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125 lines
4.2 KiB
HTML
125 lines
4.2 KiB
HTML
<!--
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Copyright (C) 2009 Apple Computer, Inc. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-->
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<!DOCTYPE html>
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<html>
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<head>
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<title>Canvas Compositing Test</title>
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../resources/js-test-pre.js"></script>
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<script src="../conformance/resources/webgl-test.js"> </script>
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</head>
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<body>
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Below are 2 50x50 pixel canvas but using CSS to display them at 100x100 pixels. <br/>
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They are solid black with a red triangle<br/>
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They each have a 10px CSS solid black border around them.<br/>
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Depending on how the browser composites the canvas with the page they will get
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a white outline<hr/>
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<div>
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2d canvas<br/>
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<canvas id="example2" width="50" height="50" style="width: 100px; height: 100px; border: 10px solid black;"></canvas>
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</div>
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<hr/>
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3d canvas<br/>
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<div>
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<canvas id="example" width="50" height="50" style="width: 100px; height: 100px; border: 10px solid black;"></canvas>
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</div>
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<hr/>
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img tag<br/>
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<img src="50x50pixel-black-with-red-triangle.png" style="width: 100px; height: 100px; border: 10px solid black;"/>
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<div id="description"></div>
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<div id="console"></div>
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<script id="vshader" type="x-shader/x-vertex">
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attribute vec4 vPosition;
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void main()
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{
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gl_Position = vPosition;
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}
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</script>
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<script id="fshader" type="x-shader/x-fragment">
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void main()
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{
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gl_FragColor = vec4(1.0,0.0,0.0,1.0);
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}
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</script>
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<script>
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function fail(x,y, buf, shouldBe)
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{
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var i = (y*50+x) * 4;
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var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
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testFailed(reason);
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}
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function pass()
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{
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testPassed("drawing is correct");
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}
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function init()
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{
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var canvas2d = document.getElementById("example2");
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var ctx2d = canvas2d.getContext("2d");
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ctx2d.fillStyle = "rgba(0, 0, 0, 255)"
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ctx2d.fillRect(0, 0, 50, 50);
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ctx2d.fillStyle = "rgba(255, 0, 0, 255)"
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ctx2d.beginPath();
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ctx2d.moveTo(25, 12.5);
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ctx2d.lineTo(12.5, 37.5);
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ctx2d.lineTo(37.5, 37.5);
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ctx2d.lineTo(25, 12.5);
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ctx2d.fill();
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if (window.initNonKhronosFramework) {
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window.initNonKhronosFramework(false);
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}
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gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
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gl.viewport(0, 0, 50, 50);
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var vertexObject = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
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gl.enableVertexAttribArray(0);
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gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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gl.drawArrays(gl.TRIANGLES, 0, 3);
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}
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init();
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successfullyParsed = true;
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</script>
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</body>
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<script src="../resources/js-test-post.js"></script>
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<script>
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</script>
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</body>
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</html>
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