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https://gitlab.winehq.org/wine/wine-gecko.git
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341383c413
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions. Authors: gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical gfx/layers/d3d* - D3D9/D3D10 - bas gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas gfx/layers/composite/* - CompositeLayers - nrc,nical gfx/layers/client/* - Client - nrc,nical,bas gfx/layers/*Image* - nical gfx/layers/ipc ipc - IPC - nical gfx/layers/opengl - CompositorOGL - nrc,nical gfx/2d - bas,nrc gfx/gl - GLContext - bjacob dom/* layout/* - DOM - mattwoodrow
95 lines
2.8 KiB
C++
95 lines
2.8 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_LAYERSLOGGING_H
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#define GFX_LAYERSLOGGING_H
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#include "Layers.h"
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#include "nsPoint.h"
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#include "mozilla/gfx/Point.h"
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#include "mozilla/gfx/Rect.h"
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#include "mozilla/layers/Compositor.h"
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#include "FrameMetrics.h"
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#include "gfxPattern.h"
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#include "gfxColor.h"
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#include "gfx3DMatrix.h"
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#include "nsRegion.h"
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namespace mozilla {
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namespace layers {
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nsACString&
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AppendToString(nsACString& s, const void* p,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const gfxPattern::GraphicsFilter& f,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, FrameMetrics::ViewID n,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const gfxRGBA& c,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const gfx3DMatrix& m,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const nsIntPoint& p,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const mozilla::gfx::Point& p,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const nsIntRect& r,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const mozilla::gfx::Rect& r,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const nsIntRegion& r,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const nsIntSize& sz,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const FrameMetrics& m,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const mozilla::gfx::IntSize& size,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const mozilla::gfx::Matrix4x4& m,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, const mozilla::gfx::Filter filter,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, mozilla::layers::TextureFlags flags,
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const char* pfx="", const char* sfx="");
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nsACString&
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AppendToString(nsACString& s, mozilla::gfx::SurfaceFormat format,
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const char* pfx="", const char* sfx="");
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} // namespace
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} // namespace
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#endif /* GFX_LAYERSLOGGING_H */
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