gecko/content/canvas/test/webgl/conformance/buffer-data-array-buffer.html
2010-11-16 20:33:04 -08:00

57 lines
1.6 KiB
HTML

<!--
Copyright (c) 2010 The Chromium Authors. All rights reserved.
Use of this source code is governed by a BSD-style license that can be
found in the LICENSE file.
-->
<html>
<head>
<link rel="stylesheet" href="../resources/js-test-style.css"/>
<script src="../resources/js-test-pre.js"></script>
<script src="resources/webgl-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script>
description("Test bufferData/bufferSubData with ArrayBuffer input");
debug('Regression test for <a href="https://bugs.webkit.org/show_bug.cgi?id=41884">https://bugs.webkit.org/show_bug.cgi?id=41884</a> : <code>Implement bufferData and bufferSubData with ArrayBuffer as input</code>');
var gl = create3DContext();
shouldBeNonNull("gl");
var array = new ArrayBuffer(128);
shouldBeNonNull("array");
var buf = gl.createBuffer();
shouldBeNonNull(buf);
gl.bufferData(gl.ARRAY_BUFFER, array, gl.STATIC_DRAW);
glErrorShouldBe(gl, gl.INVALID_OPERATION);
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
glErrorShouldBe(gl, gl.NO_ERROR);
// This should not crash, but the selection of the overload is ambiguous per Web IDL.
gl.bufferData(gl.ARRAY_BUFFER, null, gl.STATIC_DRAW);
gl.getError();
gl.bufferData(gl.ARRAY_BUFFER, array, gl.STATIC_DRAW);
glErrorShouldBe(gl, gl.NO_ERROR);
array = new ArrayBuffer(64);
gl.bufferSubData(gl.ARRAY_BUFFER, 10, array);
glErrorShouldBe(gl, gl.NO_ERROR);
gl.bufferSubData(gl.ARRAY_BUFFER, 10, null);
glErrorShouldBe(gl, gl.NO_ERROR);
successfullyParsed = true;
</script>
<script src="../resources/js-test-post.js"></script>
</body>
</html>