gecko/gfx/layers/ipc/CompositorParent.h

322 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=4 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_CompositorParent_h
#define mozilla_layers_CompositorParent_h
// Enable this pref to turn on compositor performance warning.
// This will print warnings if the compositor isn't meeting
// its responsiveness objectives:
// 1) Compose a frame within 15ms of receiving a ScheduleCompositeCall
// 2) Unless a frame was composited within the throttle threshold in
// which the deadline will be 15ms + throttle threshold
//#define COMPOSITOR_PERFORMANCE_WARNING
#include <stdint.h> // for uint64_t
#include "Layers.h" // for Layer
#include "ShadowLayersManager.h" // for ShadowLayersManager
#include "base/basictypes.h" // for DISALLOW_EVIL_CONSTRUCTORS
#include "base/platform_thread.h" // for PlatformThreadId
#include "mozilla/Assertions.h" // for MOZ_ASSERT_HELPER2
#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
#include "mozilla/Monitor.h" // for Monitor
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/TimeStamp.h" // for TimeStamp
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/layers/GeckoContentController.h"
#include "mozilla/layers/LayersMessages.h" // for TargetConfig
#include "mozilla/layers/PCompositorParent.h"
#include "mozilla/layers/APZTestData.h"
#include "nsAutoPtr.h" // for nsRefPtr
#include "nsISupportsImpl.h"
#include "nsSize.h" // for nsIntSize
class CancelableTask;
class MessageLoop;
class gfxContext;
class nsIWidget;
namespace mozilla {
namespace gfx {
class DrawTarget;
}
namespace layers {
class APZCTreeManager;
class AsyncCompositionManager;
class Compositor;
class LayerManagerComposite;
class LayerTransactionParent;
struct ScopedLayerTreeRegistration
{
ScopedLayerTreeRegistration(uint64_t aLayersId,
Layer* aRoot,
GeckoContentController* aController);
~ScopedLayerTreeRegistration();
private:
uint64_t mLayersId;
};
class CompositorThreadHolder;
class CompositorParent : public PCompositorParent,
public ShadowLayersManager
{
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositorParent)
public:
CompositorParent(nsIWidget* aWidget,
bool aUseExternalSurfaceSize = false,
int aSurfaceWidth = -1, int aSurfaceHeight = -1);
// IToplevelProtocol::CloneToplevel()
virtual IToplevelProtocol*
CloneToplevel(const InfallibleTArray<mozilla::ipc::ProtocolFdMapping>& aFds,
base::ProcessHandle aPeerProcess,
mozilla::ipc::ProtocolCloneContext* aCtx) MOZ_OVERRIDE;
virtual bool RecvRequestOverfill() MOZ_OVERRIDE;
virtual bool RecvWillStop() MOZ_OVERRIDE;
virtual bool RecvStop() MOZ_OVERRIDE;
virtual bool RecvPause() MOZ_OVERRIDE;
virtual bool RecvResume() MOZ_OVERRIDE;
virtual bool RecvNotifyChildCreated(const uint64_t& child) MOZ_OVERRIDE;
virtual bool RecvMakeSnapshot(const SurfaceDescriptor& aInSnapshot,
const nsIntRect& aRect) MOZ_OVERRIDE;
virtual bool RecvFlushRendering() MOZ_OVERRIDE;
virtual bool RecvNotifyRegionInvalidated(const nsIntRegion& aRegion) MOZ_OVERRIDE;
virtual bool RecvStartFrameTimeRecording(const int32_t& aBufferSize, uint32_t* aOutStartIndex) MOZ_OVERRIDE;
virtual bool RecvStopFrameTimeRecording(const uint32_t& aStartIndex, InfallibleTArray<float>* intervals) MOZ_OVERRIDE;
virtual void ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE;
virtual void ShadowLayersUpdated(LayerTransactionParent* aLayerTree,
const uint64_t& aTransactionId,
const TargetConfig& aTargetConfig,
bool aIsFirstPaint,
bool aScheduleComposite,
uint32_t aPaintSequenceNumber) MOZ_OVERRIDE;
virtual void ForceComposite(LayerTransactionParent* aLayerTree) MOZ_OVERRIDE;
virtual bool SetTestSampleTime(LayerTransactionParent* aLayerTree,
const TimeStamp& aTime) MOZ_OVERRIDE;
virtual void LeaveTestMode(LayerTransactionParent* aLayerTree) MOZ_OVERRIDE;
virtual void GetAPZTestData(const LayerTransactionParent* aLayerTree,
APZTestData* aOutData) MOZ_OVERRIDE;
virtual AsyncCompositionManager* GetCompositionManager(LayerTransactionParent* aLayerTree) MOZ_OVERRIDE { return mCompositionManager; }
/**
* This forces the is-first-paint flag to true. This is intended to
* be called by the widget code when it loses its viewport information
* (or for whatever reason wants to refresh the viewport information).
* The information refresh happens because the compositor will call
* SetFirstPaintViewport on the next frame of composition.
*/
void ForceIsFirstPaint();
void Destroy();
void NotifyChildCreated(uint64_t aChild);
void AsyncRender();
// Can be called from any thread
void ScheduleRenderOnCompositorThread();
void SchedulePauseOnCompositorThread();
/**
* Returns true if a surface was obtained and the resume succeeded; false
* otherwise.
*/
bool ScheduleResumeOnCompositorThread(int width, int height);
virtual void ScheduleComposition();
void NotifyShadowTreeTransaction(uint64_t aId, bool aIsFirstPaint,
bool aScheduleComposite, uint32_t aPaintSequenceNumber);
/**
* Check rotation info and schedule a rendering task if needed.
* Only can be called from compositor thread.
*/
void ScheduleRotationOnCompositorThread(const TargetConfig& aTargetConfig, bool aIsFirstPaint);
/**
* Returns the unique layer tree identifier that corresponds to the root
* tree of this compositor.
*/
uint64_t RootLayerTreeId();
/**
* Returns a pointer to the compositor corresponding to the given ID.
*/
static CompositorParent* GetCompositor(uint64_t id);
/**
* Returns the compositor thread's message loop.
*
* This message loop is used by CompositorParent and ImageBridgeParent.
*/
static MessageLoop* CompositorLoop();
/**
* Creates the compositor thread and the global compositor map.
*/
static void StartUpCompositorThread();
/**
* Drops the static reference to the compositor thread holder,
* allowing its shutdown (also destroying the compositor map) when it
* will no longer be referenced by any CompositorParent.
*/
static void AllowShutdownOfCompositorThreadWhenUnreferenced();
/**
* Allocate an ID that can be used to refer to a layer tree and
* associated resources that live only on the compositor thread.
*
* Must run on the content main thread.
*/
static uint64_t AllocateLayerTreeId();
/**
* Release compositor-thread resources referred to by |aID|.
*
* Must run on the content main thread.
*/
static void DeallocateLayerTreeId(uint64_t aId);
/**
* Set aController as the pan/zoom callback for the subtree referred
* to by aLayersId.
*
* Must run on content main thread.
*/
static void SetControllerForLayerTree(uint64_t aLayersId,
GeckoContentController* aController);
/**
* This returns a reference to the APZCTreeManager to which
* pan/zoom-related events can be sent.
*/
static APZCTreeManager* GetAPZCTreeManager(uint64_t aLayersId);
/**
* A new child process has been configured to push transactions
* directly to us. Transport is to its thread context.
*/
static PCompositorParent*
Create(Transport* aTransport, ProcessId aOtherProcess);
struct LayerTreeState {
LayerTreeState();
nsRefPtr<Layer> mRoot;
nsRefPtr<GeckoContentController> mController;
CompositorParent* mParent;
LayerManagerComposite* mLayerManager;
// Pointer to the CrossProcessCompositorParent. Used by APZCs to share
// their FrameMetrics with the corresponding child process that holds
// the PCompositorChild
PCompositorParent* mCrossProcessParent;
TargetConfig mTargetConfig;
APZTestData mApzTestData;
LayerTransactionParent* mLayerTree;
};
/**
* Lookup the indirect shadow tree for |aId| and return it if it
* exists. Otherwise null is returned. This must only be called on
* the compositor thread.
*/
static LayerTreeState* GetIndirectShadowTree(uint64_t aId);
float ComputeRenderIntegrity();
/**
* Returns true if the calling thread is the compositor thread.
*/
static bool IsInCompositorThread();
protected:
// Protected destructor, to discourage deletion outside of Release():
virtual ~CompositorParent();
virtual PLayerTransactionParent*
AllocPLayerTransactionParent(const nsTArray<LayersBackend>& aBackendHints,
const uint64_t& aId,
TextureFactoryIdentifier* aTextureFactoryIdentifier,
bool* aSuccess) MOZ_OVERRIDE;
virtual bool DeallocPLayerTransactionParent(PLayerTransactionParent* aLayers) MOZ_OVERRIDE;
virtual void ScheduleTask(CancelableTask*, int);
void CompositeCallback();
void CompositeToTarget(gfx::DrawTarget* aTarget, const nsIntRect* aRect = nullptr);
void ForceComposeToTarget(gfx::DrawTarget* aTarget, const nsIntRect* aRect = nullptr);
void SetEGLSurfaceSize(int width, int height);
void InitializeLayerManager(const nsTArray<LayersBackend>& aBackendHints);
void PauseComposition();
void ResumeComposition();
void ResumeCompositionAndResize(int width, int height);
void ForceComposition();
void CancelCurrentCompositeTask();
/**
* Add a compositor to the global compositor map.
*/
static void AddCompositor(CompositorParent* compositor, uint64_t* id);
/**
* Remove a compositor from the global compositor map.
*/
static CompositorParent* RemoveCompositor(uint64_t id);
/**
* Return true if current state allows compositing, that is
* finishing a layers transaction.
*/
bool CanComposite();
void DidComposite();
nsRefPtr<LayerManagerComposite> mLayerManager;
nsRefPtr<Compositor> mCompositor;
RefPtr<AsyncCompositionManager> mCompositionManager;
nsIWidget* mWidget;
CancelableTask *mCurrentCompositeTask;
TimeStamp mLastCompose;
TimeStamp mTestTime;
bool mIsTesting;
#ifdef COMPOSITOR_PERFORMANCE_WARNING
TimeStamp mExpectedComposeStartTime;
#endif
uint64_t mPendingTransaction;
bool mPaused;
bool mUseExternalSurfaceSize;
nsIntSize mEGLSurfaceSize;
mozilla::Monitor mPauseCompositionMonitor;
mozilla::Monitor mResumeCompositionMonitor;
uint64_t mCompositorID;
uint64_t mRootLayerTreeID;
bool mOverrideComposeReadiness;
CancelableTask* mForceCompositionTask;
nsRefPtr<APZCTreeManager> mApzcTreeManager;
const nsRefPtr<CompositorThreadHolder> mCompositorThreadHolder;
DISALLOW_EVIL_CONSTRUCTORS(CompositorParent);
};
} // layers
} // mozilla
#endif // mozilla_layers_CompositorParent_h