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710 lines
25 KiB
C++
710 lines
25 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/** @file
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* This file declares the RasterImage class, which
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* handles static and animated rasterized images.
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*
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* @author Stuart Parmenter <pavlov@netscape.com>
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* @author Chris Saari <saari@netscape.com>
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* @author Arron Mogge <paper@animecity.nu>
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* @author Andrew Smith <asmith15@learn.senecac.on.ca>
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*/
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#ifndef mozilla_imagelib_RasterImage_h_
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#define mozilla_imagelib_RasterImage_h_
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#include "Image.h"
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#include "nsCOMArray.h"
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#include "nsCOMPtr.h"
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#include "imgIContainer.h"
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#include "nsIProperties.h"
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#include "nsITimer.h"
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#include "nsWeakReference.h"
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#include "nsTArray.h"
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#include "imgFrame.h"
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#include "nsThreadUtils.h"
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#include "DiscardTracker.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/Telemetry.h"
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#include "mozilla/LinkedList.h"
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#include "mozilla/StaticPtr.h"
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#ifdef DEBUG
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#include "imgIContainerDebug.h"
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#endif
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class imgIDecoder;
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class imgIContainerObserver;
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class nsIInputStream;
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#define NS_RASTERIMAGE_CID \
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{ /* 376ff2c1-9bf6-418a-b143-3340c00112f7 */ \
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0x376ff2c1, \
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0x9bf6, \
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0x418a, \
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{0xb1, 0x43, 0x33, 0x40, 0xc0, 0x01, 0x12, 0xf7} \
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}
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/**
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* Handles static and animated image containers.
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*
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*
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* @par A Quick Walk Through
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* The decoder initializes this class and calls AppendFrame() to add a frame.
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* Once RasterImage detects more than one frame, it starts the animation
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* with StartAnimation(). Note that the invalidation events for RasterImage are
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* generated automatically using nsRefreshDriver.
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*
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* @par
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* StartAnimation() initializes the animation helper object and sets the time
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* the first frame was displayed to the current clock time.
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*
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* @par
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* When the refresh driver corresponding to the imgIContainer that this image is
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* a part of notifies the RasterImage that it's time to invalidate,
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* RequestRefresh() is called with a given TimeStamp to advance to. As long as
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* the timeout of the given frame (the frame's "delay") plus the time that frame
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* was first displayed is less than or equal to the TimeStamp given,
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* RequestRefresh() calls AdvanceFrame().
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*
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* @par
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* AdvanceFrame() is responsible for advancing a single frame of the animation.
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* It can return true, meaning that the frame advanced, or false, meaning that
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* the frame failed to advance (usually because the next frame hasn't been
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* decoded yet). It is also responsible for performing the final animation stop
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* procedure if the final frame of a non-looping animation is reached.
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*
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* @par
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* Each frame can have a different method of removing itself. These are
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* listed as imgIContainer::cDispose... constants. Notify() calls
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* DoComposite() to handle any special frame destruction.
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*
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* @par
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* The basic path through DoComposite() is:
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* 1) Calculate Area that needs updating, which is at least the area of
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* aNextFrame.
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* 2) Dispose of previous frame.
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* 3) Draw new image onto compositingFrame.
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* See comments in DoComposite() for more information and optimizations.
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*
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* @par
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* The rest of the RasterImage specific functions are used by DoComposite to
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* destroy the old frame and build the new one.
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*
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* @note
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* <li> "Mask", "Alpha", and "Alpha Level" are interchangeable phrases in
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* respects to RasterImage.
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*
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* @par
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* <li> GIFs never have more than a 1 bit alpha.
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* <li> APNGs may have a full alpha channel.
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*
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* @par
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* <li> Background color specified in GIF is ignored by web browsers.
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*
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* @par
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* <li> If Frame 3 wants to dispose by restoring previous, what it wants is to
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* restore the composition up to and including Frame 2, as well as Frame 2s
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* disposal. So, in the middle of DoComposite when composing Frame 3, right
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* after destroying Frame 2's area, we copy compositingFrame to
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* prevCompositingFrame. When DoComposite gets called to do Frame 4, we
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* copy prevCompositingFrame back, and then draw Frame 4 on top.
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*
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* @par
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* The mAnim structure has members only needed for animated images, so
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* it's not allocated until the second frame is added.
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*
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* @note
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* mAnimationMode, mLoopCount and mObserver are not in the mAnim structure
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* because the first two have public setters and the observer we only get
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* in Init().
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*/
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namespace mozilla {
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namespace layers {
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class LayerManager;
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class ImageContainer;
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}
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namespace image {
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class Decoder;
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class RasterImage : public Image
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, public nsIProperties
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, public nsSupportsWeakReference
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#ifdef DEBUG
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, public imgIContainerDebug
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#endif
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{
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public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSIPROPERTIES
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#ifdef DEBUG
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NS_DECL_IMGICONTAINERDEBUG
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#endif
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// BEGIN NS_DECL_IMGICONTAINER (minus GetAnimationMode/SetAnimationMode)
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// ** Don't edit this chunk except to mirror changes in imgIContainer.idl **
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NS_IMETHOD GetWidth(int32_t *aWidth);
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NS_IMETHOD GetHeight(int32_t *aHeight);
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NS_IMETHOD GetType(uint16_t *aType);
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NS_IMETHOD_(uint16_t) GetType(void);
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NS_IMETHOD GetAnimated(bool *aAnimated);
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NS_IMETHOD GetCurrentFrameIsOpaque(bool *aCurrentFrameIsOpaque);
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NS_IMETHOD GetFrame(uint32_t aWhichFrame, uint32_t aFlags, gfxASurface **_retval);
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NS_IMETHOD GetImageContainer(mozilla::layers::ImageContainer **_retval);
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NS_IMETHOD CopyFrame(uint32_t aWhichFrame, uint32_t aFlags, gfxImageSurface **_retval);
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NS_IMETHOD ExtractFrame(uint32_t aWhichFrame, const nsIntRect & aRect, uint32_t aFlags, imgIContainer **_retval);
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NS_IMETHOD Draw(gfxContext *aContext, gfxPattern::GraphicsFilter aFilter, const gfxMatrix & aUserSpaceToImageSpace, const gfxRect & aFill, const nsIntRect & aSubimage, const nsIntSize & aViewportSize, uint32_t aFlags);
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NS_IMETHOD_(nsIFrame *) GetRootLayoutFrame(void);
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NS_IMETHOD RequestDecode(void);
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NS_IMETHOD LockImage(void);
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NS_IMETHOD UnlockImage(void);
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NS_IMETHOD RequestDiscard(void);
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NS_IMETHOD ResetAnimation(void);
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NS_IMETHOD_(void) RequestRefresh(const mozilla::TimeStamp& aTime);
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// END NS_DECL_IMGICONTAINER
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RasterImage(imgStatusTracker* aStatusTracker = nullptr);
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virtual ~RasterImage();
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virtual nsresult StartAnimation();
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virtual nsresult StopAnimation();
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// Methods inherited from Image
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nsresult Init(imgIDecoderObserver* aObserver,
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const char* aMimeType,
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const char* aURIString,
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uint32_t aFlags);
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void GetCurrentFrameRect(nsIntRect& aRect);
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// Raster-specific methods
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static NS_METHOD WriteToRasterImage(nsIInputStream* aIn, void* aClosure,
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const char* aFromRawSegment,
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uint32_t aToOffset, uint32_t aCount,
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uint32_t* aWriteCount);
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/* The index of the current frame that would be drawn if the image was to be
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* drawn now. */
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uint32_t GetCurrentFrameIndex();
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/* The total number of frames in this image. */
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uint32_t GetNumFrames();
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virtual size_t HeapSizeOfSourceWithComputedFallback(nsMallocSizeOfFun aMallocSizeOf) const;
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virtual size_t HeapSizeOfDecodedWithComputedFallback(nsMallocSizeOfFun aMallocSizeOf) const;
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virtual size_t NonHeapSizeOfDecoded() const;
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virtual size_t OutOfProcessSizeOfDecoded() const;
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/* Triggers discarding. */
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void Discard(bool force = false);
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void ForceDiscard() { Discard(/* force = */ true); }
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/* Callbacks for decoders */
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nsresult SetFrameDisposalMethod(uint32_t aFrameNum,
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int32_t aDisposalMethod);
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nsresult SetFrameTimeout(uint32_t aFrameNum, int32_t aTimeout);
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nsresult SetFrameBlendMethod(uint32_t aFrameNum, int32_t aBlendMethod);
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nsresult SetFrameHasNoAlpha(uint32_t aFrameNum);
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nsresult SetFrameAsNonPremult(uint32_t aFrameNum, bool aIsNonPremult);
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/**
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* Sets the size of the container. This should only be called by the
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* decoder. This function may be called multiple times, but will throw an
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* error if subsequent calls do not match the first.
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*/
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nsresult SetSize(int32_t aWidth, int32_t aHeight);
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/**
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* Ensures that a given frame number exists with the given parameters, and
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* returns pointers to the data storage for that frame.
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* It is not possible to create sparse frame arrays; you can only append
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* frames to the current frame array.
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*/
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nsresult EnsureFrame(uint32_t aFramenum, int32_t aX, int32_t aY,
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int32_t aWidth, int32_t aHeight,
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gfxASurface::gfxImageFormat aFormat,
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uint8_t aPaletteDepth,
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uint8_t** imageData,
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uint32_t* imageLength,
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uint32_t** paletteData,
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uint32_t* paletteLength);
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/**
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* A shorthand for EnsureFrame, above, with aPaletteDepth = 0 and paletteData
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* and paletteLength set to null.
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*/
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nsresult EnsureFrame(uint32_t aFramenum, int32_t aX, int32_t aY,
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int32_t aWidth, int32_t aHeight,
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gfxASurface::gfxImageFormat aFormat,
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uint8_t** imageData,
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uint32_t* imageLength);
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void FrameUpdated(uint32_t aFrameNum, nsIntRect& aUpdatedRect);
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/* notification that the entire image has been decoded */
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nsresult DecodingComplete();
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/**
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* Number of times to loop the image.
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* @note -1 means forever.
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*/
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void SetLoopCount(int32_t aLoopCount);
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/* Add compressed source data to the imgContainer.
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*
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* The decoder will use this data, either immediately or at draw time, to
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* decode the image.
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*
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* XXX This method's only caller (WriteToContainer) ignores the return
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* value. Should this just return void?
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*/
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nsresult AddSourceData(const char *aBuffer, uint32_t aCount);
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/* Called after the all the source data has been added with addSourceData. */
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nsresult SourceDataComplete();
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/* Called for multipart images when there's a new source image to add. */
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nsresult NewSourceData(const char *aMimeType);
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/**
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* A hint of the number of bytes of source data that the image contains. If
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* called early on, this can help reduce copying and reallocations by
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* appropriately preallocating the source data buffer.
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*
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* We take this approach rather than having the source data management code do
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* something more complicated (like chunklisting) because HTTP is by far the
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* dominant source of images, and the Content-Length header is quite reliable.
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* Thus, pre-allocation simplifies code and reduces the total number of
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* allocations.
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*/
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nsresult SetSourceSizeHint(uint32_t sizeHint);
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// "Blend" method indicates how the current image is combined with the
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// previous image.
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enum {
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// All color components of the frame, including alpha, overwrite the current
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// contents of the frame's output buffer region
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kBlendSource = 0,
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// The frame should be composited onto the output buffer based on its alpha,
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// using a simple OVER operation
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kBlendOver
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};
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enum {
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kDisposeClearAll = -1, // Clear the whole image, revealing
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// what was there before the gif displayed
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kDisposeNotSpecified, // Leave frame, let new frame draw on top
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kDisposeKeep, // Leave frame, let new frame draw on top
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kDisposeClear, // Clear the frame's area, revealing bg
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kDisposeRestorePrevious // Restore the previous (composited) frame
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};
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const char* GetURIString() { return mURIString.get();}
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private:
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struct Anim
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{
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//! Area of the first frame that needs to be redrawn on subsequent loops.
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nsIntRect firstFrameRefreshArea;
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uint32_t currentAnimationFrameIndex; // 0 to numFrames-1
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// the time that the animation advanced to the current frame
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TimeStamp currentAnimationFrameTime;
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//! Track the last composited frame for Optimizations (See DoComposite code)
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int32_t lastCompositedFrameIndex;
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/** For managing blending of frames
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*
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* Some animations will use the compositingFrame to composite images
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* and just hand this back to the caller when it is time to draw the frame.
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* NOTE: When clearing compositingFrame, remember to set
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* lastCompositedFrameIndex to -1. Code assume that if
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* lastCompositedFrameIndex >= 0 then compositingFrame exists.
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*/
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nsAutoPtr<imgFrame> compositingFrame;
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/** the previous composited frame, for DISPOSE_RESTORE_PREVIOUS
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*
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* The Previous Frame (all frames composited up to the current) needs to be
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* stored in cases where the image specifies it wants the last frame back
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* when it's done with the current frame.
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*/
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nsAutoPtr<imgFrame> compositingPrevFrame;
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Anim() :
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firstFrameRefreshArea(),
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currentAnimationFrameIndex(0),
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lastCompositedFrameIndex(-1) {}
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~Anim() {}
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};
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/**
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* DecodeWorker keeps a linked list of DecodeRequests to keep track of the
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* images it needs to decode.
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*
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* Each RasterImage has a single DecodeRequest member.
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*/
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struct DecodeRequest : public LinkedListElement<DecodeRequest>
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{
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DecodeRequest(RasterImage* aImage)
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: mImage(aImage)
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, mIsASAP(false)
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{
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}
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RasterImage* const mImage;
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/* Keeps track of how much time we've burned decoding this particular decode
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* request. */
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TimeDuration mDecodeTime;
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/* True if we need to handle this decode as soon as possible. */
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bool mIsASAP;
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};
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/*
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* DecodeWorker is a singleton class we use when decoding large images.
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*
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* When we wish to decode an image larger than
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* image.mem.max_bytes_for_sync_decode, we call DecodeWorker::RequestDecode()
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* for the image. This adds the image to a queue of pending requests and posts
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* the DecodeWorker singleton to the event queue, if it's not already pending
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* there.
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*
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* When the DecodeWorker is run from the event queue, it decodes the image (and
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* all others it's managing) in chunks, periodically yielding control back to
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* the event loop.
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*
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* An image being decoded may have one of two priorities: normal or ASAP. ASAP
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* images are always decoded before normal images. (We currently give ASAP
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* priority to images which appear onscreen but are not yet decoded.)
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*/
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class DecodeWorker : public nsRunnable
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{
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public:
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static DecodeWorker* Singleton();
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/**
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* Ask the DecodeWorker to asynchronously decode this image.
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*/
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void RequestDecode(RasterImage* aImg);
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/**
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* Decode aImg for a short amount of time, and post the remainder to the
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* queue.
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*/
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void DecodeABitOf(RasterImage* aImg);
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/**
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* Give this image ASAP priority; it will be decoded before all non-ASAP
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* images. You can call MarkAsASAP before or after you call RequestDecode
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* for the image, but if you MarkAsASAP before you call RequestDecode, you
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* still need to call RequestDecode.
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*
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* StopDecoding() resets the image's ASAP flag.
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*/
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void MarkAsASAP(RasterImage* aImg);
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/**
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* Ask the DecodeWorker to stop decoding this image. Internally, we also
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* call this function when we finish decoding an image.
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*
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* Since the DecodeWorker keeps raw pointers to RasterImages, make sure you
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* call this before a RasterImage is destroyed!
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*/
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void StopDecoding(RasterImage* aImg);
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/**
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* Synchronously decode the beginning of the image until we run out of
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* bytes or we get the image's size. Note that this done on a best-effort
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* basis; if the size is burried too deep in the image, we'll give up.
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*
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* @return NS_ERROR if an error is encountered, and NS_OK otherwise. (Note
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* that we return NS_OK even when the size was not found.)
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*/
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nsresult DecodeUntilSizeAvailable(RasterImage* aImg);
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NS_IMETHOD Run();
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private: /* statics */
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static StaticRefPtr<DecodeWorker> sSingleton;
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private: /* methods */
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DecodeWorker()
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: mPendingInEventLoop(false)
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{}
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/* Post ourselves to the event loop if we're not currently pending. */
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void EnsurePendingInEventLoop();
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/* Add the given request to the appropriate list of decode requests, but
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* don't ensure that we're pending in the event loop. */
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void AddDecodeRequest(DecodeRequest* aRequest);
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enum DecodeType {
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DECODE_TYPE_NORMAL,
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DECODE_TYPE_UNTIL_SIZE
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};
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/* Decode some chunks of the given image. If aDecodeType is UNTIL_SIZE,
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* decode until we have the image's size, then stop. */
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nsresult DecodeSomeOfImage(RasterImage* aImg,
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DecodeType aDecodeType = DECODE_TYPE_NORMAL);
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private: /* members */
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LinkedList<DecodeRequest> mASAPDecodeRequests;
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LinkedList<DecodeRequest> mNormalDecodeRequests;
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/* True if we've posted ourselves to the event loop and expect Run() to
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* be called sometime in the future. */
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bool mPendingInEventLoop;
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};
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/**
|
|
* Advances the animation. Typically, this will advance a single frame, but it
|
|
* may advance multiple frames. This may happen if we have infrequently
|
|
* "ticking" refresh drivers (e.g. in background tabs), or extremely short-
|
|
* lived animation frames.
|
|
*
|
|
* @param aTime the time that the animation should advance to. This will
|
|
* typically be <= TimeStamp::Now().
|
|
*
|
|
* @param [out] aDirtyRect a pointer to an nsIntRect which encapsulates the
|
|
* area to be repainted after the frame is advanced.
|
|
*
|
|
* @returns true, if the frame was successfully advanced, false if it was not
|
|
* able to be advanced (e.g. the frame to which we want to advance is
|
|
* still decoding). Note: If false is returned, then aDirtyRect will
|
|
* remain unmodified.
|
|
*/
|
|
bool AdvanceFrame(mozilla::TimeStamp aTime, nsIntRect* aDirtyRect);
|
|
|
|
/**
|
|
* Deletes and nulls out the frame in mFrames[framenum].
|
|
*
|
|
* Does not change the size of mFrames.
|
|
*
|
|
* @param framenum The index of the frame to be deleted.
|
|
* Must lie in [0, mFrames.Length() )
|
|
*/
|
|
void DeleteImgFrame(uint32_t framenum);
|
|
|
|
imgFrame* GetImgFrameNoDecode(uint32_t framenum);
|
|
imgFrame* GetImgFrame(uint32_t framenum);
|
|
imgFrame* GetDrawableImgFrame(uint32_t framenum);
|
|
imgFrame* GetCurrentImgFrame();
|
|
imgFrame* GetCurrentDrawableImgFrame();
|
|
uint32_t GetCurrentImgFrameIndex() const;
|
|
mozilla::TimeStamp GetCurrentImgFrameEndTime() const;
|
|
|
|
inline void EnsureAnimExists()
|
|
{
|
|
if (!mAnim) {
|
|
|
|
// Create the animation context
|
|
mAnim = new Anim();
|
|
|
|
// We don't support discarding animated images (See bug 414259).
|
|
// Lock the image and throw away the key.
|
|
//
|
|
// Note that this is inefficient, since we could get rid of the source
|
|
// data too. However, doing this is actually hard, because we're probably
|
|
// calling ensureAnimExists mid-decode, and thus we're decoding out of
|
|
// the source buffer. Since we're going to fix this anyway later, and
|
|
// since we didn't kill the source data in the old world either, locking
|
|
// is acceptable for the moment.
|
|
LockImage();
|
|
|
|
// Notify our observers that we are starting animation.
|
|
mStatusTracker->RecordImageIsAnimated();
|
|
}
|
|
}
|
|
|
|
/** Function for doing the frame compositing of animations
|
|
*
|
|
* @param aDirtyRect Area that the display will need to update
|
|
* @param aPrevFrame Last Frame seen/processed
|
|
* @param aNextFrame Frame we need to incorperate/display
|
|
* @param aNextFrameIndex Position of aNextFrame in mFrames list
|
|
*/
|
|
nsresult DoComposite(nsIntRect* aDirtyRect,
|
|
imgFrame* aPrevFrame,
|
|
imgFrame* aNextFrame,
|
|
int32_t aNextFrameIndex);
|
|
|
|
/** Clears an area of <aFrame> with transparent black.
|
|
*
|
|
* @param aFrame Target Frame
|
|
*
|
|
* @note Does also clears the transparancy mask
|
|
*/
|
|
static void ClearFrame(imgFrame* aFrame);
|
|
|
|
//! @overload
|
|
static void ClearFrame(imgFrame* aFrame, nsIntRect &aRect);
|
|
|
|
//! Copy one frames's image and mask into another
|
|
static bool CopyFrameImage(imgFrame *aSrcFrame,
|
|
imgFrame *aDstFrame);
|
|
|
|
/** Draws one frames's image to into another,
|
|
* at the position specified by aRect
|
|
*
|
|
* @param aSrcFrame Frame providing the source image
|
|
* @param aDstFrame Frame where the image is drawn into
|
|
* @param aRect The position and size to draw the image
|
|
*/
|
|
static nsresult DrawFrameTo(imgFrame *aSrcFrame,
|
|
imgFrame *aDstFrame,
|
|
nsIntRect& aRect);
|
|
|
|
nsresult InternalAddFrameHelper(uint32_t framenum, imgFrame *frame,
|
|
uint8_t **imageData, uint32_t *imageLength,
|
|
uint32_t **paletteData, uint32_t *paletteLength);
|
|
nsresult InternalAddFrame(uint32_t framenum, int32_t aX, int32_t aY, int32_t aWidth, int32_t aHeight,
|
|
gfxASurface::gfxImageFormat aFormat, uint8_t aPaletteDepth,
|
|
uint8_t **imageData, uint32_t *imageLength,
|
|
uint32_t **paletteData, uint32_t *paletteLength);
|
|
|
|
bool ApplyDecodeFlags(uint32_t aNewFlags);
|
|
|
|
private: // data
|
|
|
|
nsIntSize mSize;
|
|
|
|
// Whether mFrames below were decoded using any special flags.
|
|
// Some flags (e.g. unpremultiplied data) may not be compatible
|
|
// with the browser's needs for displaying the image to the user.
|
|
// As such, we may need to redecode if we're being asked for
|
|
// a frame with different flags. 0 indicates default flags.
|
|
//
|
|
// Valid flag bits are imgIContainer::FLAG_DECODE_NO_PREMULTIPLY_ALPHA
|
|
// and imgIContainer::FLAG_DECODE_NO_COLORSPACE_CONVERSION.
|
|
uint32_t mFrameDecodeFlags;
|
|
|
|
//! All the frames of the image
|
|
// IMPORTANT: if you use mFrames in a method, call EnsureImageIsDecoded() first
|
|
// to ensure that the frames actually exist (they may have been discarded to save
|
|
// memory, or we may be decoding on draw).
|
|
nsTArray<imgFrame *> mFrames;
|
|
|
|
nsCOMPtr<nsIProperties> mProperties;
|
|
|
|
// IMPORTANT: if you use mAnim in a method, call EnsureImageIsDecoded() first to ensure
|
|
// that the frames actually exist (they may have been discarded to save memory, or
|
|
// we maybe decoding on draw).
|
|
RasterImage::Anim* mAnim;
|
|
|
|
//! # loops remaining before animation stops (-1 no stop)
|
|
int32_t mLoopCount;
|
|
|
|
//! imgIDecoderObserver
|
|
nsWeakPtr mObserver;
|
|
|
|
// Discard members
|
|
uint32_t mLockCount;
|
|
DiscardTracker::Node mDiscardTrackerNode;
|
|
|
|
// Source data members
|
|
FallibleTArray<char> mSourceData;
|
|
nsCString mSourceDataMimeType;
|
|
nsCString mURIString;
|
|
|
|
friend class DiscardTracker;
|
|
|
|
// Decoder and friends
|
|
nsRefPtr<Decoder> mDecoder;
|
|
DecodeRequest mDecodeRequest;
|
|
uint32_t mBytesDecoded;
|
|
|
|
// How many times we've decoded this image.
|
|
// This is currently only used for statistics
|
|
int32_t mDecodeCount;
|
|
|
|
// Cached value for GetImageContainer.
|
|
nsRefPtr<mozilla::layers::ImageContainer> mImageContainer;
|
|
|
|
#ifdef DEBUG
|
|
uint32_t mFramesNotified;
|
|
#endif
|
|
|
|
// Boolean flags (clustered together to conserve space):
|
|
bool mHasSize:1; // Has SetSize() been called?
|
|
bool mDecodeOnDraw:1; // Decoding on draw?
|
|
bool mMultipart:1; // Multipart?
|
|
bool mDiscardable:1; // Is container discardable?
|
|
bool mHasSourceData:1; // Do we have source data?
|
|
|
|
// Do we have the frames in decoded form?
|
|
bool mDecoded:1;
|
|
bool mHasBeenDecoded:1;
|
|
|
|
bool mInDecoder:1;
|
|
|
|
// Whether the animation can stop, due to running out
|
|
// of frames, or no more owning request
|
|
bool mAnimationFinished:1;
|
|
|
|
// Decoding
|
|
nsresult WantDecodedFrames();
|
|
nsresult SyncDecode();
|
|
nsresult InitDecoder(bool aDoSizeDecode);
|
|
nsresult WriteToDecoder(const char *aBuffer, uint32_t aCount);
|
|
nsresult DecodeSomeData(uint32_t aMaxBytes);
|
|
bool IsDecodeFinished();
|
|
TimeStamp mDrawStartTime;
|
|
|
|
// Decoder shutdown
|
|
enum eShutdownIntent {
|
|
eShutdownIntent_Done = 0,
|
|
eShutdownIntent_Interrupted = 1,
|
|
eShutdownIntent_Error = 2,
|
|
eShutdownIntent_AllCount = 3
|
|
};
|
|
nsresult ShutdownDecoder(eShutdownIntent aIntent);
|
|
|
|
// Helpers
|
|
void DoError();
|
|
bool CanDiscard();
|
|
bool CanForciblyDiscard();
|
|
bool DiscardingActive();
|
|
bool StoringSourceData() const;
|
|
|
|
protected:
|
|
bool ShouldAnimate();
|
|
};
|
|
|
|
// Asynchronous Decode Requestor
|
|
//
|
|
// We use this class when someone calls requestDecode() from within a decode
|
|
// notification. Since requestDecode() involves modifying the decoder's state
|
|
// (for example, possibly shutting down a header-only decode and starting a
|
|
// full decode), we don't want to do this from inside a decoder.
|
|
class imgDecodeRequestor : public nsRunnable
|
|
{
|
|
public:
|
|
imgDecodeRequestor(imgIContainer *aContainer) {
|
|
mContainer = do_GetWeakReference(aContainer);
|
|
}
|
|
NS_IMETHOD Run() {
|
|
nsCOMPtr<imgIContainer> con = do_QueryReferent(mContainer);
|
|
if (con)
|
|
con->RequestDecode();
|
|
return NS_OK;
|
|
}
|
|
|
|
private:
|
|
nsWeakPtr mContainer;
|
|
};
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|
|
|
|
#endif /* mozilla_imagelib_RasterImage_h_ */
|