gecko/image/src/RasterImage.h
Ehsan Akhgari 8c296bbcd4 Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
This patch was generated by a script.  Here's the source of the script for
future reference:

function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
       ! -wholename "*security/nss*" \
       ! -wholename "*/.hg*" \
       ! -wholename "obj-ff-dbg*" \
       ! -name nsXPCOMCID.h \
       ! -name prtypes.h \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.c" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t

convert PRIntn int
convert PRUintn unsigned

convert PRSize size_t

convert PROffset32 int32_t
convert PROffset64 int64_t

convert PRPtrdiff ptrdiff_t

convert PRFloat64 double
2012-08-22 11:56:38 -04:00

710 lines
25 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/** @file
* This file declares the RasterImage class, which
* handles static and animated rasterized images.
*
* @author Stuart Parmenter <pavlov@netscape.com>
* @author Chris Saari <saari@netscape.com>
* @author Arron Mogge <paper@animecity.nu>
* @author Andrew Smith <asmith15@learn.senecac.on.ca>
*/
#ifndef mozilla_imagelib_RasterImage_h_
#define mozilla_imagelib_RasterImage_h_
#include "Image.h"
#include "nsCOMArray.h"
#include "nsCOMPtr.h"
#include "imgIContainer.h"
#include "nsIProperties.h"
#include "nsITimer.h"
#include "nsWeakReference.h"
#include "nsTArray.h"
#include "imgFrame.h"
#include "nsThreadUtils.h"
#include "DiscardTracker.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/Telemetry.h"
#include "mozilla/LinkedList.h"
#include "mozilla/StaticPtr.h"
#ifdef DEBUG
#include "imgIContainerDebug.h"
#endif
class imgIDecoder;
class imgIContainerObserver;
class nsIInputStream;
#define NS_RASTERIMAGE_CID \
{ /* 376ff2c1-9bf6-418a-b143-3340c00112f7 */ \
0x376ff2c1, \
0x9bf6, \
0x418a, \
{0xb1, 0x43, 0x33, 0x40, 0xc0, 0x01, 0x12, 0xf7} \
}
/**
* Handles static and animated image containers.
*
*
* @par A Quick Walk Through
* The decoder initializes this class and calls AppendFrame() to add a frame.
* Once RasterImage detects more than one frame, it starts the animation
* with StartAnimation(). Note that the invalidation events for RasterImage are
* generated automatically using nsRefreshDriver.
*
* @par
* StartAnimation() initializes the animation helper object and sets the time
* the first frame was displayed to the current clock time.
*
* @par
* When the refresh driver corresponding to the imgIContainer that this image is
* a part of notifies the RasterImage that it's time to invalidate,
* RequestRefresh() is called with a given TimeStamp to advance to. As long as
* the timeout of the given frame (the frame's "delay") plus the time that frame
* was first displayed is less than or equal to the TimeStamp given,
* RequestRefresh() calls AdvanceFrame().
*
* @par
* AdvanceFrame() is responsible for advancing a single frame of the animation.
* It can return true, meaning that the frame advanced, or false, meaning that
* the frame failed to advance (usually because the next frame hasn't been
* decoded yet). It is also responsible for performing the final animation stop
* procedure if the final frame of a non-looping animation is reached.
*
* @par
* Each frame can have a different method of removing itself. These are
* listed as imgIContainer::cDispose... constants. Notify() calls
* DoComposite() to handle any special frame destruction.
*
* @par
* The basic path through DoComposite() is:
* 1) Calculate Area that needs updating, which is at least the area of
* aNextFrame.
* 2) Dispose of previous frame.
* 3) Draw new image onto compositingFrame.
* See comments in DoComposite() for more information and optimizations.
*
* @par
* The rest of the RasterImage specific functions are used by DoComposite to
* destroy the old frame and build the new one.
*
* @note
* <li> "Mask", "Alpha", and "Alpha Level" are interchangeable phrases in
* respects to RasterImage.
*
* @par
* <li> GIFs never have more than a 1 bit alpha.
* <li> APNGs may have a full alpha channel.
*
* @par
* <li> Background color specified in GIF is ignored by web browsers.
*
* @par
* <li> If Frame 3 wants to dispose by restoring previous, what it wants is to
* restore the composition up to and including Frame 2, as well as Frame 2s
* disposal. So, in the middle of DoComposite when composing Frame 3, right
* after destroying Frame 2's area, we copy compositingFrame to
* prevCompositingFrame. When DoComposite gets called to do Frame 4, we
* copy prevCompositingFrame back, and then draw Frame 4 on top.
*
* @par
* The mAnim structure has members only needed for animated images, so
* it's not allocated until the second frame is added.
*
* @note
* mAnimationMode, mLoopCount and mObserver are not in the mAnim structure
* because the first two have public setters and the observer we only get
* in Init().
*/
namespace mozilla {
namespace layers {
class LayerManager;
class ImageContainer;
}
namespace image {
class Decoder;
class RasterImage : public Image
, public nsIProperties
, public nsSupportsWeakReference
#ifdef DEBUG
, public imgIContainerDebug
#endif
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIPROPERTIES
#ifdef DEBUG
NS_DECL_IMGICONTAINERDEBUG
#endif
// BEGIN NS_DECL_IMGICONTAINER (minus GetAnimationMode/SetAnimationMode)
// ** Don't edit this chunk except to mirror changes in imgIContainer.idl **
NS_IMETHOD GetWidth(int32_t *aWidth);
NS_IMETHOD GetHeight(int32_t *aHeight);
NS_IMETHOD GetType(uint16_t *aType);
NS_IMETHOD_(uint16_t) GetType(void);
NS_IMETHOD GetAnimated(bool *aAnimated);
NS_IMETHOD GetCurrentFrameIsOpaque(bool *aCurrentFrameIsOpaque);
NS_IMETHOD GetFrame(uint32_t aWhichFrame, uint32_t aFlags, gfxASurface **_retval);
NS_IMETHOD GetImageContainer(mozilla::layers::ImageContainer **_retval);
NS_IMETHOD CopyFrame(uint32_t aWhichFrame, uint32_t aFlags, gfxImageSurface **_retval);
NS_IMETHOD ExtractFrame(uint32_t aWhichFrame, const nsIntRect & aRect, uint32_t aFlags, imgIContainer **_retval);
NS_IMETHOD Draw(gfxContext *aContext, gfxPattern::GraphicsFilter aFilter, const gfxMatrix & aUserSpaceToImageSpace, const gfxRect & aFill, const nsIntRect & aSubimage, const nsIntSize & aViewportSize, uint32_t aFlags);
NS_IMETHOD_(nsIFrame *) GetRootLayoutFrame(void);
NS_IMETHOD RequestDecode(void);
NS_IMETHOD LockImage(void);
NS_IMETHOD UnlockImage(void);
NS_IMETHOD RequestDiscard(void);
NS_IMETHOD ResetAnimation(void);
NS_IMETHOD_(void) RequestRefresh(const mozilla::TimeStamp& aTime);
// END NS_DECL_IMGICONTAINER
RasterImage(imgStatusTracker* aStatusTracker = nullptr);
virtual ~RasterImage();
virtual nsresult StartAnimation();
virtual nsresult StopAnimation();
// Methods inherited from Image
nsresult Init(imgIDecoderObserver* aObserver,
const char* aMimeType,
const char* aURIString,
uint32_t aFlags);
void GetCurrentFrameRect(nsIntRect& aRect);
// Raster-specific methods
static NS_METHOD WriteToRasterImage(nsIInputStream* aIn, void* aClosure,
const char* aFromRawSegment,
uint32_t aToOffset, uint32_t aCount,
uint32_t* aWriteCount);
/* The index of the current frame that would be drawn if the image was to be
* drawn now. */
uint32_t GetCurrentFrameIndex();
/* The total number of frames in this image. */
uint32_t GetNumFrames();
virtual size_t HeapSizeOfSourceWithComputedFallback(nsMallocSizeOfFun aMallocSizeOf) const;
virtual size_t HeapSizeOfDecodedWithComputedFallback(nsMallocSizeOfFun aMallocSizeOf) const;
virtual size_t NonHeapSizeOfDecoded() const;
virtual size_t OutOfProcessSizeOfDecoded() const;
/* Triggers discarding. */
void Discard(bool force = false);
void ForceDiscard() { Discard(/* force = */ true); }
/* Callbacks for decoders */
nsresult SetFrameDisposalMethod(uint32_t aFrameNum,
int32_t aDisposalMethod);
nsresult SetFrameTimeout(uint32_t aFrameNum, int32_t aTimeout);
nsresult SetFrameBlendMethod(uint32_t aFrameNum, int32_t aBlendMethod);
nsresult SetFrameHasNoAlpha(uint32_t aFrameNum);
nsresult SetFrameAsNonPremult(uint32_t aFrameNum, bool aIsNonPremult);
/**
* Sets the size of the container. This should only be called by the
* decoder. This function may be called multiple times, but will throw an
* error if subsequent calls do not match the first.
*/
nsresult SetSize(int32_t aWidth, int32_t aHeight);
/**
* Ensures that a given frame number exists with the given parameters, and
* returns pointers to the data storage for that frame.
* It is not possible to create sparse frame arrays; you can only append
* frames to the current frame array.
*/
nsresult EnsureFrame(uint32_t aFramenum, int32_t aX, int32_t aY,
int32_t aWidth, int32_t aHeight,
gfxASurface::gfxImageFormat aFormat,
uint8_t aPaletteDepth,
uint8_t** imageData,
uint32_t* imageLength,
uint32_t** paletteData,
uint32_t* paletteLength);
/**
* A shorthand for EnsureFrame, above, with aPaletteDepth = 0 and paletteData
* and paletteLength set to null.
*/
nsresult EnsureFrame(uint32_t aFramenum, int32_t aX, int32_t aY,
int32_t aWidth, int32_t aHeight,
gfxASurface::gfxImageFormat aFormat,
uint8_t** imageData,
uint32_t* imageLength);
void FrameUpdated(uint32_t aFrameNum, nsIntRect& aUpdatedRect);
/* notification that the entire image has been decoded */
nsresult DecodingComplete();
/**
* Number of times to loop the image.
* @note -1 means forever.
*/
void SetLoopCount(int32_t aLoopCount);
/* Add compressed source data to the imgContainer.
*
* The decoder will use this data, either immediately or at draw time, to
* decode the image.
*
* XXX This method's only caller (WriteToContainer) ignores the return
* value. Should this just return void?
*/
nsresult AddSourceData(const char *aBuffer, uint32_t aCount);
/* Called after the all the source data has been added with addSourceData. */
nsresult SourceDataComplete();
/* Called for multipart images when there's a new source image to add. */
nsresult NewSourceData(const char *aMimeType);
/**
* A hint of the number of bytes of source data that the image contains. If
* called early on, this can help reduce copying and reallocations by
* appropriately preallocating the source data buffer.
*
* We take this approach rather than having the source data management code do
* something more complicated (like chunklisting) because HTTP is by far the
* dominant source of images, and the Content-Length header is quite reliable.
* Thus, pre-allocation simplifies code and reduces the total number of
* allocations.
*/
nsresult SetSourceSizeHint(uint32_t sizeHint);
// "Blend" method indicates how the current image is combined with the
// previous image.
enum {
// All color components of the frame, including alpha, overwrite the current
// contents of the frame's output buffer region
kBlendSource = 0,
// The frame should be composited onto the output buffer based on its alpha,
// using a simple OVER operation
kBlendOver
};
enum {
kDisposeClearAll = -1, // Clear the whole image, revealing
// what was there before the gif displayed
kDisposeNotSpecified, // Leave frame, let new frame draw on top
kDisposeKeep, // Leave frame, let new frame draw on top
kDisposeClear, // Clear the frame's area, revealing bg
kDisposeRestorePrevious // Restore the previous (composited) frame
};
const char* GetURIString() { return mURIString.get();}
private:
struct Anim
{
//! Area of the first frame that needs to be redrawn on subsequent loops.
nsIntRect firstFrameRefreshArea;
uint32_t currentAnimationFrameIndex; // 0 to numFrames-1
// the time that the animation advanced to the current frame
TimeStamp currentAnimationFrameTime;
//! Track the last composited frame for Optimizations (See DoComposite code)
int32_t lastCompositedFrameIndex;
/** For managing blending of frames
*
* Some animations will use the compositingFrame to composite images
* and just hand this back to the caller when it is time to draw the frame.
* NOTE: When clearing compositingFrame, remember to set
* lastCompositedFrameIndex to -1. Code assume that if
* lastCompositedFrameIndex >= 0 then compositingFrame exists.
*/
nsAutoPtr<imgFrame> compositingFrame;
/** the previous composited frame, for DISPOSE_RESTORE_PREVIOUS
*
* The Previous Frame (all frames composited up to the current) needs to be
* stored in cases where the image specifies it wants the last frame back
* when it's done with the current frame.
*/
nsAutoPtr<imgFrame> compositingPrevFrame;
Anim() :
firstFrameRefreshArea(),
currentAnimationFrameIndex(0),
lastCompositedFrameIndex(-1) {}
~Anim() {}
};
/**
* DecodeWorker keeps a linked list of DecodeRequests to keep track of the
* images it needs to decode.
*
* Each RasterImage has a single DecodeRequest member.
*/
struct DecodeRequest : public LinkedListElement<DecodeRequest>
{
DecodeRequest(RasterImage* aImage)
: mImage(aImage)
, mIsASAP(false)
{
}
RasterImage* const mImage;
/* Keeps track of how much time we've burned decoding this particular decode
* request. */
TimeDuration mDecodeTime;
/* True if we need to handle this decode as soon as possible. */
bool mIsASAP;
};
/*
* DecodeWorker is a singleton class we use when decoding large images.
*
* When we wish to decode an image larger than
* image.mem.max_bytes_for_sync_decode, we call DecodeWorker::RequestDecode()
* for the image. This adds the image to a queue of pending requests and posts
* the DecodeWorker singleton to the event queue, if it's not already pending
* there.
*
* When the DecodeWorker is run from the event queue, it decodes the image (and
* all others it's managing) in chunks, periodically yielding control back to
* the event loop.
*
* An image being decoded may have one of two priorities: normal or ASAP. ASAP
* images are always decoded before normal images. (We currently give ASAP
* priority to images which appear onscreen but are not yet decoded.)
*/
class DecodeWorker : public nsRunnable
{
public:
static DecodeWorker* Singleton();
/**
* Ask the DecodeWorker to asynchronously decode this image.
*/
void RequestDecode(RasterImage* aImg);
/**
* Decode aImg for a short amount of time, and post the remainder to the
* queue.
*/
void DecodeABitOf(RasterImage* aImg);
/**
* Give this image ASAP priority; it will be decoded before all non-ASAP
* images. You can call MarkAsASAP before or after you call RequestDecode
* for the image, but if you MarkAsASAP before you call RequestDecode, you
* still need to call RequestDecode.
*
* StopDecoding() resets the image's ASAP flag.
*/
void MarkAsASAP(RasterImage* aImg);
/**
* Ask the DecodeWorker to stop decoding this image. Internally, we also
* call this function when we finish decoding an image.
*
* Since the DecodeWorker keeps raw pointers to RasterImages, make sure you
* call this before a RasterImage is destroyed!
*/
void StopDecoding(RasterImage* aImg);
/**
* Synchronously decode the beginning of the image until we run out of
* bytes or we get the image's size. Note that this done on a best-effort
* basis; if the size is burried too deep in the image, we'll give up.
*
* @return NS_ERROR if an error is encountered, and NS_OK otherwise. (Note
* that we return NS_OK even when the size was not found.)
*/
nsresult DecodeUntilSizeAvailable(RasterImage* aImg);
NS_IMETHOD Run();
private: /* statics */
static StaticRefPtr<DecodeWorker> sSingleton;
private: /* methods */
DecodeWorker()
: mPendingInEventLoop(false)
{}
/* Post ourselves to the event loop if we're not currently pending. */
void EnsurePendingInEventLoop();
/* Add the given request to the appropriate list of decode requests, but
* don't ensure that we're pending in the event loop. */
void AddDecodeRequest(DecodeRequest* aRequest);
enum DecodeType {
DECODE_TYPE_NORMAL,
DECODE_TYPE_UNTIL_SIZE
};
/* Decode some chunks of the given image. If aDecodeType is UNTIL_SIZE,
* decode until we have the image's size, then stop. */
nsresult DecodeSomeOfImage(RasterImage* aImg,
DecodeType aDecodeType = DECODE_TYPE_NORMAL);
private: /* members */
LinkedList<DecodeRequest> mASAPDecodeRequests;
LinkedList<DecodeRequest> mNormalDecodeRequests;
/* True if we've posted ourselves to the event loop and expect Run() to
* be called sometime in the future. */
bool mPendingInEventLoop;
};
/**
* Advances the animation. Typically, this will advance a single frame, but it
* may advance multiple frames. This may happen if we have infrequently
* "ticking" refresh drivers (e.g. in background tabs), or extremely short-
* lived animation frames.
*
* @param aTime the time that the animation should advance to. This will
* typically be <= TimeStamp::Now().
*
* @param [out] aDirtyRect a pointer to an nsIntRect which encapsulates the
* area to be repainted after the frame is advanced.
*
* @returns true, if the frame was successfully advanced, false if it was not
* able to be advanced (e.g. the frame to which we want to advance is
* still decoding). Note: If false is returned, then aDirtyRect will
* remain unmodified.
*/
bool AdvanceFrame(mozilla::TimeStamp aTime, nsIntRect* aDirtyRect);
/**
* Deletes and nulls out the frame in mFrames[framenum].
*
* Does not change the size of mFrames.
*
* @param framenum The index of the frame to be deleted.
* Must lie in [0, mFrames.Length() )
*/
void DeleteImgFrame(uint32_t framenum);
imgFrame* GetImgFrameNoDecode(uint32_t framenum);
imgFrame* GetImgFrame(uint32_t framenum);
imgFrame* GetDrawableImgFrame(uint32_t framenum);
imgFrame* GetCurrentImgFrame();
imgFrame* GetCurrentDrawableImgFrame();
uint32_t GetCurrentImgFrameIndex() const;
mozilla::TimeStamp GetCurrentImgFrameEndTime() const;
inline void EnsureAnimExists()
{
if (!mAnim) {
// Create the animation context
mAnim = new Anim();
// We don't support discarding animated images (See bug 414259).
// Lock the image and throw away the key.
//
// Note that this is inefficient, since we could get rid of the source
// data too. However, doing this is actually hard, because we're probably
// calling ensureAnimExists mid-decode, and thus we're decoding out of
// the source buffer. Since we're going to fix this anyway later, and
// since we didn't kill the source data in the old world either, locking
// is acceptable for the moment.
LockImage();
// Notify our observers that we are starting animation.
mStatusTracker->RecordImageIsAnimated();
}
}
/** Function for doing the frame compositing of animations
*
* @param aDirtyRect Area that the display will need to update
* @param aPrevFrame Last Frame seen/processed
* @param aNextFrame Frame we need to incorperate/display
* @param aNextFrameIndex Position of aNextFrame in mFrames list
*/
nsresult DoComposite(nsIntRect* aDirtyRect,
imgFrame* aPrevFrame,
imgFrame* aNextFrame,
int32_t aNextFrameIndex);
/** Clears an area of <aFrame> with transparent black.
*
* @param aFrame Target Frame
*
* @note Does also clears the transparancy mask
*/
static void ClearFrame(imgFrame* aFrame);
//! @overload
static void ClearFrame(imgFrame* aFrame, nsIntRect &aRect);
//! Copy one frames's image and mask into another
static bool CopyFrameImage(imgFrame *aSrcFrame,
imgFrame *aDstFrame);
/** Draws one frames's image to into another,
* at the position specified by aRect
*
* @param aSrcFrame Frame providing the source image
* @param aDstFrame Frame where the image is drawn into
* @param aRect The position and size to draw the image
*/
static nsresult DrawFrameTo(imgFrame *aSrcFrame,
imgFrame *aDstFrame,
nsIntRect& aRect);
nsresult InternalAddFrameHelper(uint32_t framenum, imgFrame *frame,
uint8_t **imageData, uint32_t *imageLength,
uint32_t **paletteData, uint32_t *paletteLength);
nsresult InternalAddFrame(uint32_t framenum, int32_t aX, int32_t aY, int32_t aWidth, int32_t aHeight,
gfxASurface::gfxImageFormat aFormat, uint8_t aPaletteDepth,
uint8_t **imageData, uint32_t *imageLength,
uint32_t **paletteData, uint32_t *paletteLength);
bool ApplyDecodeFlags(uint32_t aNewFlags);
private: // data
nsIntSize mSize;
// Whether mFrames below were decoded using any special flags.
// Some flags (e.g. unpremultiplied data) may not be compatible
// with the browser's needs for displaying the image to the user.
// As such, we may need to redecode if we're being asked for
// a frame with different flags. 0 indicates default flags.
//
// Valid flag bits are imgIContainer::FLAG_DECODE_NO_PREMULTIPLY_ALPHA
// and imgIContainer::FLAG_DECODE_NO_COLORSPACE_CONVERSION.
uint32_t mFrameDecodeFlags;
//! All the frames of the image
// IMPORTANT: if you use mFrames in a method, call EnsureImageIsDecoded() first
// to ensure that the frames actually exist (they may have been discarded to save
// memory, or we may be decoding on draw).
nsTArray<imgFrame *> mFrames;
nsCOMPtr<nsIProperties> mProperties;
// IMPORTANT: if you use mAnim in a method, call EnsureImageIsDecoded() first to ensure
// that the frames actually exist (they may have been discarded to save memory, or
// we maybe decoding on draw).
RasterImage::Anim* mAnim;
//! # loops remaining before animation stops (-1 no stop)
int32_t mLoopCount;
//! imgIDecoderObserver
nsWeakPtr mObserver;
// Discard members
uint32_t mLockCount;
DiscardTracker::Node mDiscardTrackerNode;
// Source data members
FallibleTArray<char> mSourceData;
nsCString mSourceDataMimeType;
nsCString mURIString;
friend class DiscardTracker;
// Decoder and friends
nsRefPtr<Decoder> mDecoder;
DecodeRequest mDecodeRequest;
uint32_t mBytesDecoded;
// How many times we've decoded this image.
// This is currently only used for statistics
int32_t mDecodeCount;
// Cached value for GetImageContainer.
nsRefPtr<mozilla::layers::ImageContainer> mImageContainer;
#ifdef DEBUG
uint32_t mFramesNotified;
#endif
// Boolean flags (clustered together to conserve space):
bool mHasSize:1; // Has SetSize() been called?
bool mDecodeOnDraw:1; // Decoding on draw?
bool mMultipart:1; // Multipart?
bool mDiscardable:1; // Is container discardable?
bool mHasSourceData:1; // Do we have source data?
// Do we have the frames in decoded form?
bool mDecoded:1;
bool mHasBeenDecoded:1;
bool mInDecoder:1;
// Whether the animation can stop, due to running out
// of frames, or no more owning request
bool mAnimationFinished:1;
// Decoding
nsresult WantDecodedFrames();
nsresult SyncDecode();
nsresult InitDecoder(bool aDoSizeDecode);
nsresult WriteToDecoder(const char *aBuffer, uint32_t aCount);
nsresult DecodeSomeData(uint32_t aMaxBytes);
bool IsDecodeFinished();
TimeStamp mDrawStartTime;
// Decoder shutdown
enum eShutdownIntent {
eShutdownIntent_Done = 0,
eShutdownIntent_Interrupted = 1,
eShutdownIntent_Error = 2,
eShutdownIntent_AllCount = 3
};
nsresult ShutdownDecoder(eShutdownIntent aIntent);
// Helpers
void DoError();
bool CanDiscard();
bool CanForciblyDiscard();
bool DiscardingActive();
bool StoringSourceData() const;
protected:
bool ShouldAnimate();
};
// Asynchronous Decode Requestor
//
// We use this class when someone calls requestDecode() from within a decode
// notification. Since requestDecode() involves modifying the decoder's state
// (for example, possibly shutting down a header-only decode and starting a
// full decode), we don't want to do this from inside a decoder.
class imgDecodeRequestor : public nsRunnable
{
public:
imgDecodeRequestor(imgIContainer *aContainer) {
mContainer = do_GetWeakReference(aContainer);
}
NS_IMETHOD Run() {
nsCOMPtr<imgIContainer> con = do_QueryReferent(mContainer);
if (con)
con->RequestDecode();
return NS_OK;
}
private:
nsWeakPtr mContainer;
};
} // namespace image
} // namespace mozilla
#endif /* mozilla_imagelib_RasterImage_h_ */