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https://gitlab.winehq.org/wine/wine-gecko.git
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106 lines
6.7 KiB
HTML
106 lines
6.7 KiB
HTML
<!--
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Copyright (C) 2009 Apple Computer, Inc. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-->
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<html>
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<head>
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../resources/js-test-pre.js"></script>
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<script src="resources/webgl-test.js"></script>
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<script src="resources/webgl-test-utils.js"></script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<script>
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var wtu = WebGLTestUtils;
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description("Tests calling WebGL APIs without providing the necessary objects");
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var context = wtu.create3DContext();
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var program = wtu.loadStandardProgram(context);
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var shader = wtu.loadStandardVertexShader(context);
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var shouldGenerateGLError = wtu.shouldGenerateGLError;
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assertMsg(program != null, "Program Compiled");
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assertMsg(shader != null, "Shader Compiled");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.compileShader()");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.linkProgram()");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader()");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(program, undefined)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, shader)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(program, undefined)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(undefined, shader)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource()");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, 'foo')");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.bindAttribLocation(undefined, 0, 'foo')");
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shouldThrow("context.bindBuffer(context.ARRAY_BUFFER, 0)");
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shouldThrow("context.bindFramebuffer(context.FRAMEBUFFER, 0)");
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shouldThrow("context.bindRenderbuffer(context.RENDERBUFFER, 0)");
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shouldThrow("context.bindTexture(context.TEXTURE_2D, 0)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, null)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, null)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, null)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, null)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, undefined)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, undefined)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, undefined)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, undefined)");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramParameter(undefined, 0)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramInfoLog(undefined, 0)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderParameter(undefined, 0)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderInfoLog(undefined, 0)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderSource(undefined)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniform(undefined, null)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniformLocation(undefined, 'foo')");
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debug("");
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debug("check with bindings");
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context.bindBuffer(context.ARRAY_BUFFER, context.createBuffer());
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context.bindTexture(context.TEXTURE_2D, context.createTexture());
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shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))");
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shouldGenerateGLError(context, context.NO_ERROR, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)");
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debug("");
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debug("check without bindings");
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context.bindBuffer(context.ARRAY_BUFFER, null);
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context.bindTexture(context.TEXTURE_2D, null);
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)");
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shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)");
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successfullyParsed = true;
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</script>
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<script src="../resources/js-test-post.js"></script>
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</body>
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</html>
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