gecko/gfx/2d/SourceSurfaceD2D.cpp
Nathan Froyd e4e2da55c9 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
2015-10-18 01:24:48 -04:00

318 lines
7.8 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SourceSurfaceD2D.h"
#include "DrawTargetD2D.h"
#include "Logging.h"
#include "Tools.h"
namespace mozilla {
namespace gfx {
SourceSurfaceD2D::SourceSurfaceD2D()
{
}
SourceSurfaceD2D::~SourceSurfaceD2D()
{
if (mBitmap) {
DrawTargetD2D::mVRAMUsageSS -= GetByteSize();
}
}
IntSize
SourceSurfaceD2D::GetSize() const
{
return mSize;
}
SurfaceFormat
SourceSurfaceD2D::GetFormat() const
{
return mFormat;
}
bool
SourceSurfaceD2D::IsValid() const
{
return mDevice == Factory::GetDirect3D10Device();
}
already_AddRefed<DataSourceSurface>
SourceSurfaceD2D::GetDataSurface()
{
RefPtr<DataSourceSurfaceD2D> result = new DataSourceSurfaceD2D(this);
if (result->IsValid()) {
return result.forget();
}
return nullptr;
}
bool
SourceSurfaceD2D::InitFromData(unsigned char *aData,
const IntSize &aSize,
int32_t aStride,
SurfaceFormat aFormat,
ID2D1RenderTarget *aRT)
{
HRESULT hr;
mFormat = aFormat;
mSize = aSize;
if ((uint32_t)aSize.width > aRT->GetMaximumBitmapSize() ||
(uint32_t)aSize.height > aRT->GetMaximumBitmapSize()) {
gfxDebug() << "Bitmap does not fit in texture.";
return false;
}
D2D1_BITMAP_PROPERTIES props = D2D1::BitmapProperties(D2DPixelFormat(aFormat));
hr = aRT->CreateBitmap(D2DIntSize(aSize), props, getter_AddRefs(mBitmap));
if (FAILED(hr)) {
gfxWarning() << "Failed to create D2D Bitmap for data. Code: " << hexa(hr);
return false;
}
hr = mBitmap->CopyFromMemory(nullptr, aData, aStride);
if (FAILED(hr)) {
gfxWarning() << "Failed to copy data to D2D bitmap. Code: " << hexa(hr);
return false;
}
DrawTargetD2D::mVRAMUsageSS += GetByteSize();
mDevice = Factory::GetDirect3D10Device();
return true;
}
bool
SourceSurfaceD2D::InitFromTexture(ID3D10Texture2D *aTexture,
SurfaceFormat aFormat,
ID2D1RenderTarget *aRT)
{
HRESULT hr;
RefPtr<IDXGISurface> surf;
hr = aTexture->QueryInterface((IDXGISurface**)&surf);
if (FAILED(hr)) {
gfxWarning() << "Failed to QI texture to surface. Code: " << hexa(hr);
return false;
}
D3D10_TEXTURE2D_DESC desc;
aTexture->GetDesc(&desc);
mSize = IntSize(desc.Width, desc.Height);
mFormat = aFormat;
D2D1_BITMAP_PROPERTIES props = D2D1::BitmapProperties(D2DPixelFormat(aFormat));
hr = aRT->CreateSharedBitmap(IID_IDXGISurface, surf, &props, getter_AddRefs(mBitmap));
if (FAILED(hr)) {
gfxWarning() << "Failed to create SharedBitmap. Code: " << hexa(hr);
return false;
}
aTexture->GetDevice(getter_AddRefs(mDevice));
DrawTargetD2D::mVRAMUsageSS += GetByteSize();
return true;
}
uint32_t
SourceSurfaceD2D::GetByteSize() const
{
return mSize.width * mSize.height * BytesPerPixel(mFormat);
}
DataSourceSurfaceD2D::DataSourceSurfaceD2D(SourceSurfaceD2D* aSourceSurface)
: mTexture(nullptr)
, mFormat(aSourceSurface->mFormat)
, mSize(aSourceSurface->mSize)
, mMapped(false)
{
// We allocate ourselves a regular D3D surface (sourceTexture) and paint the
// D2D bitmap into it via a DXGI render target. Then we need to copy
// sourceTexture into a staging texture (mTexture), which we will lazily map
// to get the data.
CD3D10_TEXTURE2D_DESC desc(DXGIFormat(mFormat), mSize.width, mSize.height);
desc.MipLevels = 1;
desc.Usage = D3D10_USAGE_DEFAULT;
desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
RefPtr<ID3D10Texture2D> sourceTexture;
HRESULT hr = aSourceSurface->mDevice->CreateTexture2D(&desc, nullptr,
getter_AddRefs(sourceTexture));
if (FAILED(hr)) {
gfxWarning() << "Failed to create texture. Code: " << hexa(hr);
return;
}
RefPtr<IDXGISurface> dxgiSurface;
hr = sourceTexture->QueryInterface((IDXGISurface**)getter_AddRefs(dxgiSurface));
if (FAILED(hr)) {
gfxWarning() << "Failed to create DXGI surface. Code: " << hexa(hr);
return;
}
D2D1_RENDER_TARGET_PROPERTIES rtProps = D2D1::RenderTargetProperties(
D2D1_RENDER_TARGET_TYPE_DEFAULT,
D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED));
RefPtr<ID2D1RenderTarget> renderTarget;
hr = DrawTargetD2D::factory()->CreateDxgiSurfaceRenderTarget(dxgiSurface,
&rtProps,
getter_AddRefs(renderTarget));
if (FAILED(hr)) {
gfxWarning() << "Failed to create render target. Code: " << hexa(hr);
return;
}
renderTarget->BeginDraw();
renderTarget->Clear(D2D1::ColorF(0, 0.0f));
if (aSourceSurface->GetFormat() != SurfaceFormat::A8) {
renderTarget->DrawBitmap(aSourceSurface->mBitmap,
D2D1::RectF(0, 0,
Float(mSize.width),
Float(mSize.height)));
} else {
RefPtr<ID2D1SolidColorBrush> brush;
renderTarget->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White), getter_AddRefs(brush));
renderTarget->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
renderTarget->FillOpacityMask(aSourceSurface->mBitmap, brush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS);
}
hr = renderTarget->EndDraw();
if (FAILED(hr)) {
gfxWarning() << "Failed to draw bitmap. Code: " << hexa(hr);
return;
}
desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ | D3D10_CPU_ACCESS_WRITE;
desc.Usage = D3D10_USAGE_STAGING;
desc.BindFlags = 0;
hr = aSourceSurface->mDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(mTexture));
if (FAILED(hr)) {
gfxWarning() << "Failed to create staging texture. Code: " << hexa(hr);
mTexture = nullptr;
return;
}
aSourceSurface->mDevice->CopyResource(mTexture, sourceTexture);
}
DataSourceSurfaceD2D::~DataSourceSurfaceD2D()
{
if (mMapped) {
mTexture->Unmap(0);
}
}
unsigned char*
DataSourceSurfaceD2D::GetData()
{
EnsureMappedTexture();
if (!mMapped) {
return nullptr;
}
return reinterpret_cast<unsigned char*>(mData.pData);
}
int32_t
DataSourceSurfaceD2D::Stride()
{
EnsureMappedTexture();
if (!mMapped) {
return 0;
}
return mData.RowPitch;
}
IntSize
DataSourceSurfaceD2D::GetSize() const
{
return mSize;
}
SurfaceFormat
DataSourceSurfaceD2D::GetFormat() const
{
return mFormat;
}
bool
DataSourceSurfaceD2D::Map(MapType aMapType, MappedSurface *aMappedSurface)
{
// DataSourceSurfaces used with the new Map API should not be used with GetData!!
MOZ_ASSERT(!mMapped);
MOZ_ASSERT(!mIsMapped);
if (!mTexture) {
return false;
}
D3D10_MAP mapType;
if (aMapType == MapType::READ) {
mapType = D3D10_MAP_READ;
} else if (aMapType == MapType::WRITE) {
mapType = D3D10_MAP_WRITE;
} else {
mapType = D3D10_MAP_READ_WRITE;
}
D3D10_MAPPED_TEXTURE2D map;
HRESULT hr = mTexture->Map(0, mapType, 0, &map);
if (FAILED(hr)) {
gfxWarning() << "Texture map failed with code: " << hexa(hr);
return false;
}
aMappedSurface->mData = (uint8_t*)map.pData;
aMappedSurface->mStride = map.RowPitch;
mIsMapped = !!aMappedSurface->mData;
return mIsMapped;
}
void
DataSourceSurfaceD2D::Unmap()
{
MOZ_ASSERT(mIsMapped);
mIsMapped = false;
mTexture->Unmap(0);
}
void
DataSourceSurfaceD2D::EnsureMappedTexture()
{
// Do not use GetData() after having used Map!
MOZ_ASSERT(!mIsMapped);
if (mMapped ||
!mTexture) {
return;
}
HRESULT hr = mTexture->Map(0, D3D10_MAP_READ, 0, &mData);
if (FAILED(hr)) {
gfxWarning() << "Failed to map texture. Code: " << hexa(hr);
mTexture = nullptr;
} else {
mMapped = true;
}
}
}
}