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110 lines
3.8 KiB
HTML
110 lines
3.8 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head>
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<!--
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Tests for the OpenGL ES 2.0 HTML Canvas context
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Copyright (C) 2009 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following
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conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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-->
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<meta http-equiv="content-type" content="text/html; charset=UTF-8">
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<link rel="stylesheet" type="text/css" href="../unit.css" />
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<script type="application/x-javascript" src="../unit.js"></script>
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<script type="application/x-javascript" src="../util.js"></script>
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<script type="application/x-javascript">
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Tests.startUnit = function () {
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var canvas = document.getElementById('gl');
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var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
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return [gl];
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}
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Tests.setup = function(gl) {
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var tex = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, tex);
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return [gl]
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}
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Tests.teardown = function(gl,tex) {
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gl.bindTexture(gl.TEXTURE_2D, null);
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gl.deleteTexture(tex);
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}
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Tests.testTexImage2D = function(gl) {
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assertOk("height > backHeight", function(){
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gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0, 17,1,0);
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});
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assertOk("width > backWidth", function(){
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gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0, 1,17,0);
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});
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assertOk("x + width > backWidth", function(){
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gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16,0, 1,1,0);
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});
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assertOk("y + height > backHeight", function(){
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gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,16, 1,1,0);
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});
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assertOk("Negative X", function(){
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gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, -1,0, 1,1,0);
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});
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assertOk("Negative Y", function(){
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gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,-1, 1,1,0);
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});
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assertFail("Negative height", function(){
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gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0, -1,1,0);
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});
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assertFail("Negative width", function(){
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gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0, 1,-1,0);
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});
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assertFail("Non 0 border", function(){
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gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0, 1,1,1);
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});
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assertFail("Negative border",function(){
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gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0, 1,1,-1);
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});
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assertOk("Good Args", function(){
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gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0, 16,16,0);
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});
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assertFail("NPOT texture to > level 0", function(){
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gl.copyTexImage2D(gl.TEXTURE_2D, 1, gl.RGBA, 0,0, 15,16,0);
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});
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assertFail("Bad target", function(){
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gl.copyTexImage2D(gl.FLOAT, 0, gl.RGBA, 0,0, 16,16,0);
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});
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assertFail("Bad internal format", function(){
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gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.FLOAT, 0,0, 16,16,0);
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});
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assertFail("Negative level", function(){
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gl.copyTexImage2D(gl.TEXTURE_2D, -1, gl.RGBA, 0,0, 16,16,0);
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});
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}
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Tests.endUnit = function(gl) {
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}
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</script>
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<style>canvas{ position:absolute; }</style>
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</head><body>
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<canvas id="gl" width="16" height="16"></canvas>
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</body></html>
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