mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
295 lines
9.9 KiB
C++
295 lines
9.9 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef GFX_TILEDCONTENTHOST_H
|
|
#define GFX_TILEDCONTENTHOST_H
|
|
|
|
#include <stdint.h> // for uint16_t
|
|
#include <stdio.h> // for FILE
|
|
#include <algorithm> // for swap
|
|
#include "ContentHost.h" // for ContentHost
|
|
#include "TiledLayerBuffer.h" // for TiledLayerBuffer, etc
|
|
#include "CompositableHost.h"
|
|
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
|
|
#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
|
|
#include "mozilla/RefPtr.h" // for RefPtr
|
|
#include "mozilla/gfx/Point.h" // for Point
|
|
#include "mozilla/gfx/Rect.h" // for Rect
|
|
#include "mozilla/gfx/Types.h" // for Filter
|
|
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
|
|
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
|
|
#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
|
|
#include "mozilla/layers/TextureHost.h" // for DeprecatedTextureHost
|
|
#include "mozilla/layers/TiledContentClient.h"
|
|
#include "mozilla/mozalloc.h" // for operator delete
|
|
#include "nsRegion.h" // for nsIntRegion
|
|
#include "nscore.h" // for nsACString
|
|
|
|
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
|
|
#include <ui/Fence.h>
|
|
#endif
|
|
|
|
class gfxReusableSurfaceWrapper;
|
|
struct nsIntPoint;
|
|
struct nsIntRect;
|
|
struct nsIntSize;
|
|
|
|
namespace mozilla {
|
|
namespace gfx {
|
|
class Matrix4x4;
|
|
}
|
|
|
|
namespace layers {
|
|
|
|
class Compositor;
|
|
class ISurfaceAllocator;
|
|
class Layer;
|
|
class ThebesBufferData;
|
|
class TiledThebesLayerComposite;
|
|
struct EffectChain;
|
|
|
|
|
|
class TileHost {
|
|
public:
|
|
// Constructs a placeholder TileHost. See the comments above
|
|
// TiledLayerBuffer for more information on what this is used for;
|
|
// essentially, this is a sentinel used to represent an invalid or blank
|
|
// tile.
|
|
TileHost()
|
|
: mSharedLock(nullptr)
|
|
, mTextureHost(nullptr)
|
|
{}
|
|
|
|
// Constructs a TileHost from a gfxSharedReadLock and TextureHost.
|
|
TileHost(gfxSharedReadLock* aSharedLock,
|
|
TextureHost* aTextureHost)
|
|
: mSharedLock(aSharedLock)
|
|
, mTextureHost(aTextureHost)
|
|
{}
|
|
|
|
TileHost(const TileHost& o) {
|
|
mTextureHost = o.mTextureHost;
|
|
mSharedLock = o.mSharedLock;
|
|
}
|
|
TileHost& operator=(const TileHost& o) {
|
|
if (this == &o) {
|
|
return *this;
|
|
}
|
|
mTextureHost = o.mTextureHost;
|
|
mSharedLock = o.mSharedLock;
|
|
return *this;
|
|
}
|
|
|
|
bool operator== (const TileHost& o) const {
|
|
return mTextureHost == o.mTextureHost;
|
|
}
|
|
bool operator!= (const TileHost& o) const {
|
|
return mTextureHost != o.mTextureHost;
|
|
}
|
|
|
|
bool IsPlaceholderTile() const { return mTextureHost == nullptr; }
|
|
|
|
void ReadUnlock() {
|
|
if (mSharedLock) {
|
|
mSharedLock->ReadUnlock();
|
|
}
|
|
}
|
|
|
|
RefPtr<gfxSharedReadLock> mSharedLock;
|
|
RefPtr<TextureHost> mTextureHost;
|
|
};
|
|
|
|
class TiledLayerBufferComposite
|
|
: public TiledLayerBuffer<TiledLayerBufferComposite, TileHost>
|
|
{
|
|
friend class TiledLayerBuffer<TiledLayerBufferComposite, TileHost>;
|
|
|
|
public:
|
|
typedef TiledLayerBuffer<TiledLayerBufferComposite, TileHost>::Iterator Iterator;
|
|
|
|
TiledLayerBufferComposite();
|
|
TiledLayerBufferComposite(ISurfaceAllocator* aAllocator,
|
|
const SurfaceDescriptorTiles& aDescriptor,
|
|
const nsIntRegion& aOldPaintedRegion);
|
|
|
|
TileHost GetPlaceholderTile() const { return TileHost(); }
|
|
|
|
// Stores the absolute resolution of the containing frame, calculated
|
|
// by the sum of the resolutions of all parent layers' FrameMetrics.
|
|
const CSSToParentLayerScale& GetFrameResolution() { return mFrameResolution; }
|
|
|
|
void ReadUnlock();
|
|
|
|
void ReleaseTextureHosts();
|
|
|
|
/**
|
|
* This will synchronously upload any necessary texture contents, making the
|
|
* sources immediately available for compositing. For texture hosts that
|
|
* don't have an internal buffer, this is unlikely to actually do anything.
|
|
*/
|
|
void Upload();
|
|
|
|
void SetCompositor(Compositor* aCompositor);
|
|
|
|
bool HasDoubleBufferedTiles() { return mHasDoubleBufferedTiles; }
|
|
|
|
bool IsValid() const { return !mUninitialized; }
|
|
|
|
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
|
|
virtual void SetReleaseFence(const android::sp<android::Fence>& aReleaseFence);
|
|
#endif
|
|
|
|
// Recycle callback for TextureHost.
|
|
// Used when TiledContentClient is present in client side.
|
|
static void RecycleCallback(TextureHost* textureHost, void* aClosure);
|
|
|
|
protected:
|
|
TileHost ValidateTile(TileHost aTile,
|
|
const nsIntPoint& aTileRect,
|
|
const nsIntRegion& dirtyRect);
|
|
|
|
// do nothing, the desctructor in the texture host takes care of releasing resources
|
|
void ReleaseTile(TileHost aTile) {}
|
|
|
|
void SwapTiles(TileHost& aTileA, TileHost& aTileB) { std::swap(aTileA, aTileB); }
|
|
|
|
private:
|
|
CSSToParentLayerScale mFrameResolution;
|
|
bool mHasDoubleBufferedTiles;
|
|
bool mUninitialized;
|
|
};
|
|
|
|
/**
|
|
* ContentHost for tiled Thebes layers. Since tiled layers are special snow
|
|
* flakes, we have a unique update process. All the textures that back the
|
|
* tiles are added in the usual way, but Updated is called on the host side
|
|
* in response to a message that describes the transaction for every tile.
|
|
* Composition happens in the normal way.
|
|
*
|
|
* TiledContentHost has a TiledLayerBufferComposite which keeps hold of the tiles.
|
|
* Each tile has a reference to a texture host. During the layers transaction, we
|
|
* receive a list of descriptors for the client-side tile buffer tiles
|
|
* (UseTiledLayerBuffer). If we receive two transactions before a composition,
|
|
* we immediately unlock and discard the unused buffer.
|
|
*
|
|
* When the content host is composited, we first validate the TiledLayerBuffer
|
|
* (Upload), which calls Updated on each tile's texture host to make sure the
|
|
* texture data has been uploaded. For single-buffered tiles, we unlock at this
|
|
* point, for double-buffered tiles we unlock and discard the last composited
|
|
* buffer after compositing a new one. Rendering takes us to RenderTile which
|
|
* is similar to Composite for non-tiled ContentHosts.
|
|
*/
|
|
class TiledContentHost : public ContentHost,
|
|
public TiledLayerComposer
|
|
{
|
|
public:
|
|
TiledContentHost(const TextureInfo& aTextureInfo);
|
|
|
|
~TiledContentHost();
|
|
|
|
virtual LayerRenderState GetRenderState() MOZ_OVERRIDE
|
|
{
|
|
return LayerRenderState();
|
|
}
|
|
|
|
|
|
virtual bool UpdateThebes(const ThebesBufferData& aData,
|
|
const nsIntRegion& aUpdated,
|
|
const nsIntRegion& aOldValidRegionBack,
|
|
nsIntRegion* aUpdatedRegionBack)
|
|
{
|
|
NS_ERROR("N/A for tiled layers");
|
|
return false;
|
|
}
|
|
|
|
const nsIntRegion& GetValidLowPrecisionRegion() const
|
|
{
|
|
return mLowPrecisionTiledBuffer.GetValidRegion();
|
|
}
|
|
|
|
void UseTiledLayerBuffer(ISurfaceAllocator* aAllocator,
|
|
const SurfaceDescriptorTiles& aTiledDescriptor);
|
|
|
|
// Renders a single given tile.
|
|
void RenderTile(const TileHost& aTile,
|
|
EffectChain& aEffectChain,
|
|
float aOpacity,
|
|
const gfx::Matrix4x4& aTransform,
|
|
const gfx::Filter& aFilter,
|
|
const gfx::Rect& aClipRect,
|
|
const nsIntRegion& aScreenRegion,
|
|
const nsIntPoint& aTextureOffset,
|
|
const nsIntSize& aTextureBounds);
|
|
|
|
void Composite(EffectChain& aEffectChain,
|
|
float aOpacity,
|
|
const gfx::Matrix4x4& aTransform,
|
|
const gfx::Filter& aFilter,
|
|
const gfx::Rect& aClipRect,
|
|
const nsIntRegion* aVisibleRegion = nullptr,
|
|
TiledLayerProperties* aLayerProperties = nullptr);
|
|
|
|
virtual CompositableType GetType() { return BUFFER_TILED; }
|
|
|
|
virtual TiledLayerComposer* AsTiledLayerComposer() MOZ_OVERRIDE { return this; }
|
|
|
|
virtual void EnsureDeprecatedTextureHost(TextureIdentifier aTextureId,
|
|
const SurfaceDescriptor& aSurface,
|
|
ISurfaceAllocator* aAllocator,
|
|
const TextureInfo& aTextureInfo) MOZ_OVERRIDE
|
|
{
|
|
MOZ_CRASH("Does nothing");
|
|
}
|
|
|
|
virtual void Attach(Layer* aLayer,
|
|
Compositor* aCompositor,
|
|
AttachFlags aFlags = NO_FLAGS) MOZ_OVERRIDE;
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
virtual void Dump(FILE* aFile=nullptr,
|
|
const char* aPrefix="",
|
|
bool aDumpHtml=false) MOZ_OVERRIDE;
|
|
#endif
|
|
|
|
virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
|
|
|
|
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
|
|
/**
|
|
* Store a fence that will signal when the current buffer is no longer being read.
|
|
* Similar to android's GLConsumer::setReleaseFence()
|
|
*/
|
|
virtual void SetReleaseFence(const android::sp<android::Fence>& aReleaseFence)
|
|
{
|
|
mTiledBuffer.SetReleaseFence(aReleaseFence);
|
|
mLowPrecisionTiledBuffer.SetReleaseFence(aReleaseFence);
|
|
}
|
|
#endif
|
|
|
|
private:
|
|
void RenderLayerBuffer(TiledLayerBufferComposite& aLayerBuffer,
|
|
const nsIntRegion& aValidRegion,
|
|
EffectChain& aEffectChain,
|
|
float aOpacity,
|
|
const gfx::Filter& aFilter,
|
|
const gfx::Rect& aClipRect,
|
|
const nsIntRegion& aMaskRegion,
|
|
nsIntRect aVisibleRect,
|
|
gfx::Matrix4x4 aTransform);
|
|
|
|
void EnsureTileStore() {}
|
|
|
|
TiledLayerBufferComposite mTiledBuffer;
|
|
TiledLayerBufferComposite mLowPrecisionTiledBuffer;
|
|
TiledLayerBufferComposite mOldTiledBuffer;
|
|
TiledLayerBufferComposite mOldLowPrecisionTiledBuffer;
|
|
bool mPendingUpload;
|
|
bool mPendingLowPrecisionUpload;
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|