gecko/gfx/layers/composite/CompositableHost.h
Boris Chiou c900095227 Bug 975346 - Part 1: General functions for Effects. r=dglastonbury
1. Support GenEffectChain() for LayerComposite.
   Each layer can use this API to gen the
   EffectChain (only primary effect now)
2. Support GenEffect() for CompositableHost.
3. Move AutoLock to compositeHost.
2014-06-22 19:06:00 +02:00

377 lines
12 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_BUFFERHOST_H
#define MOZILLA_GFX_BUFFERHOST_H
#include <stdint.h> // for uint64_t
#include <stdio.h> // for FILE
#include "gfxRect.h" // for gfxRect
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
#include "mozilla/RefPtr.h" // for RefPtr, RefCounted, etc
#include "mozilla/gfx/Point.h" // for Point
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h" // for Filter
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
#include "mozilla/layers/Effects.h" // for Texture Effect
#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
#include "mozilla/layers/TextureHost.h" // for TextureHost
#include "mozilla/mozalloc.h" // for operator delete
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsRegion.h" // for nsIntRegion
#include "nscore.h" // for nsACString
#include "Units.h" // for CSSToScreenScale
struct nsIntPoint;
struct nsIntRect;
namespace mozilla {
namespace gfx {
class Matrix4x4;
class DataSourceSurface;
}
namespace layers {
// Some properties of a Layer required for tiling
struct TiledLayerProperties
{
nsIntRegion mVisibleRegion;
nsIntRegion mValidRegion;
CSSToScreenScale mEffectiveResolution;
};
class Layer;
class SurfaceDescriptor;
class Compositor;
class ISurfaceAllocator;
class ThebesBufferData;
class TiledLayerComposer;
class CompositableParentManager;
class PCompositableParent;
struct EffectChain;
/**
* A base class for doing CompositableHost and platform dependent task on TextureHost.
*/
class CompositableBackendSpecificData
{
protected:
virtual ~CompositableBackendSpecificData() { }
public:
NS_INLINE_DECL_REFCOUNTING(CompositableBackendSpecificData)
CompositableBackendSpecificData()
{
}
virtual void SetCompositor(Compositor* aCompositor) {}
virtual void ClearData() {}
};
/**
* The compositor-side counterpart to CompositableClient. Responsible for
* updating textures and data about textures from IPC and how textures are
* composited (tiling, double buffering, etc.).
*
* Update (for images/canvases) and UpdateThebes (for Thebes) are called during
* the layers transaction to update the Compositbale's textures from the
* content side. The actual update (and any syncronous upload) is done by the
* TextureHost, but it is coordinated by the CompositableHost.
*
* Composite is called by the owning layer when it is composited. CompositableHost
* will use its TextureHost(s) and call Compositor::DrawQuad to do the actual
* rendering.
*/
class CompositableHost
{
protected:
virtual ~CompositableHost();
public:
NS_INLINE_DECL_REFCOUNTING(CompositableHost)
CompositableHost(const TextureInfo& aTextureInfo);
static TemporaryRef<CompositableHost> Create(const TextureInfo& aTextureInfo);
virtual CompositableType GetType() = 0;
virtual CompositableBackendSpecificData* GetCompositableBackendSpecificData()
{
return mBackendData;
}
virtual void SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData)
{
mBackendData = aBackendData;
}
// If base class overrides, it should still call the parent implementation
virtual void SetCompositor(Compositor* aCompositor);
// composite the contents of this buffer host to the compositor's surface
virtual void Composite(EffectChain& aEffectChain,
float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::Filter& aFilter,
const gfx::Rect& aClipRect,
const nsIntRegion* aVisibleRegion = nullptr,
TiledLayerProperties* aLayerProperties = nullptr) = 0;
/**
* Update the content host.
* aUpdated is the region which should be updated
* aUpdatedRegionBack is the region in aNewBackResult which has been updated
*/
virtual bool UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack)
{
NS_ERROR("should be implemented or not used");
return false;
}
/**
* Update the content host using a surface that only contains the updated
* region.
*
* Takes ownership of aSurface, and is responsible for freeing it.
*
* @param aTextureId Texture to update.
* @param aSurface Surface containing the update area. Its contents are relative
* to aUpdated.TopLeft()
* @param aUpdated Area of the content host to update.
* @param aBufferRect New area covered by the content host.
* @param aBufferRotation New buffer rotation.
*/
virtual void UpdateIncremental(TextureIdentifier aTextureId,
SurfaceDescriptor& aSurface,
const nsIntRegion& aUpdated,
const nsIntRect& aBufferRect,
const nsIntPoint& aBufferRotation)
{
MOZ_ASSERT(false, "should be implemented or not used");
}
/**
* Ensure that a suitable texture host exists in this compsitable.
*
* Only used with ContentHostIncremental.
*
* No SurfaceDescriptor or TextureIdentifier is provider as we
* don't have a single surface for the texture contents, and we
* need to allocate our own one to be updated later.
*/
virtual bool CreatedIncrementalTexture(ISurfaceAllocator* aAllocator,
const TextureInfo& aTextureInfo,
const nsIntRect& aBufferRect)
{
NS_ERROR("should be implemented or not used");
return false;
}
/**
* Returns the front buffer.
*/
virtual TextureHost* GetAsTextureHost() { return nullptr; }
virtual LayerRenderState GetRenderState() = 0;
virtual void SetPictureRect(const nsIntRect& aPictureRect)
{
MOZ_ASSERT(false, "Should have been overridden");
}
/**
* Adds a mask effect using this texture as the mask, if possible.
* @return true if the effect was added, false otherwise.
*/
bool AddMaskEffect(EffectChain& aEffects,
const gfx::Matrix4x4& aTransform,
bool aIs3D = false);
void RemoveMaskEffect();
Compositor* GetCompositor() const
{
return mCompositor;
}
Layer* GetLayer() const { return mLayer; }
void SetLayer(Layer* aLayer) { mLayer = aLayer; }
virtual TiledLayerComposer* AsTiledLayerComposer() { return nullptr; }
typedef uint32_t AttachFlags;
static const AttachFlags NO_FLAGS = 0;
static const AttachFlags ALLOW_REATTACH = 1;
static const AttachFlags KEEP_ATTACHED = 2;
static const AttachFlags FORCE_DETACH = 2;
virtual void Attach(Layer* aLayer,
Compositor* aCompositor,
AttachFlags aFlags = NO_FLAGS)
{
MOZ_ASSERT(aCompositor, "Compositor is required");
NS_ASSERTION(aFlags & ALLOW_REATTACH || !mAttached,
"Re-attaching compositables must be explicitly authorised");
SetCompositor(aCompositor);
SetLayer(aLayer);
mAttached = true;
mKeepAttached = aFlags & KEEP_ATTACHED;
}
// Detach this compositable host from its layer.
// If we are used for async video, then it is not safe to blindly detach since
// we might be re-attached to a different layer. aLayer is the layer which the
// caller expects us to be attached to, we will only detach if we are in fact
// attached to that layer. If we are part of a normal layer, then we will be
// detached in any case. if aLayer is null, then we will only detach if we are
// not async.
// Only force detach if the IPDL tree is being shutdown.
void Detach(Layer* aLayer = nullptr, AttachFlags aFlags = NO_FLAGS)
{
if (!mKeepAttached ||
aLayer == mLayer ||
aFlags & FORCE_DETACH) {
SetLayer(nullptr);
mAttached = false;
mKeepAttached = false;
if (mBackendData) {
mBackendData->ClearData();
}
}
}
bool IsAttached() { return mAttached; }
#ifdef MOZ_DUMP_PAINTING
virtual void Dump(std::stringstream& aStream,
const char* aPrefix="",
bool aDumpHtml=false) { }
static void DumpTextureHost(std::stringstream& aStream, TextureHost* aTexture);
virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() { return nullptr; }
#endif
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) = 0;
virtual void UseTextureHost(TextureHost* aTexture);
virtual void UseComponentAlphaTextures(TextureHost* aTextureOnBlack,
TextureHost* aTextureOnWhite);
virtual void RemoveTextureHost(TextureHost* aTexture);
// Called every time this is composited
void BumpFlashCounter() {
mFlashCounter = mFlashCounter >= DIAGNOSTIC_FLASH_COUNTER_MAX
? DIAGNOSTIC_FLASH_COUNTER_MAX : mFlashCounter + 1;
}
static PCompositableParent*
CreateIPDLActor(CompositableParentManager* mgr,
const TextureInfo& textureInfo,
uint64_t asyncID);
static bool DestroyIPDLActor(PCompositableParent* actor);
static CompositableHost* FromIPDLActor(PCompositableParent* actor);
uint64_t GetCompositorID() const { return mCompositorID; }
uint64_t GetAsyncID() const { return mAsyncID; }
void SetCompositorID(uint64_t aID) { mCompositorID = aID; }
void SetAsyncID(uint64_t aID) { mAsyncID = aID; }
virtual bool Lock() { return false; }
virtual void Unlock() { }
virtual TemporaryRef<TexturedEffect> GenEffect(const gfx::Filter& aFilter) {
return nullptr;
}
protected:
TextureInfo mTextureInfo;
uint64_t mAsyncID;
uint64_t mCompositorID;
Compositor* mCompositor;
Layer* mLayer;
RefPtr<CompositableBackendSpecificData> mBackendData;
uint32_t mFlashCounter; // used when the pref "layers.flash-borders" is true.
bool mAttached;
bool mKeepAttached;
};
class AutoLockCompositableHost MOZ_FINAL
{
public:
AutoLockCompositableHost(CompositableHost* aHost)
: mHost(aHost)
{
mSucceeded = mHost->Lock();
}
~AutoLockCompositableHost()
{
if (mSucceeded) {
mHost->Unlock();
}
}
bool Failed() const { return !mSucceeded; }
private:
RefPtr<CompositableHost> mHost;
bool mSucceeded;
};
/**
* Global CompositableMap, to use in the compositor thread only.
*
* PCompositable and PLayer can, in the case of async textures, be managed by
* different top level protocols. In this case they don't share the same
* communication channel and we can't send an OpAttachCompositable (PCompositable,
* PLayer) message.
*
* In order to attach a layer and the right compositable if the the compositable
* is async, we store references to the async compositables in a CompositableMap
* that is accessed only on the compositor thread. During a layer transaction we
* send the message OpAttachAsyncCompositable(ID, PLayer), and on the compositor
* side we lookup the ID in the map and attach the correspondig compositable to
* the layer.
*
* CompositableMap must be global because the image bridge doesn't have any
* reference to whatever we have created with PLayerTransaction. So, the only way to
* actually connect these two worlds is to have something global that they can
* both query (in the same thread). The map is not allocated the map on the
* stack to avoid the badness of static initialization.
*
* Also, we have a compositor/PLayerTransaction protocol/etc. per layer manager, and the
* ImageBridge is used by all the existing compositors that have a video, so
* there isn't an instance or "something" that lives outside the boudaries of a
* given layer manager on the compositor thread except the image bridge and the
* thread itself.
*/
namespace CompositableMap {
void Create();
void Destroy();
PCompositableParent* Get(uint64_t aID);
void Set(uint64_t aID, PCompositableParent* aParent);
void Erase(uint64_t aID);
void Clear();
} // CompositableMap
} // namespace
} // namespace
#endif