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--HG-- rename : content/media/AbstractMediaDecoder.h => dom/media/AbstractMediaDecoder.h rename : content/media/AudioBufferUtils.h => dom/media/AudioBufferUtils.h rename : content/media/AudioChannelFormat.cpp => dom/media/AudioChannelFormat.cpp rename : content/media/AudioChannelFormat.h => dom/media/AudioChannelFormat.h rename : content/media/AudioCompactor.cpp => dom/media/AudioCompactor.cpp rename : content/media/AudioCompactor.h => dom/media/AudioCompactor.h rename : content/media/AudioMixer.h => dom/media/AudioMixer.h rename : content/media/AudioSampleFormat.h => dom/media/AudioSampleFormat.h rename : content/media/AudioSegment.cpp => dom/media/AudioSegment.cpp rename : content/media/AudioSegment.h => dom/media/AudioSegment.h rename : content/media/AudioSink.cpp => dom/media/AudioSink.cpp rename : content/media/AudioSink.h => dom/media/AudioSink.h rename : content/media/AudioStream.cpp => dom/media/AudioStream.cpp rename : content/media/AudioStream.h => dom/media/AudioStream.h rename : content/media/AudioStreamTrack.cpp => dom/media/AudioStreamTrack.cpp rename : content/media/AudioStreamTrack.h => dom/media/AudioStreamTrack.h rename : content/media/AudioTrack.cpp => dom/media/AudioTrack.cpp rename : content/media/AudioTrack.h => dom/media/AudioTrack.h rename : content/media/AudioTrackList.cpp => dom/media/AudioTrackList.cpp rename : content/media/AudioTrackList.h => dom/media/AudioTrackList.h rename : content/media/BufferMediaResource.h => dom/media/BufferMediaResource.h rename : content/media/CubebUtils.cpp => dom/media/CubebUtils.cpp rename : content/media/CubebUtils.h => dom/media/CubebUtils.h rename : content/media/DOMMediaStream.cpp => dom/media/DOMMediaStream.cpp rename : content/media/DOMMediaStream.h => dom/media/DOMMediaStream.h rename : content/media/DecoderTraits.cpp => dom/media/DecoderTraits.cpp rename : content/media/DecoderTraits.h => dom/media/DecoderTraits.h rename : content/media/EncodedBufferCache.cpp => dom/media/EncodedBufferCache.cpp 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dom/media/fmp4/ffmpeg/libav55/include/libavformat/version.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/adler32.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/adler32.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/aes.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/aes.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/attributes.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/attributes.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/audio_fifo.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/audio_fifo.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/audioconvert.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/audioconvert.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/avassert.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/avassert.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/avconfig.h => 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448 lines
14 KiB
C++
448 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(AudioStream_h_)
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#define AudioStream_h_
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#include "AudioSampleFormat.h"
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#include "nsAutoPtr.h"
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#include "nsCOMPtr.h"
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#include "nsThreadUtils.h"
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#include "Latency.h"
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#include "mozilla/dom/AudioChannelBinding.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/UniquePtr.h"
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#include "CubebUtils.h"
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namespace soundtouch {
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class SoundTouch;
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}
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namespace mozilla {
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template<>
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struct DefaultDelete<cubeb_stream>
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{
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void operator()(cubeb_stream* aStream) const
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{
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cubeb_stream_destroy(aStream);
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}
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};
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class AudioStream;
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class FrameHistory;
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class AudioClock
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{
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public:
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explicit AudioClock(AudioStream* aStream);
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// Initialize the clock with the current AudioStream. Need to be called
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// before querying the clock. Called on the audio thread.
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void Init();
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// Update the number of samples that has been written in the audio backend.
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// Called on the state machine thread.
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void UpdateFrameHistory(uint32_t aServiced, uint32_t aUnderrun);
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// Get the read position of the stream, in microseconds.
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// Called on the state machine thead.
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// Assumes the AudioStream lock is held and thus calls Unlocked versions
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// of AudioStream funcs.
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int64_t GetPositionUnlocked() const;
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// Get the read position of the stream, in frames.
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// Called on the state machine thead.
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int64_t GetPositionInFrames() const;
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// Set the playback rate.
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// Called on the audio thread.
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// Assumes the AudioStream lock is held and thus calls Unlocked versions
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// of AudioStream funcs.
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void SetPlaybackRateUnlocked(double aPlaybackRate);
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// Get the current playback rate.
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// Called on the audio thread.
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double GetPlaybackRate() const;
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// Set if we are preserving the pitch.
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// Called on the audio thread.
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void SetPreservesPitch(bool aPreservesPitch);
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// Get the current pitch preservation state.
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// Called on the audio thread.
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bool GetPreservesPitch() const;
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private:
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// This AudioStream holds a strong reference to this AudioClock. This
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// pointer is garanteed to always be valid.
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AudioStream* const mAudioStream;
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// Output rate in Hz (characteristic of the playback rate)
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int mOutRate;
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// Input rate in Hz (characteristic of the media being played)
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int mInRate;
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// True if the we are timestretching, false if we are resampling.
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bool mPreservesPitch;
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// The history of frames sent to the audio engine in each Datacallback.
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const nsAutoPtr<FrameHistory> mFrameHistory;
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};
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class CircularByteBuffer
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{
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public:
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CircularByteBuffer()
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: mBuffer(nullptr), mCapacity(0), mStart(0), mCount(0)
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{}
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// Set the capacity of the buffer in bytes. Must be called before any
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// call to append or pop elements.
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void SetCapacity(uint32_t aCapacity) {
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NS_ABORT_IF_FALSE(!mBuffer, "Buffer allocated.");
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mCapacity = aCapacity;
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mBuffer = new uint8_t[mCapacity];
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}
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uint32_t Length() {
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return mCount;
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}
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|
|
|
uint32_t Capacity() {
|
|
return mCapacity;
|
|
}
|
|
|
|
uint32_t Available() {
|
|
return Capacity() - Length();
|
|
}
|
|
|
|
// Append aLength bytes from aSrc to the buffer. Caller must check that
|
|
// sufficient space is available.
|
|
void AppendElements(const uint8_t* aSrc, uint32_t aLength) {
|
|
NS_ABORT_IF_FALSE(mBuffer && mCapacity, "Buffer not initialized.");
|
|
NS_ABORT_IF_FALSE(aLength <= Available(), "Buffer full.");
|
|
|
|
uint32_t end = (mStart + mCount) % mCapacity;
|
|
|
|
uint32_t toCopy = std::min(mCapacity - end, aLength);
|
|
memcpy(&mBuffer[end], aSrc, toCopy);
|
|
memcpy(&mBuffer[0], aSrc + toCopy, aLength - toCopy);
|
|
mCount += aLength;
|
|
}
|
|
|
|
// Remove aSize bytes from the buffer. Caller must check returned size in
|
|
// aSize{1,2} before using the pointer returned in aData{1,2}. Caller
|
|
// must not specify an aSize larger than Length().
|
|
void PopElements(uint32_t aSize, void** aData1, uint32_t* aSize1,
|
|
void** aData2, uint32_t* aSize2) {
|
|
NS_ABORT_IF_FALSE(mBuffer && mCapacity, "Buffer not initialized.");
|
|
NS_ABORT_IF_FALSE(aSize <= Length(), "Request too large.");
|
|
|
|
*aData1 = &mBuffer[mStart];
|
|
*aSize1 = std::min(mCapacity - mStart, aSize);
|
|
*aData2 = &mBuffer[0];
|
|
*aSize2 = aSize - *aSize1;
|
|
mCount -= *aSize1 + *aSize2;
|
|
mStart += *aSize1 + *aSize2;
|
|
mStart %= mCapacity;
|
|
}
|
|
|
|
// Throw away all but aSize bytes from the buffer. Returns new size, which
|
|
// may be less than aSize
|
|
uint32_t ContractTo(uint32_t aSize) {
|
|
NS_ABORT_IF_FALSE(mBuffer && mCapacity, "Buffer not initialized.");
|
|
if (aSize >= mCount) {
|
|
return mCount;
|
|
}
|
|
mStart += (mCount - aSize);
|
|
mCount = aSize;
|
|
mStart %= mCapacity;
|
|
return mCount;
|
|
}
|
|
|
|
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
size_t amount = 0;
|
|
amount += mBuffer.SizeOfExcludingThis(aMallocSizeOf);
|
|
return amount;
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
mBuffer = nullptr;
|
|
mCapacity = 0;
|
|
mStart = 0;
|
|
mCount = 0;
|
|
}
|
|
|
|
private:
|
|
nsAutoArrayPtr<uint8_t> mBuffer;
|
|
uint32_t mCapacity;
|
|
uint32_t mStart;
|
|
uint32_t mCount;
|
|
};
|
|
|
|
class AudioInitTask;
|
|
|
|
// Access to a single instance of this class must be synchronized by
|
|
// callers, or made from a single thread. One exception is that access to
|
|
// GetPosition, GetPositionInFrames, SetVolume, and Get{Rate,Channels},
|
|
// SetMicrophoneActive is thread-safe without external synchronization.
|
|
class AudioStream MOZ_FINAL
|
|
{
|
|
virtual ~AudioStream();
|
|
|
|
public:
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AudioStream)
|
|
AudioStream();
|
|
|
|
enum LatencyRequest {
|
|
HighLatency,
|
|
LowLatency
|
|
};
|
|
|
|
// Initialize the audio stream. aNumChannels is the number of audio
|
|
// channels (1 for mono, 2 for stereo, etc) and aRate is the sample rate
|
|
// (22050Hz, 44100Hz, etc).
|
|
nsresult Init(int32_t aNumChannels, int32_t aRate,
|
|
const dom::AudioChannel aAudioStreamChannel,
|
|
LatencyRequest aLatencyRequest);
|
|
|
|
// Closes the stream. All future use of the stream is an error.
|
|
void Shutdown();
|
|
|
|
void Reset();
|
|
|
|
// Write audio data to the audio hardware. aBuf is an array of AudioDataValues
|
|
// AudioDataValue of length aFrames*mChannels. If aFrames is larger
|
|
// than the result of Available(), the write will block until sufficient
|
|
// buffer space is available. aTime is the time in ms associated with the first sample
|
|
// for latency calculations
|
|
nsresult Write(const AudioDataValue* aBuf, uint32_t aFrames, TimeStamp* aTime = nullptr);
|
|
|
|
// Return the number of audio frames that can be written without blocking.
|
|
uint32_t Available();
|
|
|
|
// Set the current volume of the audio playback. This is a value from
|
|
// 0 (meaning muted) to 1 (meaning full volume). Thread-safe.
|
|
void SetVolume(double aVolume);
|
|
|
|
// Informs the AudioStream that a microphone is being used by someone in the
|
|
// application.
|
|
void SetMicrophoneActive(bool aActive);
|
|
void PanOutputIfNeeded(bool aMicrophoneActive);
|
|
void ResetStreamIfNeeded();
|
|
|
|
// Block until buffered audio data has been consumed.
|
|
void Drain();
|
|
|
|
// Break any blocking operation and set the stream to shutdown.
|
|
void Cancel();
|
|
|
|
// Start the stream.
|
|
void Start();
|
|
|
|
// Return the number of frames written so far in the stream. This allow the
|
|
// caller to check if it is safe to start the stream, if needed.
|
|
int64_t GetWritten();
|
|
|
|
// Pause audio playback.
|
|
void Pause();
|
|
|
|
// Resume audio playback.
|
|
void Resume();
|
|
|
|
// Return the position in microseconds of the audio frame being played by
|
|
// the audio hardware, compensated for playback rate change. Thread-safe.
|
|
int64_t GetPosition();
|
|
|
|
// Return the position, measured in audio frames played since the stream
|
|
// was opened, of the audio hardware. Thread-safe.
|
|
int64_t GetPositionInFrames();
|
|
|
|
// Returns true when the audio stream is paused.
|
|
bool IsPaused();
|
|
|
|
int GetRate() { return mOutRate; }
|
|
int GetChannels() { return mChannels; }
|
|
int GetOutChannels() { return mOutChannels; }
|
|
|
|
// Set playback rate as a multiple of the intrinsic playback rate. This is to
|
|
// be called only with aPlaybackRate > 0.0.
|
|
nsresult SetPlaybackRate(double aPlaybackRate);
|
|
// Switch between resampling (if false) and time stretching (if true, default).
|
|
nsresult SetPreservesPitch(bool aPreservesPitch);
|
|
|
|
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;
|
|
|
|
protected:
|
|
friend class AudioClock;
|
|
|
|
// Return the position, measured in audio frames played since the stream was
|
|
// opened, of the audio hardware, not adjusted for the changes of playback
|
|
// rate or underrun frames.
|
|
// Caller must own the monitor.
|
|
int64_t GetPositionInFramesUnlocked();
|
|
|
|
private:
|
|
friend class AudioInitTask;
|
|
|
|
// So we can call it asynchronously from AudioInitTask
|
|
nsresult OpenCubeb(cubeb_stream_params &aParams,
|
|
LatencyRequest aLatencyRequest);
|
|
void AudioInitTaskFinished();
|
|
|
|
void CheckForStart();
|
|
|
|
static long DataCallback_S(cubeb_stream*, void* aThis, void* aBuffer, long aFrames)
|
|
{
|
|
return static_cast<AudioStream*>(aThis)->DataCallback(aBuffer, aFrames);
|
|
}
|
|
|
|
static void StateCallback_S(cubeb_stream*, void* aThis, cubeb_state aState)
|
|
{
|
|
static_cast<AudioStream*>(aThis)->StateCallback(aState);
|
|
}
|
|
|
|
|
|
static void DeviceChangedCallback_s(void * aThis) {
|
|
static_cast<AudioStream*>(aThis)->DeviceChangedCallback();
|
|
}
|
|
|
|
long DataCallback(void* aBuffer, long aFrames);
|
|
void StateCallback(cubeb_state aState);
|
|
void DeviceChangedCallback();
|
|
|
|
nsresult EnsureTimeStretcherInitializedUnlocked();
|
|
|
|
// aTime is the time in ms the samples were inserted into MediaStreamGraph
|
|
long GetUnprocessed(void* aBuffer, long aFrames, int64_t &aTime);
|
|
long GetTimeStretched(void* aBuffer, long aFrames, int64_t &aTime);
|
|
long GetUnprocessedWithSilencePadding(void* aBuffer, long aFrames, int64_t &aTime);
|
|
|
|
int64_t GetLatencyInFrames();
|
|
void GetBufferInsertTime(int64_t &aTimeMs);
|
|
|
|
void StartUnlocked();
|
|
|
|
// The monitor is held to protect all access to member variables. Write()
|
|
// waits while mBuffer is full; DataCallback() notifies as it consumes
|
|
// data from mBuffer. Drain() waits while mState is DRAINING;
|
|
// StateCallback() notifies when mState is DRAINED.
|
|
Monitor mMonitor;
|
|
|
|
// Input rate in Hz (characteristic of the media being played)
|
|
int mInRate;
|
|
// Output rate in Hz (characteristic of the playback rate)
|
|
int mOutRate;
|
|
int mChannels;
|
|
int mOutChannels;
|
|
#if defined(__ANDROID__)
|
|
dom::AudioChannel mAudioChannel;
|
|
#endif
|
|
// Number of frames written to the buffers.
|
|
int64_t mWritten;
|
|
AudioClock mAudioClock;
|
|
nsAutoPtr<soundtouch::SoundTouch> mTimeStretcher;
|
|
nsRefPtr<AsyncLatencyLogger> mLatencyLog;
|
|
|
|
// copy of Latency logger's starting time for offset calculations
|
|
TimeStamp mStartTime;
|
|
// Whether we are playing a low latency stream, or a normal stream.
|
|
LatencyRequest mLatencyRequest;
|
|
// Where in the current mInserts[0] block cubeb has read to
|
|
int64_t mReadPoint;
|
|
// Keep track of each inserted block of samples and the time it was inserted
|
|
// so we can estimate the clock time for a specific sample's insertion (for when
|
|
// we send data to cubeb). Blocks are aged out as needed.
|
|
struct Inserts {
|
|
int64_t mTimeMs;
|
|
int64_t mFrames;
|
|
};
|
|
nsAutoTArray<Inserts, 8> mInserts;
|
|
|
|
// Output file for dumping audio
|
|
FILE* mDumpFile;
|
|
|
|
// Temporary audio buffer. Filled by Write() and consumed by
|
|
// DataCallback(). Once mBuffer is full, Write() blocks until sufficient
|
|
// space becomes available in mBuffer. mBuffer is sized in bytes, not
|
|
// frames.
|
|
CircularByteBuffer mBuffer;
|
|
|
|
// Owning reference to a cubeb_stream.
|
|
UniquePtr<cubeb_stream> mCubebStream;
|
|
|
|
uint32_t mBytesPerFrame;
|
|
|
|
uint32_t BytesToFrames(uint32_t aBytes) {
|
|
NS_ASSERTION(aBytes % mBytesPerFrame == 0,
|
|
"Byte count not aligned on frames size.");
|
|
return aBytes / mBytesPerFrame;
|
|
}
|
|
|
|
uint32_t FramesToBytes(uint32_t aFrames) {
|
|
return aFrames * mBytesPerFrame;
|
|
}
|
|
|
|
enum StreamState {
|
|
INITIALIZED, // Initialized, playback has not begun.
|
|
STARTED, // cubeb started, but callbacks haven't started
|
|
RUNNING, // DataCallbacks have started after STARTED, or after Resume().
|
|
STOPPED, // Stopped by a call to Pause().
|
|
DRAINING, // Drain requested. DataCallback will indicate end of stream
|
|
// once the remaining contents of mBuffer are requested by
|
|
// cubeb, after which StateCallback will indicate drain
|
|
// completion.
|
|
DRAINED, // StateCallback has indicated that the drain is complete.
|
|
ERRORED, // Stream disabled due to an internal error.
|
|
SHUTDOWN // Shutdown has been called
|
|
};
|
|
|
|
StreamState mState;
|
|
bool mNeedsStart; // needed in case Start() is called before cubeb is open
|
|
bool mIsFirst;
|
|
// True if a microphone is active.
|
|
bool mMicrophoneActive;
|
|
// When we are in the process of changing the output device, and the callback
|
|
// is not going to be called for a little while, simply drop incoming frames.
|
|
// This is only on OSX for now, because other systems handle this gracefully.
|
|
bool mShouldDropFrames;
|
|
// True if there is a pending AudioInitTask. Shutdown() will wait until the
|
|
// pending AudioInitTask is finished.
|
|
bool mPendingAudioInitTask;
|
|
// The last good position returned by cubeb_stream_get_position(). Used to
|
|
// check if the cubeb position is going backward.
|
|
uint64_t mLastGoodPosition;
|
|
};
|
|
|
|
class AudioInitTask : public nsRunnable
|
|
{
|
|
public:
|
|
AudioInitTask(AudioStream *aStream,
|
|
AudioStream::LatencyRequest aLatencyRequest,
|
|
const cubeb_stream_params &aParams)
|
|
: mAudioStream(aStream)
|
|
, mLatencyRequest(aLatencyRequest)
|
|
, mParams(aParams)
|
|
{}
|
|
|
|
nsresult Dispatch()
|
|
{
|
|
// Can't add 'this' as the event to run, since mThread may not be set yet
|
|
nsresult rv = NS_NewNamedThread("CubebInit", getter_AddRefs(mThread));
|
|
if (NS_SUCCEEDED(rv)) {
|
|
// Note: event must not null out mThread!
|
|
rv = mThread->Dispatch(this, NS_DISPATCH_NORMAL);
|
|
}
|
|
return rv;
|
|
}
|
|
|
|
protected:
|
|
virtual ~AudioInitTask() {};
|
|
|
|
private:
|
|
NS_IMETHOD Run() MOZ_OVERRIDE MOZ_FINAL;
|
|
|
|
RefPtr<AudioStream> mAudioStream;
|
|
AudioStream::LatencyRequest mLatencyRequest;
|
|
cubeb_stream_params mParams;
|
|
|
|
nsCOMPtr<nsIThread> mThread;
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif
|