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The logic of queuing NotifyDataArrived and read data there was fundamentally flawed as we would continually perform reads from the same MediaResource at two different ends. This would cause repetitive seeks and data being removed from the media cache. Worse, a read in NotifyDataArrived would cause another NotifyDataArrived to be scheduled. As range-request are extremely slow, it would result in stutters and constant interruptions. |
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.. | ||
GStreamerAllocator.cpp | ||
GStreamerAllocator.h | ||
GStreamerDecoder.cpp | ||
GStreamerDecoder.h | ||
GStreamerFormatHelper.cpp | ||
GStreamerFormatHelper.h | ||
GStreamerFunctionList.h | ||
GStreamerLoader.cpp | ||
GStreamerLoader.h | ||
GStreamerMozVideoBuffer.cpp | ||
GStreamerMozVideoBuffer.h | ||
GStreamerReader-0.10.cpp | ||
GStreamerReader.cpp | ||
GStreamerReader.h | ||
moz.build |