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In this new setup, there are three new extended attributes: Infallible, GetterInfallible, SetterInfallible. The first one applies to both methods and attributes, while the last two apply only to attributes. Each one can be either set with no value specified (in which case it applies both on main thread and in workers) or can be set to MainThread or Workers to limit where it applies. If Infallible is set on an attribute, then GetterInfallible and SetterInfallible will be ignored. So if you want to specify, for example, an attribute that's infallible on the main thread and has an infallible getter in workers, the right way to do that is [GetterInfallible, SetterInfallible=MainThread].
257 lines
10 KiB
Plaintext
257 lines
10 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* http://www.whatwg.org/specs/web-apps/current-work/
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*
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* © Copyright 2004-2011 Apple Computer, Inc., Mozilla Foundation, and
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* Opera Software ASA. You are granted a license to use, reproduce
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* and create derivative works of this document.
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*/
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interface CanvasGradient;
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interface CanvasPattern;
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interface HitRegionOptions;
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interface HTMLCanvasElement;
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interface HTMLImageElement;
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interface HTMLVideoElement;
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interface ImageData;
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interface TextMetrics;
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interface Window;
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interface XULElement;
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interface CanvasRenderingContext2D {
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// back-reference to the canvas
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[Infallible]
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readonly attribute HTMLCanvasElement canvas;
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// state
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[Infallible]
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void save(); // push state on state stack
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[Infallible]
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void restore(); // pop state stack and restore state
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// transformations (default transform is the identity matrix)
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// NOT IMPLEMENTED attribute SVGMatrix currentTransform;
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void scale(double x, double y);
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void rotate(double angle);
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void translate(double x, double y);
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void transform(double a, double b, double c, double d, double e, double f);
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void setTransform(double a, double b, double c, double d, double e, double f);
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// NOT IMPLEMENTED void resetTransform();
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// compositing
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[Infallible]
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attribute double globalAlpha; // (default 1.0)
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attribute DOMString globalCompositeOperation; // (default source-over)
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// colors and styles (see also the CanvasDrawingStyles interface)
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[SetterInfallible]
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attribute any strokeStyle; // (default black)
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[SetterInfallible]
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attribute any fillStyle; // (default black)
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CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
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CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
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CanvasPattern createPattern((HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) image, DOMString repetition);
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// shadows
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[Infallible]
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attribute double shadowOffsetX; // (default 0)
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[Infallible]
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attribute double shadowOffsetY; // (default 0)
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[Infallible]
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attribute double shadowBlur; // (default 0)
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[Infallible]
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attribute DOMString shadowColor; // (default transparent black)
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// rects
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[Infallible]
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void clearRect(double x, double y, double w, double h);
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[Infallible]
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void fillRect(double x, double y, double w, double h);
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[Infallible]
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void strokeRect(double x, double y, double w, double h);
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// path API (see also CanvasPathMethods)
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[Infallible]
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void beginPath();
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[Infallible]
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void fill();
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// NOT IMPLEMENTED void fill(Path path);
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[Infallible]
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void stroke();
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// NOT IMPLEMENTED void stroke(Path path);
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// NOT IMPLEMENTED void drawSystemFocusRing(Element element);
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// NOT IMPLEMENTED void drawSystemFocusRing(Path path, Element element);
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// NOT IMPLEMENTED boolean drawCustomFocusRing(Element element);
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// NOT IMPLEMENTED boolean drawCustomFocusRing(Path path, Element element);
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// NOT IMPLEMENTED void scrollPathIntoView();
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// NOT IMPLEMENTED void scrollPathIntoView(Path path);
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[Infallible]
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void clip();
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// NOT IMPLEMENTED void clip(Path path);
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// NOT IMPLEMENTED void resetClip();
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[Infallible]
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boolean isPointInPath(double x, double y);
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// NOT IMPLEMENTED boolean isPointInPath(Path path, double x, double y);
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// text (see also the CanvasDrawingStyles interface)
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void fillText(DOMString text, double x, double y, optional double maxWidth);
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void strokeText(DOMString text, double x, double y, optional double maxWidth);
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TextMetrics measureText(DOMString text);
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// drawing images
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// NOT IMPLEMENTED attribute boolean imageSmoothingEnabled; // (default true)
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void drawImage((HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) image, double dx, double dy);
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void drawImage((HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) image, double dx, double dy, double dw, double dh);
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void drawImage((HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) image, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh);
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// hit regions
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// NOT IMPLEMENTED void addHitRegion(HitRegionOptions options);
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// pixel manipulation
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[Creator] ImageData createImageData(double sw, double sh);
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[Creator] ImageData createImageData(ImageData imagedata);
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[Creator] ImageData getImageData(double sx, double sy, double sw, double sh);
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void putImageData(ImageData imagedata, double dx, double dy);
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void putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight);
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// Mozilla-specific stuff
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// FIXME Bug 768048 mozCurrentTransform/mozCurrentTransformInverse should return a WebIDL array.
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attribute object mozCurrentTransform; // [ m11, m12, m21, m22, dx, dy ], i.e. row major
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attribute object mozCurrentTransformInverse;
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[Infallible]
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attribute DOMString mozFillRule; /* "evenodd", "nonzero" (default) */
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attribute any mozDash; /* default |null| */
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[Infallible]
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attribute double mozDashOffset; /* default 0.0 */
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[GetterInfallible]
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attribute DOMString mozTextStyle;
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// image smoothing mode -- if disabled, images won't be smoothed
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// if scaled.
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[Infallible]
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attribute boolean mozImageSmoothingEnabled;
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// Show the caret if appropriate when drawing
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const unsigned long DRAWWINDOW_DRAW_CARET = 0x01;
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// Don't flush pending layout notifications that could otherwise
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// be batched up
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const unsigned long DRAWWINDOW_DO_NOT_FLUSH = 0x02;
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// Draw scrollbars and scroll the viewport if they are present
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const unsigned long DRAWWINDOW_DRAW_VIEW = 0x04;
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// Use the widget layer manager if available. This means hardware
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// acceleration may be used, but it might actually be slower or
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// lower quality than normal. It will however more accurately reflect
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// the pixels rendered to the screen.
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const unsigned long DRAWWINDOW_USE_WIDGET_LAYERS = 0x08;
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// Don't synchronously decode images - draw what we have
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const unsigned long DRAWWINDOW_ASYNC_DECODE_IMAGES = 0x10;
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/**
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* Renders a region of a window into the canvas. The contents of
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* the window's viewport are rendered, ignoring viewport clipping
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* and scrolling.
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*
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* @param x
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* @param y
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* @param w
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* @param h specify the area of the window to render, in CSS
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* pixels.
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*
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* @param backgroundColor the canvas is filled with this color
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* before we render the window into it. This color may be
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* transparent/translucent. It is given as a CSS color string
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* (e.g., rgb() or rgba()).
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*
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* @param flags Used to better control the drawWindow call.
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* Flags can be ORed together.
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*
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* Of course, the rendering obeys the current scale, transform and
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* globalAlpha values.
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*
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* Hints:
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* -- If 'rgba(0,0,0,0)' is used for the background color, the
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* drawing will be transparent wherever the window is transparent.
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* -- Top-level browsed documents are usually not transparent
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* because the user's background-color preference is applied,
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* but IFRAMEs are transparent if the page doesn't set a background.
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* -- If an opaque color is used for the background color, rendering
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* will be faster because we won't have to compute the window's
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* transparency.
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*
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* This API cannot currently be used by Web content. It is chrome
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* only.
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* FIXME Bug 767931 - Mark drawWindow and asyncDrawXULElement as ChromeOnly
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* in WebIDL
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*/
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void drawWindow(Window window, double x, double y, double w, double h,
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DOMString bgColor, optional unsigned long flags = 0);
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void asyncDrawXULElement(XULElement elem, double x, double y, double w,
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double h, DOMString bgColor,
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optional unsigned long flags = 0);
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};
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CanvasRenderingContext2D implements CanvasDrawingStyles;
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CanvasRenderingContext2D implements CanvasPathMethods;
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[NoInterfaceObject]
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interface CanvasDrawingStyles {
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// line caps/joins
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[Infallible]
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attribute double lineWidth; // (default 1)
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[Infallible]
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attribute DOMString lineCap; // "butt", "round", "square" (default "butt")
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[SetterInfallible]
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attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter")
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[Infallible]
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attribute double miterLimit; // (default 10)
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// dashed lines
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// NOT IMPLEMENTED void setLineDash(sequence<double> segments); // default empty
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// NOT IMPLEMENTED sequence<double> getLineDash();
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// NOT IMPLEMENTED attribute double lineDashOffset;
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// text
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[GetterInfallible]
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attribute DOMString font; // (default 10px sans-serif)
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[Infallible]
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attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start")
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[Infallible]
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attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic")
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};
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[NoInterfaceObject]
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interface CanvasPathMethods {
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// shared path API methods
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[Infallible]
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void closePath();
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[Infallible]
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void moveTo(double x, double y);
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[Infallible]
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void lineTo(double x, double y);
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[Infallible]
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void quadraticCurveTo(double cpx, double cpy, double x, double y);
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[Infallible]
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void bezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
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void arcTo(double x1, double y1, double x2, double y2, double radius);
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// NOT IMPLEMENTED void arcTo(double x1, double y1, double x2, double y2, double radiusX, double radiusY, double rotation);
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[Infallible]
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void rect(double x, double y, double w, double h);
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void arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean anticlockwise = false);
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// NOT IMPLEMENTED void ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, boolean anticlockwise);
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};
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