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https://gitlab.winehq.org/wine/wine-gecko.git
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a0048e93a8
--HG-- extra : rebase_source : 461ff127a453116f3364f4ba1e414cc527f195bd
51 lines
2.0 KiB
Plaintext
51 lines
2.0 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsISupports.idl"
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[scriptable, uuid(bbb20a59-524e-4662-981e-5e142814b20c)]
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interface nsIDOMCanvasGradient : nsISupports
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{
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void addColorStop(in float offset, in DOMString color);
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};
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[scriptable, uuid(21dea65c-5c08-4eb1-ac82-81fe95be77b8)]
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interface nsIDOMCanvasPattern : nsISupports
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{
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};
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[scriptable, uuid(2d01715c-ec7d-424a-ab85-e0fd70c8665c)]
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interface nsIDOMTextMetrics : nsISupports
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{
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readonly attribute float width;
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};
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/**
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* This interface remains only for the constants, for a context, use the
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* WebIDL/Paris bindings instead (CanvasRenderingContext2D.webidl).
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* The constants are used by CanvasRenderingContext2D::DrawWindow and are
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* used in WindowsPreviewPerTab.jsm and some extensions. The constants can
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* be referenced directly via a canvas context 2d rather than this interface,
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* and that should be preferred in new code.
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*/
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[scriptable, uuid(4417cab7-c7eb-4e0c-b00a-c43842f0cba8)]
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interface nsIDOMCanvasRenderingContext2D : nsISupports
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{
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// Show the caret if appropriate when drawing
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const unsigned long DRAWWINDOW_DRAW_CARET = 0x01;
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// Don't flush pending layout notifications that could otherwise
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// be batched up
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const unsigned long DRAWWINDOW_DO_NOT_FLUSH = 0x02;
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// Draw scrollbars and scroll the viewport if they are present
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const unsigned long DRAWWINDOW_DRAW_VIEW = 0x04;
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// Use the widget layer manager if available. This means hardware
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// acceleration may be used, but it might actually be slower or
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// lower quality than normal. It will however more accurately reflect
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// the pixels rendered to the screen.
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const unsigned long DRAWWINDOW_USE_WIDGET_LAYERS = 0x08;
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// Don't synchronously decode images - draw what we have
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const unsigned long DRAWWINDOW_ASYNC_DECODE_IMAGES = 0x10;
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};
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