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https://gitlab.winehq.org/wine/wine-gecko.git
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112 lines
6.4 KiB
HTML
112 lines
6.4 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head>
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<meta http-equiv="content-type" content="text/html; charset=UTF-8">
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<link rel="stylesheet" type="text/css" href="../unit.css" />
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<script type="application/x-javascript" src="../unit.js"></script>
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<script type="application/x-javascript" src="../util.js"></script>
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<script type="application/x-javascript">
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Tests.startUnit = function () {
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var canvas = document.getElementById('gl');
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var gl = canvas.getContext(GL_CONTEXT_ID);
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var buf = gl.createBuffer();
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var ebuf = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, buf);
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebuf);
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return [gl, buf, ebuf];
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}
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Tests.testBufferSubData = function(gl, buf, ebuf) {
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var data = [0,0,0,0, 1,0,0,0, 0,1,0,0];
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 32, new Float32Array([1,1,1,1]));
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assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
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assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW);
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STREAM_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
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assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
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assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STREAM_DRAW);
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.DYNAMIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint32Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int32Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int16Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int8Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint8Array([1,1,1,1]));
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assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
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assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.DYNAMIC_DRAW);
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gl.bufferData(gl.ARRAY_BUFFER, 12, gl.STATIC_DRAW);
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assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12);
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assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW);
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gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.STATIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 32, new Float32Array([1,1,1,1]));
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assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
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assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW);
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gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.STREAM_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
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assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
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assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STREAM_DRAW);
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gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.DYNAMIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint32Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int32Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int16Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int8Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint8Array([1,1,1,1]));
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assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
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assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.DYNAMIC_DRAW);
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gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.STATIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
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gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
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gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.DYNAMIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
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assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*2);
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throwError(gl, "array bufferSubData");
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}
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Tests.testBufferSubDataElement = function(gl, buf, ebuf) {
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var data = [0,0,0,0, 1,0,0,0, 0,1,0,0];
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STATIC_DRAW);
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gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
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gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW);
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gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
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gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.DYNAMIC_DRAW);
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gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
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gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
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assertEquals(gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE), 12*2);
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array(data), gl.DYNAMIC_DRAW);
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gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 4, new Uint8Array([1,1,1,1]));
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gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint8Array([1,2,3,4]));
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assertEquals(gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE), 12);
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throwError(gl, "element array bufferSubData");
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}
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Tests.endUnit = function(gl, buf, ebuf) {
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gl.deleteBuffer(buf);
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gl.deleteBuffer(ebuf);
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}
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</script>
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<style>canvas{ position:absolute; }</style>
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</head><body>
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<canvas id="gl" width="16" height="16"></canvas>
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</body></html>
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