gecko/dom/interfaces/canvas/nsIDOMCanvasRenderingContext2D.idl

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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsISupports.idl"
#include "nsIVariant.idl"
interface nsIDOMWindow;
interface nsIDOMElement;
interface nsIDOMHTMLElement;
interface nsIDOMHTMLImageElement;
interface nsIDOMHTMLCanvasElement;
interface nsIDOMXULElement;
[scriptable, uuid(bbb20a59-524e-4662-981e-5e142814b20c)]
interface nsIDOMCanvasGradient : nsISupports
{
void addColorStop(in float offset, in DOMString color);
};
[scriptable, uuid(21dea65c-5c08-4eb1-ac82-81fe95be77b8)]
interface nsIDOMCanvasPattern : nsISupports
{
};
[scriptable, uuid(2d01715c-ec7d-424a-ab85-e0fd70c8665c)]
interface nsIDOMTextMetrics : nsISupports
{
readonly attribute float width;
};
[scriptable, builtinclass, uuid(1ea11207-b3e3-4ffc-a256-bf5c7011e806)]
interface nsIDOMImageData : nsISupports
{
readonly attribute unsigned long width;
readonly attribute unsigned long height;
[implicit_jscontext] readonly attribute jsval data;
};
[scriptable, uuid(c835c768-2dcc-461c-82f5-3653710d2942)]
interface nsIDOMCanvasRenderingContext2D : nsISupports
{
// back-reference to the canvas element for which
// this context was created
readonly attribute nsIDOMHTMLCanvasElement canvas;
// state
void save();
void restore();
// transformations
void scale(in float x, in float y);
void rotate(in float angle);
void translate(in float x, in float y);
void transform(in float m11, in float m12, in float m21, in float m22, in float dx, in float dy);
void setTransform(in float m11, in float m12, in float m21, in float m22, in float dx, in float dy);
[implicit_jscontext]
attribute jsval mozCurrentTransform; // [ m11, m12, m21, m22, dx, dy ], i.e. row major
[implicit_jscontext]
attribute jsval mozCurrentTransformInverse;
// compositing
attribute float globalAlpha; /* default 1.0 -- opaque */
attribute DOMString globalCompositeOperation; /* default "over" */
// Colors and Styles
// These attributes work, but are quickstubbed for JS code. Native
// code should use the _multi variants below.
attribute nsIVariant strokeStyle;
attribute nsIVariant fillStyle;
// These do the actual work. Use these from c++ -- only one of str or iface
// should be specified; the one that's not null/void is used. For the getter,
// ifaceType is 0 if it's a string, 1 if it's a pattern, or 2 if it's a gradient
%{C++
enum CanvasMultiGetterType {
CMG_STYLE_STRING = 0,
CMG_STYLE_PATTERN = 1,
CMG_STYLE_GRADIENT = 2
};
%}
[noscript] void setStrokeStyle_multi(in DOMString str, in nsISupports iface);
[noscript] void getStrokeStyle_multi(out DOMString str, out nsISupports iface, out long type);
[noscript] void setFillStyle_multi(in DOMString str, in nsISupports iface);
[noscript] void getFillStyle_multi(out DOMString str, out nsISupports iface, out long type);
//attribute DOMString fillRule;
attribute DOMString mozFillRule; /* "evenodd", "nonzero" (default) */
nsIDOMCanvasGradient createLinearGradient (in float x0, in float y0, in float x1, in float y1);
nsIDOMCanvasGradient createRadialGradient(in float x0, in float y0, in float r0, in float x1, in float y1, in float r1);
nsIDOMCanvasPattern createPattern(in nsIDOMHTMLElement image, [Null(Stringify)] in DOMString repetition);
attribute float lineWidth; /* default 1 */
attribute DOMString lineCap; /* "butt", "round", "square" (default) */
attribute DOMString lineJoin; /* "round", "bevel", "miter" (default) */
attribute float miterLimit; /* default 10 */
[implicit_jscontext]
attribute jsval mozDash; /* default |null| */
attribute float mozDashOffset; /* default 0.0 */
// shadows
attribute float shadowOffsetX;
attribute float shadowOffsetY;
attribute float shadowBlur;
attribute DOMString shadowColor;
// rects
void clearRect(in float x, in float y, in float w, in float h);
void fillRect(in float x, in float y, in float w, in float h);
void strokeRect(in float x, in float y, in float w, in float h);
// path API
void beginPath();
void closePath();
void moveTo(in float x, in float y);
void lineTo(in float x, in float y);
void quadraticCurveTo(in float cpx, in float cpy, in float x, in float y);
void bezierCurveTo(in float cp1x, in float cp1y, in float cp2x, in float cp2y, in float x, in float y);
void arcTo(in float x1, in float y1, in float x2, in float y2, in float radius);
void arc(in float x, in float y, in float r, in float startAngle, in float endAngle, [optional] in boolean anticlockwise);
void rect(in float x, in float y, in float w, in float h);
void fill();
void stroke();
void clip();
// text api
attribute DOMString font; /* default "10px sans-serif" */
attribute DOMString textAlign; /* "start" (default), "end", "left", "right",
"center" */
attribute DOMString textBaseline; /* "alphabetic" (default), "top", "hanging",
"middle", "ideographic", "bottom" */
void fillText(in DOMString text, in float x, in float y, [optional] in float maxWidth);
void strokeText(in DOMString text, in float x, in float y, [optional] in float maxWidth);
nsIDOMTextMetrics measureText(in DOMString text);
attribute DOMString mozTextStyle;
// image api
[optional_argc] void drawImage(in nsIDOMElement image,
in float a1, in float a2,
[optional] in float a3,
[optional] in float a4,
[optional] in float a5,
[optional] in float a6,
[optional] in float a7,
[optional] in float a8);
/*
void drawImage(in HTMLImageElement image, in float dx, in float dy);
void drawImage(in HTMLImageElement image, in float dx, in float dy, in float sw, in float sh);
void drawImage(in HTMLImageElement image, in float sx, in float sy, in float sw, in float sh, in float dx, in float dy, in float dw, in float dh);
*/
// point-membership test
boolean isPointInPath(in float x, in float y);
// pixel manipulation
// ImageData getImageData (in float x, in float y, in float width, in float height);
// void putImageData (in ImageData d, in float x, in float y);
// ImageData = { width: #, height: #, data: [r, g, b, a, ...] }
[implicit_jscontext]
nsIDOMImageData getImageData(in double sx, in double sy, in double sw, in double sh);
// This is just a dummy function; for JS, it is implemented as a quickstub
// that call the _explicit methods below. Native callers should use the
// _explicit method directly.
void putImageData();
// dataLen must be == width*height*4 in this call
[noscript] void putImageData_explicit(in long x, in long y, in unsigned long width, in unsigned long height,
[array, size_is(dataLen)] in octet dataPtr, in unsigned long dataLen, in boolean hasDirtyRect,
in long dirtyX, in long dirtyY, in long dirtyWidth, in long dirtyHeight);
// ImageData createImageData(in float w, in float h);
// Note: this is basically script-only (and really, quickstub-only). Native callers
// should just use the noscript 'explicit' get/put methods above, instead of using
// a separate ImageData object.
void createImageData();
// image smoothing mode -- if disabled, images won't be smoothed
// if scaled.
attribute boolean mozImageSmoothingEnabled;
// Show the caret if appropriate when drawing
const unsigned long DRAWWINDOW_DRAW_CARET = 0x01;
// Don't flush pending layout notifications that could otherwise
// be batched up
const unsigned long DRAWWINDOW_DO_NOT_FLUSH = 0x02;
// Draw scrollbars and scroll the viewport if they are present
const unsigned long DRAWWINDOW_DRAW_VIEW = 0x04;
// Use the widget layer manager if available. This means hardware
// acceleration may be used, but it might actually be slower or
// lower quality than normal. It will however more accurately reflect
// the pixels rendered to the screen.
const unsigned long DRAWWINDOW_USE_WIDGET_LAYERS = 0x08;
// Don't synchronously decode images - draw what we have
const unsigned long DRAWWINDOW_ASYNC_DECODE_IMAGES = 0x10;
/**
* Renders a region of a window into the canvas. The contents of
* the window's viewport are rendered, ignoring viewport clipping
* and scrolling.
*
* @param x
* @param y
* @param w
* @param h specify the area of the window to render, in CSS
* pixels.
*
* @param backgroundColor the canvas is filled with this color
* before we render the window into it. This color may be
* transparent/translucent. It is given as a CSS color string
* (e.g., rgb() or rgba()).
*
* @param flags Used to better control the drawWindow call.
* Flags can be ORed together.
*
* Of course, the rendering obeys the current scale, transform and
* globalAlpha values.
*
* Hints:
* -- If 'rgba(0,0,0,0)' is used for the background color, the
* drawing will be transparent wherever the window is transparent.
* -- Top-level browsed documents are usually not transparent
* because the user's background-color preference is applied,
* but IFRAMEs are transparent if the page doesn't set a background.
* -- If an opaque color is used for the background color, rendering
* will be faster because we won't have to compute the window's
* transparency.
*
* This API cannot currently be used by Web content. It is chrome
* only.
*/
void drawWindow(in nsIDOMWindow window, in float x, in float y,
in float w, in float h, in DOMString bgColor,
[optional] in unsigned long flags);
void asyncDrawXULElement(in nsIDOMXULElement elem, in float x, in float y,
in float w, in float h, in DOMString bgColor,
[optional] in unsigned long flags);
};