gecko/dom/canvas/WebGLVertexArrayFake.h
Ehsan Akhgari 6f236e1960 Bug 1061023 - Fix more bad implicit constructors in DOM; r=baku
--HG--
extra : rebase_source : c80c5f9d7ae28286513cdb52ad76b46c240bdd5d
2014-09-01 18:26:43 -04:00

36 lines
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGLVERTEXARRAYFAKE_H_
#define WEBGLVERTEXARRAYFAKE_H_
#include "WebGLVertexArray.h"
namespace mozilla {
class WebGLVertexArrayFake MOZ_FINAL
: public WebGLVertexArray
{
public:
virtual void BindVertexArrayImpl() MOZ_OVERRIDE;
virtual void DeleteImpl() MOZ_OVERRIDE { };
virtual void GenVertexArray() MOZ_OVERRIDE { };
private:
explicit WebGLVertexArrayFake(WebGLContext* aContext)
: WebGLVertexArray(aContext)
{ }
~WebGLVertexArrayFake() {
DeleteOnce();
}
friend class WebGLVertexArray;
};
} // namespace mozilla
#endif