gecko/gfx/layers/RenderTrace.cpp
2012-02-17 17:05:03 -05:00

108 lines
3.8 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2012
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Benoit Girard <bgirard@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "Layers.h"
#include "RenderTrace.h"
// If rendertrace is off let's no compile this code
#ifdef MOZ_RENDERTRACE
namespace mozilla {
namespace layers {
static int colorId = 0;
// This should be done in the printf but android's printf is buggy
const char* colors[] = {
"00", "01", "02", "03", "04", "05", "06", "07", "08", "09",
"10", "11", "12", "13", "14", "15", "16", "17", "18", "19"
};
const char* layerName[] = {
"CANVAS", "COLOR", "CONTAINER", "IMAGE", "READBACK", "SHADOW", "THEBES"
};
static gfx3DMatrix GetRootTransform(Layer *aLayer) {
if (aLayer->GetParent() != NULL)
return GetRootTransform(aLayer->GetParent()) * aLayer->GetTransform();
return aLayer->GetTransform();
}
void RenderTraceLayers(Layer *aLayer, const char *aColor, gfx3DMatrix aRootTransform, bool aReset) {
if (!aLayer)
return;
gfx3DMatrix trans = aRootTransform * aLayer->GetTransform();
nsIntRect clipRect = aLayer->GetEffectiveVisibleRegion().GetBounds();
clipRect.MoveBy((int)trans.ProjectTo2D()[3][0], (int)trans.ProjectTo2D()[3][1]);
printf_stderr("%s RENDERTRACE %u rect #%s%s %i %i %i %i\n",
layerName[aLayer->GetType()], (int)PR_IntervalNow(),
colors[colorId%19], aColor,
clipRect.x, clipRect.y, clipRect.width, clipRect.height);
colorId++;
for (Layer* child = aLayer->GetFirstChild();
child; child = child->GetNextSibling()) {
RenderTraceLayers(child, aColor, aRootTransform, false);
}
if (aReset) colorId = 0;
}
void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, nsIntRect aRect) {
gfx3DMatrix trans = GetRootTransform(aLayer);
aRect.MoveBy((int)trans.ProjectTo2D()[3][0], (int)trans.ProjectTo2D()[3][1]);
printf_stderr("%s RENDERTRACE %u fillrect #%s%s %i %i %i %i\n",
layerName[aLayer->GetType()], (int)PR_IntervalNow(),
"FF", aColor,
aRect.x, aRect.y, aRect.width, aRect.height);
}
void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor) {
// Clear with an empty rect
RenderTraceInvalidateStart(aLayer, aColor, nsIntRect());
}
}
}
#endif