gecko/content/canvas/test/webgl/more/functions/bindFramebufferLeaveNonZero.html

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827 B
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head>
<title>OpenGL for the web</title>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<script type="application/x-javascript" src="../util.js"></script>
<link rel="stylesheet" type="text/css" href="../unit.css" />
<script type="application/x-javascript" src="../unit.js"></script>
<script type="application/x-javascript">
Tests.message = "This was segfaulting when the GL context got GC'd (in glXDestroyContext)";
Tests.testSeg = function () {
var canvas = document.getElementById('canvas');
var gl = canvas.getContext(GL_CONTEXT_ID);
var fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
}
</script>
</head><body>
<canvas id="canvas" width="400" height="400"></canvas>
</body></html>