mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
572 lines
18 KiB
JavaScript
572 lines
18 KiB
JavaScript
function px_to_num(str)
|
|
{
|
|
return Number(String(str).match(/^([\d.]+)px$/)[1]);
|
|
}
|
|
|
|
function bezier(x1, y1, x2, y2) {
|
|
// Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1).
|
|
function x_for_t(t) {
|
|
var omt = 1-t;
|
|
return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t;
|
|
}
|
|
function y_for_t(t) {
|
|
var omt = 1-t;
|
|
return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t;
|
|
}
|
|
function t_for_x(x) {
|
|
// Binary subdivision.
|
|
var mint = 0, maxt = 1;
|
|
for (var i = 0; i < 30; ++i) {
|
|
var guesst = (mint + maxt) / 2;
|
|
var guessx = x_for_t(guesst);
|
|
if (x < guessx)
|
|
maxt = guesst;
|
|
else
|
|
mint = guesst;
|
|
}
|
|
return (mint + maxt) / 2;
|
|
}
|
|
return function bezier_closure(x) {
|
|
if (x == 0) return 0;
|
|
if (x == 1) return 1;
|
|
return y_for_t(t_for_x(x));
|
|
}
|
|
}
|
|
|
|
function step_end(nsteps) {
|
|
return function step_end_closure(x) {
|
|
return Math.floor(x * nsteps) / nsteps;
|
|
}
|
|
}
|
|
|
|
function step_start(nsteps) {
|
|
var stepend = step_end(nsteps);
|
|
return function step_start_closure(x) {
|
|
return 1.0 - stepend(1.0 - x);
|
|
}
|
|
}
|
|
|
|
var gTF = {
|
|
"ease": bezier(0.25, 0.1, 0.25, 1),
|
|
"linear": function(x) { return x; },
|
|
"ease_in": bezier(0.42, 0, 1, 1),
|
|
"ease_out": bezier(0, 0, 0.58, 1),
|
|
"ease_in_out": bezier(0.42, 0, 0.58, 1),
|
|
"step_start": step_start(1),
|
|
"step_end": step_end(1),
|
|
};
|
|
|
|
function is_approx(float1, float2, error, desc) {
|
|
ok(Math.abs(float1 - float2) < error,
|
|
desc + ": " + float1 + " and " + float2 + " should be within " + error);
|
|
}
|
|
|
|
function findKeyframesRule(name) {
|
|
for (var i = 0; i < document.styleSheets.length; i++) {
|
|
var match = [].find.call(document.styleSheets[i].cssRules, function(rule) {
|
|
return rule.type == CSSRule.KEYFRAMES_RULE &&
|
|
rule.name == name;
|
|
});
|
|
if (match) {
|
|
return match;
|
|
}
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
// Checks if off-main thread animation (OMTA) is available, and if it is, runs
|
|
// the provided callback function. If OMTA is not available or is not
|
|
// functioning correctly, the second callback, aOnSkip, is run instead.
|
|
//
|
|
// This function also does an internal test to verify that OMTA is working at
|
|
// all so that if OMTA is not functioning correctly when it is expected to
|
|
// function only a single failure is produced.
|
|
//
|
|
// Since this function relies on various asynchronous operations, the caller is
|
|
// responsible for calling SimpleTest.waitForExplicitFinish() before calling
|
|
// this and SimpleTest.finish() within aTestFunction and aOnSkip.
|
|
function runOMTATest(aTestFunction, aOnSkip) {
|
|
const OMTAPrefKey = "layers.offmainthreadcomposition.async-animations";
|
|
var utils = SpecialPowers.DOMWindowUtils;
|
|
var expectOMTA = utils.layerManagerRemote &&
|
|
// ^ Off-main thread animation cannot be used if off-main
|
|
// thread composition (OMTC) is not available
|
|
SpecialPowers.getBoolPref(OMTAPrefKey);
|
|
|
|
isOMTAWorking().then(function(isWorking) {
|
|
if (expectOMTA) {
|
|
if (isWorking) {
|
|
aTestFunction();
|
|
} else {
|
|
// We only call this when we know it will fail as otherwise in the
|
|
// regular success case we will end up inflating the "passed tests"
|
|
// count by 1
|
|
ok(isWorking, "OMTA is working as expected");
|
|
aOnSkip();
|
|
}
|
|
} else {
|
|
todo(isWorking, "OMTA is working");
|
|
aOnSkip();
|
|
}
|
|
}).catch(function(err) {
|
|
ok(false, err);
|
|
aOnSkip();
|
|
});
|
|
|
|
function isOMTAWorking() {
|
|
// Create keyframes rule
|
|
const animationName = "a6ce3091ed85"; // Random name to avoid clashes
|
|
var ruleText = "@keyframes " + animationName +
|
|
" { from { opacity: 0.5 } to { opacity 0.5 } }";
|
|
var style = document.createElement("style");
|
|
style.appendChild(document.createTextNode(ruleText));
|
|
document.head.appendChild(style);
|
|
|
|
// Create animation target
|
|
var div = document.createElement("div");
|
|
document.body.appendChild(div);
|
|
|
|
// Give the target geometry so it is eligible for layerization
|
|
div.style.width = "100px";
|
|
div.style.height = "100px";
|
|
div.style.backgroundColor = "white";
|
|
|
|
// Common clean up code
|
|
var cleanUp = function() {
|
|
div.parentNode.removeChild(div);
|
|
style.parentNode.removeChild(style);
|
|
if (utils.isTestControllingRefreshes) {
|
|
utils.restoreNormalRefresh();
|
|
}
|
|
};
|
|
|
|
return waitForDocumentLoad()
|
|
.then(loadPaintListener)
|
|
.then(function() {
|
|
// Put refresh driver under test control and trigger animation
|
|
utils.advanceTimeAndRefresh(0);
|
|
div.style.animation = animationName + " 10s";
|
|
|
|
// Trigger style flush
|
|
div.clientTop;
|
|
return waitForPaints();
|
|
}).then(function() {
|
|
var opacity = utils.getOMTAStyle(div, "opacity");
|
|
cleanUp();
|
|
return Promise.resolve(opacity == 0.5);
|
|
}).catch(function(err) {
|
|
cleanUp();
|
|
return Promise.reject(err);
|
|
});
|
|
}
|
|
|
|
function waitForDocumentLoad() {
|
|
return new Promise(function(resolve, reject) {
|
|
if (document.readyState === "complete") {
|
|
resolve();
|
|
} else {
|
|
window.addEventListener("load", resolve);
|
|
}
|
|
});
|
|
}
|
|
|
|
function waitForPaints() {
|
|
return new Promise(function(resolve, reject) {
|
|
waitForAllPaintsFlushed(resolve);
|
|
});
|
|
}
|
|
|
|
function loadPaintListener() {
|
|
return new Promise(function(resolve, reject) {
|
|
if (typeof(window.waitForAllPaints) !== "function") {
|
|
var script = document.createElement("script");
|
|
script.onload = resolve;
|
|
script.onerror = function() {
|
|
reject(new Error("Failed to load paint listener"));
|
|
};
|
|
script.src = "/tests/SimpleTest/paint_listener.js";
|
|
var firstScript = document.scripts[0];
|
|
firstScript.parentNode.insertBefore(script, firstScript);
|
|
} else {
|
|
resolve();
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
// Common architecture for setting up a series of asynchronous animation tests
|
|
//
|
|
// Usage example:
|
|
//
|
|
// addAsyncAnimTest(function *() {
|
|
// .. do work ..
|
|
// yield functionThatReturnsAPromise();
|
|
// .. do work ..
|
|
// });
|
|
// runAllAsyncAnimTests().then(SimpleTest.finish());
|
|
//
|
|
(function() {
|
|
var tests = [];
|
|
|
|
window.addAsyncAnimTest = function(generator) {
|
|
tests.push(generator);
|
|
};
|
|
|
|
// Returns a promise when all tests have run
|
|
window.runAllAsyncAnimTests = function(aOnAbort) {
|
|
// runAsyncAnimTest returns a Promise that is resolved when the
|
|
// test is finished so we can chain them together
|
|
return tests.reduce(function(sequence, test) {
|
|
return sequence.then(function() {
|
|
return runAsyncAnimTest(test, aOnAbort);
|
|
});
|
|
}, Promise.resolve() /* the start of the sequence */);
|
|
};
|
|
|
|
// Takes a generator function that represents a test case. Each point in the
|
|
// test case that waits asynchronously for some result yields a Promise that
|
|
// is resolved when the asynchronous action has completed. By chaining these
|
|
// intermediate results together we run the test to completion.
|
|
//
|
|
// This method itself returns a Promise that is resolved when the generator
|
|
// function has completed.
|
|
//
|
|
// This arrangement is based on add_task() which is currently only available
|
|
// in mochitest-chrome (bug 872229). If add_task becomes available in
|
|
// mochitest-plain, we can remove this function and use add_task instead.
|
|
function runAsyncAnimTest(aTestFunc, aOnAbort) {
|
|
var generator;
|
|
|
|
function step(arg) {
|
|
var next;
|
|
try {
|
|
next = generator.next(arg);
|
|
} catch (e) {
|
|
return Promise.reject(e);
|
|
}
|
|
if (next.done) {
|
|
return Promise.resolve(next.value);
|
|
} else {
|
|
return Promise.resolve(next.value)
|
|
.then(step, function(err) { throw err; });
|
|
}
|
|
}
|
|
|
|
// Put refresh driver under test control
|
|
SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(0);
|
|
|
|
// Run test
|
|
generator = aTestFunc();
|
|
return step()
|
|
.catch(function(err) {
|
|
ok(false, err.message);
|
|
if (typeof aOnAbort == "function") {
|
|
aOnAbort();
|
|
}
|
|
}).then(function() {
|
|
// Restore clock
|
|
SpecialPowers.DOMWindowUtils.restoreNormalRefresh();
|
|
});
|
|
}
|
|
})();
|
|
|
|
//----------------------------------------------------------------------
|
|
//
|
|
// Helper functions for testing animated values on the compositor
|
|
//
|
|
//----------------------------------------------------------------------
|
|
|
|
const RunningOn = {
|
|
MainThread: 0,
|
|
Compositor: 1,
|
|
Either: 2,
|
|
TodoMainThread: 3
|
|
};
|
|
|
|
const ExpectComparisonTo = {
|
|
Pass: 1,
|
|
Fail: 2
|
|
};
|
|
|
|
(function() {
|
|
window.omta_todo_is = function(elem, property, expected, runningOn, desc) {
|
|
return omta_is_approx(elem, property, expected, 0, runningOn, desc,
|
|
ExpectComparisonTo.Fail);
|
|
};
|
|
|
|
window.omta_is = function(elem, property, expected, runningOn, desc) {
|
|
return omta_is_approx(elem, property, expected, 0, runningOn, desc);
|
|
};
|
|
|
|
// Many callers of this method will pass 'undefined' for
|
|
// expectedComparisonResult.
|
|
window.omta_is_approx = function(elem, property, expected, tolerance,
|
|
runningOn, desc, expectedComparisonResult) {
|
|
// Check input
|
|
const omtaProperties = [ "transform", "opacity" ];
|
|
if (omtaProperties.indexOf(property) === -1) {
|
|
ok(false, property + " is not an OMTA property");
|
|
return;
|
|
}
|
|
var isTransform = property == "transform";
|
|
var normalize = isTransform ? convertTo3dMatrix : parseFloat;
|
|
var compare = isTransform ?
|
|
matricesRoughlyEqual :
|
|
function(a, b, error) { return Math.abs(a - b) <= error; };
|
|
var normalizedToString = isTransform ?
|
|
convert3dMatrixToString :
|
|
JSON.stringify;
|
|
|
|
// Get actual values
|
|
var compositorStr =
|
|
SpecialPowers.DOMWindowUtils.getOMTAStyle(elem, property);
|
|
var computedStr = window.getComputedStyle(elem)[property];
|
|
|
|
// Prepare expected value
|
|
var expectedValue = normalize(expected);
|
|
if (expectedValue === null) {
|
|
ok(false, desc + ": test author should provide a valid 'expected' value" +
|
|
" - got " + expected.toString());
|
|
return;
|
|
}
|
|
|
|
// Check expected value appears in the right place
|
|
var actualStr;
|
|
switch (runningOn) {
|
|
case RunningOn.Either:
|
|
runningOn = compositorStr !== "" ?
|
|
RunningOn.Compositor :
|
|
RunningOn.MainThread;
|
|
actualStr = compositorStr !== "" ? compositorStr : computedStr;
|
|
break;
|
|
|
|
case RunningOn.Compositor:
|
|
if (compositorStr === "") {
|
|
ok(false, desc + ": should be animating on compositor");
|
|
return;
|
|
}
|
|
actualStr = compositorStr;
|
|
break;
|
|
|
|
case RunningOn.TodoMainThread:
|
|
todo(compositorStr === "",
|
|
desc + ": should NOT be animating on compositor");
|
|
actualStr = compositorStr === "" ? computedStr : compositorStr;
|
|
break;
|
|
|
|
default:
|
|
if (compositorStr !== "") {
|
|
ok(false, desc + ": should NOT be animating on compositor");
|
|
return;
|
|
}
|
|
actualStr = computedStr;
|
|
break;
|
|
}
|
|
|
|
var okOrTodo = expectedComparisonResult == ExpectComparisonTo.Fail ?
|
|
todo :
|
|
ok;
|
|
|
|
// Compare animated value with expected
|
|
var actualValue = normalize(actualStr);
|
|
if (actualValue === null) {
|
|
ok(false, desc + ": should return a valid result - got " + actualStr);
|
|
return;
|
|
}
|
|
okOrTodo(compare(expectedValue, actualValue, tolerance),
|
|
desc + " - got " + actualStr + ", expected " +
|
|
normalizedToString(expectedValue));
|
|
|
|
// For compositor animations do an additional check that they match
|
|
// the value calculated on the main thread
|
|
if (actualStr === compositorStr) {
|
|
var computedValue = normalize(computedStr);
|
|
if (computedValue === null) {
|
|
ok(false, desc + ": test framework should parse computed style" +
|
|
" - got " + computedStr);
|
|
return;
|
|
}
|
|
okOrTodo(compare(computedValue, actualValue, 0),
|
|
desc + ": OMTA style and computed style should be equal" +
|
|
" - OMTA " + actualStr + ", computed " + computedStr);
|
|
}
|
|
};
|
|
|
|
window.matricesRoughlyEqual = function(a, b, tolerance) {
|
|
tolerance = tolerance || 0.00011;
|
|
for (var i = 0; i < 4; i++) {
|
|
for (var j = 0; j < 4; j++) {
|
|
var diff = Math.abs(a[i][j] - b[i][j]);
|
|
if (diff > tolerance || isNaN(diff))
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
};
|
|
|
|
// Converts something representing an transform into a 3d matrix in
|
|
// column-major order.
|
|
// The following are supported:
|
|
// "matrix(...)"
|
|
// "matrix3d(...)"
|
|
// [ 1, 0, 0, ... ]
|
|
// { a: 1, ty: 23 } etc.
|
|
window.convertTo3dMatrix = function(matrixLike) {
|
|
if (typeof(matrixLike) == "string") {
|
|
return convertStringTo3dMatrix(matrixLike);
|
|
} else if (Array.isArray(matrixLike)) {
|
|
return convertArrayTo3dMatrix(matrixLike);
|
|
} else if (typeof(matrixLike) == "object") {
|
|
return convertObjectTo3dMatrix(matrixLike);
|
|
} else {
|
|
return null;
|
|
}
|
|
};
|
|
|
|
// In future most of these methods should be able to be replaced
|
|
// with DOMMatrix
|
|
window.isInvertible = function(matrix) {
|
|
return getDeterminant(matrix) != 0;
|
|
};
|
|
|
|
// Converts strings of the format "matrix(...)" and "matrix3d(...)" to a 3d
|
|
// matrix
|
|
function convertStringTo3dMatrix(str) {
|
|
if (str == "none")
|
|
return convertArrayTo3dMatrix([1, 0, 0, 1, 0, 0]);
|
|
var result = str.match("^matrix(3d)?\\(");
|
|
if (result === null)
|
|
return null;
|
|
|
|
return convertArrayTo3dMatrix(
|
|
str.substring(result[0].length, str.length-1)
|
|
.split(",")
|
|
.map(function(component) {
|
|
return Number(component);
|
|
})
|
|
);
|
|
}
|
|
|
|
// Takes an array of numbers of length 6 (2d matrix) or 16 (3d matrix)
|
|
// representing a matrix specified in column-major order and returns a 3d
|
|
// matrix represented as an array of arrays
|
|
function convertArrayTo3dMatrix(array) {
|
|
if (array.length == 6) {
|
|
return convertObjectTo3dMatrix(
|
|
{ a: array[0], b: array[1],
|
|
c: array[2], d: array[3],
|
|
e: array[4], f: array[5] } );
|
|
} else if (array.length == 16) {
|
|
return [
|
|
array.slice(0, 4),
|
|
array.slice(4, 8),
|
|
array.slice(8, 12),
|
|
array.slice(12, 16)
|
|
];
|
|
} else {
|
|
return null;
|
|
}
|
|
}
|
|
|
|
// Takes an object of the form { a: 1.1, e: 23 } and builds up a 3d matrix
|
|
// with unspecified values filled in with identity values.
|
|
function convertObjectTo3dMatrix(obj) {
|
|
return [
|
|
[
|
|
obj.a || obj.sx || obj.m11 || 1,
|
|
obj.b || obj.m12 || 0,
|
|
obj.m13 || 0,
|
|
obj.m14 || 0
|
|
], [
|
|
obj.c || obj.m21 || 0,
|
|
obj.d || obj.sy || obj.m22 || 1,
|
|
obj.m23 || 0,
|
|
obj.m24 || 0
|
|
], [
|
|
obj.m31 || 0,
|
|
obj.m32 || 0,
|
|
obj.sz || obj.m33 || 1,
|
|
obj.m34 || 0
|
|
], [
|
|
obj.e || obj.tx || obj.m41 || 0,
|
|
obj.f || obj.ty || obj.m42 || 0,
|
|
obj.tz || obj.m43 || 0,
|
|
obj.m44 || 1
|
|
]
|
|
];
|
|
}
|
|
|
|
function convert3dMatrixToString(matrix) {
|
|
if (is2d(matrix)) {
|
|
return "matrix(" +
|
|
[ matrix[0][0], matrix[0][1],
|
|
matrix[1][0], matrix[1][1],
|
|
matrix[3][0], matrix[3][1] ].join(", ") + ")";
|
|
} else {
|
|
return "matrix3d(" +
|
|
matrix.reduce(function(outer, inner) {
|
|
return outer.concat(inner);
|
|
}).join(", ") + ")";
|
|
}
|
|
}
|
|
|
|
function is2d(matrix) {
|
|
return matrix[0][2] === 0 && matrix[0][3] === 0 &&
|
|
matrix[1][2] === 0 && matrix[1][3] === 0 &&
|
|
matrix[2][0] === 0 && matrix[2][1] === 0 &&
|
|
matrix[2][2] === 1 && matrix[2][3] === 0 &&
|
|
matrix[3][2] === 0 && matrix[3][3] === 1;
|
|
}
|
|
|
|
function getDeterminant(matrix) {
|
|
if (is2d(matrix)) {
|
|
return matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];
|
|
}
|
|
|
|
return matrix[0][3] * matrix[1][2] * matrix[2][1] * matrix[3][0]
|
|
- matrix[0][2] * matrix[1][3] * matrix[2][1] * matrix[3][0]
|
|
- matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0]
|
|
+ matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0]
|
|
+ matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0]
|
|
- matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0]
|
|
- matrix[0][3] * matrix[1][2] * matrix[2][0] * matrix[3][1]
|
|
+ matrix[0][2] * matrix[1][3] * matrix[2][0] * matrix[3][1]
|
|
+ matrix[0][3] * matrix[1][0] * matrix[2][2] * matrix[3][1]
|
|
- matrix[0][0] * matrix[1][3] * matrix[2][2] * matrix[3][1]
|
|
- matrix[0][2] * matrix[1][0] * matrix[2][3] * matrix[3][1]
|
|
+ matrix[0][0] * matrix[1][2] * matrix[2][3] * matrix[3][1]
|
|
+ matrix[0][3] * matrix[1][1] * matrix[2][0] * matrix[3][2]
|
|
- matrix[0][1] * matrix[1][3] * matrix[2][0] * matrix[3][2]
|
|
- matrix[0][3] * matrix[1][0] * matrix[2][1] * matrix[3][2]
|
|
+ matrix[0][0] * matrix[1][3] * matrix[2][1] * matrix[3][2]
|
|
+ matrix[0][1] * matrix[1][0] * matrix[2][3] * matrix[3][2]
|
|
- matrix[0][0] * matrix[1][1] * matrix[2][3] * matrix[3][2]
|
|
- matrix[0][2] * matrix[1][1] * matrix[2][0] * matrix[3][3]
|
|
+ matrix[0][1] * matrix[1][2] * matrix[2][0] * matrix[3][3]
|
|
+ matrix[0][2] * matrix[1][0] * matrix[2][1] * matrix[3][3]
|
|
- matrix[0][0] * matrix[1][2] * matrix[2][1] * matrix[3][3]
|
|
- matrix[0][1] * matrix[1][0] * matrix[2][2] * matrix[3][3]
|
|
+ matrix[0][0] * matrix[1][1] * matrix[2][2] * matrix[3][3];
|
|
}
|
|
})();
|
|
|
|
//----------------------------------------------------------------------
|
|
//
|
|
// Promise wrappers for paint_listener.js
|
|
//
|
|
//----------------------------------------------------------------------
|
|
|
|
// Returns a Promise that resolves once all paints have completed
|
|
function waitForPaints() {
|
|
return new Promise(function(resolve, reject) {
|
|
waitForAllPaints(resolve);
|
|
});
|
|
}
|
|
|
|
// As with waitForPaints but also flushes pending style changes before waiting
|
|
function waitForPaintsFlushed() {
|
|
return new Promise(function(resolve, reject) {
|
|
waitForAllPaintsFlushed(resolve);
|
|
});
|
|
}
|