gecko/ipc/unixsocket/ListenSocket.cpp
Thomas Zimmermann 5362ed1bf6 Bug 1164417: Add |ConnectionOrientedSocket::PrepareAccept| for accepting socket connections, r=kmachulis
With this patch, stream and listening sockets handle the setup of
accepted sockets internally. Sub-classes of |StreamSocket| don't
have to overload StreamSocket's |GetIO| any longer.
2015-05-21 13:34:37 +02:00

381 lines
8.2 KiB
C++

/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ListenSocket.h"
#include <fcntl.h>
#include "ConnectionOrientedSocket.h"
#include "DataSocket.h"
#include "mozilla/RefPtr.h"
#include "nsXULAppAPI.h"
#include "UnixSocketConnector.h"
namespace mozilla {
namespace ipc {
//
// ListenSocketIO
//
class ListenSocketIO final
: public UnixSocketWatcher
, public SocketIOBase
{
public:
class ListenTask;
ListenSocketIO(MessageLoop* mIOLoop,
ListenSocket* aListenSocket,
UnixSocketConnector* aConnector);
~ListenSocketIO();
UnixSocketConnector* GetConnector() const;
// Task callback methods
//
/**
* Run bind/listen to prepare for further runs of accept()
*/
void Listen(ConnectionOrientedSocketIO* aCOSocketIO);
// I/O callback methods
//
void OnConnected() override;
void OnError(const char* aFunction, int aErrno) override;
void OnListening() override;
void OnSocketCanAcceptWithoutBlocking() override;
// Methods for |SocketIOBase|
//
SocketBase* GetSocketBase() override;
bool IsShutdownOnMainThread() const override;
bool IsShutdownOnIOThread() const override;
void ShutdownOnMainThread() override;
void ShutdownOnIOThread() override;
private:
void FireSocketError();
/**
* Consumer pointer. Non-thread safe RefPtr, so should only be manipulated
* directly from main thread. All non-main-thread accesses should happen with
* mIO as container.
*/
RefPtr<ListenSocket> mListenSocket;
/**
* Connector object used to create the connection we are currently using.
*/
nsAutoPtr<UnixSocketConnector> mConnector;
/**
* If true, do not requeue whatever task we're running
*/
bool mShuttingDownOnIOThread;
/**
* Number of valid bytes in |mAddress|
*/
socklen_t mAddressLength;
/**
* Address structure of the socket currently in use
*/
struct sockaddr_storage mAddress;
ConnectionOrientedSocketIO* mCOSocketIO;
};
ListenSocketIO::ListenSocketIO(MessageLoop* mIOLoop,
ListenSocket* aListenSocket,
UnixSocketConnector* aConnector)
: UnixSocketWatcher(mIOLoop)
, SocketIOBase()
, mListenSocket(aListenSocket)
, mConnector(aConnector)
, mShuttingDownOnIOThread(false)
, mAddressLength(0)
, mCOSocketIO(nullptr)
{
MOZ_ASSERT(mListenSocket);
MOZ_ASSERT(mConnector);
}
ListenSocketIO::~ListenSocketIO()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(IsShutdownOnMainThread());
}
UnixSocketConnector*
ListenSocketIO::GetConnector() const
{
return mConnector;
}
void
ListenSocketIO::Listen(ConnectionOrientedSocketIO* aCOSocketIO)
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(mConnector);
MOZ_ASSERT(aCOSocketIO);
struct sockaddr* address = reinterpret_cast<struct sockaddr*>(&mAddress);
mAddressLength = sizeof(mAddress);
if (!IsOpen()) {
int fd;
nsresult rv = mConnector->CreateListenSocket(address, &mAddressLength,
fd);
if (NS_FAILED(rv)) {
FireSocketError();
return;
}
SetFd(fd);
}
mCOSocketIO = aCOSocketIO;
// calls OnListening on success, or OnError otherwise
nsresult rv = UnixSocketWatcher::Listen(address, mAddressLength);
NS_WARN_IF(NS_FAILED(rv));
}
void
ListenSocketIO::OnConnected()
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
NS_NOTREACHED("Invalid call to |ListenSocketIO::OnConnected|");
}
void
ListenSocketIO::OnListening()
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(GetConnectionStatus() == SOCKET_IS_LISTENING);
AddWatchers(READ_WATCHER, true);
/* We signal a successful 'connection' to a local address for listening. */
NS_DispatchToMainThread(
new SocketIOEventRunnable(this, SocketIOEventRunnable::CONNECT_SUCCESS));
}
void
ListenSocketIO::OnError(const char* aFunction, int aErrno)
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
UnixFdWatcher::OnError(aFunction, aErrno);
FireSocketError();
}
void
ListenSocketIO::FireSocketError()
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
// Clean up watchers, statuses, fds
Close();
// Tell the main thread we've errored
NS_DispatchToMainThread(
new SocketIOEventRunnable(this, SocketIOEventRunnable::CONNECT_ERROR));
}
void
ListenSocketIO::OnSocketCanAcceptWithoutBlocking()
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(GetConnectionStatus() == SOCKET_IS_LISTENING);
MOZ_ASSERT(mCOSocketIO);
RemoveWatchers(READ_WATCHER|WRITE_WATCHER);
struct sockaddr_storage storage;
socklen_t addressLength = sizeof(storage);
int fd;
nsresult rv = mConnector->AcceptStreamSocket(
GetFd(),
reinterpret_cast<struct sockaddr*>(&storage), &addressLength,
fd);
if (NS_FAILED(rv)) {
FireSocketError();
return;
}
mCOSocketIO->Accept(fd,
reinterpret_cast<union sockaddr_any*>(&storage),
addressLength);
}
// |SocketIOBase|
SocketBase*
ListenSocketIO::GetSocketBase()
{
return mListenSocket.get();
}
bool
ListenSocketIO::IsShutdownOnMainThread() const
{
MOZ_ASSERT(NS_IsMainThread());
return mListenSocket == nullptr;
}
bool
ListenSocketIO::IsShutdownOnIOThread() const
{
return mShuttingDownOnIOThread;
}
void
ListenSocketIO::ShutdownOnMainThread()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!IsShutdownOnMainThread());
mListenSocket = nullptr;
}
void
ListenSocketIO::ShutdownOnIOThread()
{
MOZ_ASSERT(!NS_IsMainThread());
MOZ_ASSERT(!mShuttingDownOnIOThread);
Close(); // will also remove fd from I/O loop
mShuttingDownOnIOThread = true;
}
//
// Socket tasks
//
class ListenSocketIO::ListenTask final
: public SocketIOTask<ListenSocketIO>
{
public:
ListenTask(ListenSocketIO* aIO, ConnectionOrientedSocketIO* aCOSocketIO)
: SocketIOTask<ListenSocketIO>(aIO)
, mCOSocketIO(aCOSocketIO)
{
MOZ_ASSERT(mCOSocketIO);
}
void Run() override
{
MOZ_ASSERT(!NS_IsMainThread());
if (!IsCanceled()) {
GetIO()->Listen(mCOSocketIO);
}
}
private:
ConnectionOrientedSocketIO* mCOSocketIO;
};
//
// UnixSocketConsumer
//
ListenSocket::ListenSocket()
: mIO(nullptr)
{ }
ListenSocket::~ListenSocket()
{
MOZ_ASSERT(!mIO);
}
nsresult
ListenSocket::Listen(UnixSocketConnector* aConnector,
ConnectionOrientedSocket* aCOSocket)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!mIO);
mIO = new ListenSocketIO(XRE_GetIOMessageLoop(), this, aConnector);
// Prepared I/O object, now start listening.
nsresult rv = Listen(aCOSocket);
if (NS_FAILED(rv)) {
delete mIO;
mIO = nullptr;
return rv;
}
return NS_OK;
}
nsresult
ListenSocket::Listen(ConnectionOrientedSocket* aCOSocket)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aCOSocket);
MOZ_ASSERT(mIO);
// We first prepare the connection-oriented socket with a
// socket connector and a socket I/O class.
nsAutoPtr<UnixSocketConnector> connector;
nsresult rv = mIO->GetConnector()->Duplicate(*connector.StartAssignment());
if (NS_FAILED(rv)) {
return rv;
}
nsAutoPtr<ConnectionOrientedSocketIO> io;
rv = aCOSocket->PrepareAccept(connector, *io.StartAssignment());
if (NS_FAILED(rv)) {
return rv;
}
connector.forget(); // now owned by |io|
// Then we start listening for connection requests.
SetConnectionStatus(SOCKET_LISTENING);
XRE_GetIOMessageLoop()->PostTask(
FROM_HERE, new ListenSocketIO::ListenTask(mIO, io.forget()));
return NS_OK;
}
// |SocketBase|
void
ListenSocket::Close()
{
MOZ_ASSERT(NS_IsMainThread());
if (!mIO) {
return;
}
// From this point on, we consider mIO as being deleted. We sever
// the relationship here so any future calls to listen or connect
// will create a new implementation.
mIO->ShutdownOnMainThread();
XRE_GetIOMessageLoop()->PostTask(FROM_HERE, new SocketIOShutdownTask(mIO));
mIO = nullptr;
NotifyDisconnect();
}
} // namespace ipc
} // namespace mozilla