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https://gitlab.winehq.org/wine/wine-gecko.git
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68 lines
2.0 KiB
HTML
Executable File
68 lines
2.0 KiB
HTML
Executable File
<!--
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Copyright (c) 2009 The Chromium Authors. All rights reserved.
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Use of this source code is governed by a BSD-style license that can be
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found in the LICENSE file.
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-->
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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"http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<title>WebGL "Texture Complete" texture conformance test.</title>
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../resources/js-test-pre.js"></script>
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<script src="resources/webgl-test.js"> </script>
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<script src="resources/webgl-test-utils.js"></script>
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</head>
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<body>
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<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
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<canvas id="canvas2d" width="16" height="16" style="width: 40px; height: 40px;"></canvas>
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<div id="description"></div>
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<div id="console"></div>
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<script>
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function init()
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{
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if (window.initNonKhronosFramework) {
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window.initNonKhronosFramework(false);
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}
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debug("Checks that a texture that is not -texture-complete- does not draw if"+
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" filtering needs mips");
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debug("");
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var canvas2d = document.getElementById("canvas2d");
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var ctx2d = canvas2d.getContext("2d");
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ctx2d.fillStyle = "rgba(0,192,128,255)";
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ctx2d.fillRect(0, 0, 16, 16);
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var wtu = WebGLTestUtils;
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var canvas = document.getElementById("example");
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gl = wtu.create3DContext(canvas);
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var program = wtu.setupTexturedQuad(gl);
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gl.disable(gl.DEPTH_TEST);
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gl.disable(gl.BLEND);
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var tex = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, tex);
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// 16x16 texture no mips
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d);
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var loc = gl.getUniformLocation(program, "tex");
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gl.uniform1i(loc, 0);
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wtu.drawQuad(gl);
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wtu.checkCanvas(gl, [0,0,0,255],
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"texture that is not -texture-complete- when " +
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"TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
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}
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init();
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successfullyParsed = true;
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</script>
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<script src="../resources/js-test-post.js"></script>
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</body>
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</html>
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