gecko/browser/components/loop/LoopCalls.jsm

378 lines
11 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { classes: Cc, interfaces: Ci, utils: Cu, results: Cr } = Components;
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
this.EXPORTED_SYMBOLS = ["LoopCalls"];
XPCOMUtils.defineLazyModuleGetter(this, "MozLoopService",
"resource:///modules/loop/MozLoopService.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "LOOP_SESSION_TYPE",
"resource:///modules/loop/MozLoopService.jsm");
/**
* Attempts to open a websocket.
*
* A new websocket interface is used each time. If an onStop callback
* was received, calling asyncOpen() on the same interface will
* trigger a "alreay open socket" exception even though the channel
* is logically closed.
*/
function CallProgressSocket(progressUrl, callId, token) {
if (!progressUrl || !callId || !token) {
throw new Error("missing required arguments");
}
this._progressUrl = progressUrl;
this._callId = callId;
this._token = token;
}
CallProgressSocket.prototype = {
/**
* Open websocket and run hello exchange.
* Sends a hello message to the server.
*
* @param {function} Callback used after a successful handshake
* over the progressUrl.
* @param {function} Callback used if an error is encountered
*/
connect: function(onSuccess, onError) {
this._onSuccess = onSuccess;
this._onError = onError ||
(reason => {MozLoopService.logwarn("LoopCalls::callProgessSocket - ", reason);});
if (!onSuccess) {
this._onError("missing onSuccess argument");
return;
}
if (Services.io.offline) {
this._onError("IO offline");
return;
}
let uri = Services.io.newURI(this._progressUrl, null, null);
// Allow _websocket to be set for testing.
this._websocket = this._websocket ||
Cc["@mozilla.org/network/protocol;1?name=" + uri.scheme]
.createInstance(Ci.nsIWebSocketChannel);
this._websocket.asyncOpen(uri, this._progressUrl, this, null);
},
/**
* Listener method, handles the start of the websocket stream.
* Sends a hello message to the server.
*
* @param {nsISupports} aContext Not used
*/
onStart: function() {
let helloMsg = {
messageType: "hello",
callId: this._callId,
auth: this._token,
};
try { // in case websocket has closed before this handler is run
this._websocket.sendMsg(JSON.stringify(helloMsg));
}
catch (error) {
this._onError(error);
}
},
/**
* Listener method, called when the websocket is closed.
*
* @param {nsISupports} aContext Not used
* @param {nsresult} aStatusCode Reason for stopping (NS_OK = successful)
*/
onStop: function(aContext, aStatusCode) {
if (!this._handshakeComplete) {
this._onError("[" + aStatusCode + "]");
}
},
/**
* Listener method, called when the websocket is closed by the server.
* If there are errors, onStop may be called without ever calling this
* method.
*
* @param {nsISupports} aContext Not used
* @param {integer} aCode the websocket closing handshake close code
* @param {String} aReason the websocket closing handshake close reason
*/
onServerClose: function(aContext, aCode, aReason) {
if (!this._handshakeComplete) {
this._onError("[" + aCode + "]" + aReason);
}
},
/**
* Listener method, called when the websocket receives a message.
*
* @param {nsISupports} aContext Not used
* @param {String} aMsg The message data
*/
onMessageAvailable: function(aContext, aMsg) {
let msg = {};
try {
msg = JSON.parse(aMsg);
}
catch (error) {
MozLoopService.logerror("LoopCalls: error parsing progress message - ", error);
return;
}
if (msg.messageType && msg.messageType === 'hello') {
this._handshakeComplete = true;
this._onSuccess();
}
},
/**
* Create a JSON message payload and send on websocket.
*
* @param {Object} aMsg Message to send.
*/
_send: function(aMsg) {
if (!this._handshakeComplete) {
MozLoopService.logwarn("LoopCalls::_send error - handshake not complete");
return;
}
try {
this._websocket.sendMsg(JSON.stringify(aMsg));
}
catch (error) {
this._onError(error);
}
},
/**
* Notifies the server that the user has declined the call
* with a reason of busy.
*/
sendBusy: function() {
this._send({
messageType: "action",
event: "terminate",
reason: "busy"
});
},
};
/**
* Internal helper methods and state
*
* The registration is a two-part process. First we need to connect to
* and register with the push server. Then we need to take the result of that
* and register with the Loop server.
*/
let LoopCallsInternal = {
callsData: {inUse: false},
_mocks: {webSocket: undefined},
/**
* Callback from MozLoopPushHandler - A push notification has been received from
* the server.
*
* @param {String} version The version information from the server.
*/
onNotification: function(version, channelID) {
if (MozLoopService.doNotDisturb) {
return;
}
// We set this here as it is assumed that once the user receives an incoming
// call, they'll have had enough time to see the terms of service. See
// bug 1046039 for background.
Services.prefs.setCharPref("loop.seenToS", "seen");
// Request the information on the new call(s) associated with this version.
// The registered FxA session is checked first, then the anonymous session.
// Make the call to get the GUEST session regardless of whether the FXA
// request fails.
if (channelID == MozLoopService.channelIDs.callsFxA && MozLoopService.userProfile) {
this._getCalls(LOOP_SESSION_TYPE.FXA, version);
} else {
this._getCalls(LOOP_SESSION_TYPE.GUEST, version);
}
},
/**
* Make a hawkRequest to GET/calls?=version for this session type.
*
* @param {LOOP_SESSION_TYPE} sessionType - type of hawk token used
* for the GET operation.
* @param {Object} version - LoopPushService notification version
*
* @returns {Promise}
*
*/
_getCalls: function(sessionType, version) {
return MozLoopService.hawkRequest(sessionType, "/calls?version=" + version, "GET").then(
response => {this._processCalls(response, sessionType);}
);
},
/**
* Process the calls array returned from a GET/calls?version request.
* Only one active call is permitted at this time.
*
* @param {Object} response - response payload from GET
*
* @param {LOOP_SESSION_TYPE} sessionType - type of hawk token used
* for the GET operation.
*
*/
_processCalls: function(response, sessionType) {
try {
let respData = JSON.parse(response.body);
if (respData.calls && Array.isArray(respData.calls)) {
respData.calls.forEach((callData) => {
if (!this.callsData.inUse) {
callData.sessionType = sessionType;
this._startCall(callData, "incoming");
} else {
this._returnBusy(callData);
}
});
} else {
MozLoopService.logwarn("Error: missing calls[] in response");
}
} catch (err) {
MozLoopService.logwarn("Error parsing calls info", err);
}
},
/**
* Starts a call, saves the call data, and opens a chat window.
*
* @param {Object} callData The data associated with the call including an id.
* @param {Boolean} conversationType Whether or not the call is "incoming"
* or "outgoing"
*/
_startCall: function(callData, conversationType) {
this.callsData.inUse = true;
this.callsData.data = callData;
MozLoopService.openChatWindow(
null,
// No title, let the page set that, to avoid flickering.
"",
"about:loopconversation#" + conversationType + "/" + callData.callId);
},
/**
* Starts a direct call to the contact addresses.
*
* @param {Object} contact The contact to call
* @param {String} callType The type of call, e.g. "audio-video" or "audio-only"
* @return true if the call is opened, false if it is not opened (i.e. busy)
*/
startDirectCall: function(contact, callType) {
if (this.callsData.inUse)
return false;
var callData = {
contact: contact,
callType: callType,
callId: Math.floor((Math.random() * 10))
};
this._startCall(callData, "outgoing");
return true;
},
/**
* Open call progress websocket and terminate with a reason of busy
* the server.
*
* @param {callData} Must contain the progressURL, callId and websocketToken
* returned by the LoopService.
*/
_returnBusy: function(callData) {
let callProgress = new CallProgressSocket(
callData.progressURL,
callData.callId,
callData.websocketToken);
callProgress._websocket = this._mocks.webSocket;
// This instance of CallProgressSocket should stay alive until the underlying
// websocket is closed since it is passed to the websocket as the nsIWebSocketListener.
callProgress.connect(() => {callProgress.sendBusy();});
}
};
Object.freeze(LoopCallsInternal);
/**
* Public API
*/
this.LoopCalls = {
/**
* Callback from MozLoopPushHandler - A push notification has been received from
* the server.
*
* @param {String} version The version information from the server.
*/
onNotification: function(version, channelID) {
LoopCallsInternal.onNotification(version, channelID);
},
/**
* Returns the callData for a specific loopCallId
*
* The data was retrieved from the LoopServer via a GET/calls/<version> request
* triggered by an incoming message from the LoopPushServer.
*
* @param {int} loopCallId
* @return {callData} The callData or undefined if error.
*/
getCallData: function(loopCallId) {
if (LoopCallsInternal.callsData.data &&
LoopCallsInternal.callsData.data.callId == loopCallId) {
return LoopCallsInternal.callsData.data;
} else {
return undefined;
}
},
/**
* Releases the callData for a specific loopCallId
*
* The result of this call will be a free call session slot.
*
* @param {int} loopCallId
*/
releaseCallData: function(loopCallId) {
if (LoopCallsInternal.callsData.data &&
LoopCallsInternal.callsData.data.callId == loopCallId) {
LoopCallsInternal.callsData.data = undefined;
LoopCallsInternal.callsData.inUse = false;
}
},
/**
* Starts a direct call to the contact addresses.
*
* @param {Object} contact The contact to call
* @param {String} callType The type of call, e.g. "audio-video" or "audio-only"
* @return true if the call is opened, false if it is not opened (i.e. busy)
*/
startDirectCall: function(contact, callType) {
LoopCallsInternal.startDirectCall(contact, callType);
}
};
Object.freeze(LoopCalls);