gecko/dom/canvas/WebGLVertexArray.cpp
Dan Glastonbury 1e7f3c6079 Bug 1002281 - Change WebGLBindableName to make mGLName const. r=jgilbert
Split the two functions into two classes. WebGLRenderBuffer and
WebGLVertexArray are special cases.

--HG--
extra : source : 547e328ef878882bce8df3fc1b1e28926d910f1d
2014-11-17 12:21:04 +10:00

69 lines
1.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLVertexArray.h"
#include "WebGLContext.h"
#include "WebGLBuffer.h"
#include "WebGLVertexArrayGL.h"
#include "WebGLVertexArrayFake.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "GLContext.h"
using namespace mozilla;
JSObject*
WebGLVertexArray::WrapObject(JSContext *cx) {
return dom::WebGLVertexArrayBinding::Wrap(cx, this);
}
WebGLVertexArray::WebGLVertexArray(WebGLContext* context)
: WebGLBindable<VAOBinding>()
, WebGLContextBoundObject(context)
, mGLName(0)
{
context->mVertexArrays.insertBack(this);
}
WebGLVertexArray*
WebGLVertexArray::Create(WebGLContext* context)
{
WebGLVertexArray* array;
if (context->gl->IsSupported(gl::GLFeature::vertex_array_object)) {
array = new WebGLVertexArrayGL(context);
} else {
array = new WebGLVertexArrayFake(context);
}
return array;
}
void
WebGLVertexArray::Delete()
{
DeleteImpl();
LinkedListElement<WebGLVertexArray>::removeFrom(mContext->mVertexArrays);
mElementArrayBuffer = nullptr;
mAttribs.Clear();
}
void
WebGLVertexArray::EnsureAttrib(GLuint index)
{
MOZ_ASSERT(index < GLuint(mContext->mGLMaxVertexAttribs));
if (index >= mAttribs.Length()) {
mAttribs.SetLength(index + 1);
}
}
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLVertexArray,
mAttribs,
mElementArrayBuffer)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLVertexArray, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLVertexArray, Release)