gecko/dom/events/EventStateManager.h
Masayuki Nakano 5c4524957a Bug 989212 Rename nsEventStates to mozilla::EventStates r=smaug
--HG--
rename : dom/events/nsEventStates.h => dom/events/EventStates.h
2014-04-03 13:18:36 +09:00

912 lines
34 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_EventStateManager_h_
#define mozilla_EventStateManager_h_
#include "mozilla/EventForwards.h"
#include "mozilla/TypedEnum.h"
#include "nsIObserver.h"
#include "nsWeakReference.h"
#include "nsCOMPtr.h"
#include "nsCOMArray.h"
#include "nsCycleCollectionParticipant.h"
#include "mozilla/TimeStamp.h"
#include "nsIFrame.h"
#include "Units.h"
class nsFrameLoader;
class nsIContent;
class nsIDocument;
class nsIDocShell;
class nsIDocShellTreeItem;
class imgIContainer;
class EnterLeaveDispatcher;
class nsIMarkupDocumentViewer;
class nsIScrollableFrame;
class nsITimer;
class nsPresContext;
namespace mozilla {
class EnterLeaveDispatcher;
class EventStates;
class ScrollbarsForWheel;
class WheelTransaction;
namespace dom {
class DataTransfer;
class TabParent;
} // namespace dom
class OverOutElementsWrapper MOZ_FINAL : public nsISupports
{
public:
OverOutElementsWrapper();
~OverOutElementsWrapper();
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_CLASS(OverOutElementsWrapper)
nsWeakFrame mLastOverFrame;
nsCOMPtr<nsIContent> mLastOverElement;
// The last element on which we fired a over event, or null if
// the last over event we fired has finished processing.
nsCOMPtr<nsIContent> mFirstOverEventElement;
// The last element on which we fired a out event, or null if
// the last out event we fired has finished processing.
nsCOMPtr<nsIContent> mFirstOutEventElement;
};
class EventStateManager : public nsSupportsWeakReference,
public nsIObserver
{
friend class mozilla::EnterLeaveDispatcher;
friend class mozilla::ScrollbarsForWheel;
friend class mozilla::WheelTransaction;
public:
EventStateManager();
virtual ~EventStateManager();
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_NSIOBSERVER
nsresult Init();
nsresult Shutdown();
/* The PreHandleEvent method is called before event dispatch to either
* the DOM or frames. Any processing which must not be prevented or
* cancelled should occur here. Any processing which is intended to
* be conditional based on either DOM or frame processing should occur in
* PostHandleEvent. Any centralized event processing which must occur before
* DOM or frame event handling should occur here as well.
*/
nsresult PreHandleEvent(nsPresContext* aPresContext,
WidgetEvent* aEvent,
nsIFrame* aTargetFrame,
nsEventStatus* aStatus);
/* The PostHandleEvent method should contain all system processing which
* should occur conditionally based on DOM or frame processing. It should
* also contain any centralized event processing which must occur after
* DOM and frame processing.
*/
nsresult PostHandleEvent(nsPresContext* aPresContext,
WidgetEvent* aEvent,
nsIFrame* aTargetFrame,
nsEventStatus* aStatus);
/**
* DispatchLegacyMouseScrollEvents() dispatches NS_MOUSE_SCROLL event and
* NS_MOUSE_PIXEL_SCROLL event for compatiblity with old Gecko.
*/
void DispatchLegacyMouseScrollEvents(nsIFrame* aTargetFrame,
WidgetWheelEvent* aEvent,
nsEventStatus* aStatus);
void NotifyDestroyPresContext(nsPresContext* aPresContext);
void SetPresContext(nsPresContext* aPresContext);
void ClearFrameRefs(nsIFrame* aFrame);
nsIFrame* GetEventTarget();
already_AddRefed<nsIContent> GetEventTargetContent(WidgetEvent* aEvent);
/**
* Notify that the given NS_EVENT_STATE_* bit has changed for this content.
* @param aContent Content which has changed states
* @param aState Corresponding state flags such as NS_EVENT_STATE_FOCUS
* @return Whether the content was able to change all states. Returns false
* if a resulting DOM event causes the content node passed in
* to not change states. Note, the frame for the content may
* change as a result of the content state change, because of
* frame reconstructions that may occur, but this does not
* affect the return value.
*/
bool SetContentState(nsIContent* aContent, EventStates aState);
void ContentRemoved(nsIDocument* aDocument, nsIContent* aContent);
bool EventStatusOK(WidgetGUIEvent* aEvent);
/**
* Register accesskey on the given element. When accesskey is activated then
* the element will be notified via nsIContent::PerformAccesskey() method.
*
* @param aContent the given element
* @param aKey accesskey
*/
void RegisterAccessKey(nsIContent* aContent, uint32_t aKey);
/**
* Unregister accesskey for the given element.
*
* @param aContent the given element
* @param aKey accesskey
*/
void UnregisterAccessKey(nsIContent* aContent, uint32_t aKey);
/**
* Get accesskey registered on the given element or 0 if there is none.
*
* @param aContent the given element (must not be null)
* @return registered accesskey
*/
uint32_t GetRegisteredAccessKey(nsIContent* aContent);
bool GetAccessKeyLabelPrefix(nsAString& aPrefix);
nsresult SetCursor(int32_t aCursor, imgIContainer* aContainer,
bool aHaveHotspot, float aHotspotX, float aHotspotY,
nsIWidget* aWidget, bool aLockCursor);
static void StartHandlingUserInput()
{
++sUserInputEventDepth;
if (sUserInputEventDepth == 1) {
sHandlingInputStart = TimeStamp::Now();
}
}
static void StopHandlingUserInput()
{
--sUserInputEventDepth;
if (sUserInputEventDepth == 0) {
sHandlingInputStart = TimeStamp();
}
}
/**
* Returns true if the current code is being executed as a result of user input.
* This includes timers or anything else that is initiated from user input.
* However, mouse over events are not counted as user input, nor are
* page load events. If this method is called from asynchronously executed code,
* such as during layout reflows, it will return false. If more time has elapsed
* since the user input than is specified by the
* dom.event.handling-user-input-time-limit pref (default 1 second), this
* function also returns false.
*/
static bool IsHandlingUserInput();
nsPresContext* GetPresContext() { return mPresContext; }
NS_DECL_CYCLE_COLLECTION_CLASS_AMBIGUOUS(EventStateManager,
nsIObserver)
static nsIDocument* sMouseOverDocument;
static EventStateManager* GetActiveEventStateManager() { return sActiveESM; }
// Sets aNewESM to be the active event state manager, and
// if aContent is non-null, marks the object as active.
static void SetActiveManager(EventStateManager* aNewESM,
nsIContent* aContent);
// Sets the full-screen event state on aElement to aIsFullScreen.
static void SetFullScreenState(dom::Element* aElement, bool aIsFullScreen);
static bool IsRemoteTarget(nsIContent* aTarget);
static LayoutDeviceIntPoint GetChildProcessOffset(nsFrameLoader* aFrameLoader,
const WidgetEvent& aEvent);
// Holds the point in screen coords that a mouse event was dispatched to,
// before we went into pointer lock mode. This is constantly updated while
// the pointer is not locked, but we don't update it while the pointer is
// locked. This is used by dom::Event::GetScreenCoords() to make mouse
// events' screen coord appear frozen at the last mouse position while
// the pointer is locked.
static nsIntPoint sLastScreenPoint;
// Holds the point in client coords of the last mouse event. Used by
// dom::Event::GetClientCoords() to make mouse events' client coords appear
// frozen at the last mouse position while the pointer is locked.
static CSSIntPoint sLastClientPoint;
static bool sIsPointerLocked;
static nsWeakPtr sPointerLockedElement;
static nsWeakPtr sPointerLockedDoc;
protected:
/**
* Prefs class capsules preference management.
*/
class Prefs
{
public:
static bool KeyCausesActivation() { return sKeyCausesActivation; }
static bool ClickHoldContextMenu() { return sClickHoldContextMenu; }
static int32_t ChromeAccessModifierMask();
static int32_t ContentAccessModifierMask();
static void Init();
static void OnChange(const char* aPrefName, void*);
static void Shutdown();
private:
static bool sKeyCausesActivation;
static bool sClickHoldContextMenu;
static int32_t sGenericAccessModifierKey;
static int32_t sChromeAccessModifierMask;
static int32_t sContentAccessModifierMask;
static int32_t GetAccessModifierMask(int32_t aItemType);
};
/**
* Get appropriate access modifier mask for the aDocShell. Returns -1 if
* access key isn't available.
*/
static int32_t GetAccessModifierMaskFor(nsISupports* aDocShell);
void UpdateCursor(nsPresContext* aPresContext,
WidgetEvent* aEvent,
nsIFrame* aTargetFrame,
nsEventStatus* aStatus);
/**
* Turn a GUI mouse/pointer event into a mouse/pointer event targeted at the specified
* content. This returns the primary frame for the content (or null
* if it goes away during the event).
*/
nsIFrame* DispatchMouseOrPointerEvent(WidgetMouseEvent* aMouseEvent,
uint32_t aMessage,
nsIContent* aTargetContent,
nsIContent* aRelatedContent);
/**
* Synthesize DOM and frame mouseover and mouseout events from this
* MOUSE_MOVE or MOUSE_EXIT event.
*/
void GenerateMouseEnterExit(WidgetMouseEvent* aMouseEvent);
/**
* Tell this ESM and ESMs in parent documents that the mouse is
* over some content in this document.
*/
void NotifyMouseOver(WidgetMouseEvent* aMouseEvent,
nsIContent* aContent);
/**
* Tell this ESM and ESMs in affected child documents that the mouse
* has exited this document's currently hovered content.
* @param aMouseEvent the event that triggered the mouseout
* @param aMovingInto the content node we've moved into. This is used to set
* the relatedTarget for mouseout events. Also, if it's non-null
* NotifyMouseOut will NOT change the current hover content to null;
* in that case the caller is responsible for updating hover state.
*/
void NotifyMouseOut(WidgetMouseEvent* aMouseEvent,
nsIContent* aMovingInto);
void GenerateDragDropEnterExit(nsPresContext* aPresContext,
WidgetDragEvent* aDragEvent);
/**
* Return mMouseEnterLeaveHelper or relevant mPointersEnterLeaveHelper elements wrapper.
* If mPointersEnterLeaveHelper does not contain wrapper for pointerId it create new one
*/
OverOutElementsWrapper* GetWrapperByEventID(WidgetMouseEvent* aMouseEvent);
/**
* Fire the dragenter and dragexit/dragleave events when the mouse moves to a
* new target.
*
* @param aRelatedTarget relatedTarget to set for the event
* @param aTargetContent target to set for the event
* @param aTargetFrame target frame for the event
*/
void FireDragEnterOrExit(nsPresContext* aPresContext,
WidgetDragEvent* aDragEvent,
uint32_t aMsg,
nsIContent* aRelatedTarget,
nsIContent* aTargetContent,
nsWeakFrame& aTargetFrame);
/**
* Update the initial drag session data transfer with any changes that occur
* on cloned data transfer objects used for events.
*/
void UpdateDragDataTransfer(WidgetDragEvent* dragEvent);
nsresult SetClickCount(nsPresContext* aPresContext,
WidgetMouseEvent* aEvent,
nsEventStatus* aStatus);
nsresult CheckForAndDispatchClick(nsPresContext* aPresContext,
WidgetMouseEvent* aEvent,
nsEventStatus* aStatus);
void EnsureDocument(nsPresContext* aPresContext);
void FlushPendingEvents(nsPresContext* aPresContext);
/**
* The phases of HandleAccessKey processing. See below.
*/
typedef enum {
eAccessKeyProcessingNormal = 0,
eAccessKeyProcessingUp,
eAccessKeyProcessingDown
} ProcessingAccessKeyState;
/**
* Access key handling. If there is registered content for the accesskey
* given by the key event and modifier mask then call
* content.PerformAccesskey(), otherwise call HandleAccessKey() recursively,
* on descendant docshells first, then on the ancestor (with |aBubbledFrom|
* set to the docshell associated with |this|), until something matches.
*
* @param aPresContext the presentation context
* @param aEvent the key event
* @param aStatus the event status
* @param aBubbledFrom is used by an ancestor to avoid calling HandleAccessKey()
* on the child the call originally came from, i.e. this is the child
* that recursively called us in its Up phase. The initial caller
* passes |nullptr| here. This is to avoid an infinite loop.
* @param aAccessKeyState Normal, Down or Up processing phase (see enums
* above). The initial event receiver uses 'normal', then 'down' when
* processing children and Up when recursively calling its ancestor.
* @param aModifierMask modifier mask for the key event
*/
void HandleAccessKey(nsPresContext* aPresContext,
WidgetKeyboardEvent* aEvent,
nsEventStatus* aStatus,
nsIDocShellTreeItem* aBubbledFrom,
ProcessingAccessKeyState aAccessKeyState,
int32_t aModifierMask);
bool ExecuteAccessKey(nsTArray<uint32_t>& aAccessCharCodes,
bool aIsTrustedEvent);
//---------------------------------------------
// DocShell Focus Traversal Methods
//---------------------------------------------
nsIContent* GetFocusedContent();
bool IsShellVisible(nsIDocShell* aShell);
// These functions are for mousewheel and pixel scrolling
class WheelPrefs
{
public:
static WheelPrefs* GetInstance();
static void Shutdown();
/**
* ApplyUserPrefsToDelta() overrides the wheel event's delta values with
* user prefs.
*/
void ApplyUserPrefsToDelta(WidgetWheelEvent* aEvent);
/**
* If ApplyUserPrefsToDelta() changed the delta values with customized
* prefs, the overflowDelta values would be inflated.
* CancelApplyingUserPrefsFromOverflowDelta() cancels the inflation.
*/
void CancelApplyingUserPrefsFromOverflowDelta(WidgetWheelEvent* aEvent);
/**
* Computes the default action for the aEvent with the prefs.
*/
enum Action MOZ_ENUM_TYPE(uint8_t)
{
ACTION_NONE = 0,
ACTION_SCROLL,
ACTION_HISTORY,
ACTION_ZOOM,
ACTION_LAST = ACTION_ZOOM
};
Action ComputeActionFor(WidgetWheelEvent* aEvent);
/**
* NeedToComputeLineOrPageDelta() returns if the aEvent needs to be
* computed the lineOrPageDelta values.
*/
bool NeedToComputeLineOrPageDelta(WidgetWheelEvent* aEvent);
/**
* IsOverOnePageScrollAllowed*() checks whether wheel scroll amount should
* be rounded down to the page width/height (false) or not (true).
*/
bool IsOverOnePageScrollAllowedX(WidgetWheelEvent* aEvent);
bool IsOverOnePageScrollAllowedY(WidgetWheelEvent* aEvent);
private:
WheelPrefs();
~WheelPrefs();
static void OnPrefChanged(const char* aPrefName, void* aClosure);
enum Index
{
INDEX_DEFAULT = 0,
INDEX_ALT,
INDEX_CONTROL,
INDEX_META,
INDEX_SHIFT,
INDEX_OS,
COUNT_OF_MULTIPLIERS
};
/**
* GetIndexFor() returns the index of the members which should be used for
* the aEvent. When only one modifier key of MODIFIER_ALT,
* MODIFIER_CONTROL, MODIFIER_META, MODIFIER_SHIFT or MODIFIER_OS is
* pressed, returns the index for the modifier. Otherwise, this return the
* default index which is used at either no modifier key is pressed or
* two or modifier keys are pressed.
*/
Index GetIndexFor(WidgetWheelEvent* aEvent);
/**
* GetPrefNameBase() returns the base pref name for aEvent.
* It's decided by GetModifierForPref() which modifier should be used for
* the aEvent.
*
* @param aBasePrefName The result, must be "mousewheel.with_*." or
* "mousewheel.default.".
*/
void GetBasePrefName(Index aIndex, nsACString& aBasePrefName);
void Init(Index aIndex);
void Reset();
/**
* If the abosolute values of mMultiplierX and/or mMultiplierY are equals or
* larger than this value, the computed scroll amount isn't rounded down to
* the page width or height.
*/
enum {
MIN_MULTIPLIER_VALUE_ALLOWING_OVER_ONE_PAGE_SCROLL = 1000
};
bool mInit[COUNT_OF_MULTIPLIERS];
double mMultiplierX[COUNT_OF_MULTIPLIERS];
double mMultiplierY[COUNT_OF_MULTIPLIERS];
double mMultiplierZ[COUNT_OF_MULTIPLIERS];
Action mActions[COUNT_OF_MULTIPLIERS];
/**
* action values overridden by .override_x pref.
* If an .override_x value is -1, same as the
* corresponding mActions value.
*/
Action mOverriddenActionsX[COUNT_OF_MULTIPLIERS];
static WheelPrefs* sInstance;
};
/**
* DeltaDirection is used for specifying whether the called method should
* handle vertical delta or horizontal delta.
* This is clearer than using bool.
*/
enum DeltaDirection
{
DELTA_DIRECTION_X = 0,
DELTA_DIRECTION_Y
};
struct MOZ_STACK_CLASS EventState
{
bool mDefaultPrevented;
bool mDefaultPreventedByContent;
EventState() :
mDefaultPrevented(false), mDefaultPreventedByContent(false)
{
}
};
/**
* SendLineScrollEvent() dispatches a DOMMouseScroll event for the
* WidgetWheelEvent. This method shouldn't be called for non-trusted
* wheel event because it's not necessary for compatiblity.
*
* @param aTargetFrame The event target of wheel event.
* @param aEvent The original Wheel event.
* @param aState The event which should be set to the dispatching
* event. This also returns the dispatched event
* state.
* @param aDelta The delta value of the event.
* @param aDeltaDirection The X/Y direction of dispatching event.
*/
void SendLineScrollEvent(nsIFrame* aTargetFrame,
WidgetWheelEvent* aEvent,
EventState& aState,
int32_t aDelta,
DeltaDirection aDeltaDirection);
/**
* SendPixelScrollEvent() dispatches a MozMousePixelScroll event for the
* WidgetWheelEvent. This method shouldn't be called for non-trusted
* wheel event because it's not necessary for compatiblity.
*
* @param aTargetFrame The event target of wheel event.
* @param aEvent The original Wheel event.
* @param aState The event which should be set to the dispatching
* event. This also returns the dispatched event
* state.
* @param aPixelDelta The delta value of the event.
* @param aDeltaDirection The X/Y direction of dispatching event.
*/
void SendPixelScrollEvent(nsIFrame* aTargetFrame,
WidgetWheelEvent* aEvent,
EventState& aState,
int32_t aPixelDelta,
DeltaDirection aDeltaDirection);
/**
* ComputeScrollTarget() returns the scrollable frame which should be
* scrolled.
*
* @param aTargetFrame The event target of the wheel event.
* @param aEvent The handling mouse wheel event.
* @param aOptions The options for finding the scroll target.
* Callers should use COMPUTE_*.
* @return The scrollable frame which should be scrolled.
*/
// These flags are used in ComputeScrollTarget(). Callers should use
// COMPUTE_*.
enum
{
PREFER_MOUSE_WHEEL_TRANSACTION = 1,
PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_X_AXIS = 2,
PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_Y_AXIS = 4,
START_FROM_PARENT = 8
};
enum ComputeScrollTargetOptions
{
// At computing scroll target for legacy mouse events, we should return
// first scrollable element even when it's not scrollable to the direction.
COMPUTE_LEGACY_MOUSE_SCROLL_EVENT_TARGET = 0,
// Default action prefers the scrolled element immediately before if it's
// still under the mouse cursor. Otherwise, it prefers the nearest
// scrollable ancestor which will be scrolled actually.
COMPUTE_DEFAULT_ACTION_TARGET =
(PREFER_MOUSE_WHEEL_TRANSACTION |
PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_X_AXIS |
PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_Y_AXIS),
// Look for the nearest scrollable ancestor which can be scrollable with
// aEvent.
COMPUTE_SCROLLABLE_ANCESTOR_ALONG_X_AXIS =
(PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_X_AXIS | START_FROM_PARENT),
COMPUTE_SCROLLABLE_ANCESTOR_ALONG_Y_AXIS =
(PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_Y_AXIS | START_FROM_PARENT)
};
nsIScrollableFrame* ComputeScrollTarget(nsIFrame* aTargetFrame,
WidgetWheelEvent* aEvent,
ComputeScrollTargetOptions aOptions);
nsIScrollableFrame* ComputeScrollTarget(nsIFrame* aTargetFrame,
double aDirectionX,
double aDirectionY,
WidgetWheelEvent* aEvent,
ComputeScrollTargetOptions aOptions);
/**
* GetScrollAmount() returns the scroll amount in app uints of one line or
* one page. If the wheel event scrolls a page, returns the page width and
* height. Otherwise, returns line height for both its width and height.
*
* @param aScrollableFrame A frame which will be scrolled by the event.
* The result of ComputeScrollTarget() is
* expected for this value.
* This can be nullptr if there is no scrollable
* frame. Then, this method uses root frame's
* line height or visible area's width and height.
*/
nsSize GetScrollAmount(nsPresContext* aPresContext,
WidgetWheelEvent* aEvent,
nsIScrollableFrame* aScrollableFrame);
/**
* DoScrollText() scrolls the scrollable frame for aEvent.
*/
void DoScrollText(nsIScrollableFrame* aScrollableFrame,
WidgetWheelEvent* aEvent);
void DoScrollHistory(int32_t direction);
void DoScrollZoom(nsIFrame *aTargetFrame, int32_t adjustment);
nsresult GetMarkupDocumentViewer(nsIMarkupDocumentViewer** aMv);
nsresult ChangeTextSize(int32_t change);
nsresult ChangeFullZoom(int32_t change);
/**
* DeltaAccumulator class manages delta values for dispatching DOMMouseScroll
* event. If wheel events are caused by pixel scroll only devices or
* the delta values are customized by prefs, this class stores the delta
* values and set lineOrPageDelta values.
*/
class DeltaAccumulator
{
public:
static DeltaAccumulator* GetInstance()
{
if (!sInstance) {
sInstance = new DeltaAccumulator;
}
return sInstance;
}
static void Shutdown()
{
delete sInstance;
sInstance = nullptr;
}
bool IsInTransaction() { return mHandlingDeltaMode != UINT32_MAX; }
/**
* InitLineOrPageDelta() stores pixel delta values of WidgetWheelEvents
* which are caused if it's needed. And if the accumulated delta becomes a
* line height, sets lineOrPageDeltaX and lineOrPageDeltaY automatically.
*/
void InitLineOrPageDelta(nsIFrame* aTargetFrame,
EventStateManager* aESM,
WidgetWheelEvent* aEvent);
/**
* Reset() resets all members.
*/
void Reset();
/**
* ComputeScrollAmountForDefaultAction() computes the default action's
* scroll amount in device pixels with mPendingScrollAmount*.
*/
nsIntPoint ComputeScrollAmountForDefaultAction(
WidgetWheelEvent* aEvent,
const nsIntSize& aScrollAmountInDevPixels);
private:
DeltaAccumulator() :
mX(0.0), mY(0.0), mPendingScrollAmountX(0.0), mPendingScrollAmountY(0.0),
mHandlingDeltaMode(UINT32_MAX), mHandlingPixelOnlyDevice(false)
{
}
double mX;
double mY;
// When default action of a wheel event is scroll but some delta values
// are ignored because the computed amount values are not integer, the
// fractional values are saved by these members.
double mPendingScrollAmountX;
double mPendingScrollAmountY;
TimeStamp mLastTime;
uint32_t mHandlingDeltaMode;
bool mHandlingPixelOnlyDevice;
static DeltaAccumulator* sInstance;
};
// end mousewheel functions
/*
* When a touch gesture is about to start, this function determines what
* kind of gesture interaction we will want to use, based on what is
* underneath the initial touch point.
* Currently it decides between panning (finger scrolling) or dragging
* the target element, as well as the orientation to trigger panning and
* display visual boundary feedback. The decision is stored back in aEvent.
*/
void DecideGestureEvent(WidgetGestureNotifyEvent* aEvent,
nsIFrame* targetFrame);
// routines for the d&d gesture tracking state machine
void BeginTrackingDragGesture(nsPresContext* aPresContext,
WidgetMouseEvent* aDownEvent,
nsIFrame* aDownFrame);
void StopTrackingDragGesture();
void GenerateDragGesture(nsPresContext* aPresContext,
WidgetMouseEvent* aEvent);
/**
* Determine which node the drag should be targeted at.
* This is either the node clicked when there is a selection, or, for HTML,
* the element with a draggable property set to true.
*
* aSelectionTarget - target to check for selection
* aDataTransfer - data transfer object that will contain the data to drag
* aSelection - [out] set to the selection to be dragged
* aTargetNode - [out] the draggable node, or null if there isn't one
*/
void DetermineDragTarget(nsPIDOMWindow* aWindow,
nsIContent* aSelectionTarget,
dom::DataTransfer* aDataTransfer,
nsISelection** aSelection,
nsIContent** aTargetNode);
/*
* Perform the default handling for the dragstart/draggesture event and set up a
* drag for aDataTransfer if it contains any data. Returns true if a drag has
* started.
*
* aDragEvent - the dragstart/draggesture event
* aDataTransfer - the data transfer that holds the data to be dragged
* aDragTarget - the target of the drag
* aSelection - the selection to be dragged
*/
bool DoDefaultDragStart(nsPresContext* aPresContext,
WidgetDragEvent* aDragEvent,
dom::DataTransfer* aDataTransfer,
nsIContent* aDragTarget,
nsISelection* aSelection);
bool IsTrackingDragGesture ( ) const { return mGestureDownContent != nullptr; }
/**
* Set the fields of aEvent to reflect the mouse position and modifier keys
* that were set when the user first pressed the mouse button (stored by
* BeginTrackingDragGesture). aEvent->widget must be
* mCurrentTarget->GetNearestWidget().
*/
void FillInEventFromGestureDown(WidgetMouseEvent* aEvent);
nsresult DoContentCommandEvent(WidgetContentCommandEvent* aEvent);
nsresult DoContentCommandScrollEvent(WidgetContentCommandEvent* aEvent);
void DoQuerySelectedText(WidgetQueryContentEvent* aEvent);
bool RemoteQueryContentEvent(WidgetEvent* aEvent);
dom::TabParent *GetCrossProcessTarget();
bool IsTargetCrossProcess(WidgetGUIEvent* aEvent);
bool DispatchCrossProcessEvent(WidgetEvent* aEvent,
nsFrameLoader* aRemote,
nsEventStatus *aStatus);
bool HandleCrossProcessEvent(WidgetEvent* aEvent,
nsIFrame* aTargetFrame,
nsEventStatus* aStatus);
private:
static inline void DoStateChange(dom::Element* aElement,
EventStates aState, bool aAddState);
static inline void DoStateChange(nsIContent* aContent, EventStates aState,
bool aAddState);
static void UpdateAncestorState(nsIContent* aStartNode,
nsIContent* aStopBefore,
EventStates aState,
bool aAddState);
static PLDHashOperator ResetLastOverForContent(const uint32_t& aIdx,
nsRefPtr<OverOutElementsWrapper>& aChunk,
void* aClosure);
int32_t mLockCursor;
// Last mouse event refPoint (the offset from the widget's origin in
// device pixels) when mouse was locked, used to restore mouse position
// after unlocking.
LayoutDeviceIntPoint mPreLockPoint;
// Stores the refPoint of the last synthetic mouse move we dispatched
// to re-center the mouse when we were pointer locked. If this is (-1,-1) it
// means we've not recently dispatched a centering event. We use this to
// detect when we receive the synth event, so we can cancel and not send it
// to content.
static LayoutDeviceIntPoint sSynthCenteringPoint;
nsWeakFrame mCurrentTarget;
nsCOMPtr<nsIContent> mCurrentTargetContent;
static nsWeakFrame sLastDragOverFrame;
// Stores the refPoint (the offset from the widget's origin in device
// pixels) of the last mouse event.
static LayoutDeviceIntPoint sLastRefPoint;
// member variables for the d&d gesture state machine
LayoutDeviceIntPoint mGestureDownPoint; // screen coordinates
// The content to use as target if we start a d&d (what we drag).
nsCOMPtr<nsIContent> mGestureDownContent;
// The content of the frame where the mouse-down event occurred. It's the same
// as the target in most cases but not always - for example when dragging
// an <area> of an image map this is the image. (bug 289667)
nsCOMPtr<nsIContent> mGestureDownFrameOwner;
// State of keys when the original gesture-down happened
Modifiers mGestureModifiers;
uint16_t mGestureDownButtons;
nsCOMPtr<nsIContent> mLastLeftMouseDownContent;
nsCOMPtr<nsIContent> mLastLeftMouseDownContentParent;
nsCOMPtr<nsIContent> mLastMiddleMouseDownContent;
nsCOMPtr<nsIContent> mLastMiddleMouseDownContentParent;
nsCOMPtr<nsIContent> mLastRightMouseDownContent;
nsCOMPtr<nsIContent> mLastRightMouseDownContentParent;
nsCOMPtr<nsIContent> mActiveContent;
nsCOMPtr<nsIContent> mHoverContent;
static nsCOMPtr<nsIContent> sDragOverContent;
nsCOMPtr<nsIContent> mURLTargetContent;
nsPresContext* mPresContext; // Not refcnted
nsCOMPtr<nsIDocument> mDocument; // Doesn't necessarily need to be owner
uint32_t mLClickCount;
uint32_t mMClickCount;
uint32_t mRClickCount;
bool m_haveShutdown;
// Time at which we began handling user input.
static TimeStamp sHandlingInputStart;
nsRefPtr<OverOutElementsWrapper> mMouseEnterLeaveHelper;
nsRefPtrHashtable<nsUint32HashKey, OverOutElementsWrapper> mPointersEnterLeaveHelper;
public:
static nsresult UpdateUserActivityTimer(void);
// Array for accesskey support
nsCOMArray<nsIContent> mAccessKeys;
static int32_t sUserInputEventDepth;
static bool sNormalLMouseEventInProcess;
static EventStateManager* sActiveESM;
static void ClearGlobalActiveContent(EventStateManager* aClearer);
// Functions used for click hold context menus
nsCOMPtr<nsITimer> mClickHoldTimer;
void CreateClickHoldTimer(nsPresContext* aPresContext,
nsIFrame* aDownFrame,
WidgetGUIEvent* aMouseDownEvent);
void KillClickHoldTimer();
void FireContextClick();
void SetPointerLock(nsIWidget* aWidget, nsIContent* aElement) ;
static void sClickHoldCallback ( nsITimer* aTimer, void* aESM ) ;
};
/**
* This class is used while processing real user input. During this time, popups
* are allowed. For mousedown events, mouse capturing is also permitted.
*/
class AutoHandlingUserInputStatePusher
{
public:
AutoHandlingUserInputStatePusher(bool aIsHandlingUserInput,
WidgetEvent* aEvent,
nsIDocument* aDocument);
~AutoHandlingUserInputStatePusher();
protected:
bool mIsHandlingUserInput;
bool mIsMouseDown;
bool mResetFMMouseDownState;
private:
// Hide so that this class can only be stack-allocated
static void* operator new(size_t /*size*/) CPP_THROW_NEW { return nullptr; }
static void operator delete(void* /*memory*/) {}
};
} // namespace mozilla
// Click and double-click events need to be handled even for content that
// has no frame. This is required for Web compatibility.
#define NS_EVENT_NEEDS_FRAME(event) \
(!(event)->HasPluginActivationEventMessage() && \
(event)->message != NS_MOUSE_CLICK && \
(event)->message != NS_MOUSE_DOUBLECLICK)
#endif // mozilla_EventStateManager_h_