gecko/mobile/android/base/gfx/MultiTileLayer.java
Chris Lord 55450d6017 Bug 709120 - Update non-visible tiles asynchronously. r=pcwalton
Only update tiles that intersect with the screen, and asynchronously update
invisible tiles over multiple subsequent frames. This has the effect of
spreading out non-critical texture-upload over time and removes some juddering
on devices that don't support gralloc.
2012-01-06 11:22:52 +00:00

285 lines
9.9 KiB
Java

/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Android code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011-2012
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Chris Lord <chrislord.net@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* the provisions above, a recipient may use your version of this file under
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* ***** END LICENSE BLOCK ***** */
package org.mozilla.gecko.gfx;
import org.mozilla.gecko.gfx.CairoImage;
import org.mozilla.gecko.gfx.IntSize;
import org.mozilla.gecko.gfx.SingleTileLayer;
import android.graphics.Point;
import android.graphics.Rect;
import android.graphics.RectF;
import android.util.Log;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import javax.microedition.khronos.opengles.GL10;
/**
* Encapsulates the logic needed to draw a layer made of multiple tiles.
*
* TODO: Support repeating.
*/
public class MultiTileLayer extends Layer {
private static final String LOGTAG = "GeckoMultiTileLayer";
private final CairoImage mImage;
private IntSize mTileSize;
private IntSize mBufferSize;
private final ArrayList<SingleTileLayer> mTiles;
public MultiTileLayer(CairoImage image, IntSize tileSize) {
super();
mImage = image;
mTileSize = tileSize;
mBufferSize = new IntSize(0, 0);
mTiles = new ArrayList<SingleTileLayer>();
}
public void invalidate(Rect dirtyRect) {
if (!inTransaction())
throw new RuntimeException("invalidate() is only valid inside a transaction");
int x = 0, y = 0;
IntSize size = getSize();
for (SingleTileLayer layer : mTiles) {
Rect tileRect = new Rect(x, y, x + mTileSize.width, y + mTileSize.height);
if (tileRect.intersect(dirtyRect)) {
tileRect.offset(-x, -y);
layer.invalidate(tileRect);
}
x += mTileSize.width;
if (x >= size.width) {
x = 0;
y += mTileSize.height;
}
}
}
public void invalidate() {
for (SingleTileLayer layer : mTiles)
layer.invalidate();
}
@Override
public IntSize getSize() {
return mImage.getSize();
}
private void validateTiles() {
IntSize size = getSize();
if (size.equals(mBufferSize))
return;
// Regenerate tiles
mTiles.clear();
int offset = 0;
final int format = mImage.getFormat();
final ByteBuffer buffer = mImage.getBuffer().slice();
final int bpp = CairoUtils.bitsPerPixelForCairoFormat(format) / 8;
for (int y = 0; y < size.height; y += mTileSize.height) {
for (int x = 0; x < size.width; x += mTileSize.width) {
// Create a CairoImage implementation that returns a
// tile from the parent CairoImage. It's assumed that
// the tiles are stored in series.
final IntSize layerSize =
new IntSize(Math.min(mTileSize.width, size.width - x),
Math.min(mTileSize.height, size.height - y));
final int tileOffset = offset;
CairoImage subImage = new CairoImage() {
@Override
public ByteBuffer getBuffer() {
// Create a ByteBuffer that shares the data of the original
// buffer, but is positioned and limited so that only the
// tile data is accessible.
buffer.position(tileOffset);
ByteBuffer tileBuffer = buffer.slice();
tileBuffer.limit(layerSize.getArea() * bpp);
return tileBuffer;
}
@Override
public IntSize getSize() {
return layerSize;
}
@Override
public int getFormat() {
return format;
}
};
mTiles.add(new SingleTileLayer(subImage));
offset += layerSize.getArea() * bpp;
}
}
// Set tile origins and resolution
refreshTileMetrics(getOrigin(), getResolution(), false);
mBufferSize = size;
}
@Override
protected boolean performUpdates(GL10 gl, RenderContext context) {
super.performUpdates(gl, context);
validateTiles();
// Iterate over the tiles and decide which ones we'll be drawing
int dirtyTiles = 0;
boolean screenUpdateDone = false;
SingleTileLayer firstDirtyTile = null;
for (SingleTileLayer layer : mTiles) {
// First do a non-texture update to make sure coordinates are
// up-to-date.
boolean invalid = layer.getSkipTextureUpdate();
layer.setSkipTextureUpdate(true);
layer.performUpdates(gl, context);
RectF layerBounds = layer.getBounds(context, new FloatSize(layer.getSize()));
boolean isDirty = layer.isDirty();
if (isDirty) {
if (!RectF.intersects(layerBounds, context.viewport)) {
if (firstDirtyTile == null)
firstDirtyTile = layer;
dirtyTiles ++;
invalid = true;
} else {
// This tile intersects with the screen and is dirty,
// update it immediately.
layer.setSkipTextureUpdate(false);
screenUpdateDone = true;
layer.performUpdates(gl, context);
invalid = false;
}
}
// We use the SkipTextureUpdate flag as a marker of a tile's
// validity. This is required, as sometimes layers are drawn
// without updating first, and we mustn't draw tiles that have
// been marked as invalid that we haven't updated.
layer.setSkipTextureUpdate(invalid);
}
// Now if no tiles that intersect with the screen were updated, update
// a single tile that doesn't (if there are any). This has the effect
// of spreading out non-critical texture upload over time, and smoothing
// upload-related hitches.
if (!screenUpdateDone && firstDirtyTile != null) {
firstDirtyTile.setSkipTextureUpdate(false);
firstDirtyTile.performUpdates(gl, context);
dirtyTiles --;
}
return (dirtyTiles == 0);
}
private void refreshTileMetrics(Point origin, float resolution, boolean inTransaction) {
int x = 0, y = 0;
IntSize size = getSize();
for (SingleTileLayer layer : mTiles) {
if (!inTransaction)
layer.beginTransaction(null);
if (origin != null)
layer.setOrigin(new Point(origin.x + x, origin.y + y));
if (resolution >= 0.0f)
layer.setResolution(resolution);
if (!inTransaction)
layer.endTransaction();
x += mTileSize.width;
if (x >= size.width) {
x = 0;
y += mTileSize.height;
}
}
}
@Override
public void setOrigin(Point newOrigin) {
super.setOrigin(newOrigin);
refreshTileMetrics(newOrigin, -1, true);
}
@Override
public void setResolution(float newResolution) {
super.setResolution(newResolution);
refreshTileMetrics(null, newResolution, true);
}
@Override
public void beginTransaction(LayerView aView) {
super.beginTransaction(aView);
for (SingleTileLayer layer : mTiles)
layer.beginTransaction(aView);
}
@Override
public void endTransaction() {
for (SingleTileLayer layer : mTiles)
layer.endTransaction();
super.endTransaction();
}
@Override
public void draw(RenderContext context) {
for (SingleTileLayer layer : mTiles) {
// We use the SkipTextureUpdate flag as a validity flag. If it's false,
// the contents of this tile are invalid and we shouldn't draw it.
if (layer.getSkipTextureUpdate())
continue;
// Avoid work, only draw tiles that intersect with the viewport
RectF layerBounds = layer.getBounds(context, new FloatSize(layer.getSize()));
if (RectF.intersects(layerBounds, context.viewport))
layer.draw(context);
}
}
}