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67 lines
1.9 KiB
HTML
67 lines
1.9 KiB
HTML
<!--
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Copyright (c) 2009 The Chromium Authors. All rights reserved.
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Use of this source code is governed by a BSD-style license that can be
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found in the LICENSE file.
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-->
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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"http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<title>WebGL sampler uniforms conformance test.</title>
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../resources/js-test-pre.js"></script>
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<script src="resources/webgl-test.js"> </script>
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<script src="resources/webgl-test-utils.js"></script>
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</head>
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<body>
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<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
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<div id="description"></div>
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<div id="console"></div>
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<script>
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function init()
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{
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if (window.initNonKhronosFramework) {
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window.initNonKhronosFramework(false);
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}
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debug("Tests that only Uniform1i and Uniform1iv can be used to set");
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debug("sampler uniforms.");
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debug("");
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var canvas2d = document.getElementById("canvas2d");
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var wtu = WebGLTestUtils;
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var canvas = document.getElementById("example");
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gl = wtu.create3DContext(canvas);
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var program = wtu.setupTexturedQuad(gl);
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var textureLoc = gl.getUniformLocation(program, "tex");
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gl.uniform1i(textureLoc, 1);
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glErrorShouldBe(gl, gl.NO_ERROR,
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"uniform1i can set a sampler uniform");
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gl.uniform1iv(textureLoc, [1]);
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glErrorShouldBe(gl, gl.NO_ERROR,
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"uniform1iv can set a sampler uniform");
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gl.uniform1f(textureLoc, 1);
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glErrorShouldBe(gl, gl.INVALID_OPERATION,
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"uniform1f returns INVALID_OPERATION if attempting to set a sampler uniform");
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gl.uniform1fv(textureLoc, [1]);
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glErrorShouldBe(gl, gl.INVALID_OPERATION,
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"uniform1fv returns INVALID_OPERATION if attempting to set a sampler uniform");
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}
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init();
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successfullyParsed = true;
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</script>
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</body>
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<script src="../resources/js-test-post.js"></script>
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<script>
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</script>
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</body>
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</html>
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