gecko/gfx/layers/basic/BasicTiledThebesLayer.h
Nicholas Cameron 9e65d656fc Bug 862064; use PCompositable for tiled layers and add TiledContentClient. r=nical
--HG--
extra : rebase_source : b0055e13b661f78bc0e7168c0df8c6082cfdb34e
2013-04-17 09:36:06 +12:00

106 lines
3.4 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_BASICTILEDTHEBESLAYER_H
#define GFX_BASICTILEDTHEBESLAYER_H
#include "mozilla/layers/ShadowLayers.h"
#include "BasicLayers.h"
#include "BasicImplData.h"
#include "mozilla/layers/TiledContentClient.h" // tiles and tile buffer
namespace mozilla {
namespace layers {
class BasicTiledLayerBuffer;
/**
* An implementation of ThebesLayer that ONLY supports remote
* composition that is backed by tiles. This thebes layer implementation
* is better suited to mobile hardware to work around slow implementation
* of glTexImage2D (for OGL compositors), and restrait memory bandwidth.
*
* Tiled Thebes layers use a different protocol compared with other
* layers. A copy of the tiled buffer is made and sent to the compositing
* thread via the layers protocol. Tiles are uploaded by the buffers
* asynchonously without using IPC, that means they are not safe for cross-
* process use (bug 747811). Each tile has a TextureHost/Client pair but
* they communicate directly rather than using the Texture protocol.
*
* There is no ContentClient for tiled layers. There is a ContentHost, however.
*/
class BasicTiledThebesLayer : public ThebesLayer,
public BasicImplData,
public BasicShadowableLayer
{
typedef ThebesLayer Base;
public:
BasicTiledThebesLayer(BasicShadowLayerManager* const aManager);
~BasicTiledThebesLayer();
// Thebes Layer
virtual Layer* AsLayer() { return this; }
virtual void InvalidateRegion(const nsIntRegion& aRegion) {
mInvalidRegion.Or(mInvalidRegion, aRegion);
mValidRegion.Sub(mValidRegion, aRegion);
mLowPrecisionValidRegion.Sub(mLowPrecisionValidRegion, aRegion);
}
// Shadow methods
virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs);
virtual ShadowableLayer* AsShadowableLayer() { return this; }
virtual void Disconnect()
{
BasicShadowableLayer::Disconnect();
}
virtual void PaintThebes(gfxContext* aContext,
Layer* aMaskLayer,
LayerManager::DrawThebesLayerCallback aCallback,
void* aCallbackData,
ReadbackProcessor* aReadback);
private:
BasicShadowLayerManager* BasicManager()
{
return static_cast<BasicShadowLayerManager*>(mManager);
}
// BasicImplData
virtual void
PaintBuffer(gfxContext* aContext,
const nsIntRegion& aRegionToDraw,
const nsIntRegion& aExtendedRegionToDraw,
const nsIntRegion& aRegionToInvalidate,
bool aDidSelfCopy,
LayerManager::DrawThebesLayerCallback aCallback,
void* aCallbackData)
{ NS_RUNTIMEABORT("Not reached."); }
/**
* For the initial PaintThebes of a transaction, calculates all the data
* needed for that paint and any repeated transactions.
*/
void BeginPaint();
/**
* When a paint ends, updates any data necessary to persist until the next
* paint. If aFinish is true, this will cause the paint to be marked as
* finished.
*/
void EndPaint(bool aFinish);
RefPtr<TiledContentClient> mContentClient;
nsIntRegion mLowPrecisionValidRegion;
BasicTiledLayerPaintData mPaintData;
};
} // layers
} // mozilla
#endif