVGOrientSMILType.h => dom/svg/SVGOrientSMILType.h
rename : content/svg/content/src/SVGPathData.cpp => dom/svg/SVGPathData.cpp
rename : content/svg/content/src/SVGPathData.h => dom/svg/SVGPathData.h
rename : content/svg/content/src/SVGPathElement.cpp => dom/svg/SVGPathElement.cpp
rename : content/svg/content/src/SVGPathElement.h => dom/svg/SVGPathElement.h
rename : content/svg/content/src/SVGPathSegListSMILType.cpp => dom/svg/SVGPathSegListSMILType.cpp
rename : content/svg/content/src/SVGPathSegListSMILType.h => dom/svg/SVGPathSegListSMILType.h
rename : content/svg/content/src/SVGPathSegUtils.cpp => dom/svg/SVGPathSegUtils.cpp
rename : content/svg/content/src/SVGPathSegUtils.h => dom/svg/SVGPathSegUtils.h
rename : content/svg/content/src/SVGPatternElement.cpp => dom/svg/SVGPatternElement.cpp
rename : content/svg/content/src/SVGPatternElement.h => dom/svg/SVGPatternElement.h
rename : content/svg/content/src/SVGPoint.h => dom/svg/SVGPoint.h
rename : content/svg/content/src/SVGPointList.cpp => dom/svg/SVGPointList.cpp
rename : content/svg/content/src/SVGPointList.h => dom/svg/SVGPointList.h
rename : content/svg/content/src/SVGPointListSMILType.cpp => dom/svg/SVGPointListSMILType.cpp
rename : content/svg/content/src/SVGPointListSMILType.h => dom/svg/SVGPointListSMILType.h
rename : content/svg/content/src/SVGPolygonElement.cpp => dom/svg/SVGPolygonElement.cpp
rename : content/svg/content/src/SVGPolygonElement.h => dom/svg/SVGPolygonElement.h
rename : content/svg/content/src/SVGPolylineElement.cpp => dom/svg/SVGPolylineElement.cpp
rename : content/svg/content/src/SVGPolylineElement.h => dom/svg/SVGPolylineElement.h
rename : content/svg/content/src/SVGPreserveAspectRatio.cpp => dom/svg/SVGPreserveAspectRatio.cpp
rename : content/svg/content/src/SVGPreserveAspectRatio.h => dom/svg/SVGPreserveAspectRatio.h
rename : content/svg/content/src/SVGRect.cpp => dom/svg/SVGRect.cpp
rename : content/svg/content/src/SVGRect.h => dom/svg/SVGRect.h
rename : content/svg/content/src/SVGRectElement.cpp => dom/svg/SVGRectElement.cpp
rename : content/svg/content/src/SVGRectElement.h => dom/svg/SVGRectElement.h
rename : content/svg/content/src/SVGSVGElement.cpp => dom/svg/SVGSVGElement.cpp
rename : content/svg/content/src/SVGSVGElement.h => dom/svg/SVGSVGElement.h
rename : content/svg/content/src/SVGScriptElement.cpp => dom/svg/SVGScriptElement.cpp
rename : content/svg/content/src/SVGScriptElement.h => dom/svg/SVGScriptElement.h
rename : content/svg/content/src/SVGSetElement.cpp => dom/svg/SVGSetElement.cpp
rename : content/svg/content/src/SVGSetElement.h => dom/svg/SVGSetElement.h
rename : content/svg/content/src/SVGStopElement.cpp => dom/svg/SVGStopElement.cpp
rename : content/svg/content/src/SVGStopElement.h => dom/svg/SVGStopElement.h
rename : content/svg/content/src/SVGStringList.cpp => dom/svg/SVGStringList.cpp
rename : content/svg/content/src/SVGStringList.h => dom/svg/SVGStringList.h
rename : content/svg/content/src/SVGStyleElement.cpp => dom/svg/SVGStyleElement.cpp
rename : content/svg/content/src/SVGStyleElement.h => dom/svg/SVGStyleElement.h
rename : content/svg/content/src/SVGSwitchElement.cpp => dom/svg/SVGSwitchElement.cpp
rename : content/svg/content/src/SVGSwitchElement.h => dom/svg/SVGSwitchElement.h
rename : content/svg/content/src/SVGSymbolElement.cpp => dom/svg/SVGSymbolElement.cpp
rename : content/svg/content/src/SVGSymbolElement.h => dom/svg/SVGSymbolElement.h
rename : content/svg/content/src/SVGTSpanElement.cpp => dom/svg/SVGTSpanElement.cpp
rename : content/svg/content/src/SVGTSpanElement.h => dom/svg/SVGTSpanElement.h
rename : content/svg/content/src/SVGTagList.h => dom/svg/SVGTagList.h
rename : content/svg/content/src/SVGTests.cpp => dom/svg/SVGTests.cpp
rename : content/svg/content/src/SVGTests.h => dom/svg/SVGTests.h
rename : content/svg/content/src/SVGTextContentElement.cpp => dom/svg/SVGTextContentElement.cpp
rename : content/svg/content/src/SVGTextContentElement.h => dom/svg/SVGTextContentElement.h
rename : content/svg/content/src/SVGTextElement.cpp => dom/svg/SVGTextElement.cpp
rename : content/svg/content/src/SVGTextElement.h => dom/svg/SVGTextElement.h
rename : content/svg/content/src/SVGTextPathElement.cpp => dom/svg/SVGTextPathElement.cpp
rename : content/svg/content/src/SVGTextPathElement.h => dom/svg/SVGTextPathElement.h
rename : content/svg/content/src/SVGTextPositioningElement.cpp => dom/svg/SVGTextPositioningElement.cpp
rename : content/svg/content/src/SVGTextPositioningElement.h => dom/svg/SVGTextPositioningElement.h
rename : content/svg/content/src/SVGTitleElement.cpp => dom/svg/SVGTitleElement.cpp
rename : content/svg/content/src/SVGTitleElement.h => dom/svg/SVGTitleElement.h
rename : content/svg/content/src/SVGTransform.cpp => dom/svg/SVGTransform.cpp
rename : content/svg/content/src/SVGTransform.h => dom/svg/SVGTransform.h
rename : content/svg/content/src/SVGTransformList.cpp => dom/svg/SVGTransformList.cpp
rename : content/svg/content/src/SVGTransformList.h => dom/svg/SVGTransformList.h
rename : content/svg/content/src/SVGTransformListParser.cpp => dom/svg/SVGTransformListParser.cpp
rename : content/svg/content/src/SVGTransformListParser.h => dom/svg/SVGTransformListParser.h
rename : content/svg/content/src/SVGTransformListSMILType.cpp => dom/svg/SVGTransformListSMILType.cpp
rename : content/svg/content/src/SVGTransformListSMILType.h => dom/svg/SVGTransformListSMILType.h
rename : content/svg/content/src/SVGTransformableElement.cpp => dom/svg/SVGTransformableElement.cpp
rename : content/svg/content/src/SVGTransformableElement.h => dom/svg/SVGTransformableElement.h
rename : content/svg/content/src/SVGUseElement.cpp => dom/svg/SVGUseElement.cpp
rename : content/svg/content/src/SVGUseElement.h => dom/svg/SVGUseElement.h
rename : content/svg/content/src/SVGViewBoxSMILType.cpp => dom/svg/SVGViewBoxSMILType.cpp
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471 lines
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C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsSVGElement.h"
#include "DOMSVGPointList.h"
#include "DOMSVGPoint.h"
#include "nsError.h"
#include "SVGAnimatedPointList.h"
#include "nsCOMPtr.h"
#include "nsSVGAttrTearoffTable.h"
#include "nsContentUtils.h"
#include "mozilla/dom/SVGPointListBinding.h"
#include <algorithm>
// See the comment in this file's header.
// local helper functions
namespace {
void
UpdateListIndicesFromIndex(FallibleTArray<mozilla::nsISVGPoint*>& aItemsArray,
uint32_t aStartingIndex)
{
uint32_t length = aItemsArray.Length();
for (uint32_t i = aStartingIndex; i < length; ++i) {
if (aItemsArray[i]) {
aItemsArray[i]->UpdateListIndex(i);
}
}
}
} // namespace
namespace mozilla {
static inline
nsSVGAttrTearoffTable<void, DOMSVGPointList>&
SVGPointListTearoffTable()
{
static nsSVGAttrTearoffTable<void, DOMSVGPointList>
sSVGPointListTearoffTable;
return sSVGPointListTearoffTable;
}
NS_IMPL_CYCLE_COLLECTION_CLASS(DOMSVGPointList)
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(DOMSVGPointList)
// No unlinking of mElement, we'd need to null out the value pointer (the
// object it points to is held by the element) and null-check it everywhere.
NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(DOMSVGPointList)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mElement)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(DOMSVGPointList)
NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
NS_IMPL_CYCLE_COLLECTION_TRACE_END
NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGPointList)
NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGPointList)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGPointList)
NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_END
//----------------------------------------------------------------------
// Helper class: AutoChangePointListNotifier
// Stack-based helper class to pair calls to WillChangePointList and
// DidChangePointList.
class MOZ_STACK_CLASS AutoChangePointListNotifier
{
public:
explicit AutoChangePointListNotifier(DOMSVGPointList* aPointList MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mPointList(aPointList)
{
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
MOZ_ASSERT(mPointList, "Expecting non-null pointList");
mEmptyOrOldValue =
mPointList->Element()->WillChangePointList();
}
~AutoChangePointListNotifier()
{
mPointList->Element()->DidChangePointList(mEmptyOrOldValue);
if (mPointList->AttrIsAnimating()) {
mPointList->Element()->AnimationNeedsResample();
}
}
private:
DOMSVGPointList* const mPointList;
nsAttrValue mEmptyOrOldValue;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
/* static */ already_AddRefed<DOMSVGPointList>
DOMSVGPointList::GetDOMWrapper(void *aList,
nsSVGElement *aElement,
bool aIsAnimValList)
{
nsRefPtr<DOMSVGPointList> wrapper =
SVGPointListTearoffTable().GetTearoff(aList);
if (!wrapper) {
wrapper = new DOMSVGPointList(aElement, aIsAnimValList);
SVGPointListTearoffTable().AddTearoff(aList, wrapper);
}
return wrapper.forget();
}
/* static */ DOMSVGPointList*
DOMSVGPointList::GetDOMWrapperIfExists(void *aList)
{
return SVGPointListTearoffTable().GetTearoff(aList);
}
DOMSVGPointList::~DOMSVGPointList()
{
// There are now no longer any references to us held by script or list items.
// Note we must use GetAnimValKey/GetBaseValKey here, NOT InternalList()!
void *key = mIsAnimValList ?
InternalAList().GetAnimValKey() :
InternalAList().GetBaseValKey();
SVGPointListTearoffTable().RemoveTearoff(key);
}
JSObject*
DOMSVGPointList::WrapObject(JSContext *cx)
{
return mozilla::dom::SVGPointListBinding::Wrap(cx, this);
}
void
DOMSVGPointList::InternalListWillChangeTo(const SVGPointList& aNewValue)
{
// When the number of items in our internal counterpart changes, we MUST stay
// in sync. Everything in the scary comment in
// DOMSVGLengthList::InternalBaseValListWillChangeTo applies here too!
uint32_t oldLength = mItems.Length();
uint32_t newLength = aNewValue.Length();
if (newLength > nsISVGPoint::MaxListIndex()) {
// It's safe to get out of sync with our internal list as long as we have
// FEWER items than it does.
newLength = nsISVGPoint::MaxListIndex();
}
nsRefPtr<DOMSVGPointList> kungFuDeathGrip;
if (newLength < oldLength) {
// RemovingFromList() might clear last reference to |this|.
// Retain a temporary reference to keep from dying before returning.
kungFuDeathGrip = this;
}
// If our length will decrease, notify the items that will be removed:
for (uint32_t i = newLength; i < oldLength; ++i) {
if (mItems[i]) {
mItems[i]->RemovingFromList();
}
}
if (!mItems.SetLength(newLength)) {
// We silently ignore SetLength OOM failure since being out of sync is safe
// so long as we have *fewer* items than our internal list.
mItems.Clear();
return;
}
// If our length has increased, null out the new pointers:
for (uint32_t i = oldLength; i < newLength; ++i) {
mItems[i] = nullptr;
}
}
bool
DOMSVGPointList::AttrIsAnimating() const
{
return InternalAList().IsAnimating();
}
SVGPointList&
DOMSVGPointList::InternalList() const
{
SVGAnimatedPointList *alist = mElement->GetAnimatedPointList();
return mIsAnimValList && alist->IsAnimating() ? *alist->mAnimVal : alist->mBaseVal;
}
SVGAnimatedPointList&
DOMSVGPointList::InternalAList() const
{
NS_ABORT_IF_FALSE(mElement->GetAnimatedPointList(), "Internal error");
return *mElement->GetAnimatedPointList();
}
// ----------------------------------------------------------------------------
// nsIDOMSVGPointList implementation:
void
DOMSVGPointList::Clear(ErrorResult& aError)
{
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return;
}
if (LengthNoFlush() > 0) {
AutoChangePointListNotifier notifier(this);
// DOM list items that are to be removed must be removed before we change
// the internal list, otherwise they wouldn't be able to copy their
// internal counterparts' values!
InternalListWillChangeTo(SVGPointList()); // clears mItems
if (!AttrIsAnimating()) {
// The anim val list is in sync with the base val list
DOMSVGPointList *animList =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
if (animList) {
animList->InternalListWillChangeTo(SVGPointList()); // clears its mItems
}
}
InternalList().Clear();
}
}
already_AddRefed<nsISVGPoint>
DOMSVGPointList::Initialize(nsISVGPoint& aNewItem, ErrorResult& aError)
{
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return nullptr;
}
// If aNewItem is already in a list we should insert a clone of aNewItem,
// and for consistency, this should happen even if *this* is the list that
// aNewItem is currently in. Note that in the case of aNewItem being in this
// list, the Clear() call before the InsertItemBefore() call would remove it
// from this list, and so the InsertItemBefore() call would not insert a
// clone of aNewItem, it would actually insert aNewItem. To prevent that
// from happening we have to do the clone here, if necessary.
nsCOMPtr<nsISVGPoint> domItem = &aNewItem;
if (domItem->HasOwner() || domItem->IsReadonly() ||
domItem->IsTranslatePoint()) {
domItem = domItem->Copy(); // must do this before changing anything!
}
ErrorResult rv;
Clear(rv);
MOZ_ASSERT(!rv.Failed());
return InsertItemBefore(*domItem, 0, aError);
}
already_AddRefed<nsISVGPoint>
DOMSVGPointList::GetItem(uint32_t index, ErrorResult& error)
{
bool found;
nsRefPtr<nsISVGPoint> item = IndexedGetter(index, found, error);
if (!found) {
error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
}
return item.forget();
}
already_AddRefed<nsISVGPoint>
DOMSVGPointList::IndexedGetter(uint32_t aIndex, bool& aFound,
ErrorResult& aError)
{
if (IsAnimValList()) {
Element()->FlushAnimations();
}
aFound = aIndex < LengthNoFlush();
if (aFound) {
return GetItemAt(aIndex);
}
return nullptr;
}
already_AddRefed<nsISVGPoint>
DOMSVGPointList::InsertItemBefore(nsISVGPoint& aNewItem, uint32_t aIndex,
ErrorResult& aError)
{
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return nullptr;
}
aIndex = std::min(aIndex, LengthNoFlush());
if (aIndex >= nsISVGPoint::MaxListIndex()) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
nsCOMPtr<nsISVGPoint> domItem = &aNewItem;
if (domItem->HasOwner() || domItem->IsReadonly() ||
domItem->IsTranslatePoint()) {
domItem = domItem->Copy(); // must do this before changing anything!
}
// Ensure we have enough memory so we can avoid complex error handling below:
if (!mItems.SetCapacity(mItems.Length() + 1) ||
!InternalList().SetCapacity(InternalList().Length() + 1)) {
aError.Throw(NS_ERROR_OUT_OF_MEMORY);
return nullptr;
}
AutoChangePointListNotifier notifier(this);
// Now that we know we're inserting, keep animVal list in sync as necessary.
MaybeInsertNullInAnimValListAt(aIndex);
InternalList().InsertItem(aIndex, domItem->ToSVGPoint());
mItems.InsertElementAt(aIndex, domItem);
// This MUST come after the insertion into InternalList(), or else under the
// insertion into InternalList() the values read from domItem would be bad
// data from InternalList() itself!:
domItem->InsertingIntoList(this, aIndex, IsAnimValList());
UpdateListIndicesFromIndex(mItems, aIndex + 1);
return domItem.forget();
}
already_AddRefed<nsISVGPoint>
DOMSVGPointList::ReplaceItem(nsISVGPoint& aNewItem, uint32_t aIndex,
ErrorResult& aError)
{
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return nullptr;
}
if (aIndex >= LengthNoFlush()) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
nsCOMPtr<nsISVGPoint> domItem = &aNewItem;
if (domItem->HasOwner() || domItem->IsReadonly() ||
domItem->IsTranslatePoint()) {
domItem = domItem->Copy(); // must do this before changing anything!
}
AutoChangePointListNotifier notifier(this);
if (mItems[aIndex]) {
// Notify any existing DOM item of removal *before* modifying the lists so
// that the DOM item can copy the *old* value at its index:
mItems[aIndex]->RemovingFromList();
}
InternalList()[aIndex] = domItem->ToSVGPoint();
mItems[aIndex] = domItem;
// This MUST come after the ToSVGPoint() call, otherwise that call
// would end up reading bad data from InternalList()!
domItem->InsertingIntoList(this, aIndex, IsAnimValList());
return domItem.forget();
}
already_AddRefed<nsISVGPoint>
DOMSVGPointList::RemoveItem(uint32_t aIndex, ErrorResult& aError)
{
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return nullptr;
}
if (aIndex >= LengthNoFlush()) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
AutoChangePointListNotifier notifier(this);
// Now that we know we're removing, keep animVal list in sync as necessary.
// Do this *before* touching InternalList() so the removed item can get its
// internal value.
MaybeRemoveItemFromAnimValListAt(aIndex);
// We have to return the removed item, so get it, creating it if necessary:
nsRefPtr<nsISVGPoint> result = GetItemAt(aIndex);
// Notify the DOM item of removal *before* modifying the lists so that the
// DOM item can copy its *old* value:
mItems[aIndex]->RemovingFromList();
InternalList().RemoveItem(aIndex);
mItems.RemoveElementAt(aIndex);
UpdateListIndicesFromIndex(mItems, aIndex);
return result.forget();
}
already_AddRefed<nsISVGPoint>
DOMSVGPointList::GetItemAt(uint32_t aIndex)
{
MOZ_ASSERT(aIndex < mItems.Length());
if (!mItems[aIndex]) {
mItems[aIndex] = new DOMSVGPoint(this, aIndex, IsAnimValList());
}
nsRefPtr<nsISVGPoint> result = mItems[aIndex];
return result.forget();
}
void
DOMSVGPointList::MaybeInsertNullInAnimValListAt(uint32_t aIndex)
{
NS_ABORT_IF_FALSE(!IsAnimValList(), "call from baseVal to animVal");
if (AttrIsAnimating()) {
// animVal not a clone of baseVal
return;
}
// The anim val list is in sync with the base val list
DOMSVGPointList *animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
if (!animVal) {
// No animVal list wrapper
return;
}
NS_ABORT_IF_FALSE(animVal->mItems.Length() == mItems.Length(),
"animVal list not in sync!");
animVal->mItems.InsertElementAt(aIndex, static_cast<nsISVGPoint*>(nullptr));
UpdateListIndicesFromIndex(animVal->mItems, aIndex + 1);
}
void
DOMSVGPointList::MaybeRemoveItemFromAnimValListAt(uint32_t aIndex)
{
NS_ABORT_IF_FALSE(!IsAnimValList(), "call from baseVal to animVal");
if (AttrIsAnimating()) {
// animVal not a clone of baseVal
return;
}
// This needs to be a strong reference; otherwise, the RemovingFromList call
// below might drop the last reference to animVal before we're done with it.
nsRefPtr<DOMSVGPointList> animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
if (!animVal) {
// No animVal list wrapper
return;
}
NS_ABORT_IF_FALSE(animVal->mItems.Length() == mItems.Length(),
"animVal list not in sync!");
if (animVal->mItems[aIndex]) {
animVal->mItems[aIndex]->RemovingFromList();
}
animVal->mItems.RemoveElementAt(aIndex);
UpdateListIndicesFromIndex(animVal->mItems, aIndex);
}
} // namespace mozilla