mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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68 lines
2.1 KiB
HTML
68 lines
2.1 KiB
HTML
<!--
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Copyright (c) 2009 The Chromium Authors. All rights reserved.
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Use of this source code is governed by a BSD-style license that can be
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found in the LICENSE file.
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-->
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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"http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<title>WebGL clear conformance test.</title>
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../resources/js-test-pre.js"></script>
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<script src="resources/webgl-test.js"> </script>
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<script src="resources/webgl-test-utils.js"> </script>
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</head>
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<body>
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<canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas>
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<div id="description"></div><div id="console"></div>
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<script>
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description("Test clear.");
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var wtu = WebGLTestUtils;
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var canvas = document.getElementById("example");
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var gl = wtu.create3DContext(canvas);
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var program = wtu.setupTexturedQuad(gl);
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glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
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wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
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gl.clearColor(1,1,1,1);
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gl.clear(gl.COLOR_BUFFER_BIT);
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wtu.checkCanvas(gl, [255,255,255,255], "should be 255,255,255,255");
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gl.clearColor(0,0,0,0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
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gl.colorMask(false, false, false, true);
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gl.clearColor(1,1,1,1);
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gl.clear(gl.COLOR_BUFFER_BIT);
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wtu.checkCanvas(gl, [0,0,0,255], "should be 0,0,0,255");
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var tex = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, tex);
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gl.texImage2D(
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gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
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new Uint8Array([128, 128, 128, 192]));
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gl.disable(gl.DEPTH_TEST);
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gl.disable(gl.BLEND);
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gl.colorMask(true, true, true, true);
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gl.drawArrays(gl.TRIANGLES, 0, 6);
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wtu.checkCanvas(gl, [128,128,128,192], "should be 128,128,128,192");
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gl.colorMask(false, false, false, true);
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gl.clearColor(1,1,1,1);
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gl.clear(gl.COLOR_BUFFER_BIT);
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wtu.checkCanvas(gl, [128,128,128,255], "should be 128,128,128,255");
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// TODO: Test depth and stencil clearing.
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debug("");
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successfullyParsed = true;
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</script>
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<script src="../resources/js-test-post.js"></script>
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</body>
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</html>
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