gecko/widget/gonk/nativewindow/GonkConsumerBaseLL.h
Boris Chiou 2ab82dd9c3 Bug 1098970 - Part 4: Fix naming problems and buffer allocation. r=sotaro
1. Fix class naming by adding "Gonk" prefix, and rename Surface
   & BufferItemConsumer.
2. Revise the buffer allocation
2014-12-21 22:01:00 +01:00

241 lines
11 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
* Copyright (C) 2014 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NATIVEWINDOW_GONKCONSUMERBASE_LL_H
#define NATIVEWINDOW_GONKCONSUMERBASE_LL_H
#include <ui/GraphicBuffer.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <utils/threads.h>
#include <gui/IConsumerListener.h>
#include "GonkBufferQueueLL.h"
namespace android {
// ----------------------------------------------------------------------------
class String8;
// GonkConsumerBase is a base class for GonkBufferQueue consumer end-points. It
// handles common tasks like management of the connection to the GonkBufferQueue
// and the buffer pool.
class GonkConsumerBase : public virtual RefBase,
protected ConsumerListener {
public:
struct FrameAvailableListener : public virtual RefBase {
// onFrameAvailable() is called each time an additional frame becomes
// available for consumption. This means that frames that are queued
// while in asynchronous mode only trigger the callback if no previous
// frames are pending. Frames queued while in synchronous mode always
// trigger the callback.
//
// This is called without any lock held and can be called concurrently
// by multiple threads.
virtual void onFrameAvailable() = 0;
};
virtual ~GonkConsumerBase();
// abandon frees all the buffers and puts the GonkConsumerBase into the
// 'abandoned' state. Once put in this state the GonkConsumerBase can never
// leave it. When in the 'abandoned' state, all methods of the
// IGraphicBufferProducer interface will fail with the NO_INIT error.
//
// Note that while calling this method causes all the buffers to be freed
// from the perspective of the the GonkConsumerBase, if there are additional
// references on the buffers (e.g. if a buffer is referenced by a client
// or by OpenGL ES as a texture) then those buffer will remain allocated.
void abandon();
// set the name of the GonkConsumerBase that will be used to identify it in
// log messages.
void setName(const String8& name);
// dump writes the current state to a string. Child classes should add
// their state to the dump by overriding the dumpLocked method, which is
// called by these methods after locking the mutex.
void dump(String8& result) const;
void dump(String8& result, const char* prefix) const;
// setFrameAvailableListener sets the listener object that will be notified
// when a new frame becomes available.
void setFrameAvailableListener(const wp<FrameAvailableListener>& listener);
private:
GonkConsumerBase(const GonkConsumerBase&);
void operator=(const GonkConsumerBase&);
protected:
// GonkConsumerBase constructs a new GonkConsumerBase object to consume image
// buffers from the given IGonkGraphicBufferConsumer.
// The controlledByApp flag indicates that this consumer is under the application's
// control.
GonkConsumerBase(const sp<IGonkGraphicBufferConsumer>& consumer, bool controlledByApp = false);
// onLastStrongRef gets called by RefBase just before the dtor of the most
// derived class. It is used to clean up the buffers so that GonkConsumerBase
// can coordinate the clean-up by calling into virtual methods implemented
// by the derived classes. This would not be possible from the
// ConsuemrBase dtor because by the time that gets called the derived
// classes have already been destructed.
//
// This methods should not need to be overridden by derived classes, but
// if they are overridden the GonkConsumerBase implementation must be called
// from the derived class.
virtual void onLastStrongRef(const void* id);
// Implementation of the IConsumerListener interface. These
// calls are used to notify the GonkConsumerBase of asynchronous events in the
// GonkBufferQueue. The onFrameAvailable and onBuffersReleased methods should
// not need to be overridden by derived classes, but if they are overridden
// the GonkConsumerBase implementation must be called from the derived class.
// The GonkConsumerBase version of onSidebandStreamChanged does nothing and can
// be overriden by derived classes if they want the notification.
virtual void onFrameAvailable();
virtual void onBuffersReleased();
virtual void onSidebandStreamChanged();
// freeBufferLocked frees up the given buffer slot. If the slot has been
// initialized this will release the reference to the GraphicBuffer in that
// slot. Otherwise it has no effect.
//
// Derived classes should override this method to clean up any state they
// keep per slot. If it is overridden, the derived class's implementation
// must call GonkConsumerBase::freeBufferLocked.
//
// This method must be called with mMutex locked.
virtual void freeBufferLocked(int slotIndex);
// abandonLocked puts the GonkBufferQueue into the abandoned state, causing
// all future operations on it to fail. This method rather than the public
// abandon method should be overridden by child classes to add abandon-
// time behavior.
//
// Derived classes should override this method to clean up any object
// state they keep (as opposed to per-slot state). If it is overridden,
// the derived class's implementation must call GonkConsumerBase::abandonLocked.
//
// This method must be called with mMutex locked.
virtual void abandonLocked();
// dumpLocked dumps the current state of the GonkConsumerBase object to the
// result string. Each line is prefixed with the string pointed to by the
// prefix argument. The buffer argument points to a buffer that may be
// used for intermediate formatting data, and the size of that buffer is
// indicated by the size argument.
//
// Derived classes should override this method to dump their internal
// state. If this method is overridden the derived class's implementation
// should call GonkConsumerBase::dumpLocked.
//
// This method must be called with mMutex locked.
virtual void dumpLocked(String8& result, const char* prefix) const;
// acquireBufferLocked fetches the next buffer from the GonkBufferQueue and
// updates the buffer slot for the buffer returned.
//
// Derived classes should override this method to perform any
// initialization that must take place the first time a buffer is assigned
// to a slot. If it is overridden the derived class's implementation must
// call GonkConsumerBase::acquireBufferLocked.
virtual status_t acquireBufferLocked(IGonkGraphicBufferConsumer::BufferItem *item,
nsecs_t presentWhen);
// releaseBufferLocked relinquishes control over a buffer, returning that
// control to the GonkBufferQueue.
//
// Derived classes should override this method to perform any cleanup that
// must take place when a buffer is released back to the GonkBufferQueue. If
// it is overridden the derived class's implementation must call
// GonkConsumerBase::releaseBufferLocked.
virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer);
// returns true iff the slot still has the graphicBuffer in it.
bool stillTracking(int slot, const sp<GraphicBuffer> graphicBuffer);
// addReleaseFence* adds the sync points associated with a fence to the set
// of sync points that must be reached before the buffer in the given slot
// may be used after the slot has been released. This should be called by
// derived classes each time some asynchronous work is kicked off that
// references the buffer.
status_t addReleaseFence(int slot,
const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence);
status_t addReleaseFenceLocked(int slot,
const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence);
// Slot contains the information and object references that
// GonkConsumerBase maintains about a GonkBufferQueue buffer slot.
struct Slot {
// mGraphicBuffer is the Gralloc buffer store in the slot or NULL if
// no Gralloc buffer is in the slot.
sp<GraphicBuffer> mGraphicBuffer;
// mFence is a fence which will signal when the buffer associated with
// this buffer slot is no longer being used by the consumer and can be
// overwritten. The buffer can be dequeued before the fence signals;
// the producer is responsible for delaying writes until it signals.
sp<Fence> mFence;
// the frame number of the last acquired frame for this slot
uint64_t mFrameNumber;
};
// mSlots stores the buffers that have been allocated by the GonkBufferQueue
// for each buffer slot. It is initialized to null pointers, and gets
// filled in with the result of GonkBufferQueue::acquire when the
// client dequeues a buffer from a
// slot that has not yet been used. The buffer allocated to a slot will also
// be replaced if the requested buffer usage or geometry differs from that
// of the buffer allocated to a slot.
Slot mSlots[GonkBufferQueue::NUM_BUFFER_SLOTS];
// mAbandoned indicates that the GonkBufferQueue will no longer be used to
// consume images buffers pushed to it using the IGraphicBufferProducer
// interface. It is initialized to false, and set to true in the abandon
// method. A GonkBufferQueue that has been abandoned will return the NO_INIT
// error from all IConsumerBase methods capable of returning an error.
bool mAbandoned;
// mName is a string used to identify the GonkConsumerBase in log messages.
// It can be set by the setName method.
String8 mName;
// mFrameAvailableListener is the listener object that will be called when a
// new frame becomes available. If it is not NULL it will be called from
// queueBuffer.
wp<FrameAvailableListener> mFrameAvailableListener;
// The GonkConsumerBase has-a GonkBufferQueue and is responsible for creating this object
// if none is supplied
sp<IGonkGraphicBufferConsumer> mConsumer;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of GonkConsumerBase objects. It must be locked whenever the
// member variables are accessed or when any of the *Locked methods are
// called.
//
// This mutex is intended to be locked by derived classes.
mutable Mutex mMutex;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // NATIVEWINDOW_GONKCONSUMERBASE_LL_H