gecko/toolkit/modules/Promise.jsm

608 lines
22 KiB
JavaScript
Executable File

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=2 et sw=2 tw=80 filetype=javascript: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
this.EXPORTED_SYMBOLS = [
"Promise"
];
/**
* This module implements the "promise" construct, according to the
* "Promises/A+" proposal as known in April 2013, documented here:
*
* <http://promises-aplus.github.com/promises-spec/>
*
* A promise is an object representing a value that may not be available yet.
* Internally, a promise can be in one of three states:
*
* - Pending, when the final value is not available yet. This is the only state
* that may transition to one of the other two states.
*
* - Resolved, when and if the final value becomes available. A resolution
* value becomes permanently associated with the promise. This may be any
* value, including "undefined".
*
* - Rejected, if an error prevented the final value from being determined. A
* rejection reason becomes permanently associated with the promise. This may
* be any value, including "undefined", though it is generally an Error
* object, like in exception handling.
*
* A reference to an existing promise may be received by different means, for
* example as the return value of a call into an asynchronous API. In this
* case, the state of the promise can be observed but not directly controlled.
*
* To observe the state of a promise, its "then" method must be used. This
* method registers callback functions that are called as soon as the promise is
* either resolved or rejected. The method returns a new promise, that in turn
* is resolved or rejected depending on the state of the original promise and on
* the behavior of the callbacks. For example, unhandled exceptions in the
* callbacks cause the new promise to be rejected, even if the original promise
* is resolved. See the documentation of the "then" method for details.
*
* Promises may also be created using the "Promise.defer" function, the main
* entry point of this module. The function, along with the new promise,
* returns separate methods to change its state to be resolved or rejected.
* See the documentation of the "Deferred" prototype for details.
*
* -----------------------------------------------------------------------------
*
* Cu.import("resource://gre/modules/Promise.jsm");
*
* // This function creates and returns a new promise.
* function promiseValueAfterTimeout(aValue, aTimeout)
* {
* let deferred = Promise.defer();
*
* try {
* // An asynchronous operation will trigger the resolution of the promise.
* // In this example, we don't have a callback that triggers a rejection.
* do_timeout(aTimeout, function () {
* deferred.resolve(aValue);
* });
* } catch (ex) {
* // Generally, functions returning promises propagate exceptions through
* // the returned promise, though they may also choose to fail early.
* deferred.reject(ex);
* }
*
* // We don't return the deferred to the caller, but only the contained
* // promise, so that the caller cannot accidentally change its state.
* return deferred.promise;
* }
*
* // This code uses the promise returned be the function above.
* let promise = promiseValueAfterTimeout("Value", 1000);
*
* let newPromise = promise.then(function onResolve(aValue) {
* do_print("Resolved with this value: " + aValue);
* }, function onReject(aReason) {
* do_print("Rejected with this reason: " + aReason);
* });
*
* // Unexpected errors should always be reported at the end of a promise chain.
* newPromise.then(null, Components.utils.reportError);
*
* -----------------------------------------------------------------------------
*/
////////////////////////////////////////////////////////////////////////////////
//// Globals
const Cc = Components.classes;
const Ci = Components.interfaces;
const Cu = Components.utils;
const Cr = Components.results;
Cu.import("resource://gre/modules/Services.jsm");
const STATUS_PENDING = 0;
const STATUS_RESOLVED = 1;
const STATUS_REJECTED = 2;
// These "private names" allow some properties of the Promise object to be
// accessed only by this module, while still being visible on the object
// manually when using a debugger. They don't strictly guarantee that the
// properties are inaccessible by other code, but provide enough protection to
// avoid using them by mistake.
const salt = Math.floor(Math.random() * 100);
const Name = (n) => "{private:" + n + ":" + salt + "}";
const N_STATUS = Name("status");
const N_VALUE = Name("value");
const N_HANDLERS = Name("handlers");
// The following error types are considered programmer errors, which should be
// reported (possibly redundantly) so as to let programmers fix their code.
const ERRORS_TO_REPORT = ["EvalError", "RangeError", "ReferenceError", "TypeError"];
////////////////////////////////////////////////////////////////////////////////
//// Promise
/**
* This object provides the public module functions.
*/
this.Promise = Object.freeze({
/**
* Creates a new pending promise and provides methods to resolve or reject it.
*
* @return A new object, containing the new promise in the "promise" property,
* and the methods to change its state in the "resolve" and "reject"
* properties. See the Deferred documentation for details.
*/
defer: function ()
{
return new Deferred();
},
/**
* Creates a new promise resolved with the specified value, or propagates the
* state of an existing promise.
*
* @param aValue
* If this value is not a promise, including "undefined", it becomes
* the resolution value of the returned promise. If this value is a
* promise, then the returned promise will eventually assume the same
* state as the provided promise.
*
* @return A promise that can be pending, resolved, or rejected.
*/
resolve: function (aValue)
{
let promise = new PromiseImpl();
PromiseWalker.completePromise(promise, STATUS_RESOLVED, aValue);
return promise;
},
/**
* Creates a new promise rejected with the specified reason.
*
* @param aReason
* The rejection reason for the returned promise. Although the reason
* can be "undefined", it is generally an Error object, like in
* exception handling.
*
* @return A rejected promise.
*
* @note The aReason argument should not be a promise. Using a rejected
* promise for the value of aReason would make the rejection reason
* equal to the rejected promise itself, and not its rejection reason.
*/
reject: function (aReason)
{
let promise = new PromiseImpl();
PromiseWalker.completePromise(promise, STATUS_REJECTED, aReason);
return promise;
},
/**
* Returns a promise that is resolved or rejected when all values are
* resolved or any is rejected.
*
* @param aValues
* Array of promises that may be pending, resolved, or rejected. When
* all are resolved or any is rejected, the returned promise will be
* resolved or rejected as well.
*
* @return A new promise that is fulfilled when all values are resolved or
* that is rejected when any of the values are rejected. Its
* resolution value will be an array of all resolved values in the
* given order, or undefined if aValues is an empty array. The reject
* reason will be forwarded from the first promise in the list of
* given promises to be rejected.
*/
all: function (aValues)
{
if (!Array.isArray(aValues)) {
throw new Error("Promise.all() expects an array of promises or values.");
}
if (!aValues.length) {
return Promise.resolve([]);
}
let countdown = aValues.length;
let deferred = Promise.defer();
let resolutionValues = new Array(countdown);
function checkForCompletion(aValue, aIndex) {
resolutionValues[aIndex] = aValue;
if (--countdown === 0) {
deferred.resolve(resolutionValues);
}
}
for (let i = 0; i < aValues.length; i++) {
let index = i;
let value = aValues[i];
let resolve = val => checkForCompletion(val, index);
if (value && typeof(value.then) == "function") {
value.then(resolve, deferred.reject);
} else {
// Given value is not a promise, forward it as a resolution value.
resolve(value);
}
}
return deferred.promise;
},
});
////////////////////////////////////////////////////////////////////////////////
//// PromiseWalker
/**
* This singleton object invokes the handlers registered on resolved and
* rejected promises, ensuring that processing is not recursive and is done in
* the same order as registration occurred on each promise.
*
* There is no guarantee on the order of execution of handlers registered on
* different promises.
*/
this.PromiseWalker = {
/**
* Singleton array of all the unprocessed handlers currently registered on
* resolved or rejected promises. Handlers are removed from the array as soon
* as they are processed.
*/
handlers: [],
/**
* Called when a promise needs to change state to be resolved or rejected.
*
* @param aPromise
* Promise that needs to change state. If this is already resolved or
* rejected, this method has no effect.
* @param aStatus
* New desired status, either STATUS_RESOLVED or STATUS_REJECTED.
* @param aValue
* Associated resolution value or rejection reason.
*/
completePromise: function (aPromise, aStatus, aValue)
{
// Do nothing if the promise is already resolved or rejected.
if (aPromise[N_STATUS] != STATUS_PENDING) {
return;
}
// Resolving with another promise will cause this promise to eventually
// assume the state of the provided promise.
if (aStatus == STATUS_RESOLVED && aValue &&
typeof(aValue.then) == "function") {
aValue.then(this.completePromise.bind(this, aPromise, STATUS_RESOLVED),
this.completePromise.bind(this, aPromise, STATUS_REJECTED));
return;
}
// Change the promise status and schedule our handlers for processing.
aPromise[N_STATUS] = aStatus;
aPromise[N_VALUE] = aValue;
if (aPromise[N_HANDLERS].length > 0) {
this.schedulePromise(aPromise);
}
},
/**
* Sets up the PromiseWalker loop to start on the next tick of the event loop
*/
scheduleWalkerLoop: function()
{
this.walkerLoopScheduled = true;
Services.tm.currentThread.dispatch(this.walkerLoop,
Ci.nsIThread.DISPATCH_NORMAL);
},
/**
* Schedules the resolution or rejection handlers registered on the provided
* promise for processing.
*
* @param aPromise
* Resolved or rejected promise whose handlers should be processed. It
* is expected that this promise has at least one handler to process.
*/
schedulePromise: function (aPromise)
{
// Migrate the handlers from the provided promise to the global list.
for (let handler of aPromise[N_HANDLERS]) {
this.handlers.push(handler);
}
aPromise[N_HANDLERS].length = 0;
// Schedule the walker loop on the next tick of the event loop.
if (!this.walkerLoopScheduled) {
this.scheduleWalkerLoop();
}
},
/**
* Indicates whether the walker loop is currently scheduled for execution on
* the next tick of the event loop.
*/
walkerLoopScheduled: false,
/**
* Processes all the known handlers during this tick of the event loop. This
* eager processing is done to avoid unnecessarily exiting and re-entering the
* JavaScript context for each handler on a resolved or rejected promise.
*
* This function is called with "this" bound to the PromiseWalker object.
*/
walkerLoop: function ()
{
// If there is more than one handler waiting, reschedule the walker loop
// immediately. Otherwise, use walkerLoopScheduled to tell schedulePromise()
// to reschedule the loop if it adds more handlers to the queue. This makes
// this walker resilient to the case where one handler does not return, but
// starts a nested event loop. In that case, the newly scheduled walker will
// take over. In the common case, the newly scheduled walker will be invoked
// after this one has returned, with no actual handler to process. This
// small overhead is required to make nested event loops work correctly, but
// occurs at most once per resolution chain, thus having only a minor
// impact on overall performance.
if (this.handlers.length > 1) {
this.scheduleWalkerLoop();
} else {
this.walkerLoopScheduled = false;
}
// Process all the known handlers eagerly.
while (this.handlers.length > 0) {
this.handlers.shift().process();
}
},
};
// Bind the function to the singleton once.
PromiseWalker.walkerLoop = PromiseWalker.walkerLoop.bind(PromiseWalker);
////////////////////////////////////////////////////////////////////////////////
//// Deferred
/**
* Returned by "Promise.defer" to provide a new promise along with methods to
* change its state.
*/
function Deferred()
{
this.promise = new PromiseImpl();
this.resolve = this.resolve.bind(this);
this.reject = this.reject.bind(this);
Object.freeze(this);
}
Deferred.prototype = {
/**
* A newly created promise, initially in the pending state.
*/
promise: null,
/**
* Resolves the associated promise with the specified value, or propagates the
* state of an existing promise. If the associated promise has already been
* resolved or rejected, this method does nothing.
*
* This function is bound to its associated promise when "Promise.defer" is
* called, and can be called with any value of "this".
*
* @param aValue
* If this value is not a promise, including "undefined", it becomes
* the resolution value of the associated promise. If this value is a
* promise, then the associated promise will eventually assume the same
* state as the provided promise.
*
* @note Calling this method with a pending promise as the aValue argument,
* and then calling it again with another value before the promise is
* resolved or rejected, has unspecified behavior and should be avoided.
*/
resolve: function (aValue) {
PromiseWalker.completePromise(this.promise, STATUS_RESOLVED, aValue);
},
/**
* Rejects the associated promise with the specified reason. If the promise
* has already been resolved or rejected, this method does nothing.
*
* This function is bound to its associated promise when "Promise.defer" is
* called, and can be called with any value of "this".
*
* @param aReason
* The rejection reason for the associated promise. Although the
* reason can be "undefined", it is generally an Error object, like in
* exception handling.
*
* @note The aReason argument should not generally be a promise. In fact,
* using a rejected promise for the value of aReason would make the
* rejection reason equal to the rejected promise itself, not to the
* rejection reason of the rejected promise.
*/
reject: function (aReason) {
PromiseWalker.completePromise(this.promise, STATUS_REJECTED, aReason);
},
};
////////////////////////////////////////////////////////////////////////////////
//// PromiseImpl
/**
* The promise object implementation. This includes the public "then" method,
* as well as private state properties.
*/
function PromiseImpl()
{
/*
* Internal status of the promise. This can be equal to STATUS_PENDING,
* STATUS_RESOLVED, or STATUS_REJECTED.
*/
Object.defineProperty(this, N_STATUS, { value: STATUS_PENDING,
writable: true });
/*
* When the N_STATUS property is STATUS_RESOLVED, this contains the final
* resolution value, that cannot be a promise, because resolving with a
* promise will cause its state to be eventually propagated instead. When the
* N_STATUS property is STATUS_REJECTED, this contains the final rejection
* reason, that could be a promise, even if this is uncommon.
*/
Object.defineProperty(this, N_VALUE, { writable: true });
/*
* Array of Handler objects registered by the "then" method, and not processed
* yet. Handlers are removed when the promise is resolved or rejected.
*/
Object.defineProperty(this, N_HANDLERS, { value: [] });
Object.seal(this);
}
PromiseImpl.prototype = {
/**
* Calls one of the provided functions as soon as this promise is either
* resolved or rejected. A new promise is returned, whose state evolves
* depending on this promise and the provided callback functions.
*
* The appropriate callback is always invoked after this method returns, even
* if this promise is already resolved or rejected. You can also call the
* "then" method multiple times on the same promise, and the callbacks will be
* invoked in the same order as they were registered.
*
* @param aOnResolve
* If the promise is resolved, this function is invoked with the
* resolution value of the promise as its only argument, and the
* outcome of the function determines the state of the new promise
* returned by the "then" method. In case this parameter is not a
* function (usually "null"), the new promise returned by the "then"
* method is resolved with the same value as the original promise.
*
* @param aOnReject
* If the promise is rejected, this function is invoked with the
* rejection reason of the promise as its only argument, and the
* outcome of the function determines the state of the new promise
* returned by the "then" method. In case this parameter is not a
* function (usually left "undefined"), the new promise returned by the
* "then" method is rejected with the same reason as the original
* promise.
*
* @return A new promise that is initially pending, then assumes a state that
* depends on the outcome of the invoked callback function:
* - If the callback returns a value that is not a promise, including
* "undefined", the new promise is resolved with this resolution
* value, even if the original promise was rejected.
* - If the callback throws an exception, the new promise is rejected
* with the exception as the rejection reason, even if the original
* promise was resolved.
* - If the callback returns a promise, the new promise will
* eventually assume the same state as the returned promise.
*
* @note If the aOnResolve callback throws an exception, the aOnReject
* callback is not invoked. You can register a rejection callback on
* the returned promise instead, to process any exception occurred in
* either of the callbacks registered on this promise.
*/
then: function (aOnResolve, aOnReject)
{
let handler = new Handler(this, aOnResolve, aOnReject);
this[N_HANDLERS].push(handler);
// Ensure the handler is scheduled for processing if this promise is already
// resolved or rejected.
if (this[N_STATUS] != STATUS_PENDING) {
PromiseWalker.schedulePromise(this);
}
return handler.nextPromise;
},
};
////////////////////////////////////////////////////////////////////////////////
//// Handler
/**
* Handler registered on a promise by the "then" function.
*/
function Handler(aThisPromise, aOnResolve, aOnReject)
{
this.thisPromise = aThisPromise;
this.onResolve = aOnResolve;
this.onReject = aOnReject;
this.nextPromise = new PromiseImpl();
}
Handler.prototype = {
/**
* Promise on which the "then" method was called.
*/
thisPromise: null,
/**
* Unmodified resolution handler provided to the "then" method.
*/
onResolve: null,
/**
* Unmodified rejection handler provided to the "then" method.
*/
onReject: null,
/**
* New promise that will be returned by the "then" method.
*/
nextPromise: null,
/**
* Called after thisPromise is resolved or rejected, invokes the appropriate
* callback and propagates the result to nextPromise.
*/
process: function()
{
// The state of this promise is propagated unless a handler is defined.
let nextStatus = this.thisPromise[N_STATUS];
let nextValue = this.thisPromise[N_VALUE];
try {
// If a handler is defined for either resolution or rejection, invoke it
// to determine the state of the next promise, that will be resolved with
// the returned value, that can also be another promise.
if (nextStatus == STATUS_RESOLVED) {
if (typeof(this.onResolve) == "function") {
nextValue = this.onResolve(nextValue);
}
} else if (typeof(this.onReject) == "function") {
nextValue = this.onReject(nextValue);
nextStatus = STATUS_RESOLVED;
}
} catch (ex) {
// An exception has occurred in the handler.
if (ex && typeof ex == "object" && "name" in ex &&
ERRORS_TO_REPORT.indexOf(ex.name) != -1) {
// We suspect that the exception is a programmer error, so we now
// display it using dump(). Note that we do not use Cu.reportError as
// we assume that this is a programming error, so we do not want end
// users to see it. Also, if the programmer handles errors correctly,
// they will either treat the error or log them somewhere.
dump("A coding exception was thrown in a Promise " +
((nextStatus == STATUS_RESOLVED) ? "resolution":"rejection") +
" callback.\n");
dump("Full message: " + ex + "\n");
dump("See https://developer.mozilla.org/Mozilla/JavaScript_code_modules/Promise.jsm/Promise\n");
dump("Full stack: " + (("stack" in ex)?ex.stack:"not available") + "\n");
}
// Additionally, reject the next promise.
nextStatus = STATUS_REJECTED;
nextValue = ex;
}
// Propagate the newly determined state to the next promise.
PromiseWalker.completePromise(this.nextPromise, nextStatus, nextValue);
},
};