mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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135 lines
4.7 KiB
HTML
135 lines
4.7 KiB
HTML
<!--
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Copyright (C) 2009 Apple Computer, Inc. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-->
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<html>
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<head>
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../resources/js-test-pre.js"></script>
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<script src="resources/webgl-test.js"></script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<script>
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description("Test of getActiveAttrib and getActiveUniform");
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var context = create3DContext();
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var context2 = create3DContext();
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var program = loadStandardProgram(context);
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var program2 = loadProgram(context2,
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"resources/intArrayUniformShader.vert",
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"resources/noopUniformShader.frag");
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glErrorShouldBe(context, context.NO_ERROR);
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shouldBe("context.getActiveUniform(program, 0).name", "'u_modelViewProjMatrix'");
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shouldBe("context.getActiveUniform(program, 0).type", "context.FLOAT_MAT4");
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shouldBe("context.getActiveUniform(program, 0).size", "1");
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shouldBeNull("context.getActiveUniform(program, 1)");
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glErrorShouldBe(context, context.INVALID_VALUE);
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shouldBeNull("context.getActiveUniform(program, -1)");
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glErrorShouldBe(context, context.INVALID_VALUE);
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shouldBeNull("context.getActiveUniform(null, 0)");
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glErrorShouldBe(context, context.INVALID_VALUE);
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// we don't know the order the attribs will appear.
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var info = [
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context.getActiveAttrib(program, 0),
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context.getActiveAttrib(program, 1)
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];
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for (var ii = 0; ii < info.length; ++ii)
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shouldBeNonNull("info[ii]");
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var expected = [
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{ name: 'a_normal', type: context.FLOAT_VEC3, size: 1 },
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{ name: 'a_vertex', type: context.FLOAT_VEC4, size: 1 }
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];
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if (info[0].name != expected[0].name) {
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t = info[0];
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info[0] = info[1];
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info[1] = t;
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}
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for (var ii = 0; ii < info.length; ++ii) {
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shouldBe("info[ii].name", "expected[ii].name");
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shouldBe("info[ii].type", "expected[ii].type");
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shouldBe("info[ii].size", "expected[ii].size");
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}
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// we don't know the order the uniforms will appear.
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var info2 = [
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context2.getActiveUniform(program2, 0),
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context2.getActiveUniform(program2, 1)
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];
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for (var ii = 0; ii < info2.length; ++ii)
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shouldBeNonNull("info2[ii]");
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var expected2 = [
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{ name: 'ival', type: context2.INT, size: 1 },
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{ name: 'ival2[0]', type: context2.INT, size: 2 }
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];
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if (info2[0].name != expected2[0].name) {
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t = info2[0];
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info2[0] = info2[1];
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info2[1] = t;
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}
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for (var ii = 0; ii < info2.length; ++ii) {
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shouldBe("info2[ii].name", "expected2[ii].name");
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shouldBe("info2[ii].type", "expected2[ii].type");
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shouldBe("info2[ii].size", "expected2[ii].size");
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}
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shouldBeNull("context.getActiveAttrib(program, 2)");
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glErrorShouldBe(context, context.INVALID_VALUE);
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shouldBeNull("context.getActiveAttrib(program, -1)");
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glErrorShouldBe(context, context.INVALID_VALUE);
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shouldBeNull("context.getActiveAttrib(null, 0)");
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glErrorShouldBe(context, context.INVALID_VALUE);
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glErrorShouldBe(context2, context.NO_ERROR);
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debug("Check trying to get attribs from different context");
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shouldBeNull("context2.getActiveAttrib(program, 0)");
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glErrorShouldBe(context2, context2.INVALID_OPERATION);
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shouldBeNull("context2.getActiveUniform(program, 0)");
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glErrorShouldBe(context2, context2.INVALID_OPERATION);
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debug("Check trying to get attribs from deleted program");
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context.deleteProgram(program);
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shouldBeNull("context.getActiveUniform(program, 0)");
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glErrorShouldBe(context, context.INVALID_VALUE);
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shouldBeNull("context.getActiveAttrib(program, 0)");
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glErrorShouldBe(context, context.INVALID_VALUE);
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successfullyParsed = true;
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</script>
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<script src="../resources/js-test-post.js"></script>
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</body>
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</html>
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