gecko/gfx/skia/include/core/SkFlattenable.h
2013-04-02 16:49:07 -04:00

87 lines
2.5 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkFlattenable_DEFINED
#define SkFlattenable_DEFINED
#include "SkRefCnt.h"
class SkFlattenableReadBuffer;
class SkFlattenableWriteBuffer;
#define SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(flattenable) \
SkFlattenable::Registrar(#flattenable, flattenable::CreateProc);
#define SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() static void InitializeFlattenables();
#define SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(flattenable) \
void flattenable::InitializeFlattenables() {
#define SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END \
}
#define SK_DECLARE_UNFLATTENABLE_OBJECT() \
virtual Factory getFactory() SK_OVERRIDE { return NULL; }; \
#define SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(flattenable) \
virtual Factory getFactory() SK_OVERRIDE { return CreateProc; } \
static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) { \
return SkNEW_ARGS(flattenable, (buffer)); \
}
/** \class SkFlattenable
SkFlattenable is the base class for objects that need to be flattened
into a data stream for either transport or as part of the key to the
font cache.
*/
class SK_API SkFlattenable : public SkRefCnt {
public:
SK_DECLARE_INST_COUNT(SkFlattenable)
typedef SkFlattenable* (*Factory)(SkFlattenableReadBuffer&);
SkFlattenable() {}
/** Implement this to return a factory function pointer that can be called
to recreate your class given a buffer (previously written to by your
override of flatten().
*/
virtual Factory getFactory() = 0;
static Factory NameToFactory(const char name[]);
static const char* FactoryToName(Factory);
static void Register(const char name[], Factory);
class Registrar {
public:
Registrar(const char name[], Factory factory) {
SkFlattenable::Register(name, factory);
}
};
protected:
SkFlattenable(SkFlattenableReadBuffer&) {}
/** Override this to write data specific to your subclass into the buffer,
being sure to call your super-class' version first. This data will later
be passed to your Factory function, returned by getFactory().
*/
virtual void flatten(SkFlattenableWriteBuffer&) const;
private:
static void InitializeFlattenables();
friend class SkGraphics;
friend class SkFlattenableWriteBuffer;
typedef SkRefCnt INHERITED;
};
#endif