mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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2ab82dd9c3
1. Fix class naming by adding "Gonk" prefix, and rename Surface & BufferItemConsumer. 2. Revise the buffer allocation
241 lines
11 KiB
C++
241 lines
11 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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* Copyright (C) 2014 Mozilla Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef NATIVEWINDOW_GONKCONSUMERBASE_LL_H
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#define NATIVEWINDOW_GONKCONSUMERBASE_LL_H
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#include <ui/GraphicBuffer.h>
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#include <utils/String8.h>
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#include <utils/Vector.h>
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#include <utils/threads.h>
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#include <gui/IConsumerListener.h>
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#include "GonkBufferQueueLL.h"
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namespace android {
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// ----------------------------------------------------------------------------
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class String8;
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// GonkConsumerBase is a base class for GonkBufferQueue consumer end-points. It
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// handles common tasks like management of the connection to the GonkBufferQueue
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// and the buffer pool.
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class GonkConsumerBase : public virtual RefBase,
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protected ConsumerListener {
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public:
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struct FrameAvailableListener : public virtual RefBase {
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// onFrameAvailable() is called each time an additional frame becomes
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// available for consumption. This means that frames that are queued
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// while in asynchronous mode only trigger the callback if no previous
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// frames are pending. Frames queued while in synchronous mode always
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// trigger the callback.
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//
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// This is called without any lock held and can be called concurrently
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// by multiple threads.
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virtual void onFrameAvailable() = 0;
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};
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virtual ~GonkConsumerBase();
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// abandon frees all the buffers and puts the GonkConsumerBase into the
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// 'abandoned' state. Once put in this state the GonkConsumerBase can never
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// leave it. When in the 'abandoned' state, all methods of the
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// IGraphicBufferProducer interface will fail with the NO_INIT error.
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//
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// Note that while calling this method causes all the buffers to be freed
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// from the perspective of the the GonkConsumerBase, if there are additional
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// references on the buffers (e.g. if a buffer is referenced by a client
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// or by OpenGL ES as a texture) then those buffer will remain allocated.
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void abandon();
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// set the name of the GonkConsumerBase that will be used to identify it in
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// log messages.
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void setName(const String8& name);
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// dump writes the current state to a string. Child classes should add
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// their state to the dump by overriding the dumpLocked method, which is
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// called by these methods after locking the mutex.
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void dump(String8& result) const;
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void dump(String8& result, const char* prefix) const;
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// setFrameAvailableListener sets the listener object that will be notified
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// when a new frame becomes available.
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void setFrameAvailableListener(const wp<FrameAvailableListener>& listener);
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private:
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GonkConsumerBase(const GonkConsumerBase&);
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void operator=(const GonkConsumerBase&);
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protected:
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// GonkConsumerBase constructs a new GonkConsumerBase object to consume image
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// buffers from the given IGonkGraphicBufferConsumer.
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// The controlledByApp flag indicates that this consumer is under the application's
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// control.
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GonkConsumerBase(const sp<IGonkGraphicBufferConsumer>& consumer, bool controlledByApp = false);
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// onLastStrongRef gets called by RefBase just before the dtor of the most
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// derived class. It is used to clean up the buffers so that GonkConsumerBase
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// can coordinate the clean-up by calling into virtual methods implemented
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// by the derived classes. This would not be possible from the
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// ConsuemrBase dtor because by the time that gets called the derived
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// classes have already been destructed.
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//
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// This methods should not need to be overridden by derived classes, but
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// if they are overridden the GonkConsumerBase implementation must be called
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// from the derived class.
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virtual void onLastStrongRef(const void* id);
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// Implementation of the IConsumerListener interface. These
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// calls are used to notify the GonkConsumerBase of asynchronous events in the
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// GonkBufferQueue. The onFrameAvailable and onBuffersReleased methods should
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// not need to be overridden by derived classes, but if they are overridden
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// the GonkConsumerBase implementation must be called from the derived class.
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// The GonkConsumerBase version of onSidebandStreamChanged does nothing and can
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// be overriden by derived classes if they want the notification.
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virtual void onFrameAvailable();
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virtual void onBuffersReleased();
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virtual void onSidebandStreamChanged();
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// freeBufferLocked frees up the given buffer slot. If the slot has been
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// initialized this will release the reference to the GraphicBuffer in that
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// slot. Otherwise it has no effect.
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//
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// Derived classes should override this method to clean up any state they
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// keep per slot. If it is overridden, the derived class's implementation
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// must call GonkConsumerBase::freeBufferLocked.
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//
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// This method must be called with mMutex locked.
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virtual void freeBufferLocked(int slotIndex);
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// abandonLocked puts the GonkBufferQueue into the abandoned state, causing
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// all future operations on it to fail. This method rather than the public
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// abandon method should be overridden by child classes to add abandon-
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// time behavior.
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//
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// Derived classes should override this method to clean up any object
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// state they keep (as opposed to per-slot state). If it is overridden,
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// the derived class's implementation must call GonkConsumerBase::abandonLocked.
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//
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// This method must be called with mMutex locked.
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virtual void abandonLocked();
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// dumpLocked dumps the current state of the GonkConsumerBase object to the
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// result string. Each line is prefixed with the string pointed to by the
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// prefix argument. The buffer argument points to a buffer that may be
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// used for intermediate formatting data, and the size of that buffer is
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// indicated by the size argument.
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//
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// Derived classes should override this method to dump their internal
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// state. If this method is overridden the derived class's implementation
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// should call GonkConsumerBase::dumpLocked.
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//
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// This method must be called with mMutex locked.
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virtual void dumpLocked(String8& result, const char* prefix) const;
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// acquireBufferLocked fetches the next buffer from the GonkBufferQueue and
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// updates the buffer slot for the buffer returned.
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//
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// Derived classes should override this method to perform any
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// initialization that must take place the first time a buffer is assigned
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// to a slot. If it is overridden the derived class's implementation must
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// call GonkConsumerBase::acquireBufferLocked.
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virtual status_t acquireBufferLocked(IGonkGraphicBufferConsumer::BufferItem *item,
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nsecs_t presentWhen);
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// releaseBufferLocked relinquishes control over a buffer, returning that
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// control to the GonkBufferQueue.
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//
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// Derived classes should override this method to perform any cleanup that
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// must take place when a buffer is released back to the GonkBufferQueue. If
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// it is overridden the derived class's implementation must call
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// GonkConsumerBase::releaseBufferLocked.
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virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer);
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// returns true iff the slot still has the graphicBuffer in it.
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bool stillTracking(int slot, const sp<GraphicBuffer> graphicBuffer);
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// addReleaseFence* adds the sync points associated with a fence to the set
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// of sync points that must be reached before the buffer in the given slot
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// may be used after the slot has been released. This should be called by
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// derived classes each time some asynchronous work is kicked off that
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// references the buffer.
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status_t addReleaseFence(int slot,
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const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence);
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status_t addReleaseFenceLocked(int slot,
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const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence);
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// Slot contains the information and object references that
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// GonkConsumerBase maintains about a GonkBufferQueue buffer slot.
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struct Slot {
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// mGraphicBuffer is the Gralloc buffer store in the slot or NULL if
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// no Gralloc buffer is in the slot.
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sp<GraphicBuffer> mGraphicBuffer;
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// mFence is a fence which will signal when the buffer associated with
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// this buffer slot is no longer being used by the consumer and can be
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// overwritten. The buffer can be dequeued before the fence signals;
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// the producer is responsible for delaying writes until it signals.
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sp<Fence> mFence;
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// the frame number of the last acquired frame for this slot
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uint64_t mFrameNumber;
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};
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// mSlots stores the buffers that have been allocated by the GonkBufferQueue
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// for each buffer slot. It is initialized to null pointers, and gets
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// filled in with the result of GonkBufferQueue::acquire when the
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// client dequeues a buffer from a
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// slot that has not yet been used. The buffer allocated to a slot will also
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// be replaced if the requested buffer usage or geometry differs from that
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// of the buffer allocated to a slot.
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Slot mSlots[GonkBufferQueue::NUM_BUFFER_SLOTS];
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// mAbandoned indicates that the GonkBufferQueue will no longer be used to
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// consume images buffers pushed to it using the IGraphicBufferProducer
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// interface. It is initialized to false, and set to true in the abandon
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// method. A GonkBufferQueue that has been abandoned will return the NO_INIT
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// error from all IConsumerBase methods capable of returning an error.
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bool mAbandoned;
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// mName is a string used to identify the GonkConsumerBase in log messages.
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// It can be set by the setName method.
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String8 mName;
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// mFrameAvailableListener is the listener object that will be called when a
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// new frame becomes available. If it is not NULL it will be called from
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// queueBuffer.
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wp<FrameAvailableListener> mFrameAvailableListener;
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// The GonkConsumerBase has-a GonkBufferQueue and is responsible for creating this object
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// if none is supplied
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sp<IGonkGraphicBufferConsumer> mConsumer;
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// mMutex is the mutex used to prevent concurrent access to the member
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// variables of GonkConsumerBase objects. It must be locked whenever the
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// member variables are accessed or when any of the *Locked methods are
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// called.
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//
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// This mutex is intended to be locked by derived classes.
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mutable Mutex mMutex;
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};
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// ----------------------------------------------------------------------------
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}; // namespace android
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#endif // NATIVEWINDOW_GONKCONSUMERBASE_LL_H
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