mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
224 lines
5.2 KiB
HTML
224 lines
5.2 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
|
|
<html><head>
|
|
<!--
|
|
Tests for the OpenGL ES 2.0 HTML Canvas context
|
|
|
|
Copyright (C) 2009 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
|
|
|
|
Permission is hereby granted, free of charge, to any person
|
|
obtaining a copy of this software and associated documentation
|
|
files (the "Software"), to deal in the Software without
|
|
restriction, including without limitation the rights to use,
|
|
copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the
|
|
Software is furnished to do so, subject to the following
|
|
conditions:
|
|
|
|
The above copyright notice and this permission notice shall be
|
|
included in all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
-->
|
|
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
|
|
<link rel="stylesheet" type="text/css" href="../unit.css" />
|
|
<script type="application/x-javascript" src="../unit.js"></script>
|
|
<script type="application/x-javascript" src="../util.js"></script>
|
|
<script type="application/x-javascript">
|
|
|
|
Tests.startUnit = function () {
|
|
var canvas = document.getElementById('gl');
|
|
var gl = canvas.getContext(GL_CONTEXT_ID);
|
|
return [gl];
|
|
}
|
|
|
|
var arr = ['cr', 'cw', 'vr', 'vw', 'tvw'];
|
|
arr.forEach(function(e){
|
|
Tests['test'+e+'vert'] = function(gl) {
|
|
var sh = new Filter(gl, e+'vert', 'frag');
|
|
assertFail(function(){sh.apply(function(f){
|
|
f.uniform3fv('x', [0.0, 1.0, 2.0]);
|
|
throwError(e+"vert");
|
|
});});
|
|
sh.destroy();
|
|
}
|
|
Tests['test'+e+'frag'] = function(gl) {
|
|
var sh = new Filter(gl, 'vert', e+'frag');
|
|
assertFail(function(){sh.apply(function(f){
|
|
f.uniform3fv('x', [0.0, 1.0, 2.0]);
|
|
throwError(e+"frag");
|
|
});});
|
|
sh.destroy();
|
|
}
|
|
});
|
|
|
|
</script>
|
|
<script id="crvert" type="x-shader/x-vertex">
|
|
|
|
|
|
attribute vec3 Vertex; attribute vec2 Tex;
|
|
uniform float x[3];
|
|
void main()
|
|
{
|
|
gl_Position = vec4(Vertex.st, Tex.s, x[4]);
|
|
}
|
|
</script>
|
|
<script id="cwvert" type="x-shader/x-vertex">
|
|
|
|
|
|
attribute vec3 Vertex; attribute vec2 Tex;
|
|
uniform float x[3];
|
|
void main()
|
|
{
|
|
x[4] = Vertex.z;
|
|
gl_Position = vec4(Vertex.st, Tex.s, x[4]);
|
|
}
|
|
</script>
|
|
<script id="vrvert" type="x-shader/x-vertex">
|
|
|
|
|
|
uniform float x[3];
|
|
attribute vec3 Vertex; attribute vec2 Tex;
|
|
void main()
|
|
{
|
|
float idx = 40.0 * max(1.0, Vertex.x*20.0);
|
|
gl_Position = vec4(Vertex, x[2] + Tex.s + x[int(idx)]);
|
|
}
|
|
</script>
|
|
<script id="vwvert" type="x-shader/x-vertex">
|
|
|
|
|
|
attribute vec3 Vertex; attribute vec2 Tex;
|
|
uniform float x[3];
|
|
void main()
|
|
{
|
|
int idx = 4 * int(max(1.0, Vertex.x*20.0));
|
|
x[idx] = Vertex.z;
|
|
gl_Position = vec4(Vertex.st, Tex.s, x[idx]);
|
|
}
|
|
</script>
|
|
<script id="tvwvert" type="x-shader/x-vertex">
|
|
|
|
|
|
attribute vec3 Vertex; attribute vec2 Tex;
|
|
uniform float x[3];
|
|
void main()
|
|
{
|
|
int idx = 4 * int(max(1.0, Vertex.x*20.0));
|
|
x[2] = Vertex[idx];
|
|
gl_Position = vec4(Vertex.st, Tex.s, x[2]);
|
|
}
|
|
</script>
|
|
<script id="vert" type="x-shader/x-vertex">
|
|
|
|
|
|
attribute vec3 Vertex; attribute vec2 Tex;
|
|
varying vec2 TexCoord;
|
|
void main()
|
|
{
|
|
TexCoord = Vertex.st;
|
|
gl_Position = vec4(Vertex, Tex.s);
|
|
}
|
|
</script>
|
|
|
|
<script id="crfrag" type="x-shader/x-fragment">
|
|
|
|
|
|
#ifdef GL_ES
|
|
precision highp float;
|
|
#endif
|
|
uniform float x[3];
|
|
|
|
varying vec2 TexCoord;
|
|
void main()
|
|
{
|
|
gl_FragColor = vec4(1.0, 0.0, 0.0, x[4]);
|
|
}
|
|
</script>
|
|
<script id="cwfrag" type="x-shader/x-fragment">
|
|
|
|
|
|
#ifdef GL_ES
|
|
precision highp float;
|
|
#endif
|
|
uniform float x[3];
|
|
|
|
varying vec2 TexCoord;
|
|
void main()
|
|
{
|
|
x[4] = 6.0;
|
|
gl_FragColor = vec4(1.0, 0.0, 0.0, x[4]);
|
|
}
|
|
</script>
|
|
<script id="vrfrag" type="x-shader/x-fragment">
|
|
|
|
|
|
#ifdef GL_ES
|
|
precision highp float;
|
|
#endif
|
|
uniform float x[3];
|
|
|
|
varying vec2 TexCoord;
|
|
void main()
|
|
{
|
|
int idx = 4 * int(max(1.0, TexCoord.s*20.0));
|
|
gl_FragColor = vec4(1.0, 0.0, 0.0, x[idx]);
|
|
}
|
|
</script>
|
|
<script id="vwfrag" type="x-shader/x-fragment">
|
|
|
|
|
|
#ifdef GL_ES
|
|
precision highp float;
|
|
#endif
|
|
uniform float x[3];
|
|
|
|
varying vec2 TexCoord;
|
|
void main()
|
|
{
|
|
int idx = 4 * int(max(1.0, TexCoord.s*20.0));
|
|
x[idx] = 6.0;
|
|
gl_FragColor = vec4(1.0, 0.0, 0.0, x[idx]);
|
|
}
|
|
</script>
|
|
<script id="tvwfrag" type="x-shader/x-fragment">
|
|
|
|
|
|
#ifdef GL_ES
|
|
precision highp float;
|
|
#endif
|
|
uniform float x[3];
|
|
|
|
varying vec2 TexCoord;
|
|
void main()
|
|
{
|
|
int idx = 4 * int(max(1.0, TexCoord.s*20.0));
|
|
x[2] = TexCoord[idx];
|
|
gl_FragColor = vec4(1.0, 0.0, 0.0, x[2]);
|
|
}
|
|
</script>
|
|
<script id="frag" type="x-shader/x-fragment">
|
|
|
|
|
|
#ifdef GL_ES
|
|
precision highp float;
|
|
#endif
|
|
void main()
|
|
{
|
|
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
|
}
|
|
</script>
|
|
|
|
|
|
<style>canvas{ position:absolute; }</style>
|
|
</head><body>
|
|
<canvas id="gl" width="1" height="1"></canvas>
|
|
</body></html>
|