gecko/dom/svg/SVGPathData.cpp
Birunthan Mohanathas 1dcfd79ff9 Bug 946065 - Part 9: Move content/svg/ to dom/ and flatten subdirectories. r=jwatt
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rename : content/svg/content/src/DOMSVGAnimatedLengthList.cpp => dom/svg/DOMSVGAnimatedLengthList.cpp
rename : content/svg/content/src/DOMSVGAnimatedLengthList.h => dom/svg/DOMSVGAnimatedLengthList.h
rename : content/svg/content/src/DOMSVGAnimatedNumberList.cpp => dom/svg/DOMSVGAnimatedNumberList.cpp
rename : content/svg/content/src/DOMSVGAnimatedNumberList.h => dom/svg/DOMSVGAnimatedNumberList.h
rename : content/svg/content/src/DOMSVGLength.cpp => dom/svg/DOMSVGLength.cpp
rename : content/svg/content/src/DOMSVGLength.h => dom/svg/DOMSVGLength.h
rename : content/svg/content/src/DOMSVGLengthList.cpp => dom/svg/DOMSVGLengthList.cpp
rename : content/svg/content/src/DOMSVGLengthList.h => dom/svg/DOMSVGLengthList.h
rename : content/svg/content/src/DOMSVGNumber.cpp => dom/svg/DOMSVGNumber.cpp
rename : content/svg/content/src/DOMSVGNumber.h => dom/svg/DOMSVGNumber.h
rename : content/svg/content/src/DOMSVGNumberList.cpp => dom/svg/DOMSVGNumberList.cpp
rename : content/svg/content/src/DOMSVGNumberList.h => dom/svg/DOMSVGNumberList.h
rename : content/svg/content/src/DOMSVGPathSeg.cpp => dom/svg/DOMSVGPathSeg.cpp
rename : content/svg/content/src/DOMSVGPathSeg.h => dom/svg/DOMSVGPathSeg.h
rename : content/svg/content/src/DOMSVGPathSegList.cpp => dom/svg/DOMSVGPathSegList.cpp
rename : content/svg/content/src/DOMSVGPathSegList.h => dom/svg/DOMSVGPathSegList.h
rename : content/svg/content/src/DOMSVGPoint.cpp => dom/svg/DOMSVGPoint.cpp
rename : content/svg/content/src/DOMSVGPoint.h => dom/svg/DOMSVGPoint.h
rename : content/svg/content/src/DOMSVGPointList.cpp => dom/svg/DOMSVGPointList.cpp
rename : content/svg/content/src/DOMSVGPointList.h => dom/svg/DOMSVGPointList.h
rename : content/svg/content/src/DOMSVGStringList.cpp => dom/svg/DOMSVGStringList.cpp
rename : content/svg/content/src/DOMSVGStringList.h => dom/svg/DOMSVGStringList.h
rename : content/svg/content/src/DOMSVGTransformList.cpp => dom/svg/DOMSVGTransformList.cpp
rename : content/svg/content/src/DOMSVGTransformList.h => dom/svg/DOMSVGTransformList.h
rename : content/svg/content/src/SVGAElement.cpp => dom/svg/SVGAElement.cpp
rename : content/svg/content/src/SVGAElement.h => dom/svg/SVGAElement.h
rename : content/svg/content/src/SVGAltGlyphElement.cpp => dom/svg/SVGAltGlyphElement.cpp
rename : content/svg/content/src/SVGAltGlyphElement.h => dom/svg/SVGAltGlyphElement.h
rename : content/svg/content/src/SVGAngle.cpp => dom/svg/SVGAngle.cpp
rename : content/svg/content/src/SVGAngle.h => dom/svg/SVGAngle.h
rename : content/svg/content/src/SVGAnimateElement.cpp => dom/svg/SVGAnimateElement.cpp
rename : content/svg/content/src/SVGAnimateElement.h => dom/svg/SVGAnimateElement.h
rename : content/svg/content/src/SVGAnimateMotionElement.cpp => dom/svg/SVGAnimateMotionElement.cpp
rename : content/svg/content/src/SVGAnimateMotionElement.h => dom/svg/SVGAnimateMotionElement.h
rename : content/svg/content/src/SVGAnimateTransformElement.cpp => dom/svg/SVGAnimateTransformElement.cpp
rename : content/svg/content/src/SVGAnimateTransformElement.h => dom/svg/SVGAnimateTransformElement.h
rename : content/svg/content/src/SVGAnimatedAngle.cpp => dom/svg/SVGAnimatedAngle.cpp
rename : content/svg/content/src/SVGAnimatedAngle.h => dom/svg/SVGAnimatedAngle.h
rename : content/svg/content/src/SVGAnimatedBoolean.cpp => dom/svg/SVGAnimatedBoolean.cpp
rename : content/svg/content/src/SVGAnimatedBoolean.h => dom/svg/SVGAnimatedBoolean.h
rename : content/svg/content/src/SVGAnimatedEnumeration.cpp => dom/svg/SVGAnimatedEnumeration.cpp
rename : content/svg/content/src/SVGAnimatedEnumeration.h => dom/svg/SVGAnimatedEnumeration.h
rename : content/svg/content/src/SVGAnimatedInteger.cpp => dom/svg/SVGAnimatedInteger.cpp
rename : content/svg/content/src/SVGAnimatedInteger.h => dom/svg/SVGAnimatedInteger.h
rename : content/svg/content/src/SVGAnimatedLength.cpp => dom/svg/SVGAnimatedLength.cpp
rename : content/svg/content/src/SVGAnimatedLength.h => dom/svg/SVGAnimatedLength.h
rename : content/svg/content/src/SVGAnimatedLengthList.cpp => dom/svg/SVGAnimatedLengthList.cpp
rename : content/svg/content/src/SVGAnimatedLengthList.h => dom/svg/SVGAnimatedLengthList.h
rename : content/svg/content/src/SVGAnimatedNumber.cpp => dom/svg/SVGAnimatedNumber.cpp
rename : content/svg/content/src/SVGAnimatedNumber.h => dom/svg/SVGAnimatedNumber.h
rename : content/svg/content/src/SVGAnimatedNumberList.cpp => dom/svg/SVGAnimatedNumberList.cpp
rename : content/svg/content/src/SVGAnimatedNumberList.h => dom/svg/SVGAnimatedNumberList.h
rename : content/svg/content/src/SVGAnimatedPathSegList.cpp => dom/svg/SVGAnimatedPathSegList.cpp
rename : content/svg/content/src/SVGAnimatedPathSegList.h => dom/svg/SVGAnimatedPathSegList.h
rename : content/svg/content/src/SVGAnimatedPointList.cpp => dom/svg/SVGAnimatedPointList.cpp
rename : content/svg/content/src/SVGAnimatedPointList.h => dom/svg/SVGAnimatedPointList.h
rename : content/svg/content/src/SVGAnimatedPreserveAspectRatio.cpp => dom/svg/SVGAnimatedPreserveAspectRatio.cpp
rename : content/svg/content/src/SVGAnimatedPreserveAspectRatio.h => dom/svg/SVGAnimatedPreserveAspectRatio.h
rename : content/svg/content/src/SVGAnimatedRect.cpp => dom/svg/SVGAnimatedRect.cpp
rename : content/svg/content/src/SVGAnimatedRect.h => dom/svg/SVGAnimatedRect.h
rename : content/svg/content/src/SVGAnimatedString.cpp => dom/svg/SVGAnimatedString.cpp
rename : content/svg/content/src/SVGAnimatedString.h => dom/svg/SVGAnimatedString.h
rename : content/svg/content/src/SVGAnimatedTransformList.cpp => dom/svg/SVGAnimatedTransformList.cpp
rename : content/svg/content/src/SVGAnimatedTransformList.h => dom/svg/SVGAnimatedTransformList.h
rename : content/svg/content/src/SVGAnimationElement.cpp => dom/svg/SVGAnimationElement.cpp
rename : content/svg/content/src/SVGAnimationElement.h => dom/svg/SVGAnimationElement.h
rename : content/svg/content/src/SVGAttrValueWrapper.cpp => dom/svg/SVGAttrValueWrapper.cpp
rename : content/svg/content/src/SVGAttrValueWrapper.h => dom/svg/SVGAttrValueWrapper.h
rename : content/svg/content/src/SVGCircleElement.cpp => dom/svg/SVGCircleElement.cpp
rename : content/svg/content/src/SVGCircleElement.h => dom/svg/SVGCircleElement.h
rename : content/svg/content/src/SVGClipPathElement.cpp => dom/svg/SVGClipPathElement.cpp
rename : content/svg/content/src/SVGClipPathElement.h => dom/svg/SVGClipPathElement.h
rename : content/svg/content/src/SVGComponentTransferFunctionElement.h => dom/svg/SVGComponentTransferFunctionElement.h
rename : content/svg/content/src/SVGContentUtils.cpp => dom/svg/SVGContentUtils.cpp
rename : content/svg/content/src/SVGContentUtils.h => dom/svg/SVGContentUtils.h
rename : content/svg/content/src/SVGDefsElement.cpp => dom/svg/SVGDefsElement.cpp
rename : content/svg/content/src/SVGDefsElement.h => dom/svg/SVGDefsElement.h
rename : content/svg/content/src/SVGDescElement.cpp => dom/svg/SVGDescElement.cpp
rename : content/svg/content/src/SVGDescElement.h => dom/svg/SVGDescElement.h
rename : content/svg/document/src/SVGDocument.cpp => dom/svg/SVGDocument.cpp
rename : content/svg/document/src/SVGDocument.h => dom/svg/SVGDocument.h
rename : content/svg/content/src/SVGElementFactory.cpp => dom/svg/SVGElementFactory.cpp
rename : content/svg/content/src/SVGElementFactory.h => dom/svg/SVGElementFactory.h
rename : content/svg/content/src/SVGEllipseElement.cpp => dom/svg/SVGEllipseElement.cpp
rename : content/svg/content/src/SVGEllipseElement.h => dom/svg/SVGEllipseElement.h
rename : content/svg/content/src/SVGFEBlendElement.cpp => dom/svg/SVGFEBlendElement.cpp
rename : content/svg/content/src/SVGFEBlendElement.h => dom/svg/SVGFEBlendElement.h
rename : content/svg/content/src/SVGFEColorMatrixElement.cpp => dom/svg/SVGFEColorMatrixElement.cpp
rename : content/svg/content/src/SVGFEColorMatrixElement.h => dom/svg/SVGFEColorMatrixElement.h
rename : content/svg/content/src/SVGFEComponentTransferElement.cpp => dom/svg/SVGFEComponentTransferElement.cpp
rename : content/svg/content/src/SVGFEComponentTransferElement.h => dom/svg/SVGFEComponentTransferElement.h
rename : content/svg/content/src/SVGFECompositeElement.cpp => dom/svg/SVGFECompositeElement.cpp
rename : content/svg/content/src/SVGFECompositeElement.h => dom/svg/SVGFECompositeElement.h
rename : content/svg/content/src/SVGFEConvolveMatrixElement.cpp => dom/svg/SVGFEConvolveMatrixElement.cpp
rename : content/svg/content/src/SVGFEConvolveMatrixElement.h => dom/svg/SVGFEConvolveMatrixElement.h
rename : content/svg/content/src/SVGFEDiffuseLightingElement.cpp => dom/svg/SVGFEDiffuseLightingElement.cpp
rename : content/svg/content/src/SVGFEDiffuseLightingElement.h => dom/svg/SVGFEDiffuseLightingElement.h
rename : content/svg/content/src/SVGFEDisplacementMapElement.cpp => dom/svg/SVGFEDisplacementMapElement.cpp
rename : content/svg/content/src/SVGFEDisplacementMapElement.h => dom/svg/SVGFEDisplacementMapElement.h
rename : content/svg/content/src/SVGFEDistantLightElement.cpp => dom/svg/SVGFEDistantLightElement.cpp
rename : content/svg/content/src/SVGFEDistantLightElement.h => dom/svg/SVGFEDistantLightElement.h
rename : content/svg/content/src/SVGFEDropShadowElement.cpp => dom/svg/SVGFEDropShadowElement.cpp
rename : content/svg/content/src/SVGFEDropShadowElement.h => dom/svg/SVGFEDropShadowElement.h
rename : content/svg/content/src/SVGFEFloodElement.cpp => dom/svg/SVGFEFloodElement.cpp
rename : content/svg/content/src/SVGFEFloodElement.h => dom/svg/SVGFEFloodElement.h
rename : content/svg/content/src/SVGFEGaussianBlurElement.cpp => dom/svg/SVGFEGaussianBlurElement.cpp
rename : content/svg/content/src/SVGFEGaussianBlurElement.h => dom/svg/SVGFEGaussianBlurElement.h
rename : content/svg/content/src/SVGFEImageElement.cpp => dom/svg/SVGFEImageElement.cpp
rename : content/svg/content/src/SVGFEImageElement.h => dom/svg/SVGFEImageElement.h
rename : content/svg/content/src/SVGFEMergeElement.cpp => dom/svg/SVGFEMergeElement.cpp
rename : content/svg/content/src/SVGFEMergeElement.h => dom/svg/SVGFEMergeElement.h
rename : content/svg/content/src/SVGFEMergeNodeElement.cpp => dom/svg/SVGFEMergeNodeElement.cpp
rename : content/svg/content/src/SVGFEMergeNodeElement.h => dom/svg/SVGFEMergeNodeElement.h
rename : content/svg/content/src/SVGFEMorphologyElement.cpp => dom/svg/SVGFEMorphologyElement.cpp
rename : content/svg/content/src/SVGFEMorphologyElement.h => dom/svg/SVGFEMorphologyElement.h
rename : content/svg/content/src/SVGFEOffsetElement.cpp => dom/svg/SVGFEOffsetElement.cpp
rename : content/svg/content/src/SVGFEOffsetElement.h => dom/svg/SVGFEOffsetElement.h
rename : content/svg/content/src/SVGFEPointLightElement.cpp => dom/svg/SVGFEPointLightElement.cpp
rename : content/svg/content/src/SVGFEPointLightElement.h => dom/svg/SVGFEPointLightElement.h
rename : content/svg/content/src/SVGFESpecularLightingElement.cpp => dom/svg/SVGFESpecularLightingElement.cpp
rename : content/svg/content/src/SVGFESpecularLightingElement.h => dom/svg/SVGFESpecularLightingElement.h
rename : content/svg/content/src/SVGFESpotLightElement.cpp => dom/svg/SVGFESpotLightElement.cpp
rename : content/svg/content/src/SVGFESpotLightElement.h => dom/svg/SVGFESpotLightElement.h
rename : content/svg/content/src/SVGFETileElement.cpp => dom/svg/SVGFETileElement.cpp
rename : content/svg/content/src/SVGFETileElement.h => dom/svg/SVGFETileElement.h
rename : content/svg/content/src/SVGFETurbulenceElement.cpp => dom/svg/SVGFETurbulenceElement.cpp
rename : content/svg/content/src/SVGFETurbulenceElement.h => dom/svg/SVGFETurbulenceElement.h
rename : content/svg/content/src/SVGFilterElement.cpp => dom/svg/SVGFilterElement.cpp
rename : content/svg/content/src/SVGFilterElement.h => dom/svg/SVGFilterElement.h
rename : content/svg/content/src/SVGForeignObjectElement.cpp => dom/svg/SVGForeignObjectElement.cpp
rename : content/svg/content/src/SVGForeignObjectElement.h => dom/svg/SVGForeignObjectElement.h
rename : content/svg/content/src/SVGFragmentIdentifier.cpp => dom/svg/SVGFragmentIdentifier.cpp
rename : content/svg/content/src/SVGFragmentIdentifier.h => dom/svg/SVGFragmentIdentifier.h
rename : content/svg/content/src/SVGGElement.cpp => dom/svg/SVGGElement.cpp
rename : content/svg/content/src/SVGGElement.h => dom/svg/SVGGElement.h
rename : content/svg/content/src/SVGGradientElement.cpp => dom/svg/SVGGradientElement.cpp
rename : content/svg/content/src/SVGGradientElement.h => dom/svg/SVGGradientElement.h
rename : content/svg/content/src/SVGGraphicsElement.cpp => dom/svg/SVGGraphicsElement.cpp
rename : content/svg/content/src/SVGGraphicsElement.h => dom/svg/SVGGraphicsElement.h
rename : content/svg/content/src/SVGIFrameElement.cpp => dom/svg/SVGIFrameElement.cpp
rename : content/svg/content/src/SVGIFrameElement.h => dom/svg/SVGIFrameElement.h
rename : content/svg/content/src/SVGIRect.h => dom/svg/SVGIRect.h
rename : content/svg/content/src/SVGImageElement.cpp => dom/svg/SVGImageElement.cpp
rename : content/svg/content/src/SVGImageElement.h => dom/svg/SVGImageElement.h
rename : content/svg/content/src/SVGIntegerPairSMILType.cpp => dom/svg/SVGIntegerPairSMILType.cpp
rename : content/svg/content/src/SVGIntegerPairSMILType.h => dom/svg/SVGIntegerPairSMILType.h
rename : content/svg/content/src/SVGLength.cpp => dom/svg/SVGLength.cpp
rename : content/svg/content/src/SVGLength.h => dom/svg/SVGLength.h
rename : content/svg/content/src/SVGLengthList.cpp => dom/svg/SVGLengthList.cpp
rename : content/svg/content/src/SVGLengthList.h => dom/svg/SVGLengthList.h
rename : content/svg/content/src/SVGLengthListSMILType.cpp => dom/svg/SVGLengthListSMILType.cpp
rename : content/svg/content/src/SVGLengthListSMILType.h => dom/svg/SVGLengthListSMILType.h
rename : content/svg/content/src/SVGLineElement.cpp => dom/svg/SVGLineElement.cpp
rename : content/svg/content/src/SVGLineElement.h => dom/svg/SVGLineElement.h
rename : content/svg/content/src/SVGMPathElement.cpp => dom/svg/SVGMPathElement.cpp
rename : content/svg/content/src/SVGMPathElement.h => dom/svg/SVGMPathElement.h
rename : content/svg/content/src/SVGMarkerElement.cpp => dom/svg/SVGMarkerElement.cpp
rename : content/svg/content/src/SVGMarkerElement.h => dom/svg/SVGMarkerElement.h
rename : content/svg/content/src/SVGMaskElement.cpp => dom/svg/SVGMaskElement.cpp
rename : content/svg/content/src/SVGMaskElement.h => dom/svg/SVGMaskElement.h
rename : content/svg/content/src/SVGMatrix.cpp => dom/svg/SVGMatrix.cpp
rename : content/svg/content/src/SVGMatrix.h => dom/svg/SVGMatrix.h
rename : content/svg/content/src/SVGMetadataElement.cpp => dom/svg/SVGMetadataElement.cpp
rename : content/svg/content/src/SVGMetadataElement.h => dom/svg/SVGMetadataElement.h
rename : content/svg/content/src/SVGMotionSMILAnimationFunction.cpp => dom/svg/SVGMotionSMILAnimationFunction.cpp
rename : content/svg/content/src/SVGMotionSMILAnimationFunction.h => dom/svg/SVGMotionSMILAnimationFunction.h
rename : content/svg/content/src/SVGMotionSMILAttr.cpp => dom/svg/SVGMotionSMILAttr.cpp
rename : content/svg/content/src/SVGMotionSMILAttr.h => dom/svg/SVGMotionSMILAttr.h
rename : content/svg/content/src/SVGMotionSMILPathUtils.cpp => dom/svg/SVGMotionSMILPathUtils.cpp
rename : content/svg/content/src/SVGMotionSMILPathUtils.h => dom/svg/SVGMotionSMILPathUtils.h
rename : content/svg/content/src/SVGMotionSMILType.cpp => dom/svg/SVGMotionSMILType.cpp
rename : content/svg/content/src/SVGMotionSMILType.h => dom/svg/SVGMotionSMILType.h
rename : content/svg/content/src/SVGNumberList.cpp => dom/svg/SVGNumberList.cpp
rename : content/svg/content/src/SVGNumberList.h => dom/svg/SVGNumberList.h
rename : content/svg/content/src/SVGNumberListSMILType.cpp => dom/svg/SVGNumberListSMILType.cpp
rename : content/svg/content/src/SVGNumberListSMILType.h => dom/svg/SVGNumberListSMILType.h
rename : content/svg/content/src/SVGNumberPairSMILType.cpp => dom/svg/SVGNumberPairSMILType.cpp
rename : content/svg/content/src/SVGNumberPairSMILType.h => dom/svg/SVGNumberPairSMILType.h
rename : content/svg/content/src/SVGOrientSMILType.cpp => dom/svg/SVGOrientSMILType.cpp
rename : content/svg/content/src/SVGOrientSMILType.h => dom/svg/SVGOrientSMILType.h
rename : content/svg/content/src/SVGPathData.cpp => dom/svg/SVGPathData.cpp
rename : content/svg/content/src/SVGPathData.h => dom/svg/SVGPathData.h
rename : content/svg/content/src/SVGPathElement.cpp => dom/svg/SVGPathElement.cpp
rename : content/svg/content/src/SVGPathElement.h => dom/svg/SVGPathElement.h
rename : content/svg/content/src/SVGPathSegListSMILType.cpp => dom/svg/SVGPathSegListSMILType.cpp
rename : content/svg/content/src/SVGPathSegListSMILType.h => dom/svg/SVGPathSegListSMILType.h
rename : content/svg/content/src/SVGPathSegUtils.cpp => dom/svg/SVGPathSegUtils.cpp
rename : content/svg/content/src/SVGPathSegUtils.h => dom/svg/SVGPathSegUtils.h
rename : content/svg/content/src/SVGPatternElement.cpp => dom/svg/SVGPatternElement.cpp
rename : content/svg/content/src/SVGPatternElement.h => dom/svg/SVGPatternElement.h
rename : content/svg/content/src/SVGPoint.h => dom/svg/SVGPoint.h
rename : content/svg/content/src/SVGPointList.cpp => dom/svg/SVGPointList.cpp
rename : content/svg/content/src/SVGPointList.h => dom/svg/SVGPointList.h
rename : content/svg/content/src/SVGPointListSMILType.cpp => dom/svg/SVGPointListSMILType.cpp
rename : content/svg/content/src/SVGPointListSMILType.h => dom/svg/SVGPointListSMILType.h
rename : content/svg/content/src/SVGPolygonElement.cpp => dom/svg/SVGPolygonElement.cpp
rename : content/svg/content/src/SVGPolygonElement.h => dom/svg/SVGPolygonElement.h
rename : content/svg/content/src/SVGPolylineElement.cpp => dom/svg/SVGPolylineElement.cpp
rename : content/svg/content/src/SVGPolylineElement.h => dom/svg/SVGPolylineElement.h
rename : content/svg/content/src/SVGPreserveAspectRatio.cpp => dom/svg/SVGPreserveAspectRatio.cpp
rename : content/svg/content/src/SVGPreserveAspectRatio.h => dom/svg/SVGPreserveAspectRatio.h
rename : content/svg/content/src/SVGRect.cpp => dom/svg/SVGRect.cpp
rename : content/svg/content/src/SVGRect.h => dom/svg/SVGRect.h
rename : content/svg/content/src/SVGRectElement.cpp => dom/svg/SVGRectElement.cpp
rename : content/svg/content/src/SVGRectElement.h => dom/svg/SVGRectElement.h
rename : content/svg/content/src/SVGSVGElement.cpp => dom/svg/SVGSVGElement.cpp
rename : content/svg/content/src/SVGSVGElement.h => dom/svg/SVGSVGElement.h
rename : content/svg/content/src/SVGScriptElement.cpp => dom/svg/SVGScriptElement.cpp
rename : content/svg/content/src/SVGScriptElement.h => dom/svg/SVGScriptElement.h
rename : content/svg/content/src/SVGSetElement.cpp => dom/svg/SVGSetElement.cpp
rename : content/svg/content/src/SVGSetElement.h => dom/svg/SVGSetElement.h
rename : content/svg/content/src/SVGStopElement.cpp => dom/svg/SVGStopElement.cpp
rename : content/svg/content/src/SVGStopElement.h => dom/svg/SVGStopElement.h
rename : content/svg/content/src/SVGStringList.cpp => dom/svg/SVGStringList.cpp
rename : content/svg/content/src/SVGStringList.h => dom/svg/SVGStringList.h
rename : content/svg/content/src/SVGStyleElement.cpp => dom/svg/SVGStyleElement.cpp
rename : content/svg/content/src/SVGStyleElement.h => dom/svg/SVGStyleElement.h
rename : content/svg/content/src/SVGSwitchElement.cpp => dom/svg/SVGSwitchElement.cpp
rename : content/svg/content/src/SVGSwitchElement.h => dom/svg/SVGSwitchElement.h
rename : content/svg/content/src/SVGSymbolElement.cpp => dom/svg/SVGSymbolElement.cpp
rename : content/svg/content/src/SVGSymbolElement.h => dom/svg/SVGSymbolElement.h
rename : content/svg/content/src/SVGTSpanElement.cpp => dom/svg/SVGTSpanElement.cpp
rename : content/svg/content/src/SVGTSpanElement.h => dom/svg/SVGTSpanElement.h
rename : content/svg/content/src/SVGTagList.h => dom/svg/SVGTagList.h
rename : content/svg/content/src/SVGTests.cpp => dom/svg/SVGTests.cpp
rename : content/svg/content/src/SVGTests.h => dom/svg/SVGTests.h
rename : content/svg/content/src/SVGTextContentElement.cpp => dom/svg/SVGTextContentElement.cpp
rename : content/svg/content/src/SVGTextContentElement.h => dom/svg/SVGTextContentElement.h
rename : content/svg/content/src/SVGTextElement.cpp => dom/svg/SVGTextElement.cpp
rename : content/svg/content/src/SVGTextElement.h => dom/svg/SVGTextElement.h
rename : content/svg/content/src/SVGTextPathElement.cpp => dom/svg/SVGTextPathElement.cpp
rename : content/svg/content/src/SVGTextPathElement.h => dom/svg/SVGTextPathElement.h
rename : content/svg/content/src/SVGTextPositioningElement.cpp => dom/svg/SVGTextPositioningElement.cpp
rename : content/svg/content/src/SVGTextPositioningElement.h => dom/svg/SVGTextPositioningElement.h
rename : content/svg/content/src/SVGTitleElement.cpp => dom/svg/SVGTitleElement.cpp
rename : content/svg/content/src/SVGTitleElement.h => dom/svg/SVGTitleElement.h
rename : content/svg/content/src/SVGTransform.cpp => dom/svg/SVGTransform.cpp
rename : content/svg/content/src/SVGTransform.h => dom/svg/SVGTransform.h
rename : content/svg/content/src/SVGTransformList.cpp => dom/svg/SVGTransformList.cpp
rename : content/svg/content/src/SVGTransformList.h => dom/svg/SVGTransformList.h
rename : content/svg/content/src/SVGTransformListParser.cpp => dom/svg/SVGTransformListParser.cpp
rename : content/svg/content/src/SVGTransformListParser.h => dom/svg/SVGTransformListParser.h
rename : content/svg/content/src/SVGTransformListSMILType.cpp => dom/svg/SVGTransformListSMILType.cpp
rename : content/svg/content/src/SVGTransformListSMILType.h => dom/svg/SVGTransformListSMILType.h
rename : content/svg/content/src/SVGTransformableElement.cpp => dom/svg/SVGTransformableElement.cpp
rename : content/svg/content/src/SVGTransformableElement.h => dom/svg/SVGTransformableElement.h
rename : content/svg/content/src/SVGUseElement.cpp => dom/svg/SVGUseElement.cpp
rename : content/svg/content/src/SVGUseElement.h => dom/svg/SVGUseElement.h
rename : content/svg/content/src/SVGViewBoxSMILType.cpp => dom/svg/SVGViewBoxSMILType.cpp
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883 lines
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C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SVGPathData.h"
#include "gfx2DGlue.h"
#include "gfxPlatform.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Types.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/RefPtr.h"
#include "nsError.h"
#include "nsString.h"
#include "nsSVGPathDataParser.h"
#include "nsSVGPathGeometryElement.h" // for nsSVGMark
#include <stdarg.h>
#include "nsStyleConsts.h"
#include "SVGContentUtils.h"
#include "SVGPathSegUtils.h"
#include <algorithm>
using namespace mozilla;
using namespace mozilla::gfx;
static bool IsMoveto(uint16_t aSegType)
{
return aSegType == PATHSEG_MOVETO_ABS ||
aSegType == PATHSEG_MOVETO_REL;
}
nsresult
SVGPathData::CopyFrom(const SVGPathData& rhs)
{
if (!mData.SetCapacity(rhs.mData.Length())) {
// Yes, we do want fallible alloc here
return NS_ERROR_OUT_OF_MEMORY;
}
mData = rhs.mData;
return NS_OK;
}
void
SVGPathData::GetValueAsString(nsAString& aValue) const
{
// we need this function in DidChangePathSegList
aValue.Truncate();
if (!Length()) {
return;
}
uint32_t i = 0;
for (;;) {
nsAutoString segAsString;
SVGPathSegUtils::GetValueAsString(&mData[i], segAsString);
// We ignore OOM, since it's not useful for us to return an error.
aValue.Append(segAsString);
i += 1 + SVGPathSegUtils::ArgCountForType(mData[i]);
if (i >= mData.Length()) {
NS_ABORT_IF_FALSE(i == mData.Length(), "Very, very bad - mData corrupt");
return;
}
aValue.Append(' ');
}
}
nsresult
SVGPathData::SetValueFromString(const nsAString& aValue)
{
// We don't use a temp variable since the spec says to parse everything up to
// the first error. We still return any error though so that callers know if
// there's a problem.
nsSVGPathDataParser pathParser(aValue, this);
return pathParser.Parse() ? NS_OK : NS_ERROR_DOM_SYNTAX_ERR;
}
nsresult
SVGPathData::AppendSeg(uint32_t aType, ...)
{
uint32_t oldLength = mData.Length();
uint32_t newLength = oldLength + 1 + SVGPathSegUtils::ArgCountForType(aType);
if (!mData.SetLength(newLength)) {
return NS_ERROR_OUT_OF_MEMORY;
}
mData[oldLength] = SVGPathSegUtils::EncodeType(aType);
va_list args;
va_start(args, aType);
for (uint32_t i = oldLength + 1; i < newLength; ++i) {
// NOTE! 'float' is promoted to 'double' when passed through '...'!
mData[i] = float(va_arg(args, double));
}
va_end(args);
return NS_OK;
}
float
SVGPathData::GetPathLength() const
{
SVGPathTraversalState state;
uint32_t i = 0;
while (i < mData.Length()) {
SVGPathSegUtils::TraversePathSegment(&mData[i], state);
i += 1 + SVGPathSegUtils::ArgCountForType(mData[i]);
}
NS_ABORT_IF_FALSE(i == mData.Length(), "Very, very bad - mData corrupt");
return state.length;
}
#ifdef DEBUG
uint32_t
SVGPathData::CountItems() const
{
uint32_t i = 0, count = 0;
while (i < mData.Length()) {
i += 1 + SVGPathSegUtils::ArgCountForType(mData[i]);
count++;
}
NS_ABORT_IF_FALSE(i == mData.Length(), "Very, very bad - mData corrupt");
return count;
}
#endif
bool
SVGPathData::GetSegmentLengths(nsTArray<double> *aLengths) const
{
aLengths->Clear();
SVGPathTraversalState state;
uint32_t i = 0;
while (i < mData.Length()) {
state.length = 0.0;
SVGPathSegUtils::TraversePathSegment(&mData[i], state);
if (!aLengths->AppendElement(state.length)) {
aLengths->Clear();
return false;
}
i += 1 + SVGPathSegUtils::ArgCountForType(mData[i]);
}
NS_ABORT_IF_FALSE(i == mData.Length(), "Very, very bad - mData corrupt");
return true;
}
bool
SVGPathData::GetDistancesFromOriginToEndsOfVisibleSegments(FallibleTArray<double> *aOutput) const
{
SVGPathTraversalState state;
aOutput->Clear();
uint32_t i = 0;
while (i < mData.Length()) {
uint32_t segType = SVGPathSegUtils::DecodeType(mData[i]);
SVGPathSegUtils::TraversePathSegment(&mData[i], state);
// We skip all moveto commands except an initial moveto. See the text 'A
// "move to" command does not count as an additional point when dividing up
// the duration...':
//
// http://www.w3.org/TR/SVG11/animate.html#AnimateMotionElement
//
// This is important in the non-default case of calcMode="linear". In
// this case an equal amount of time is spent on each path segment,
// except on moveto segments which are jumped over immediately.
if (i == 0 || (segType != PATHSEG_MOVETO_ABS &&
segType != PATHSEG_MOVETO_REL)) {
if (!aOutput->AppendElement(state.length)) {
return false;
}
}
i += 1 + SVGPathSegUtils::ArgCountForType(segType);
}
NS_ABORT_IF_FALSE(i == mData.Length(), "Very, very bad - mData corrupt?");
return true;
}
uint32_t
SVGPathData::GetPathSegAtLength(float aDistance) const
{
// TODO [SVGWG issue] get specified what happen if 'aDistance' < 0, or
// 'aDistance' > the length of the path, or the seg list is empty.
// Return -1? Throwing would better help authors avoid tricky bugs (DOM
// could do that if we return -1).
uint32_t i = 0, segIndex = 0;
SVGPathTraversalState state;
while (i < mData.Length()) {
SVGPathSegUtils::TraversePathSegment(&mData[i], state);
if (state.length >= aDistance) {
return segIndex;
}
i += 1 + SVGPathSegUtils::ArgCountForType(mData[i]);
segIndex++;
}
NS_ABORT_IF_FALSE(i == mData.Length(), "Very, very bad - mData corrupt");
return std::max(0U, segIndex - 1); // -1 because while loop takes us 1 too far
}
/**
* The SVG spec says we have to paint stroke caps for zero length subpaths:
*
* http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
*
* Cairo only does this for |stroke-linecap: round| and not for
* |stroke-linecap: square| (since that's what Adobe Acrobat has always done).
* Most likely the other backends that DrawTarget uses have the same behavior.
*
* To help us conform to the SVG spec we have this helper function to draw an
* approximation of square caps for zero length subpaths. It does this by
* inserting a subpath containing a single user space axis aligned straight
* line that is as small as it can be while minimizing the risk of it being
* thrown away by the DrawTarget's backend for being too small to affect
* rendering. The idea is that we'll then get stroke caps drawn for this axis
* aligned line, creating an axis aligned rectangle that approximates the
* square that would ideally be drawn.
*
* Since we don't have any information about transforms from user space to
* device space, we choose the length of the small line that we insert by
* making it a small percentage of the stroke width of the path. This should
* hopefully allow us to make the line as long as possible (to avoid rounding
* issues in the backend resulting in the backend seeing it as having zero
* length) while still avoiding the small rectangle being noticably different
* from a square.
*
* Note that this function inserts a subpath into the current gfx path that
* will be present during both fill and stroke operations.
*/
static void
ApproximateZeroLengthSubpathSquareCaps(PathBuilder* aPB,
const Point& aPoint,
Float aStrokeWidth)
{
// Note that caps are proportional to stroke width, so if stroke width is
// zero it's actually fine for |tinyLength| below to end up being zero.
// However, it would be a waste to inserting a LineTo in that case, so better
// not to.
MOZ_ASSERT(aStrokeWidth > 0.0f,
"Make the caller check for this, or check it here");
// The fraction of the stroke width that we choose for the length of the
// line is rather arbitrary, other than being chosen to meet the requirements
// described in the comment above.
Float tinyLength = aStrokeWidth / 512;
aPB->LineTo(aPoint + Point(tinyLength, 0));
aPB->MoveTo(aPoint);
}
#define MAYBE_APPROXIMATE_ZERO_LENGTH_SUBPATH_SQUARE_CAPS_TO_DT \
do { \
if (!subpathHasLength && hasLineCaps && aStrokeWidth > 0 && \
subpathContainsNonMoveTo && \
SVGPathSegUtils::IsValidType(prevSegType) && \
(!IsMoveto(prevSegType) || segType == PATHSEG_CLOSEPATH)) { \
ApproximateZeroLengthSubpathSquareCaps(builder, segStart, aStrokeWidth);\
} \
} while(0)
TemporaryRef<Path>
SVGPathData::BuildPath(PathBuilder* builder,
uint8_t aStrokeLineCap,
Float aStrokeWidth) const
{
if (mData.IsEmpty() || !IsMoveto(SVGPathSegUtils::DecodeType(mData[0]))) {
return nullptr; // paths without an initial moveto are invalid
}
bool hasLineCaps = aStrokeLineCap != NS_STYLE_STROKE_LINECAP_BUTT;
bool subpathHasLength = false; // visual length
bool subpathContainsNonMoveTo = false;
uint32_t segType = PATHSEG_UNKNOWN;
uint32_t prevSegType = PATHSEG_UNKNOWN;
Point pathStart(0.0, 0.0); // start point of [sub]path
Point segStart(0.0, 0.0);
Point segEnd;
Point cp1, cp2; // previous bezier's control points
Point tcp1, tcp2; // temporaries
// Regarding cp1 and cp2: If the previous segment was a cubic bezier curve,
// then cp2 is its second control point. If the previous segment was a
// quadratic curve, then cp1 is its (only) control point.
uint32_t i = 0;
while (i < mData.Length()) {
segType = SVGPathSegUtils::DecodeType(mData[i++]);
uint32_t argCount = SVGPathSegUtils::ArgCountForType(segType);
switch (segType)
{
case PATHSEG_CLOSEPATH:
// set this early to allow drawing of square caps for "M{x},{y} Z":
subpathContainsNonMoveTo = true;
MAYBE_APPROXIMATE_ZERO_LENGTH_SUBPATH_SQUARE_CAPS_TO_DT;
segEnd = pathStart;
builder->Close();
break;
case PATHSEG_MOVETO_ABS:
MAYBE_APPROXIMATE_ZERO_LENGTH_SUBPATH_SQUARE_CAPS_TO_DT;
pathStart = segEnd = Point(mData[i], mData[i+1]);
builder->MoveTo(segEnd);
subpathHasLength = false;
break;
case PATHSEG_MOVETO_REL:
MAYBE_APPROXIMATE_ZERO_LENGTH_SUBPATH_SQUARE_CAPS_TO_DT;
pathStart = segEnd = segStart + Point(mData[i], mData[i+1]);
builder->MoveTo(segEnd);
subpathHasLength = false;
break;
case PATHSEG_LINETO_ABS:
segEnd = Point(mData[i], mData[i+1]);
if (segEnd != segStart) {
subpathHasLength = true;
builder->LineTo(segEnd);
}
break;
case PATHSEG_LINETO_REL:
segEnd = segStart + Point(mData[i], mData[i+1]);
if (segEnd != segStart) {
subpathHasLength = true;
builder->LineTo(segEnd);
}
break;
case PATHSEG_CURVETO_CUBIC_ABS:
cp1 = Point(mData[i], mData[i+1]);
cp2 = Point(mData[i+2], mData[i+3]);
segEnd = Point(mData[i+4], mData[i+5]);
if (segEnd != segStart || segEnd != cp1 || segEnd != cp2) {
subpathHasLength = true;
builder->BezierTo(cp1, cp2, segEnd);
}
break;
case PATHSEG_CURVETO_CUBIC_REL:
cp1 = segStart + Point(mData[i], mData[i+1]);
cp2 = segStart + Point(mData[i+2], mData[i+3]);
segEnd = segStart + Point(mData[i+4], mData[i+5]);
if (segEnd != segStart || segEnd != cp1 || segEnd != cp2) {
subpathHasLength = true;
builder->BezierTo(cp1, cp2, segEnd);
}
break;
case PATHSEG_CURVETO_QUADRATIC_ABS:
cp1 = Point(mData[i], mData[i+1]);
// Convert quadratic curve to cubic curve:
tcp1 = segStart + (cp1 - segStart) * 2 / 3;
segEnd = Point(mData[i+2], mData[i+3]); // set before setting tcp2!
tcp2 = cp1 + (segEnd - cp1) / 3;
if (segEnd != segStart || segEnd != cp1) {
subpathHasLength = true;
builder->BezierTo(tcp1, tcp2, segEnd);
}
break;
case PATHSEG_CURVETO_QUADRATIC_REL:
cp1 = segStart + Point(mData[i], mData[i+1]);
// Convert quadratic curve to cubic curve:
tcp1 = segStart + (cp1 - segStart) * 2 / 3;
segEnd = segStart + Point(mData[i+2], mData[i+3]); // set before setting tcp2!
tcp2 = cp1 + (segEnd - cp1) / 3;
if (segEnd != segStart || segEnd != cp1) {
subpathHasLength = true;
builder->BezierTo(tcp1, tcp2, segEnd);
}
break;
case PATHSEG_ARC_ABS:
case PATHSEG_ARC_REL:
{
Point radii(mData[i], mData[i+1]);
segEnd = Point(mData[i+5], mData[i+6]);
if (segType == PATHSEG_ARC_REL) {
segEnd += segStart;
}
if (segEnd != segStart) {
subpathHasLength = true;
if (radii.x == 0.0f || radii.y == 0.0f) {
builder->LineTo(segEnd);
} else {
nsSVGArcConverter converter(segStart, segEnd, radii, mData[i+2],
mData[i+3] != 0, mData[i+4] != 0);
while (converter.GetNextSegment(&cp1, &cp2, &segEnd)) {
builder->BezierTo(cp1, cp2, segEnd);
}
}
}
break;
}
case PATHSEG_LINETO_HORIZONTAL_ABS:
segEnd = Point(mData[i], segStart.y);
if (segEnd != segStart) {
subpathHasLength = true;
builder->LineTo(segEnd);
}
break;
case PATHSEG_LINETO_HORIZONTAL_REL:
segEnd = segStart + Point(mData[i], 0.0f);
if (segEnd != segStart) {
subpathHasLength = true;
builder->LineTo(segEnd);
}
break;
case PATHSEG_LINETO_VERTICAL_ABS:
segEnd = Point(segStart.x, mData[i]);
if (segEnd != segStart) {
subpathHasLength = true;
builder->LineTo(segEnd);
}
break;
case PATHSEG_LINETO_VERTICAL_REL:
segEnd = segStart + Point(0.0f, mData[i]);
if (segEnd != segStart) {
subpathHasLength = true;
builder->LineTo(segEnd);
}
break;
case PATHSEG_CURVETO_CUBIC_SMOOTH_ABS:
cp1 = SVGPathSegUtils::IsCubicType(prevSegType) ? segStart * 2 - cp2 : segStart;
cp2 = Point(mData[i], mData[i+1]);
segEnd = Point(mData[i+2], mData[i+3]);
if (segEnd != segStart || segEnd != cp1 || segEnd != cp2) {
subpathHasLength = true;
builder->BezierTo(cp1, cp2, segEnd);
}
break;
case PATHSEG_CURVETO_CUBIC_SMOOTH_REL:
cp1 = SVGPathSegUtils::IsCubicType(prevSegType) ? segStart * 2 - cp2 : segStart;
cp2 = segStart + Point(mData[i], mData[i+1]);
segEnd = segStart + Point(mData[i+2], mData[i+3]);
if (segEnd != segStart || segEnd != cp1 || segEnd != cp2) {
subpathHasLength = true;
builder->BezierTo(cp1, cp2, segEnd);
}
break;
case PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS:
cp1 = SVGPathSegUtils::IsQuadraticType(prevSegType) ? segStart * 2 - cp1 : segStart;
// Convert quadratic curve to cubic curve:
tcp1 = segStart + (cp1 - segStart) * 2 / 3;
segEnd = Point(mData[i], mData[i+1]); // set before setting tcp2!
tcp2 = cp1 + (segEnd - cp1) / 3;
if (segEnd != segStart || segEnd != cp1) {
subpathHasLength = true;
builder->BezierTo(tcp1, tcp2, segEnd);
}
break;
case PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL:
cp1 = SVGPathSegUtils::IsQuadraticType(prevSegType) ? segStart * 2 - cp1 : segStart;
// Convert quadratic curve to cubic curve:
tcp1 = segStart + (cp1 - segStart) * 2 / 3;
segEnd = segStart + Point(mData[i], mData[i+1]); // changed before setting tcp2!
tcp2 = cp1 + (segEnd - cp1) / 3;
if (segEnd != segStart || segEnd != cp1) {
subpathHasLength = true;
builder->BezierTo(tcp1, tcp2, segEnd);
}
break;
default:
NS_NOTREACHED("Bad path segment type");
return nullptr; // according to spec we'd use everything up to the bad seg anyway
}
subpathContainsNonMoveTo = segType != PATHSEG_MOVETO_ABS &&
segType != PATHSEG_MOVETO_REL;
i += argCount;
prevSegType = segType;
segStart = segEnd;
}
NS_ABORT_IF_FALSE(i == mData.Length(), "Very, very bad - mData corrupt");
NS_ABORT_IF_FALSE(prevSegType == segType,
"prevSegType should be left at the final segType");
MAYBE_APPROXIMATE_ZERO_LENGTH_SUBPATH_SQUARE_CAPS_TO_DT;
return builder->Finish();
}
TemporaryRef<Path>
SVGPathData::BuildPathForMeasuring() const
{
// Since the path that we return will not be used for painting it doesn't
// matter what we pass to CreatePathBuilder as aFillRule. Hawever, we do want
// to pass something other than NS_STYLE_STROKE_LINECAP_SQUARE as
// aStrokeLineCap to avoid the insertion of extra little lines (by
// ApproximateZeroLengthSubpathSquareCaps), in which case the value that we
// pass as aStrokeWidth doesn't matter (since it's only used to determine the
// length of those extra little lines).
RefPtr<DrawTarget> drawTarget =
gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
RefPtr<PathBuilder> builder =
drawTarget->CreatePathBuilder(FillRule::FILL_WINDING);
return BuildPath(builder, NS_STYLE_STROKE_LINECAP_BUTT, 0);
}
static double
AngleOfVector(const Point& aVector)
{
// C99 says about atan2 "A domain error may occur if both arguments are
// zero" and "On a domain error, the function returns an implementation-
// defined value". In the case of atan2 the implementation-defined value
// seems to commonly be zero, but it could just as easily be a NaN value.
// We specifically want zero in this case, hence the check:
return (aVector != Point(0.0, 0.0)) ? atan2(aVector.y, aVector.x) : 0.0;
}
static float
AngleOfVectorF(const Point& aVector)
{
return static_cast<float>(AngleOfVector(aVector));
}
void
SVGPathData::GetMarkerPositioningData(nsTArray<nsSVGMark> *aMarks) const
{
// This code should assume that ANY type of segment can appear at ANY index.
// It should also assume that segments such as M and Z can appear in weird
// places, and repeat multiple times consecutively.
// info on current [sub]path (reset every M command):
Point pathStart(0.0, 0.0);
float pathStartAngle = 0.0f;
// info on previous segment:
uint16_t prevSegType = PATHSEG_UNKNOWN;
Point prevSegEnd(0.0, 0.0);
float prevSegEndAngle = 0.0f;
Point prevCP; // if prev seg was a bezier, this was its last control point
uint32_t i = 0;
while (i < mData.Length()) {
// info on current segment:
uint16_t segType =
SVGPathSegUtils::DecodeType(mData[i++]); // advances i to args
Point& segStart = prevSegEnd;
Point segEnd;
float segStartAngle, segEndAngle;
switch (segType) // to find segStartAngle, segEnd and segEndAngle
{
case PATHSEG_CLOSEPATH:
segEnd = pathStart;
segStartAngle = segEndAngle = AngleOfVectorF(segEnd - segStart);
break;
case PATHSEG_MOVETO_ABS:
case PATHSEG_MOVETO_REL:
if (segType == PATHSEG_MOVETO_ABS) {
segEnd = Point(mData[i], mData[i+1]);
} else {
segEnd = segStart + Point(mData[i], mData[i+1]);
}
pathStart = segEnd;
// If authors are going to specify multiple consecutive moveto commands
// with markers, me might as well make the angle do something useful:
segStartAngle = segEndAngle = AngleOfVectorF(segEnd - segStart);
i += 2;
break;
case PATHSEG_LINETO_ABS:
case PATHSEG_LINETO_REL:
if (segType == PATHSEG_LINETO_ABS) {
segEnd = Point(mData[i], mData[i+1]);
} else {
segEnd = segStart + Point(mData[i], mData[i+1]);
}
segStartAngle = segEndAngle = AngleOfVectorF(segEnd - segStart);
i += 2;
break;
case PATHSEG_CURVETO_CUBIC_ABS:
case PATHSEG_CURVETO_CUBIC_REL:
{
Point cp1, cp2; // control points
if (segType == PATHSEG_CURVETO_CUBIC_ABS) {
cp1 = Point(mData[i], mData[i+1]);
cp2 = Point(mData[i+2], mData[i+3]);
segEnd = Point(mData[i+4], mData[i+5]);
} else {
cp1 = segStart + Point(mData[i], mData[i+1]);
cp2 = segStart + Point(mData[i+2], mData[i+3]);
segEnd = segStart + Point(mData[i+4], mData[i+5]);
}
prevCP = cp2;
if (cp1 == segStart) {
cp1 = cp2;
}
if (cp2 == segEnd) {
cp2 = cp1;
}
segStartAngle = AngleOfVectorF(cp1 - segStart);
segEndAngle = AngleOfVectorF(segEnd - cp2);
i += 6;
break;
}
case PATHSEG_CURVETO_QUADRATIC_ABS:
case PATHSEG_CURVETO_QUADRATIC_REL:
{
Point cp1, cp2; // control points
if (segType == PATHSEG_CURVETO_QUADRATIC_ABS) {
cp1 = Point(mData[i], mData[i+1]);
segEnd = Point(mData[i+2], mData[i+3]);
} else {
cp1 = segStart + Point(mData[i], mData[i+1]);
segEnd = segStart + Point(mData[i+2], mData[i+3]);
}
prevCP = cp1;
segStartAngle = AngleOfVectorF(cp1 - segStart);
segEndAngle = AngleOfVectorF(segEnd - cp1);
i += 4;
break;
}
case PATHSEG_ARC_ABS:
case PATHSEG_ARC_REL:
{
double rx = mData[i];
double ry = mData[i+1];
double angle = mData[i+2];
bool largeArcFlag = mData[i+3] != 0.0f;
bool sweepFlag = mData[i+4] != 0.0f;
if (segType == PATHSEG_ARC_ABS) {
segEnd = Point(mData[i+5], mData[i+6]);
} else {
segEnd = segStart + Point(mData[i+5], mData[i+6]);
}
// See section F.6 of SVG 1.1 for details on what we're doing here:
// http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
if (segStart == segEnd) {
// F.6.2 says "If the endpoints (x1, y1) and (x2, y2) are identical,
// then this is equivalent to omitting the elliptical arc segment
// entirely." We take that very literally here, not adding a mark, and
// not even setting any of the 'prev' variables so that it's as if this
// arc had never existed; note the difference this will make e.g. if
// the arc is proceeded by a bezier curve and followed by a "smooth"
// bezier curve of the same degree!
i += 7;
continue;
}
// Below we have funny interleaving of F.6.6 (Correction of out-of-range
// radii) and F.6.5 (Conversion from endpoint to center parameterization)
// which is designed to avoid some unnecessary calculations.
if (rx == 0.0 || ry == 0.0) {
// F.6.6 step 1 - straight line or coincidental points
segStartAngle = segEndAngle = AngleOfVectorF(segEnd - segStart);
i += 7;
break;
}
rx = fabs(rx); // F.6.6.1
ry = fabs(ry);
// F.6.5.1:
angle = angle * M_PI/180.0;
double x1p = cos(angle) * (segStart.x - segEnd.x) / 2.0
+ sin(angle) * (segStart.y - segEnd.y) / 2.0;
double y1p = -sin(angle) * (segStart.x - segEnd.x) / 2.0
+ cos(angle) * (segStart.y - segEnd.y) / 2.0;
// This is the root in F.6.5.2 and the numerator under that root:
double root;
double numerator = rx*rx*ry*ry - rx*rx*y1p*y1p - ry*ry*x1p*x1p;
if (numerator >= 0.0) {
root = sqrt(numerator/(rx*rx*y1p*y1p + ry*ry*x1p*x1p));
if (largeArcFlag == sweepFlag)
root = -root;
} else {
// F.6.6 step 3 - |numerator < 0.0|. This is equivalent to the result
// of F.6.6.2 (lamedh) being greater than one. What we have here is
// ellipse radii that are too small for the ellipse to reach between
// segStart and segEnd. We scale the radii up uniformly so that the
// ellipse is just big enough to fit (i.e. to the point where there is
// exactly one solution).
double lamedh = 1.0 - numerator/(rx*rx*ry*ry); // equiv to eqn F.6.6.2
double s = sqrt(lamedh);
rx *= s; // F.6.6.3
ry *= s;
root = 0.0;
}
double cxp = root * rx * y1p / ry; // F.6.5.2
double cyp = -root * ry * x1p / rx;
double theta, delta;
theta = AngleOfVector(Point((x1p-cxp)/rx, (y1p-cyp)/ry)); // F.6.5.5
delta = AngleOfVector(Point((-x1p-cxp)/rx, (-y1p-cyp)/ry)) - // F.6.5.6
theta;
if (!sweepFlag && delta > 0)
delta -= 2.0 * M_PI;
else if (sweepFlag && delta < 0)
delta += 2.0 * M_PI;
double tx1, ty1, tx2, ty2;
tx1 = -cos(angle)*rx*sin(theta) - sin(angle)*ry*cos(theta);
ty1 = -sin(angle)*rx*sin(theta) + cos(angle)*ry*cos(theta);
tx2 = -cos(angle)*rx*sin(theta+delta) - sin(angle)*ry*cos(theta+delta);
ty2 = -sin(angle)*rx*sin(theta+delta) + cos(angle)*ry*cos(theta+delta);
if (delta < 0.0f) {
tx1 = -tx1;
ty1 = -ty1;
tx2 = -tx2;
ty2 = -ty2;
}
segStartAngle = static_cast<float>(atan2(ty1, tx1));
segEndAngle = static_cast<float>(atan2(ty2, tx2));
i += 7;
break;
}
case PATHSEG_LINETO_HORIZONTAL_ABS:
case PATHSEG_LINETO_HORIZONTAL_REL:
if (segType == PATHSEG_LINETO_HORIZONTAL_ABS) {
segEnd = Point(mData[i++], segStart.y);
} else {
segEnd = segStart + Point(mData[i++], 0.0f);
}
segStartAngle = segEndAngle = AngleOfVectorF(segEnd - segStart);
break;
case PATHSEG_LINETO_VERTICAL_ABS:
case PATHSEG_LINETO_VERTICAL_REL:
if (segType == PATHSEG_LINETO_VERTICAL_ABS) {
segEnd = Point(segStart.x, mData[i++]);
} else {
segEnd = segStart + Point(0.0f, mData[i++]);
}
segStartAngle = segEndAngle = AngleOfVectorF(segEnd - segStart);
break;
case PATHSEG_CURVETO_CUBIC_SMOOTH_ABS:
case PATHSEG_CURVETO_CUBIC_SMOOTH_REL:
{
Point cp1 = SVGPathSegUtils::IsCubicType(prevSegType) ?
segStart * 2 - prevCP : segStart;
Point cp2;
if (segType == PATHSEG_CURVETO_CUBIC_SMOOTH_ABS) {
cp2 = Point(mData[i], mData[i+1]);
segEnd = Point(mData[i+2], mData[i+3]);
} else {
cp2 = segStart + Point(mData[i], mData[i+1]);
segEnd = segStart + Point(mData[i+2], mData[i+3]);
}
prevCP = cp2;
if (cp1 == segStart) {
cp1 = cp2;
}
if (cp2 == segEnd) {
cp2 = cp1;
}
segStartAngle = AngleOfVectorF(cp1 - segStart);
segEndAngle = AngleOfVectorF(segEnd - cp2);
i += 4;
break;
}
case PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS:
case PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL:
{
Point cp1 = SVGPathSegUtils::IsQuadraticType(prevSegType) ?
segStart * 2 - prevCP : segStart;
Point cp2;
if (segType == PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS) {
segEnd = Point(mData[i], mData[i+1]);
} else {
segEnd = segStart + Point(mData[i], mData[i+1]);
}
prevCP = cp1;
segStartAngle = AngleOfVectorF(cp1 - segStart);
segEndAngle = AngleOfVectorF(segEnd - cp1);
i += 2;
break;
}
default:
// Leave any existing marks in aMarks so we have a visual indication of
// when things went wrong.
NS_ABORT_IF_FALSE(false, "Unknown segment type - path corruption?");
return;
}
// Set the angle of the mark at the start of this segment:
if (aMarks->Length()) {
nsSVGMark &mark = aMarks->LastElement();
if (!IsMoveto(segType) && IsMoveto(prevSegType)) {
// start of new subpath
pathStartAngle = mark.angle = segStartAngle;
} else if (IsMoveto(segType) && !IsMoveto(prevSegType)) {
// end of a subpath
if (prevSegType != PATHSEG_CLOSEPATH)
mark.angle = prevSegEndAngle;
} else {
if (!(segType == PATHSEG_CLOSEPATH &&
prevSegType == PATHSEG_CLOSEPATH))
mark.angle = SVGContentUtils::AngleBisect(prevSegEndAngle, segStartAngle);
}
}
// Add the mark at the end of this segment, and set its position:
if (!aMarks->AppendElement(nsSVGMark(static_cast<float>(segEnd.x),
static_cast<float>(segEnd.y),
0.0f,
nsSVGMark::eMid))) {
aMarks->Clear(); // OOM, so try to free some
return;
}
if (segType == PATHSEG_CLOSEPATH &&
prevSegType != PATHSEG_CLOSEPATH) {
aMarks->LastElement().angle =
//aMarks->ElementAt(pathStartIndex).angle =
SVGContentUtils::AngleBisect(segEndAngle, pathStartAngle);
}
prevSegType = segType;
prevSegEnd = segEnd;
prevSegEndAngle = segEndAngle;
}
NS_ABORT_IF_FALSE(i == mData.Length(), "Very, very bad - mData corrupt");
if (aMarks->Length()) {
if (prevSegType != PATHSEG_CLOSEPATH) {
aMarks->LastElement().angle = prevSegEndAngle;
}
aMarks->LastElement().type = nsSVGMark::eEnd;
aMarks->ElementAt(0).type = nsSVGMark::eStart;
}
}
size_t
SVGPathData::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
{
return mData.SizeOfExcludingThis(aMallocSizeOf);
}
size_t
SVGPathData::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}